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ArchonofDestruction

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Posts posted by ArchonofDestruction

  1. The same texture bug happened to me on PoE and when updating the drivers and changing the game settings didn't solve the problem, I verified the game files and it was gone. You might wanna try that. @Xemgoa

  2. This riven system has some serious issues. I mean, They are giving us Eidolons to kill, they are literally telling us to go shoot those creatures down with snipers by designing the game mode the way they have and then they are nerfing all snipers in the game because "snipers have been used too much". Duh! Who in their right mind has ever killed an Eidolon with a pistol or a machine gun? Your game mode makes us use snipers, so we use snipers. Snipers' usage goes up, and they get nerfed. That's not fair. If anything, at least don't include special game mode weapon usage when calculating riven disposition updates. Lanka didn't deserve this nerf. I don't even use Lanka anywhere except Eidolon hunts. Yet it gets nerfed, because Eidolon hunts are lucrative and people play that game mode a lot. But in generic missions, I have rarely seen anyone with a Lanka. Because it would take ages to shoot hundreds of enemies with Lanka.

    What I'm trying to say is, please be a bit more sensitive and filter your statistics according to the purpose of usage instead of just raw numbers. Launch a fix for these riven changes please. Did tiberon deserve the nerf? Meh, it does get used a lot. So does Ignis. Basically my most used 2 weapons, but as the OP said, nerfing a good weapon's rivens and buffing a bad weapon's rivens won't make the bad weapon any more playable. It only hurts us veterans. The change has to be at a factor in the order of hundreds for that to happen. Because the good weapons in this game are literally hundreds of times better than the bad ones. I hope you keep that in mind when trying to make adjustments to the riven system.

  3. I'm having the same bug too with Tiberon Prime. It's as if some enemies don't have hitboxes when I'm shooting them point blank (no chance of missing) but if I switch to the side arm or melee, I see numbers. Tiberon Prime no hit, everything else direct hit (on some enemies, I'd say about 10-15% of enemies). Btw, this happened to me on PoE. Didn't test the procedural mission maps.

  4. Hi


    I've been having this texture bug on PoE since the update where grass and tree motion has been added has gone live. I don't know if it's related to that but whenever I'm looking towards Cetus on the plains, my whole screen becomes one massive texture bug. And yes, I've reinstalled my drivers numerous times. The bug goes away only when I'm so far across the map that the engine unloads Cetus gates. Pls help me with this dear Devs. I'm so desparate to be able to play on PoE again.

    I have Windows 7 64 bit, Directx 11, AMD r9 290 4 GB, 16 GB DDR3 RAM, some x8 AMD CPU (don't remember the model)

    24883542_10155372096264164_5081147847666

    24955524_10155372096499164_8535972158011

  5. When out on the plains of eidolon, whenever I'm facing the direction of the door of Cetus, all the textures glitch like crazy and I actually can't see anything. My entire view becomes one massive texture glitch. I updated my drivers but it didn't help. Pls help me as I love this game and it really troubles me to be unable to play on the plains. It was completely ok before the last patch but ever since the last patch, looking at the door messes up the whole screen. It's really unplayable because it's like this whenever I'm facing Cetus gates no matter how far I am. Please help.

    I have Windows 7 64 bit OS, AMD R9 290 4 GB DDR5 VGA card and some AMD x8 processor the name of which I can't remember.

    24955524_10155372096499164_853597215801124883581_10155372096254164_4745352822132

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