Jump to content

CitizenV

Grand Master
  • Posts

    1,102
  • Joined

  • Last visited

Posts posted by CitizenV

  1. Hm, I will have to test out my Despair. It would be disappointing if they changed its damage type.

     

    Alright, so I tested it out on a level 41 Heavy Gunner (no AP multiplier). It still did 55 damage, as expected. I then tested it on level 41 Elite Grineer Lancers (medium Grineer so 1.5x damage), and it did 82 damage as expected. So, it appears to still be doing AP damage.

     

    Moreover, Pwnatron's sheets have been updated for the version 9.1 and say the same thing.

     

     

    styl, now my despair do 36 dmg to lvl 4 armored greener with 180% dmg mod, not to mention, it stoped dealing dmg from electric dmg mod...

     

    Edit: Before unmoded despair does around 70 dmg to greener.

     

    Test it on higher level enemies. You only see the amount of damage needed to kill the enemy if there are multiple damage pop-ups. So if the enemy only had 36 HP, you would only see enough damage pop-ups for 36 damage (and it usually shows elemental damage first).

  2. Hm, I will have to test out my Despair. It would be disappointing if they changed its damage type.

     

    no, armor ignore is armor ignore. and armor pierce is a totally different thing and does not naturally ignore armor.

    they are two completely separate mechanics. they just happen to overlap in terms of what they are generally useful for. but they function differently.

    light infested take less damage from AP because it functions just like elemental damage. because it is elemental damage. the same way grineer take less damage from fire.

     

    False. Armor ignore is a general term; it includes 4 different damage types: Physics Impact (Kunai), Poison, Serrated Blade and Armor Piercing (Despair). These all ignore most, if not all, of every enemy's armor (Physics Impact actually does not ignore Grineer Commanders or Seekers armor, while AP does).

    This whole deal of categorzing it as elemental damage is also misleading at the very least. The simple fact is, certain enemies have multipliers against certain damage types (like Infested and Grineer with AP). It just happens that the damage type is usually Fire, Freeze, Electricity and AP. However, it is not limited to those, which is why we shouldn't stick to this "elemental damage" business. Some Grineer have a damage multiplier of x1.5 against the Bullet damage type (often reffered to as normal damage) for headshots (stacking on top of normal x2 headshot multiplier). Does this suddenly make normal damage an elemental damage too?

     

    Summary: Read less of the wiki, read more of Pwnatron's datamined data: https://docs.google.com/spreadsheet/ccc?key=0Au6mBXle3cFtdHBYUzVJaDJfdkIzSEN1cUh5UlRvckE#gid=11. At least until we get around to editing the wiki so it's more correct.

  3. Really? The Wiki mentioned it did DoT damage. *sigh* Wiki, how silly you are.

     

    Thanks for all your help guys!

    Yes the wiki has many inaccuracies, but I'm not sure if this is one of the times. I'm not seeing DoT mentioned on the Mire page.

  4. we can either keep going back and forth with this or just be patience and wait (odds are ther trying to blast U9 out due to ther vid today)

    Hard to be patient when you've been waiting this long for some sort of response, then you see DERebecca personally respond today about a skill that's only been bugged for a week (of course, it's not her or anyone else in DE's fault; just unlucky that they haven't seen any of the threads about Invisibility I suppose)

    https://forums.warframe.com/index.php?/topic/77417-rhinos-iron-skin-can-be-damaged-by-teammates/?p=846223

  5. One thing to keep in mind is that it has a 4 second DoT, and the calculations you see usually compare Despair vs. Acrid w/ its full DoT. However, if you wanted to take advantage of each needles full damage, you're going to have to leave some enemies standing while the DoT eats away at their health. This can lead to some problems.

     

    First, when you leave enemies standing, they can still attack and do damage. Moreover, the enemies that are still alive after the initial damage are often the most dangerous (ancients, heavy gunners, etc.).

     

    Second, This can lead to some inefficiency when playing online with others. While you're waiting your DoT to kill an enemy, your teammates are still going to be shooting at them. They (likely) won't be paying enough attention to notice that you already shot them, and that they were going to die anyway without their help.

     

    On the other hand, this all can be solved if you just unload more needles into harder to kill enemies. Your ammo efficiency goes down, but it's still pretty good.

  6. Yeah, I've seen this happen a couple of times, the energy casting effect stays around. On a similar note, sometimes Excalibur's jump effect does the same, so you end up with three trails coming from you as you move, although it's less obnoxious.

    Yeah I've also seen happen on my Saryn a few times. If it happens with Venom, only her left hand will have an energy flare, but if it happens with Miasma, then she's got two glowy hands!

  7. possible ther busting ther A$$ of making the game better while improving the game and dealing with all of out complaint at once, so ther almost no free time and U9 "suppose" to come soon so that is another reason

    I already listed an example of when they responded to another ability being bugged... Ember's WoF; they personally answered on the forums, and then fixed it. Why were they not too busy then (this was recently)? And again, you even pointed out Loki's ability has been this way since the beginning. U9 cannot be a reason. Being busy improving the game can't be a reason either, since fixing bugs if part of improving a game, especially one in open beta.

  8. As for Saryn tanking better than Rhino, unmodded there's a 5:6 ratio in favour of Saryn unmodded, but Saryn has lower shields. When we bring SF into it, the result is the same-ish at rank 5 (Saryn having 1.19-something x Rhino's health) and at rank 10 it's 6:7 ratio. So, basically, Rhino only has a marginally smaller effective health pool than Saryn, but has greater shields. Oh and isn't high damage, followed up by CC exactly what Frost and Rhino have on their 4?

     

     

    I'm sorry but I wanted to reply specifically about this since I'm primarily a Saryn player. According to my calculations, If we are considering fully modded Saryn and Rhino (Redirection, Vitality and Steel Fiber), Saryn actually has ~1000 more EHP than Rhino. She does have 370 less shield though, but overall, she does health tank better.

     

    Anyway carry on :).

  9. pretty sure this was intended if this was a bug should have been fixed A LONG TIME AGO

    [...]

    Note: Loki was the some of the first frames made so odds are his skill usage are intended if i remember

     

    If this is the case, how come we haven't heard a simple: "this is intended" from DE in all this time? On the other hand, if it is a bug, we also should have heard an answer by now. At least a "we're looking into it" like they have said with other ability bugs, like Ember's WoF.

  10. Armor Piercing does indeed do 0.5x on infested; however, the Dread's arrows are also considered slashing damage, which do 3x to light infested. And if 3 / 0.5 = 1.5x, then wouldn't the Dread still be superior?

    Oh, I was answering someone's question about Despair vs. Kunai. You are correct about Dread being Slashing (Blade) damage. This doesn't apply to the Dread vs Paris argument.

  11. I'm aware of those four damage types myself, and I fully agree that using the proper damage type names would benefit discussion. I had thought about referring to the Kunai as physics impact damage, but I decided not to since I would have probably confused many people who don't follow reddit and pwnatron's posts.

     

    Ah, I figured you may have known already. I think it's best to start confusing people though :). IMO, it's better to start getting these terms out there and start trying to get people used to these ideas, so one day, we can switch over entirely and all follow our lord, Pwnatron.

  12. You've got your mechanics mixed up.

     

    Armor Ignore as in the Kunai is normal damage that isn't mitigated by Armor. It si only availible as a base damage type on a weapon.

    Armor Piercing is an elemental type of damage handled similarly to Fire/Electric/Freeze. It can be a base damage type for a weapon (Paris/Snipetron/Despair) as well as added damage on a mod. The AP damage in mod form can be added to both AI and AP weapons. I will be mostly focusing on Kunai vs. Despair here, since one is pure AI and the other pure AP. [...]

     

    Thank you for typing this up as it saves me the trouble :).

     

    I would like to add to this though. We really should stop using "armor ignoring" as a damage type, as there technically is no damage type called that. Instead there are 4 damage types that typically ignore armor: Physics Impact, Poison, Serrated Blade and yes, Armor Piercing.

     

    Kunai (Paris, Akbolto, Boltor, most "blunt" melee, etc.) deal Physics Impact damage. To call it armor ignoring damage is actually ironic since it is the only 1 of those 4 damage types that does not ignore the armor of Grineer Commanders and Seekers. It will deal reduced damage to them. We don't see them very often though, especially in our current end-game content, so to generalize that Physics Impact ignores the armor of all enemies is fair.

     

    So that being said, it seems silly to be comparing "armor ignore" and "armor piercing" since AP is just a type of AI, that some enemies happen to have additional resistances/vulnerabilities to.

     

    (of course, the source is Pwnatron's data sheets: https://docs.google.com/spreadsheet/ccc?key=0Au6mBXle3cFtdHBYUzVJaDJfdkIzSEN1cUh5UlRvckE#gid=5)

  13. On a related tangent, would Despair's higher base damage mitigate the Kunai's armor ignore or do they have similar enough base damage that it's more of a toss-up than the Paris vs. Dread comparison?

    I assume this is question is related to common misconception driven by what's on the wiki. Despair deals armor piercing damage, and that is a type of armor ignoring damage (there are currently 4 types that usually ignore armor). In fact, armor piercing will ignore armor on Grineer Commanders and Seekers while Physics Impact, what Kunai deals, will not. However, damage types that ignore armor also can have multipliers against certain enemies. That's why armor piercing does reduced damaged to light infested; they have a 0.5x multiplier for it. Conversely, armor piercing also deals more damage on Corpus headshots and to medium Grineer.

     

    Anyway, back to your question. Despair is the clear winner of the two. Yes it will deal less damage on light infested, but at the moment, they are easily killable even with that damage reduction.

  14. Awesome. They fixed them but its too late. I feel locked out of the event completly now. I just didn't get a Snipetron but everybody else I play with has one now >.<

    Worth any try asking the support about this?

    Definitely ask them!

  15. I was thinking that perhaps a Boar is better for the job.

    or bring a team? 2 shooting at each?

     

    If you got a team that knows about it, it's pretty easy with whatever weapons you have. The problem is, IME, that most players currently do not know or care about this room. In the majority 'pub' Voids I've been in, they'll accidentally step on the plates, or ignore the globes entirely even when I'm instructing them how to do it (I've had squads just leave the room and continue ahead as I'm explaining it :(). So now, whenever I see this room is next, I run ahead, blast both globes with Ogris, press the switch and mark the mods for everyone.

  16. It seems like there's a bug associated to the /invite function. This has happened a couple times now.

     

    Every now and then when someone is invited this way, the system autopicks a mission for them: as soon as they join, it shows that they voted a mission even though they didn't. It seems to override whatever the rest of the squad picks, so we end up not going to the mission we wanted to go to. This gets pretty annoying since I usually have to remake the squad. People typically don't want to do the extra random mission when they can just abort, and go to the mission they originally intended to go to.

  17. sounds like the annoying speed bonus awarded when completing one of the parkour rooms in the void.

    I believe it's related to the ice patches in the parkour rooms in the Void. It also can happen with the conveyour belts in Grineer missions, which is likely what happened to OP.

  18. Yeah, I hoped that was the case too, but I have done some testing and the damage is also unchanged. Shooting things in point-blank shows 6 damage pop-ups still, so I assume only 6 pellets are fired. The mod has no effect whatsoever.

     

     

    I'm new to the forums, does any higher-ups read/act on stuff written here?

    What level enemies are you trying this on? Again, I tested this as well in T3 and I see 14-16 damage popups with Dual Broncos.

    http://i.imgur.com/EVlC5CQ.jpg

     

    While I haven't been using my Dual Broncos much in-game, I have been using my Hek (also only shows 6 pellets) and it's still killing enemies in the same number of shots as before.

     

    EDIT: Here we go. The reason you're not seeing all the damage popups is because you're doing more than enough damage to kill whatever enemy you were fighting. It's only going to show the damage that was needed to kill them.

     

    Example 1:

    2 damage popups on this Grineer because he only has 30 HP

    http://i.imgur.com/YlRfiAL.jpg

     

    Example 2:

    ~11 damage popups on this Grineer because he has more HP than the one above

    http://i.imgur.com/5NvN9Mf.jpg

×
×
  • Create New...