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ScorchedIce

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Posts posted by ScorchedIce

  1. Hello, let me get to the point; there is a lot of robotic enemies in Warframe, there's also a lot of slash based melee weapons, and a really nice dismemberment system for humanoid enemies. Why not apply that robots aswell? Here's the mockup:

    Corrupted Moa cut in half:

    kVN5G9w.jpg

     

    Maybe perhaps something like this little old game:
     

    Spoiler

    FQXaGJD.jpg

    Sorry if this is the wrong forum, i wasn't sure where to put it.

     

  2. Hello. So yeah, this is a thing that's been happening since TWW came out. I normally play on the highest FoV setting available, and whenever i cast Transference and go back to any Warframe, the field of view goes back to the default setting. This happens everytime it's used, and the only way to fix it is to keep manually changing the setting back to the highest everytime, which is slow and often not viable when doing Kuva missions, or anything, really.

    I've heard of more people having this issue, and some people not even noticing, so i'm not quite sure how to replicate it for everyone, but the above works for me everytime.

    EDIT: I went ahead and took some screenshots; first two are the comparison of before and after using Transference, third one is proof that i didn't move or anything to bork the perspective.

    http://imgur.com/a/M1XAQ

  3. I ran into something interesting today. I got a new Riven mod from today's Sortie (yay my second mod), and my challenge was to scan a Simaris target. However, already had a Simaris target ready to turn in, and Simaris tells me that i have to wait a while, and now i can't get a target. Which i pressume means "come back tomorrow"

    Is there another way to get a target? Or am i boned?

  4. I've had two different bugs happen with this Kuva Siphons;

    Either Kuva Siphon spawns, but the last cloud of Kuva gets stuck outside the map (Happened around 4 times now)

    Or Kuva Siphon spawns, but the Guardians and Kuva stops spawning halfway through and it becomes impossible to finish, sometimes even happened that the Siphon would spawn and right away would get bugged.

    Please take a look at this. It is incredibly infuriating and time wasting to be dealing with these kinds of bugs when trying to get the Siphon to spawn, which already is boring and repetitive (Not the sidequest itself).

  5. Hello, I've noticed that whenever i use Transference in a mission, my field of view is reset to default (I usually keep it at max). However this "fixes itself" when returning to my Orbiter, and consistently happens every mission. Some relevant stuff: I'm on Windows 10, running Dx9 mode, with a Radeon HD 7770.

  6. 13 hours ago, Quarinah said:

    in case you did the editing in zbrush, you might need to flip the whole texture vertically because zbrush exports them upside down, if this is not the case, check the UVs, maybe you or somehow some UV shells moved around.

    So i did some tinkering with my UVs and found the issue, it was one of the seams that was screwing up, i changed the UVs, but i still get the same issue, regardless of where my seam is. Perhaps i should check my retopology? maybe re-do it?

    edit: Went back into 3D Coat, made new UVs with different seams, filled it with a smart material so i'd have some extra detail. Still have the weird seam, but now on top:
     

    Spoiler

    4nDsPAL.png

    Perhaps i am screwing something up when baking the normals?

  7. I'm going to be concise, these is how my model with normals looks, in 3D Coat:

    6O2jX7x.jpg

    When i load the baked normals and everything in the TennoGen tool, or SketchFab, for some reason the normals are sort of... inverted, right at the middle:

    lz1VESs.jpg

    So... what should i do? i really really need help. Please if someone can help, tell me if i need to upload more stuff

     

  8. Quick suggestion? Why not make weapons universally regenerate ammo, like in Archwing? That would alliviate the need for Vacuum a bit i think.

    Obviously ammo regen speed would need to be tweaked one by one, but it would eliminate the need for scavenging glowy boxes so fun can keep happening.

  9. 12 hours ago, Leahzar said:

    I have a better screenshot of what you're talking about: 
    LdrRMfl.jpg 

    This was taken in November 2015 and I'm very sad to say that it definitely has been removed. I main Nova and noticed it pretty quickly. It's been gone for a loooong time now.. I even made a post about it back in March

    and there has been zero response. I would be overjoyed if they brought this back... but I don't know if they will :( 

    Oh balls. Well, it's been almost a year so it's likely gone... but, some bugs where in the game for years like the stun baton on top of disarmed MOAs, or Grineer females losing their face textures when affected by elements! So i guess all we can do is hope for it to come back ):

  10. As the title says, i found this just now (i'm still stuck inside as i'm writing this).

    This happened in a Fissure, a Spy in the Grineer Galleon tileset, i got locked out thanks to some mobs i left behind this room, and when i walked in, i needed to hack, but there's no console in sight. 

    This room:

    J1XdpvG.jpg

  11. Title, this one is quite simple really, i've noticed two things since TGS came out, now, the Vectis series kinda jam up when reloading, and Depleted Reload on Vectis Prime doesn't work for the very first shot, and when you join a game the weapon actually has two chambered shots.

    Repro: Just add Depleted reload and test the reload. It's very clunky and slow, and causes that second round thing with the Prime variant.

    I forgot i actually made another thread a few days ago, user Jackviator made some interesting findings on the subject.

     

  12. Can it be an Archwing mission? I'm going to go with that!

    Ambush

    The goal of the mission is to intercept and engage in a dogfight with a elite squad of enemy pilots. Nothing too hard to understand. 

    The idea is to have your Tenno cell fight few and hard enemies, around 4 or 5, using your wits and all the possible extent of your abilities to take out this elite squads that have seen deployment as of late to find and attack rebel colonies and tenno orbiters throught the system.

     

     

    Another thing i'd like to see is something like "hardcore spy" were you can't be noticed at all at any moment. Lets see...


    Eavesdrop

    Tenno have gotten very proficient at stealing information from data vaults lately, so thr Grineer and Corpus have taken to move around information themselves, in person. 

    The goal of the mission would be to stay out of sight at all times, and stay undetected, that includes avoiding unnecesary deaths (in a proper ninja like manner) so you can make your way to your target and listen in on what information they have. This mission would constantly reward the player with affinity for staying mobile, out of sight, and expertly avoiding detection. staying still too long would not benefit the player, so you can't just AFK farm affinity. kills would be possible if you manage to get rid of the body, but one corpse lying around for no reason should suffice for the alarms to go off and the objetive escaping.

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