PandaBandit209
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Posts
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Posts posted by PandaBandit209
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Uhm, so I wasn't expecting this(Obviously) and it kinda freaked me out, anyway, figured I'd report it here, hopefully they can fix this and prevent it from happening again...
https://imgur.com/a/5LLDSVT -
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Cephalon Simaris
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Quick meme I made for warframe
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I'm currently in my ship looking at uranus and.. well the rocks are traveling through uranus, I don't think that's supposed to happen, is this happening for anyone else?
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So I got a Riven for Twin Gremlins and I'm no where near high enough MR to use it yet, I was considering selling it but I'm not sure how much it'd be worth
the stats are:
+241.1% Damage
+138.4% Multishot
-33% Firerate
What kind of prices am I looking at and should I just re-roll it? (It's unrolled atm)
Status chance +
in Fan Concepts
Posted
I was looking at the rewards for nightwave season 2, and I noticed a mod for the [Convectrix] called [Efficient Beams], it's main function seems to be causing the weapon to only consume ammo while damaging an enemy, but it's secondary effect is to increase status chance by 150% which, when combined with other mods, would allow you to have a status chance above 100%, from what I've been told there isn't any reason to have a status chance above 100% so I've come up with an idea to give it a purpose by extending the status effects to be more comprehensive. The following are simply concepts and are subject to change as this idea develops.
Heat -> Inferno(or wild fire), when an enemy is under the effect of inferno it causes heat damage to nearby enemies, when killed the enemy explodes dealing blast damage
Cold -> Absolute Zero(or shatter), causes the enemy to freeze in place and slow nearby enemies, when killed the enemy shatters into multiple shards of ice that hit nearby enemies
Toxin/Viral -> Airborne Pathogen, similar to Nox enemies affected will release a gas which deals toxin damage to nearby enemies
Electric -> (TBD), simply arcs electric damage to nearby enemies
Magnetic -> Polarize, causes bullets to be attracted to the enemy or pulls nearby enemies towards the affected
Corrosive -> (TBD), when killed temporarily leaves an acid pool dealing corrosive damage to enemies
Blast -> (TBD), causes a larger explosion
If I missed any or you have any suggestions please comment down below
TBD=To Be Decided