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Playford

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Posts posted by Playford

  1. Yeah, it's kinda wierd, regardless which is the "primary" damage type, any weapon can inflict any status effect, as long it deals that type of damage. Which status effect triggers is random apparently.

     

    Regarding visuals for status effects, it's like this:

    When using your weapon sometimes you hear a metallic "CLANG", that means a status effect was triggered, if you pay close attention to damage numbers there is an icon telling you which effect was it, though the icon may be hidden underneath other numbers.

     

    Fire/Cold/Electricity don't work like before, what used to effect every enemy is now a status effect that has a low chance of happening

     

    Regarding visual effects, haven't seen all yet but this is what I know:

    Impact staggers enemies

    Puncture makes enemies glow green/grey

    Slash is kinda hard to see, but they start bleeding

    Fire sets enemies on fire, just like before

    Cold slows down enemies, just like before

    Blast makes a small flash and knocks down enemies in a small radius around the enemy that triggered the status.

    Magnetic and Radiation are hard to tell apart, they both have a bluish/grey glow.

  2. The new multithreading hotfix broke the game for me. If I have it enabled, the game just freezes on the initial loading screen; the loading bar doesn't move or anything and I have to kill the program in Windows Task Manager. The game loads fine if I disable the feature.

     

    I'm using an AMD Phenom II X4 965 3.4 Ghz processor with 8GB RAM and a GTX 660.

     

    EDIT: I should add that the multithreading worked fine before the last update and I did verify the download cache and it didn't help.

     

    Huh, have the exact same CPU, 8GB of ram and HD 2600XT, game runs just fine for me.

  3. This is a leftover before all the wonderfull apps came along (shakes walking stick), before you had to wait for someone else to complete the mission and then write about it on the forums. It will be updated eventually.

  4. Well, the rank 6 challenge, the Lotus tells you they will test your marksmanship and then the camera locks pointing at the shiny white ball.

    It's not rocket science.

     

    Something must have changed then, didn't do that when I took that challenge, that was a friggin nightmare to complete.

     

    But yeah, some sort of trial run would be nice, maybe have some sort of... "holodeck" at the Dojo where you can see/practice the test.

     

    I personally would like to retake tests for ranks 1-5, when I first took them, these new tests weren't implemented.

    They were all the 'kill everything' variety, now I'd like to experience these new ones myself, without creating a new account.

  5. I suggested this once but the discussion never got anywhere :(

     

    But yeah, current melee is too simplistic for my liking and proper melee weapon equip would be awesome.

    My suggestions are these:

     

    - Keep the current melee key, for a bash attack that deals little damage but causes stagger (enemies can already do that, why can't we?) with the currently equipped weapon, that includes guns, seriously, Gorgon=giant metal basball bat with spikes, that shoots bullets.

    - Tap LB - normal attack

    - Hold LB - charge attack

    - RB - block

     

    The problem with this is you have three weapons to cycle through with one button, that can be fixed by using the mousewheel to cycle weapons.

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