ScorchedIce
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Posts posted by ScorchedIce
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Hello, let me get to the point; there is a lot of robotic enemies in Warframe, there's also a lot of slash based melee weapons, and a really nice dismemberment system for humanoid enemies. Why not apply that robots aswell? Here's the mockup:
Corrupted Moa cut in half:Maybe perhaps something like this little old game:
SpoilerSorry if this is the wrong forum, i wasn't sure where to put it.
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YAY FOV FIX! IM SO HAPPY THANK YOU!
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Posted the same issue a few hours ago, but still, bump. pls fix.
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Hello. So yeah, this is a thing that's been happening since TWW came out. I normally play on the highest FoV setting available, and whenever i cast Transference and go back to any Warframe, the field of view goes back to the default setting. This happens everytime it's used, and the only way to fix it is to keep manually changing the setting back to the highest everytime, which is slow and often not viable when doing Kuva missions, or anything, really.
I've heard of more people having this issue, and some people not even noticing, so i'm not quite sure how to replicate it for everyone, but the above works for me everytime.EDIT: I went ahead and took some screenshots; first two are the comparison of before and after using Transference, third one is proof that i didn't move or anything to bork the perspective.
http://imgur.com/a/M1XAQ -
Still no fix for the field of view changing when
Spoilerusing transference?
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Still no fix for
Spoilerfov changing when using transference?
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Too big? I have the feeling We've gotten like, 20% tops of what DE wants to do with Warframe and the ideas they can come up with. I'd say we have some time before we resort to space pandas :>
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Just now, LABAL said:
Scan someone else's target.
That's what i'm going to do, i'm actually waiting for a friend to finish his challenge to do exactly that. All i'm saying is that i shouldn't depend on someone else's target because of this.
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I ran into something interesting today. I got a new Riven mod from today's Sortie (yay my second mod), and my challenge was to scan a Simaris target. However, already had a Simaris target ready to turn in, and Simaris tells me that i have to wait a while, and now i can't get a target. Which i pressume means "come back tomorrow"
Is there another way to get a target? Or am i boned? -
I really like what i'm reading, looking forward to the patchnotes.
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I've had two different bugs happen with this Kuva Siphons;
Either Kuva Siphon spawns, but the last cloud of Kuva gets stuck outside the map (Happened around 4 times now)
Or Kuva Siphon spawns, but the Guardians and Kuva stops spawning halfway through and it becomes impossible to finish, sometimes even happened that the Siphon would spawn and right away would get bugged.
Please take a look at this. It is incredibly infuriating and time wasting to be dealing with these kinds of bugs when trying to get the Siphon to spawn, which already is boring and repetitive (Not the sidequest itself). -
Hello, I've noticed that whenever i use Transference in a mission, my field of view is reset to default (I usually keep it at max). However this "fixes itself" when returning to my Orbiter, and consistently happens every mission. Some relevant stuff: I'm on Windows 10, running Dx9 mode, with a Radeon HD 7770.
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Aw, i'm gonna miss friendly fire. It was a nice change of pace and fun as hell to play with friends, some of the funniest things i've seen in this game happened last week in friendly fire nightmare missions. Oh well ):
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13 hours ago, Quarinah said:
in case you did the editing in zbrush, you might need to flip the whole texture vertically because zbrush exports them upside down, if this is not the case, check the UVs, maybe you or somehow some UV shells moved around.
So i did some tinkering with my UVs and found the issue, it was one of the seams that was screwing up, i changed the UVs, but i still get the same issue, regardless of where my seam is. Perhaps i should check my retopology? maybe re-do it?
edit: Went back into 3D Coat, made new UVs with different seams, filled it with a smart material so i'd have some extra detail. Still have the weird seam, but now on top:
SpoilerPerhaps i am screwing something up when baking the normals?
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18 hours ago, Quarinah said:
did you try flipping the green channel?
I haven't, although i didn't know that was a thing until you mentioned it, gonna try that.
Edit: Tried it, and the problem persists. It should be noted i guess, that i simply flipped the green channel in photoshop.
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I'm going to be concise, these is how my model with normals looks, in 3D Coat:
When i load the baked normals and everything in the TennoGen tool, or SketchFab, for some reason the normals are sort of... inverted, right at the middle:
So... what should i do? i really really need help. Please if someone can help, tell me if i need to upload more stuff
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Quick suggestion? Why not make weapons universally regenerate ammo, like in Archwing? That would alliviate the need for Vacuum a bit i think.
Obviously ammo regen speed would need to be tweaked one by one, but it would eliminate the need for scavenging glowy boxes so fun can keep happening. -
12 hours ago, Leahzar said:
I have a better screenshot of what you're talking about:
This was taken in November 2015 and I'm very sad to say that it definitely has been removed. I main Nova and noticed it pretty quickly. It's been gone for a loooong time now.. I even made a post about it back in March
and there has been zero response. I would be overjoyed if they brought this back... but I don't know if they will :(
Oh balls. Well, it's been almost a year so it's likely gone... but, some bugs where in the game for years like the stun baton on top of disarmed MOAs, or Grineer females losing their face textures when affected by elements! So i guess all we can do is hope for it to come back ):
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I just realized that my favorite warframe and my operator contrast just like my nickname... hot and cold! Anyway:
Warframe, Banshee:
SpoilerMy Operator, Frugelé:
SpoilerWishing everyone good luck! Seeing lots of good FashionFrame in this thread.
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I'm talking about this
Why isn't it in the game anymore? Did it get removed and i missed the note, or it just broke one day and never got fixed?
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As the title says, i found this just now (i'm still stuck inside as i'm writing this).
This happened in a Fissure, a Spy in the Grineer Galleon tileset, i got locked out thanks to some mobs i left behind this room, and when i walked in, i needed to hack, but there's no console in sight.This room:
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Title, this one is quite simple really, i've noticed two things since TGS came out, now, the Vectis series kinda jam up when reloading, and Depleted Reload on Vectis Prime doesn't work for the very first shot, and when you join a game the weapon actually has two chambered shots.
Repro: Just add Depleted reload and test the reload. It's very clunky and slow, and causes that second round thing with the Prime variant.I forgot i actually made another thread a few days ago, user Jackviator made some interesting findings on the subject.
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Can it be an Archwing mission? I'm going to go with that!
AmbushThe goal of the mission is to intercept and engage in a dogfight with a elite squad of enemy pilots. Nothing too hard to understand.
The idea is to have your Tenno cell fight few and hard enemies, around 4 or 5, using your wits and all the possible extent of your abilities to take out this elite squads that have seen deployment as of late to find and attack rebel colonies and tenno orbiters throught the system.Another thing i'd like to see is something like "hardcore spy" were you can't be noticed at all at any moment. Lets see...
EavesdropTenno have gotten very proficient at stealing information from data vaults lately, so thr Grineer and Corpus have taken to move around information themselves, in person.
The goal of the mission would be to stay out of sight at all times, and stay undetected, that includes avoiding unnecesary deaths (in a proper ninja like manner) so you can make your way to your target and listen in on what information they have. This mission would constantly reward the player with affinity for staying mobile, out of sight, and expertly avoiding detection. staying still too long would not benefit the player, so you can't just AFK farm affinity. kills would be possible if you manage to get rid of the body, but one corpse lying around for no reason should suffice for the alarms to go off and the objetive escaping.
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Hello, I just have a quick question / suggestion. Will robotic enemies ever be able to be "dismembered" like humanoid enemies? I've made a mockup and suggested it over on the subreddit and figured i might aswell suggest it again, here: