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  1. All DE had to do was add a Blockglide toggle, or hotfix the parkour issue that people are having. It's been many months already, they've/we've already been patient. I agree that toxicity is bad, name-calling devalues a debate, but understand that DE have been negligent on this matter.
  2. I'll encourage any post that addresses this problem! Me am 1600+ player. Melee and Parkour enthusiast. RMB is the Single. Most. Important. Input. for advanced melee, airborne melee, and general flow of movement through stages. DE completely blew me away by gutting this system. Proves to me that whatever "hotshot" they hired to "revamp" the melee system actually doesn't play the game him/herself, actually doesn't have in depth mechanical knowledge. So, I still play, Melee-Only loadout, but I'm online probably 1/10th as much as I was. I can't help but cackle at the fact this new "Melee System" has been in place for MONTHS now. Countless threads like this pointing out why it obviously sucks, and no response from DE. Still, thanks for making this thread and letting me vent one more time. Cheers.
  3. Yes it's very awkward. I need 2x Bo Prime Ornament badly, I'm about to miss my window, but I cannot force myself to grind the relic; It's too inefficient, it's not worth the suffering for such a low % drop. My only real option is to buy the part with plat, and I'm probably not going to do that.
  4. Agreed. It's made worse during parkour because all advanced movements requires RMB, which zooms your camera back and forth.
  5. I believe DE doesn't want Helios to be the only Sentinel that people use, because of how free and convenient his scans are compared to manual scanning. If he was racking up plant data left and right it would trivialize any "collecting" quests that come out later. That being said, I already only use Helios unless I know I've 100% scanned a map I'm doing. Manual scanning is too tedious and not something that I find rewarding.
  6. DE simply needs to add a Manual Block toggle. This will allow players to parkour and execute midair maneuvers without their gun perpetually being drawn(along with the disorienting zoom in and out.) As a melee main my only option is to run Melee Only if I want to play normally. This is also true for exalted weapons like Valkyr's 4, it has tons of bugs and breaks whenever you RMB with a gun in your loadout.
  7. Please dude you didn't even read what you quoted. What you're saying to me is you can do a basic attack in the air, so long as you don't press RMB at any point. Yes, technically you're correct. But that attack will suck and will probably miss. When I'm melee, and I want to a) attack something in the air, or b) headshot a regular enemy, RMB allows me control the height and speed, and also enables slide-attacking without loss of height while in the air(these do more damage, have better range, are easier to control than basic LMB attacks that will typically launch you forward.) I can use RMB with double jump and roll to attack a single opponent 2-3 times in the same air combo. Without RMB I can't come close.
  8. Yeah aim glide functions the same, the key distinction is that my gun is out now. I can't fight in the air with my melee weapon because almost every movement to control & maintain my air combo requires RMB.
  9. No it isn't. What are you talking about? Not being able to block-glide completely removes melee parkour. How do you parkour without use of RMB to cancel animations and control jumps/momentum? You can't now because your gun comes out.
  10. Manual Block and Block Gliding were essential and fun tools for melee-parkour players. I could reactively block things like Arson Eximus fire. I could melee fight airborne enemies using Blockglide to control and allocate myself in the air. Blockglide+LMB slide attacking ospreys or headshotting grounded opponents is/was very satisfying to me.
  11. It's so disheartening to me, how many people aren't even aware of why this change SUCKS for actual melee enthustiasts. You come into these threads and post your bias, fair enough, insult OP, whatever, but I never see proper acknowledgement of the real issues/complaints. I'll try to summarize it once again - Removing Block-Glide removes airborne melee combat. I need blockglide to control my jumps distance, to cancel animations and begin new ones, and to accurately aim at the targets I'm aiming for! I'm a melee-parkour expert, and it's absolutely satisfying to RMB+Slide attack ospreys out of mid-air, or just as good, head-shot any ground unit by RMB+Slide attacking just barely off of the ground. So with that explanation in mind, players like me are left with the option of Melee-Only. I like my guns, they were the sidekick to my melee, not the other way around. Now when I'm running guns for MR farm or Sortie requirements, I never have the urge to "flow" melee attacks into my combat. It's just LMB spam and angled slam spam without RMB. It becomes useless and shallow.
  12. Blockgliding enables other inputs. For instance, rolling with RMB in the air maintains your warframes height. Without holding RMB, the roll succumbs to gravity through the animation. RMB to float the last couple milliseconds before you're in attack range of that Osprey. You seem to think that I'm holding Blockglide for extended periods, slowly floating across stages like a fairy. I'm not. I'm tapping RMB constantly at all times to control/cancel other commands and control my Warframe. Yet another Edit: Just for clarification. My typically movement commands, when there's nothing obstructing in my way like a sudden hallway turn, goes as follows: CTRL + Space (Bulletjump), Space + RMB + Shift (Double jump for maximum height into a held front roll, maintaining the height and speed I've accumilated.) Sometimes I'll hover a moment with RMB after the initial Bulletjump, as I can use the double jump to cancel my in-air momentum and change directions, while still having my roll available to then move in any direction. And of course, tapping CTRL with RMB held at various moments to give my Warframe a burst of speed in the air. RMB is vital because it's basically my anti-gravity button in these scenarios.
  13. 1. And it's pretty obvious you hardly use your melee weapon. You could say it's like a sidekick probably, right? Well guns are/were my sidekick. I used them sometimes, when it was convenient. With the changes they made to RMB, this is no longer an option. My play style is every bit as valid my friend. 2. Duh? Aimgliding/Blockgliding are one piece of the whole puzzle. CTRL, Spacebar, double jump, bullet jump, RMB + roll, every single different mechanic is used in parkour. My point was that airborne melee combat cannot exist in any sophisticated way without a proper means of controlling myself in the air. Which is RMB Blockglide. You choose to shoot your gun at things in the sky, I generally prefer the satisfaction of taking them out with my melee weapon. Both are valid. 3. You honestly think angled slams compensate for RMB removal, or as a substitute for movement? Angled slams are useful, I like them, but they only have their niche in which they are actually helpful. EDIT: I misread your comment. You cannot angled slam airborne enemies, you're talking nonsense. 4. Aerial combos are unnecessary when things typically die in one or two slide attacks. I don't need my character goofily suspending itself in the air, pretending like it's Dante in DMC, when the air combat in tandem with parkour was already perfect. If they add anything more, it'll be like angled slams - somewhat useful as another niche tool. One more Edit: On the topic of attacking things in the air as a melee fighter, here's how it would typically go. Bullet jump + RMB to stabilize myself towards the target. CTRL + Left click with RMB held to slide attack through it while maintaining my height(with RMB). Oh, it didn't die? 180º my camera, hit my double jump, and repeat Ctrl + Left click with RMB to hit it twice in the same sequence. This isn't as valid as some braindead aircomboing where effectively all I'm doing is spamming LMB? The idea is as lazy as auto blocking.
  14. Why would someone be in this thread defending something they know nothing about? Are you a paid schill? I'm so confused by this comment. How can a person, who wants to use melee, not press RMB? Are you aware of how blockglide, and to a lesser extent manual blocking, are integral parts of melee flow and melee combat? Here's a hypothetical. See that Oxium Osprey 5 meters in the air? How do I deal with that as a melee fighter? "hurr durr just shoot with your gun why would you use melee stupid?" Because with RMB, AKA BLOCK-GLIDE, I can control the height of my jumps and slide attack or basic-air attack that thing out of the air. Without RMB, without Blockglide, wielding your Melee weapon while parkouring is NO LONGER AN OPTION. And parkour is Melee Fighting, make no mistake. I'm a person that actually plays melee, and I've spent most of my 1700 hours in this game perfecting it. Melee fighting in Warfame is micro-positioning my character to put me in ideal position to attack, limit my ability to get hit, while enabling me to also move to the next target/objective with as little wasted time as possible. RMB and CTRL are as important as WASD, as important as left click. Do I really have to go out of my way and make a tutorial video for you venemous noobs that won't stop defending this God-awful melee change? I don't know how to make it more clear than that. You're ignorant of the points that you're arguing against, and should probably stop typing.
  15. When using Dark Split-Sword as Dual Swords, and equipping the Dual Blades Hip Holster Style, the Holster Style will immediately default to Dual Blades Standard Holster. This doesn't always happen right away, but will always happen eventually. Thanks.
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