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  • Birthday 11/23/1992

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  1. Any deluxe skins in the work?
  2. Right, i'm curious about the Purposed passive and if that is still being planned or if that has been changed.
  3. I don't feel okay D:
  4. Oberon is known as the Paladin frame, and paladins are known for going head first into battle and holding the line. However, in warframe Oberon is more like a druid. I think it's time we looked into the paladin and made him the legend he should be. So, i've taken some time and created what i believe would be a better Oberon. Smite: Currently, smite hits one target and fans out aiming for multiple targets. This is fantastic! Nothing to change here. Hollowed Ground: Throwing down a carpet in front of you, you become immune to procs, allowing you to stay in the fight longer, along with damaging enemies. This is sort of an "anchor" skill. Meaning that once you place it down, you stay there for a while. It feels weird that on activation, you have to walk forward a bit to get the full benefits, even with your team mates. Solution: Make it a ring casted around oberon instead. Players ahead, behind, or even to the left of oberon will get the benefits instantly, and enemies that come in close will start to be damaged by it. The anchor skill is better off this way. Renewel: Healing your allies with orbs of health and increasing their bleedout timer. For healing, its neat. However, compared to any other frame that can give allies healing, or even a health pad, it's lacking in use. And with the cost of energy being high to get lasting benefits out of it, there's very few reasons to use renewel. Solution: Make it give an armor bonus instead. Paladins in most MMO's are known for reducing damage hitting their allies in fights. Having him give armor or shielding will pull him out of the healer's job and move him into a buffer zone, which makes him a better choice for sorties, or endless missions. Reckoning: Lifting your enemies into the air and striking them down with radioactive force. This skill is really good for mashing, and for health orbs it's fantastic. However it's very boring in use. I have a lot of ideas running through my head on this one, but none of them are concrete. On one end, i'd like for him to have an exalted shield and mace that can he bang together to create ripples of healing and armor, albeit not much. On another end, i'd like for him to have a Knights of the Round-like skill where enemies are struck from every direction with ethereal swords. These are my thoughts on Oberon and a possible rework that could come to him. I tried to make sure the skills weren't overly extreme in gameplay change, but more in utility change. I'd love to hear your thoughts on this, and even an alternative to Reckoning since I can't offer a better solution to what we have currently. TL;DR: Hollowed ground now a ring, Renewel now gives armor instead of health, Reckoning switched with something else. Thank you for your time.
  5. My main problem with the Name "Octavia" is how easy it was. Everything that has a music character uses Octavia as a name. It's boring, it's not interesting. We had so many unique choices and without voting, we're stuck with this name. I'm hoping that DE gives design council a chance and makes a top 8 for bardframe's name, and let's people vote there.
  6. Huh, i wonder what those bold letters mean. I wonder if they hide a secret. Maybe something about Ovaltine.
  7. I'll be sure to draw out my giant balloon snake weapon for greatswords. I shall call it the Genji special.
  8. We gotta represent the volt!
  9. I am becoming STRONGER
  10. Rest Well, Tenno. Your work here is complete.
  11. The catch here is Valkyr is restricted to melee only, losing her primary secondary and melee weapon in favor of exalted claws. Riot shield currently is the power to protect your front, getting the electric benefits in return to restricting you to secondary and melee. The only change that needs to be made is either make it timed while carrying or make it drained while carrying, not both.
  12. When the Volt riot shield was suggested, it was designed to keep balance in mind, versus saying "here's your mobile shield and your soma! expand crit" Every other idea is fine in its own manner, however I must disagree with the idea of riot shield using a primary.
  13. Face me!
  14. The idea to bring old weapons back into the light was a good choice, but the "borderlands" style rng is tough. Meta players will always gravitate towards the OP weapons (such as Soma, tonkor, and synoid simulor) knowing that rivens will just boost the damage. I hope that the mods offer a QoL changes instead, like faster reloading or weapon swapping, instead of adding multishot, crit chance, and damage all bundled into one beautifully destructive mod.