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-NTB-Cris0407

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Posts posted by -NTB-Cris0407

  1. How about;

    • Skill 2 - bla bla same text for skill like in game BUT /// Will make 3 Sand Shadows each one have total of Inaros HP / (?4620)
    • So no duration just the HP ammount

     

    • Augment can be like;
    • Sand Shadow have X% life steal from their attacks. (So they can heal theirself)

    If you can't, please nerf those frames to balance the game. ( bla bla frames have to "this" and "this" and they can't be the same bla bla)

    Equinox Skill 2 (1 enemy affected by speed/sleep)

    Saryn Skill 2 (1 enemy affected by gas)

    Ember Skill 2 (1 enemy affected by accelerant)

    and also other frames

  2. 36 minutes ago, GreyEnneract said:

    Making minions is a huge hassle.

    3 cost is way too high for what it does.

    Ult needs to spread similar to Spore.

    That's what im talking about!

    Inaros need those kind of buffs.

  3. 8 minutes ago, Trichouette said:

    Honestly the only things Inaros needs in my opinions are :

    - The sarcophage health drain should ignore shield and/or deal finisher damage (have you tried reviving yourself against lvl 90 corpus with drone shield ? impossible, the shield prevent you from draining hp to revive)

    - The sand minion should last longer (right now it's just a big joke compared to how hard it is to get a sand minion)

    - All unit should be available as sand minion (can't get some of them right now like eximus & regular enemies like charger)  (maybe not drones though)

    - An easier way to create sand minions. Right now "devouring" doesn't deal enough damage to kill high level enemies.

    - MORE armor, or simply make scarab armor way more powerful regarding the armor it grant. Right now he's just a big HP steak with a ridiculous armor. (Honestly I thought his 4 would be stackable infinitely but using it would remove 25% of the whole stack)

     

    The whole frame is nice, but DE stated he would steal hp to increase his pool & armor and that he would summons unit... He just have a lot of draining and a poor armor & summoning power.

    Thanks!

    But this topic is like poop in toilet! Fall down!

    DE (Hate us :<)

    They will not touch Trinity because we will eat them (Trinity True GOD of the game <3)

    To balance it out they're making frames witout "power" to fight with trinity.

     

  4. 1 minute ago, (PS4)AnishAnkit said:

    sorry dude. Each frame is unique. Not all frames should have combo abilities. However it would be better if every once in a while or so there is a combo frame, however not all frames will get combo abilities.

    You have right. The balance :>

  5. 2 minutes ago, Master-Ouroboros said:

    I've been maining him since yesterday. Already have 3 formas on him and he's almost unstoppable. Is actually unstoppable when you pair him up with frames like speed volt or bless trin. Infinite health, infinite energy, what more could you want?!?!?!?!?!

    Did you ever played Saryn and know her skills?

    I just want ALL COMING frames like that.

    Saryn rework gaves her combo, rhino too.

    So you want new frames have to be reworked for combo skills?

    I tought they will make all new frames with those combo, so they will don't need to do so much rework.

  6. 10 minutes ago, Noolore said:

    Dude he just came out. Give it like at least a week before throwing in rework ideas. Sheesh.

    Compare Inaros to Saryn!

    Those beautiful combo skills.

    I tought we will have all coming frames already maked like Saryn (Combo Skills), but with your opinion im scared, we will have a new warframe like Loki, after X time we will get rework?

  7. 2 minutes ago, Master-Ouroboros said:

    Why on Earth would Inaros need a buff???????????????????????

    Really bro compare it to the last frame released Saryn Prime (also rework)

    Don't you see the difference?

  8. Just now, trieuazn0 said:

    honestly, his second skill and 4th skill are pritty much the same thing (stunning mob and healing) only that the second skill seems more there for the zombie role play, while the 4th skill is a Muti CC and can heal everyone, it also gives bonus armor which is nice.

    You like this armour bonus really? Yay 400 armor ^_^

    Compare to Chroma

    Vex Armor can increase Armor BY 1046%

    350*1046=3661

     

  9. So please think about this :<

    - Concept -

    Make some more combo like Saryn have?

    Passive skill =  + X% bleedout time

    • Skill 1 - No need to change (Good job DE <3)
    • Skill 2 - Maybe DMG is affected by some melee mods? . Maybe not 1 Sand Shadow but 3 Sand Shadow?
    • Skill 3 - 37.5M Shall grab them from 37.5M? (NOPE). Casting energy 75? And also 10PS?. God please kill me.
    • Skill 4 - The aura around the Inaros shall impose scarabs (?Affected by range mods?) When launching them out - Not 3 enemy but 3M bubble? - More range for spreading?

    Sorry for all mistakes i've made, and for hurting your language.

  10. So please think about this :<

    - Concept -

    Make some more combo like Saryn have?

    Passive skill =  + X% bleedout time

    • Skill 1 - No need to change (Good job DE <3)
    • Skill 2 - Maybe DMG is affected by some melee mods? . Maybe not 1 Sand Shadow but 3 Sand Shadow?
    • Skill 3 - 37.5M Shall grab them from 37.5M? (NOPE). Casting energy 75? And also 10PS?. God please kill me.
    • Skill 4 - The aura around the Inaros shall impose scarabs (?Affected by range mods?) When launching them out - Not 3 enemy but 3M bubble? - More range for spreading?

    Sorry for all mistakes i've made, and for hurting your language.

  11. Someone can explain me what is RANGE on Sandstorm doing?

    21.75M on mine build but IT IS NOT

    Oh now i see range cannot affect but in Skills in arsenal it is.

  12. Yes!

    Passive skill - +30% bleedout time

    Skill 1 - OK

    Skill 2 - More range = more enemy marked, still only 1 able to eat

    Skill 3 - More range or just fix the range.  What is this dmg mult ?

    Skill 4 - Range is affecting the "aura" and spread range when they're touching each other, IN aura enemy take scarab swarm instantly,

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