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Soulexploder999

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Posts posted by Soulexploder999

  1. vor 4 Minuten schrieb Isca:

    No. For a start, they're all created by different people who get a cut of the money. This would be like buying a pair of jeans in a store, wearing them for a while and then going into a different store and asking to exchange them for a new pair!

    It's stupid that it's not possible to try the different tennogen items. You can't really see if they really fit to the frames. 

  2. vor 16 Stunden schrieb (Xbox One)Young Boy HT:

    First off, I would just like to say that this is all of my own personal opinion. Of course everybody is entitled to their own opinion and it's not my place to say what is fact and what's not. The thing I can't get past however, is why are so many people upset about how strong the Tigris prime is? I can understand how players would get upset about the fact that the Tigris prime is a pure upgrade over the sancti, but arguably requires more work to acquire. This is not an issue for me, as I'm not affiliated with New Loka, but I can see how this may be an issue for those who are. Regardless of which requires more work, the Tigris Prime is still not "easy" to acquire. I have only just recently become Mr13 and acquired the Tigris, and I'll tell you it took a hell of alot of grinding and using crappy mastery fodder. The Tigris prime is a weapon that requires hundreds of hours of gameplay and experience before this weapon can be assembled. There are those who bought it along with the prime access, but that day is far behind us, and now requires a grind worth noting. The sancti is unfortunately locked at Mr12, and in my personal opinion, should be lowered (or the Tigris prime increased) in terms of MR. The Tigris prime is op. Let's be honest, 100% status is godamn ridiculous on that thing. The Sancti is a fantastic shotgun, but not quite it's prime counterpart. I concur that instead of nerfing the hell out of the Tigris prime, why not simply increase its mastery rank requirement? I believe that 15 or 16 is a reasonable and warranted requirement, while leaving the sancti at 12 (potentially 11). The Tigris prime doesn't need a nerf, it just needs to be less accessible to the general population. This gun should require work and dedication, and should not be so close in level to the sancti. I hate the term "power creep" but its unfortunately evident here, as I can say for myself I will likely never chase after the sancti due to possessing the Tigris prime. However a simple fix is possible, with just increasing the MR requirement of the Tigris prime. Thanks for reading, and try not to show too much salt in the comments. That's the main reason i quit playing Destiny :p.

    Yeah? Try to use the Tigris Prime in a low level mission and you will notice how slow you're with it. The Tigris Prime is pretty much jyst for high level missions. Punch trough doesn't help it and you shouldn't look just at the damage numbers.Because at the end you will be doing less damage than someone who has an Ignis wraith. And low level mission are what you mostly play in this game. The sancti version is even better than the prime. The syndicate proc makes it better for low level mission and gives healing and the sancti makes just slightly less damage. 

  3. Inaros is straight up bad in my opinion. Strong enemies can kill him easily,the armor buff doesn't make much difference at higher levels and you need to spamm his first ability in order to survive and keep the enemies stunned. He is a good tank for lower level enemies,but of course it works on higher levels too. 

    Nidus is way more ahead when it comes to survival. 

  4. vor 13 Stunden schrieb GameOrDerp:

    Good Evening,

    So I just played with Ember. And I must say. WOF got pretty much nerfed to the Ground.

    The Damage increases as Efficency and Range decrease. For thoose who din't knew. The base Range on WOF is 15 Meters. which means 7.5 Meters at 100% which means you practically have to stand right beside the Enemy. And we all know how well that goes on High Level Missions, eh!? Bombard - Rocket - D3D.

    I gues the Intentions behind this, so that Players stop sitting on the Point (literally) and Farm XP, Resources or whatever there is to Farm. But 7.5 Meters? thats a bit much ain't it? Or I guess a bit to short in this Case.

    I don't like this Rework, becasue it makes the Augment somewhat useless since they can still shoot at you from further away then 7.5 Meters and their pretty efficient at it. You basically get more DMG for less Efficiency and Range. That ain't an Equavilant Exchange. Either double the base Range form 15 to 30. Or. Add an extra Line to the Augment so that the % Counter doesn't appear making the Ability Pre-Rework essentialy.

    This was my Feedback to the Ember WOF Rework.

    I don't think so, put every range mods, max efficiency add more power strength and little duration and you just need to recast WoF everytime when it's already draining too much energy. 

  5. Gerade eben schrieb Hyro1:

    Well maybe you should wait, on the first post for the first massive weapons rework a while back DE said that Melee weapons will also get a rework

    Yes, but the dual daggers (and many machetes) need a huge buff. Why did no one notice these stats? A primed weapon weaker than it's normal version is just crazy. 

  6. We need to talk about the Dual Daggers, like seriously. Why just why??? Weapons like the Sicarus Prime have gotten a massive buff because they were bad as hell, but why did DE ignore the Dual Daggers like more than a year? All the Dual Daggers are bad in this game or aren't at least not as good as other weapons, but why the hell does the Fang Prime have even worse stats than the normal version??? A primed weapon that is even weaker than a machete and that has an attack speed of just 1.00??. Machetes are extremely weak too,but they are even way better than the dual daggers. That's just disrespectful letting weapons like these in the game with the current stats they have right now. They should have be even completely removed from the game so bad are they,especially the Fang prime which is supposed to be good. 

  7. I wanted to talk about the many Weapon/Warframe changes that came some days ago. I must say DE informs the players about the upcoming Updates and listens to the community,which is great and that's something what many other game publishers rarely do.But still few weapon buffs went totally wrong,the balancing is currently a big problem and the update did aggravate it even more. 

    First of all Rivens are the main problem here. If you can easily change the numbers of the weapon stats,why would you add Rivens then? Good weapons with high Disposition are extremely overpowered now and DE buffed many of them even more(Strun Wraith,Akmagnus).The Disposition needs to be changed on few weapons(Not the least used,but the weakest weapons get the highest Disposition)in my opinion. If you only changed the numbers, you would have a better control,now with the Rivens,balancing can be more difficult . Single target weapons are the most useless weapons in the game for lower level missions except Arca Plasmor,Astila etc.,because of the high Spawnrate the enemies have,many players equip weapons like the Ignis Wraith.The Tigris Prime is a good exemple how bad a weapon can be for low level missions,that not even Punch trough can save it,because of the really low magazine size and long reload time(I understand that it would be too op if it had a bigger magazine size,because of the damage it does) . Low level missions are what players mostly play in this game and you should be able to equip the weapons you like. DE shouldn't add unoriginal boring weapons that just simply shoot bullets. If you want your player to use the newest weapons don't add better stats,just become more creative and get some inspiration from other games(not copying). If you add Octavia to the game why not add a dubstepgun like weapon too? Make the newer weapons fun and more interesting to use. 

    Having changed Ember and Banshee is the first step in the right direction,but even there were some issues. DE said that Ember and Banshee were clearing entire rooms, this was true,yet they buffed Mag,which doesn't make sense at all,because she can clear entire rooms too with her crush and hinders other teammates. If you ''change'' two mapnukers,you should change all the other mapnukers. Players will still switch to other alternatives like Equinox or Saryn. So the Changes didn't even bring that much and Ember should have gotten better changes, at least more survival abilities, it was clearly a straight up nerf. But still where's the fun,if one of your teammates one shots the boss with the Opticor? Where's the challenge? Is this what a game is supposed to be like, not to be able to do a single kill with a Nidus to grow stronger,because one of your teammates clears the entire room and you not being able to do anything and just stay there in the mission?No and that's what many players don't realize who just want to use the best weapons. And that's exactly why balancing is important in pve. Yes you can go solo,but don't forget that many players play this game, because it's a co-op game for many reasons. You should be able to choose the frame or weapons you like, without to hinder other teammates. I do understand that there are few veterans who just want to rush every mission, because the grind in this game can be extremely boring which is another problem,but the are few other players too who still want to enjoy the game.

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