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Playford

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Posts posted by Playford

  1. The "DaVinci pose" is the vitruvian man (google it), it is just the default pose characters are modeled in so artists have a good sense of scale, proportions and stuff, what happens when they die is that some animation messes up and the charactes are defaulted to that pose.

    Never had that specific problem myself, though enemy animations on laggy hosts can get wierd.

    As for Shield Lancers, yes they are idiots, they need to learn how to strafe.

  2. I myself never had serious problems with running out of sniper/bow ammo.

    As for it glitching through the floor, and just a line of light sticking out, it means that you already picked it up, but one of your teamates hasn't, similair like you still see mod spark effects even if you picked up the mod, it's there to notify you that your teamates can still pick it up.

  3. someone care to enlighten me on what this means?

    If I am informed correctly, that means there is a chance of a different faction appearing on a mission.

    For example, you start a mission against the greneer, and everything is peachy, but midway through, the ship/asteroid gets boarded by the infection.

    And so begins a three-way cluster****.

  4. Regarding crashes on AMD configs.

    I have a AMD Phenom II X4 965, 8gb of RAM and ATi Radeon HD 2600 XT 512mb edition.

    150+ hours in game and I think it crashed... maybe twice? Three times? I know it crashed once out of the blue, and once during host migration.

    Other than that the game has been very stable.

  5. Unless its been fixed, there is a bug that allows you to disable gore with melee weapons yourself, just put an armor piercing mod, for some reason dismemberment stops working but the weapons themselves work just fine.

  6. As far as I'm aware this already exists, it just isnt visible. Your squad mates are actually kneeling around the solar system hologram just like you, but becase the way the camera works, it is never visible. I only rarely catch glimpses of other people at the very edges of my screen.

  7. Regarding leveling - you dont level up your character, you level up your warframe, if/when you get a new one you need to level it seperatley.

    Also there is a 'mastery level' which increases as you lvl up gear, you can see it in the top left, there should be a blue bar. Advancing to the next rank unlocks new equipment in the marketplace to buy.

  8. That's the Stalker, he appears after you killed a boss to take "vengeance" and are using a lvl 5+ 'frame. Level of the zone you are in is not important. As for loot, I have no idea, he's hard to kill because when his hp drops to 10% he just sits down and fades away just like when he kills you. Though I have heard that a high burst damage weapon like the Hek can take him down before he has a chance to fade away.

  9. For me it took a while to get all the Rhino parts, then later I noticed that I have 2/3 parts for both Ash and Volt. Got the missing BPs in two days or so and built them just for giggles.

  10. After spending 40+ hours over the past week I have a few things to suggest, let's get started.

    The current system of starting a mission is clumsy, with selecting a mission immediatly starting a search for ongoing parties and only if none are found giving the option to host your own.

    A similar (when it comes to hosting) F2P title that does a better job of this is Vindictus. In Vindictus when you select a dungeon/mission/whatever you get a list of parties formed by players, the number of players in that party and their names. You are also given the option of forming your own party instantly and setting some options like the max party size and a short description. The party size option is there for players who have slower connections so can only host 1-2 other players. The description is useful when you want to play in a specific way and let people know about it before they join your party, for example: fast run/thorough run/repeating runs/etc.

    Something similair could be done here with selecting a mission giving lists of parties currently in progress, parties that are forming but havent yet started and some hosting information so when people drop in they know what to expect.

    Another thing I want to talk about is credits. When you first start the game the prices for some blueprints and weapons seem daunting, then you sell a bunch of mods and realize you can easily afford everything without effort.

    My only suggestion is that crafting materials become curreny of some sort, but I am uncertain about details and how to implement it properly so it needs discussion.

    But for the love of all that is holy and unholy, no item degradation, other MMOs have that "feature" just as a money sink.

    I'm just going to mention Path of Exile, a F2P title that completley lacks money and items themselves are currency, while that exact system could not possibly work here, the idea behind it something to think about.

    But I will suggest trading crafting materials, not with other players or for money, but at a market where you exchange one material for another at a fixed rate. For example there are three tiers of materials, common, uncommon and rare, and you trade them something like this:

    1000 common material (salvage/nano spores) can be traded for

    - 800 of a different common material

    - 200 of an uncommon material

    - 1 rare material

    For balancing reasons maybe only common materials could be used to buy others, it is also one of those things that needs a closer look at.

    Also, I'm new here and this is my first post, Hello :D

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