Jump to content

HellHeart

PC Member
  • Posts

    100
  • Joined

  • Last visited

Posts posted by HellHeart

  1. I second this. The caches are a terrible idea when they don't have a visual indicator(Heck you don't even know what they look like until you accidentally find one), have a 4 minute time limit and a wide area to run around randomly looking while getting shot, bombed etc. It be nice if each cache had their own small map indicator where they should be instead one big indicator on the map.

  2. 1 minute ago, Basicology said:

    Mine's actually "Kill 66 enemies without raising alarm", but it's a rifle mod if that's what you mean.

    Ah, I was thinking there was a correlation with the challenge and why it cannot be equipped. Welp, not so happy to join the club!

     

     

  3. Had this problem and had support tell me how to fix it. Go to your localapp folder. Users>AppData>Local>Warframe or just type %LOCALAPPDATA%/Warframe.Delete your EE.cfg and any weird numbered folders like D914519CG5A8C5E8A2BF463DF1B129C8.

     

    It will reset all your settings btw and you'd have to configure them again.

  4. In my opinion, the difficultly spike in Grineer Archwing maps comes from Hellion Dargyns and I may have a few feedbacks and Ideas about them.


    Compared to their grounded counterparts, you can avoid getting spammed by their missile Salvo by taking them out first or shooting them when they visually go up in the air to prepare their missile salvo. This is not the case with Dargyns' in Archwing missions. There isn't a visual indication that they're about to shoot and with the new 3D battlefield, a player wont be able to distinguish them right away.

    A possible solutions to this would be:

    -Add a visual indicator indicating that the player is being locked on by missiles so they can either dodge or shoot flares/chaff or shoot the missiles down.
    -Add a visual indicator where the missiles to the radar like most flight-sim games. (This may not actually help a lot since most of the time they'd be shooting in close range to have enough time to notice where they're coming from and enough time to dodge.)
    -Im not sure if the Hellions needs a specific amount of time before they can shoot their missiles but if they dont have a lock on time, it might be nice to have them.

    -Optional: It could be nice to tone down the amount of missiles they shoot at you at a time though if added with the missile indicator, it might just make them too easy.

  5. We recently did an Earth Interception and my clanmates didn't get all their rewards. We did 9 waves and we got, if I remember correctly is a Corvas barrel on wave 4 and an Onorix Blade on Wave 8.

    My friends got the barrel but didn't get the blade. I was host and the rewards are reflected on mine but not on theirs. 

    Anyone got the same issue?

  6. With the change to its visual effects, it now doesnt leave a trail of whilry energy anymore which makes me sad...... Its just a another shiny gun now...

    It still does but require a full charge.. I have mix feelings..

×
×
  • Create New...