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Ahcruna

Grand Master
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Posts posted by Ahcruna

  1. 2 minutes ago, peterc3 said:

    If the only use for Archwings is using Blink on Itzal, that is not really using Archwings, it's a time skip. That's it. DE has to do something to change that.

    To be fair, any Arhcwing with maxed Hyperion Thrusters will still outrun any land based mechanics if you use the afterburners.



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    • Like 1
  2. Just now, ShadowExodus said:

    Wait DE is nerfing archwing?

    They were joking about it on the last stream and Scott said to enjoy it because it was going to go away.
    It came up because some one asked about the speed difference when it came to K-Drives.

    In my honest opinion they don't need to change either of them, just add risk-reward, aka have more flying enemies that focus on you once you go Arhcwing.



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  3. Lore can be bent, DE has done it before.
    I think the bigger hurdle is how the actual models work in the game.
    A lot of things would have to be re-rigged for a different size model, stuff like consoles and petting pets are just a simple example.

    [EDIT]

    Not sure how I missed this reply

     

    42 minutes ago, Firetempest said:

    It's rather against lore because of the original qualifications of testsubjects. 

    Plus it would be a lot of extra work to make a new player rig as all frames currently use the same one for animations and equipment placement.

    soz
     

     


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  4. Yes please, I'd love to use my account on another platform.
    I've been playing Warframe for over 5 years, so honestly I don't feel like restarting on a new account from scratch.
    It's really locking me in place.

    I would accept a simple solution as not being able to access the account if it has PC content that isn't available on said console
    as long as I'm able/free to go back and forth when both builds are in sync. or just wait until the game is in sync with the last content the PC version added to the account.

    I got super hyped for the Switch version, even Panic Button being the Porters!.. and then remembered I'd probably have to start from scratch...
    too bad since the Switch has been my go to at the moment (cant wait for Fire Emblem)



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  5. 49 minutes ago, Screamlord_Star said:

    most likely because for it to make a big difference, more than 1 person has to equip DE, otherwise CP will be more worth your time

    True, while Dead Eye only benefits those who use snipers (in a random not everyone has one) Corrosive Projection helps the whole squad even if you are only using 1



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  6. 5 minutes ago, -mhC.Parallax- said:

    ┬─┬ ノ( ゜-゜ノ)

    (╯°Д°)╯  ┻'(*_*) |

    7 minutes ago, Quillu said:

    This is blatant censorship and another bullet point on the list of mistakes DE is making.
     

    No it's actually spam they are removing, there is a freaking dev-stream explaining why they 'were' going to get removed and enough time for people to run them
    before they got closed down.

    People need to do research on the matter before going ape s* over it.



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  7. Ever started an interactive RPG and wished you hadn't picked that one facial feature?
    Fashion Frame = ∞ Character creation 'on-the-spot'

    Having so many options that keep growing is just amazing.
    ... btw we need to to glue more stuff besides the default armour sets on our frames. *wink* *wink* bloody tear(s)



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  8. 2 minutes ago, ZBanx said:

    as I said, it was to revitalize the series. 

    Sort of, yes, it was mostly technical issues with how the old game was setup, and that it was also on an old generation of consoles.
    I remember one of the devs mentioning that just a slight move of a crate in a map would eat up a whole nights worth of processing to compile the map
    with the old tools, and when checking in on it in the morning they just hopped that it hadn't crashed while doing so.



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  9. Destiny 2 was supposed to be a reset correcting the problems that the first game had because of its troubled development.
    it actually did work and most people liked it, but shady business practices completely ruined anything that was built up
    it was mediocre at best but had some really nice swing room to evolve with DLC and Expansions
    Destiny 2 was never really a bad game to begin with, suits ruined it.

    It makes me sad because I just love the lore in Destiny, but hate the games.



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  10. 58 minutes ago, toxicpanda said:

    How is you getting blinded by the lighting effects, have anything to do with skill?? 

    as I said, you anticipate what's going on if you can't see it, just like having an internal clock in your head knowing when skills are down so you can recast them without constantly looking at your buff deck. learn the animation patterns and listen to the sounds they make.

    but again... I understand how it could be annoying, and they will probably change it when they have time, just like the shipyard lightning.



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  11. I actually like it because you have to anticipate where to shoot (which isn't that hard if you memorize the animation and sounds)
    it's skill based rather than doing a ton of damage on a clear as day bullet-sponge-sweet-spot.

    it's all part of the hunt, but I can understand why people would get irritated by it.
    and yes this reply doesn't take in to account wonky hit boxes, them need to be fixed, yes.



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  12. I would love if the Y-axis was independent from the controller and the mouse by the way.
    I switch back and forth at times and I invert the Y-axis on the controllers thumb stick.
    as it is now when you switch the settings in the option menu it's a global change to both controller and mouse.



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  13. 6 hours ago, Biddion said:

    Unless I am thinking about this wrong, I would require three players, not one to "vote" kick. The only possible "trolling" (I hate that word) would be from coordinated teams of three.

    Exactly, I can already see the Youtube videos. Warframe 'Trolling~' ft xx and xx. "kicking before the last wave at 49"



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  14. The same people trolling with this will also troll you with the vote-kick feature some of you want.



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  15. 13 minutes ago, Senketsu_ said:

    it could be the engine, or the code. The code for Warframe is about 5-6 years old and they are still adding to it, so with code that old something is bound to get jumbled up when adding new things to it.

    You can't really compare them either, two different types of games. PoE has been developed for around 11 years though.
    that's a great deal of time to just get the fundament of the engine going so that you can just start adding stuff without hassle.



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