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(PSN)Zero_029

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Posts posted by (PSN)Zero_029

  1. After scouring through this thread I have to say...

    Digital Extremes, this Companion update is a great step in the right direction as long as 1 change gets made...

    Remove Vacuum, Remove Loot Radar Mods and make them 'The Standard' QoL.

    My suggestion:

    If basic QoL features absolutely need to be something more than just 'The Standard' then...

    Make Vacuum, Enemy, and Loot Radar Intrinsic. Kind of like Drifter Intrinsics. Just give "The Operator" / Arsenal an intrinsic menu where players can unlock/upgrade the basic QoL features via Affinity. 

    Or...

    Create a "Universal" / Always On Focus Tree

    This tree would be the tree New Players and Pre-Second Dream players have until they unlock The Operator.

    The Operator would then offer a 2nd (the School) tree to be active simultaneously.

    This universal tree could also serve as a way to eliminate what are perceived as mandatory mods. 

    Vacuum, Enemy Radar, Loot Radar, Vitality, Hornet Strike, etc...

    But also could include "Limited" nodes.

    Nodes that replace mods that have not aged well or serve more to personalize gameplay but are seen as lackluster in the current gameplay state of Warframe.

    Hush, Suppress, Ammo Mutations, etc. 

    I bring this up because...

    All the good in these changes is absolutely moot/wasted when Companions are STILL overshadowed by 2 Mods/Features.

    In the end Companions are nothing more than extra mod slots or to be blunt...

    Companions ARE Vacuum & Radar. Nothing more, nothing less.

    Kind of like how DE admitted that the Dragon Key + Shield Gate interaction is not an ideal form of intuitive gameplay.

    That same logic applies to Companions. 

    Essentially, as long as Vacuum & Radar mods are a thing, then Companions are nothing more than visible avatars for those mods and all the reworks in the world will never change that.

    It it time to just make Vacuum & Radar mods basic features that are on from minute 1 or make them unlockable QoL.

    I LOVE these Companion changes. They are really, really good.

    But my heart sank when the devstream didn't address Vacuum bare minimum.

    In the end, nothing will change. Just everyone has a different looking Djinn/Vulpaphyla skin, stacked to the gils with mods designed to keep Vacuum & Radar active as long and uninterrupted as humanly possible. 

    • Like 10
  2. On 2023-08-27 at 9:50 AM, Hypernaut1 said:

    "Content island" is such a low effort critique. It's more gameplay, I don't care that it doesn't tie into everything I've done for the last 10 years. I play it, enjoy it and move on. I'm glad I don't NEED to revisit every single piece of content they've made to stay relevant. 

    This...so much this.

    The game has over 10 years of content. Can you imagine the RAGE players would have if every update tied into every piece of content?

    Even MMOs eventually let old content die.

    Just imagine if every expansion and/or Nightwave week 100% forced us to:

    - Run __ mission type __ times.

    - Cracks __ Relics

    - Complete __ Invasions.

    - Play Archwing missions ___ times / complete __ challenges.

    - Play missions using specific Pets, Companions.

    - Complete __ Kuva Siphon & Floods.

    - Accure/collect __ focus / Play as Operator for __ time.

    - Complete a Riven or __.

    - Do ___ bounties on each and every landscape map.

    - Clear Eidolons __ times.

    - Complete ___ K-Drive races / challenges

    - Clear Orbs __ times.

    - Do ___ Arbitrations

    - Do __ number of Grineer Railjack mission then __ number of Corpus Railjack

    - Complete/Progress with a Lich / Sister

    - Do __ Steel Path missions.

    - Play Kahl Missions __ times.

    - Complete the Archon Hunt.

    - Clear __ Duviri runs

    Like...the game would be absolute chore. Especially since a lot of players don't like certain areas of content. 

    If every expansion tied it all together we'd get the Monkey's Paw of a Curse that is Corpus Railjack and the new Lich/Sister finale...but for everything...

    I'm glad DE keeps the more radical gameplay seperate.

    When I need a break from base WF but want my WF fix...I can pop into Duviri, Kahl, or Railjack. 

    When I want the core experience...I have everything else in game pretty much.

    That said...

    I was kind of hoping WF 1999 was gonna be a stand alone game. An offline prequel game.

    • Like 2
  3. NGL....the savagery on these forums is astonishing.

    The devs gave a tech demo, a small fragment of a game that's not even at the Alpha stage of development.

    The community has been asking for a clearer idea of what Soulframe is...

    Well DE answered.

    Steve was EXTREMELY blunt too.

    He said:

    - This is a full blooded RPG.

    - This game is Slow Paced.

    - This game is in heavy development.

    - Try not to fall asleep. 

    IE: They know it won't appeal to everyone as it's essentially an UNO Reverae card of Warframe.

    - No Guns, pure melee. 

    - Not Fast and Fluid, slow and methodical.

    - Not sci-fi  pure fantasy

    Also, 30 minutes was fine considering all the questions circulating.

    Also, Warframe is 10 years old. Honestly, it's hit the point where it needs either:

    A. A Stat Squish

    B. A complete rebuild/rework

    C. A Sequel

    Going off the storyline. It looks like DE is trying to make Warframe more of a story driven rpg-lite in order to retain longevity, while adopting the MMORPG expansion model. 

    Like what else could they have shown? Had Soulframe not be present we'd have gotten more art, sound, or skin discussion.

    I'm glad that now the community can finally sit and think about Soulframe. It now can also see what DE meant when they said: "Soulframe will not be for everyone." 

    It's a sister game in game engine/structure only.

    • Like 3
  4. Steve said himself that Soulframe is the opposite of Warframe. It's a hands down RPG, it's deliberately Slow Paced, also that was a Work in Progress Tech Demo.

    We won't see Soulframe proper for another 2 years bare minimum. 

    Also, that was another DE employee playing. Steve said the game will have co-op (so Warframe like in that regard). 

    The game has a long way to go.

    I personally found that demo REALLY impressive considering it's been what? Maybe a year since they announced the game?

    For only a year-ish of focused development the game is looking and playing well.

    • Like 7
  5. 7 hours ago, 40PE said:

    -The new "expansion" is another island expansion. You'll make all the other content look worse, and old and outdated even more. You really need to stop thinking in "separate expansions" that won't reflect changes on the earlier content.

    To be fair to DE...

    This is literally what an Expansion is in every game. It's a new area with hubs and etc.

    7 hours ago, 40PE said:

    -Mods are 90% useless now. I only use a dozens of mods on every weapon, every warframe, rest is junk I seriously could just sell them all without hurting my gameplay. You need to make baseline mods go into the weapons and make the system more fun and utility based.

    Now we're talking...

    Honestly, and I know this is a hot take. But ever sin s the Incarnon system was added, I've been waiting (hoping) with bated breath that the system would ultimately replace mods. 

    Thus far, everyone uses roughly the same mods, same-ish loadouts, and etc. IE: Mandatory Mods

    Incarnon (or a system that's basically it) would fix that (people will always follow a meta so...) in the degree that Mods can then return to what they (I believe) were originally intended to be...

    IE: Customization. Modifications (heh) for players to tailor weapons to their playstyle. Not: "How do I crit this 10 HP Grineer for 100 billion?"

    In other words, keep mods like: Reload Speed, Ammo Mutation, Elemental, etc.

    But Damage, Crit, Multishot, etc. All go away. Replaced via an Incarnon like Weapon system. 

    This would allow DE to adjust stats on Weapons, Warframes, Companions, etc as now, the progression is controlled. Not broken by an handful of overpowered mod combos.

    NGL...

    I was hoping Warframe 1999 was gonna be a spin off/Separate co-op game that's in universe.

  6. 10 minutes ago, (XBOX)Cram Duahcim said:

    Are you expecting DE to 100% abide by them though? I think we both know the answer to that question. 

    They can chalk anything up to Eternalism as the default answer to anything that dosent make any sense and take creative liberties with the principle. 

    No that is honestly incorrect.

    DE has in fact adhered to the rules of Eternalism.

    The only thing DE has done that is different is:

    In the real world the theory of eternalism is a THEORY (has not been proven).

    In Warframe Eternalism is a FACT.

    Eternalism is the philosophy of space and time, the theory is basically an approach to the ontological nature of time. 

    The theory has a few different takes but they all essentially take the view that all existence in time is equally real.

    Some variants of eternalism say that some forms of time are similar to that of different spaces. 
    IE: Dimensions, with different times being as real as different places, and future events are already there/existent. 

    However, the reason I keep mentioning the Drifter's speech about the Zariman incident is that...

    Ok I'll try to keep this simple for everyone's (me included) sake...

    Eternalism is REAL in the Warframe universe.
    Which means that every decision and we've ever had to make in the game has happened along with outcomes.

    Using The War Within as an example.
    Due to Eternalism we have all
    In different timelines/universes we have all taken the Kuva, Destroyed the Kuva, and Given the Kuva to Teshin.

    We have all lost to The Elder Queen's new body, and defeated her.

    We have all killed her ourselves, had Teshin kill her, and spared her.

    But this is where people get confused..

    Every single outcome has happened - Yes.
    But every single outcome is a SEPERATE universe/timeline.

    Eternalism does not say these timelines are all merged into 1.
    It is saying that they exist ALONGSIDE ours.
    IE: Multiverse Theory 

    Now, going back to Warframe...
    The Man in the Wall has LINKED 2 Timelines out of essentially infinite Timelines.
    We saw just a SMALL glimpse of universes as The Man in the Wall LOOKED / SHIFTED through universes to link/where Drifter (us) survives their version of the Zariman long enough to link us to that version of ourselves (Drifter). This is why Drifter got powers without accepting The Man in The Wall's deal. 

    Essentially, The Man in the Wall LINKED 2 timelines, turning us into a paradox of sorts. 

    Now why is this important?
    Well as I said earlier, every outcome has both happened and not happened.

    BUT you have to take in account the other timeline's history.
    In order for say...Stalker to exist in it, that timeline HAS to mirror the Operator's  Timeline up to a certain point. 
    The problem is that Drifter's timeline does not perfectly mirror as the Zariman never escaped the Void in it. 
    The outcomes that need/happen to arrive to create Stalker are not present.
    There is no Drifter Timeline Stalker.

    The Stalker in Duviri would have to be Operator Stalker who is allied with Hunhow.
    Now...perhaps like Umbra, Stalker is conscious. Perhaps he willingly wishes to help Drifter because of reasons we don't know yet. To be fair, Drifter DID keep their promise to Hunhow so...

    That said...
    Due to Eternalism...
    Stalker in Duviri could be Operator Stalker, 
    after we give him the Umbra treatment and recruit him to our side. 
    IE: A patch/expansion we have yet to receive. 
    IE: Stalker in Duviri is a Stalker from what The Operator would perceive as the Future. 

    Time is simply a term in Eternalism.
    Time doesn't actually exist. 
    What we perceive as time all happens simultaneously and is flowing in parallel.

    Therefore...
    Drifter's Duviri experience is percieved by us as a past event (prequel to The Bew War), but this past even can recieve gifts/be altered by what we perceive as the future.

    This is the mess The Man in the Wall has made.

  7. 37 minutes ago, (XBOX)Cram Duahcim said:

    It would be Shadow Stalker, not the original Stalker that's essentially just a vanilla Excalibur with the helmet. 

    You're really stuck on this.

    Shadow Stalker ceased to be when War was destroyed. His Sentient abilities were tied to that weapon.

    Yes it's bad writing. 

    Stalker is Stalker again. He is once again iconic and unique (appearance aside).

  8. 9 hours ago, (XBOX)Cram Duahcim said:

     

    Operation Shadow Debt is tied directly to the story of the game 100% as its directly tied to the conclusion of The Second Dream.

    So it's not purely for gameplay, and something I really wish DE didn't move away from doing, Operation Shadow Debt is my personal favorite Operation in the game because of its relation to The Second Dream.

    It's also why I'm of the belief that 2 Stalkers now exist, something I regretfully haven't written yet in this discussion.

    Shadow Stalker keeps his upgrades post Second Dream, Operation Shadow Debt confirms it.

    And the one in New War, dosent have War or any evidence of Hunhows Gift. And I believe DE did this intentionally to show the difference between the two and to also give a reason why he's now a playable Warframe in Duviri.

    Regardless of how Eternalism actually works or how 1 reality can or can't have a Stalker is potentially irrelevant if DE decided that in order to have Stalker as an ally, or even playable: 

    That 2 potentially exist.

    Having 2 might have been the decision they made. Now does that make sense? It theoretically can as Eternalism does allow for that and gives DE an easy out in how to explain it. 

    It's an easy, lazy out. Which is why I'm of this belief. Would you put it past DE not to go this route?

    It's easy to just chalk it up as "Eternalism" 

    The issue with Shadow Debt is that while we can say "Yes it was lore." DE hasn't made either hard canon.

    (This is a HUGE issue with have operations now be quests. As it's hard to say a limited time event was canon when it no longer exists and you can't really pull from it.)

    That said, the Acolytes didn't survive Shadow Debt. As we have no concrete lore saying that their prescence in Steel Parh is actually canonical...

    Onto Stalker...

    When the Operator was thrown into the Void it spit Drifter out and TRAPPED Drifter in the Operator's timeline until The Operator relived the deal with The Man in the Wall. In which case the Drifter was returned to the Void.

    The Drifter did not shift realities during The New War, and nothing from his Reality came into the Operator's.

    Ballas truthfully won the War.

    But we can argue that The Man in the Wall is why Drifter came out (The Paradox is probably The Man in the Wall's doing.)

    Moving on...a choice had to be made as they cannot both Drifter & Operator cannot exist in the same timeline/reality simultaneously. 

    So there cannot be 2 Stalkers either.

    Which makes The New War Stalker, 100% Operator's Stalker.

    Now we can be petty and be like:

    Have you ever taken the armor attachments off of your Warframe or changed weapons?

    Also it's very likely that having Stalker fever to his actually formidable form was done by DE consciously (as that is his iconic form) and in story Stalker may have realized he actually killed Tenno without his down ahem upgrades.

    Personally...I think DE went with iconic Stalker because Shadow Stalker looked like a hot mess and isn't intimidating in the slightest.

    It is alluded that his new powers were tied to War. So when War Broke, he became Stalker again.

    Operations just do not change this. They are events with loose lore tied to them.

    In the end, only the quests & levirian truly are canon lore. 

    In my previous post I mentioned how different things would/could turn out.

    The biggest thing is... 

    From a Eternalism perspective the is no guarantee The Old War would happen or that The Orokin would survive if it did happen. 

    The only events of the timeline that can be subwhat 100% confirmed are events directly reliant on The Tenno / Zariman escaping the Void. 

    As Drifter said, they did not escape...so that means the following were effected:

    - The Creation of Warframes

    - The tense History / Romance of Margulis & Ballas

    - The Lotus' very existence

    As these are ALL reliant on The Tenno surviving and attaining Void powers.

    Without the Tenno, Margulis and Ballas would not have had a broken relationship.

    Without the Tenno Natah would never become Lotus as they would not need her to infiltrate the Orokin and destroy them from within. 

    Without The Tenno and Transference being a success on Warframes, the Warframe program would have been stopped and the last unit was to be killed/terminated.

    Without Warframes and the Tenno, there is No Stalker. No Warframe for Stalker to control, no Stalker Operator to want vengeance/revenge.

    In fact, we can argue going off Duviri gameplay and even cutscenes. Drifter only has Void powers because The Man in the Wall linked us and when Drifter enters Universe A they become the Tenno/substitute for them (or its pure gameplay).

    Going off Duviri lore from gameplay and cutscenes...

    I'm beginning to think the Canonical choice was that Drifter went back to Duviri in The New War (just like how The New War confirmed that the Canonical War Within Choice was decapitating The Elder Queen). 

    • Like 1
  9. 5 hours ago, (XBOX)Cram Duahcim said:

    It wouldn't be though, at least until you make that decision on the Zariman. It's at that point the timelines merge and become one between Drifter and Operator. 

    So because of Eternalism: We potentially have 2 Stalkers. "Drifter" Stalker and an "Operator" Stalker. 

    So that's why we have :

    1) The Stranger in Black Intrinics being possible in Duviri.

    2) Shadow Stalker and the Acolytes  still hunting us outside of it.

    Eternalism essentially creates both.

    Eternalism is not the emerging of timelines it is the theory (Fact in the Warframe Universe) that there are multiple realities that exist side by side at the same time.

    In Operator Reality (now Reality A), the deal with The Man in the Wall saved the Tenno and the Zariman escaped the void.

    In Drifter Reality (now Reality B) the deal never happened and the Zariman remained lost in the Void. Now...how it ended up in Duviri? We hopefully will find out. 

    Now, in reality B. It is VERY safe to say that The Orokin were not defeated by The Tenno, therefore there is no Stalker as he would be either:

    A. One of the Tenno who died on the Zariman.

    Or

    B. An Orokin who had no desire to use a one time Transference so he can enact his revenge/vengeance. 

    Additionally there are NO Warframes in Reality B.

    When/If the Sentients came to battle the Orokin, the Orokin would have turned to Necramechs (the precursors to Warframes) as the Necramechs failed against the Sentients Reality B's Ballas would attempt to create Warframes (Umbra Frames to be exact - By Umbra I mean...the OG's the ones with limited remnants of the infested host's memories) however, ALL of these went mad and were killed, either by Sentients or the Orokin.

    As any surviving voidless Tenno would be trapped in duviri...there would be no Margulis to suggest Transference Therapy, no need to create "golem" variants of Warframes, and no one to "pilot" the golems.

    Stalker literally cannot exist in Reality B.

    This is why in the Duviri preview Teshin says: 

    "What I am trying to comprehend is...WHY 'The Other Side' is even trying to help you?!" 

    When Drifter scoffs and asks who would try to help him.

    Teshin replies: "You are."

    This alludes to the fact that The Operator is trying to repay the Drifter and free Drifter from Duviri?

    How? By sending Warframe support. Allowing Drifter to access the arsenal essentially.

    Being a Paradox, whatever the "Quest" is for Duviri. It took place before and after The New War.

    Drifter's past is Operator's future, and vice versa. 

    As for Shadow Stalker and Stalker Acolytes...

    You have to understand that they are PURELY gameplay, not storyline. 

    Otherwise War, Dread, Hate, Despair, and various Acolyte mods would be 100% unattainable after the Second Dream and the limited time/run Acolyte event. 

  10. 1 hour ago, (XBOX)Cram Duahcim said:

    If it was the same Stalker then he would have the upgrades. He's also using Hate in the cutscene and not War.

    So I'd say that holds weight. He's still with Hunhow but he never received those Upgrades in the New War, so that's enough to say that The Second Dream hasn't happened in Drifters Timeline since the first thing you see in The Second Dream is Stalker receiving Hunhows Gift.

    That's enough to indicate it didn't happen. It's deliberate enough to say DE thought about that when writing The New War.

    The New War was NOT in Drifter's timeline, it was The Operator's. The New War ripped Drifter out of the endless loop of Duviri. (Which makes me wonder what happened to our Operator while Drifter had taken his place. Were they stuck in Duviri?) So when we swap Operator/Drifter, one goes to Duviri the other our timeline.

    At the end of The Second Dream, War was destroyed and Stalker lost those upgrades (Narratively), Shadow Stalker stayed because...gameplay (a way to acquire Stalker loot)...but storywise we never encountered Stalker again until The New War.

    Behind the scenes, that was actually supposed to be the death of Stalker.He was supposed to be destroyed when War was destroyed but DE hadn't made up their minds and obviously they chose to just have him go into exile with Hunhow.

    But Stalker was very much "Our" (Operator's Stalker). 

    Drifter confirmed in The New War that in his universe the Zariman incident didn't end the way it way it did in Operator's. The Tenno didn't get void powers, and the majority of them died/were killed. 

    That's why he's aging, and until The New War and he had no Void powers at first. 

    Honestly, it makes no sense as to how he got the powers from us making a deal unless that technically was a NEW deal with The Man in the Wall.

    • Like 1
  11. On 3/8/2023 at 6:05 AM, SneakyErvin said:

    Yeah but that is just lazy if they go "meh paradox" towards everything.

    Let's not forget the cop-out that was Lotus' demise. For years they teased we may have the option to kill her and in the end they took the lazy way out.

    Thus...she's back. (And they don't have to record new dialogue)

    • Like 2
  12. 1 hour ago, (XBOX)Lady Ukita said:

    What platform exclusives?

    Cosmetics mainly. Skins, Noggles, Glyphs, etc. All stuff that was paid for and has been used for a lengthy period of time so the "Refund me then" arguement is invalid.

    Also plat prices are different.

    I'm making the following numbers up because I'm too lazy to look it up and do the math but let's say...

    On Console you had 10,000 plat, but due to price differences, you swap to PC and log in to find you now have 4500 plat. 

  13. 6 hours ago, (PSN)DiogoH_007 said:
    launch the cross save please I just want to play on my account💔

    Let say they caved and did it. But because they rushed it, your account got corrupted/overwritten with your other account and you've now lost everything/are stuck with the account you don't want.

    What then? 

    It's for the best they take their time. Additionally, what if cross save requires you to give up all your platform exclusives?

    • Like 7
  14. 6 hours ago, ArxDurusMaximus said:

    I don't know about that last part, you may be right, but I appreciate the rest of what you've said.  But with the next expansion where you're playing as the Drifter, presumably you will get to choose and mod your weapons and mod your Drifter the way you want?  Which would make it similar to Archwing or Railjack or Nechramech or whatever.  Rather than what we have in The New War, which is "Take it or...  well, no, just take it, because you literally can't leave it."  And again, that's the real problem.  You can choose to do as much or as little Archwing and Railjack and Nechramech as you like.  In The New War you're locked in and you can't get out, and it's solo-only, so you can't even get help.  You're just stuck.

    Not really. Going off Tennocon:

    Drifter gameplay will be soulsbourne-ish. Every week he/she gets reset, and you'll complete challenges to unlock upgrades. 

    So no mods (just perks and abilities), no weapons of choice per say just whatever Duviri offers you to choose from.

    Hence what I meant by, they're separating us from our power. (Becauwe we're too strong).

    I'm assuming the culmination of a Duviri run will be when we get access to a Warframe or some of our loadouts.

  15. 19 hours ago, ArxDurusMaximus said:

    (PSN)Zero_029:  I am clearly missing something.  I don't understand how these things relate to non-Warframe content.  To me the simply solution to non-Warframe content is to make it brief or optional, as it has been in the past.  Either create content for your game called Warframe where people can use the Warframes they love, or if you're going to force them out of their Frames, don't do it for long periods, just give them the OPTION to do stuff out of their Frames if they want to.  It seemed to work in the past.  But the problem is really worse than that.  Not only did they take away your Warframe, they also took away your Primaries, your Secondaries, your Melees, your Archwings, your Companions, your Mods...  They literally took away everything that makes Warframe Warframe, and replaced it with some other game set in the same universe.  And again, if you do this briefly, it's fine.  If you do it for hours on end that people can't get out of...  Well, that's why this post exists.

    DE has been consistently taking us out of our Loadouts (Warframes, Primaries, Secondaries, Melee) for some time now. Just they've honestly been Masters at the slight of hand as many haven't noticed it.

    Examples: 

    Archwing - This is essentially a different character as Archwing until Landscape maps had their own weapons and stats, the Warframe you play as is purely cosmetic.

    Operator - War Within took the Warframe away as well. Making the quest meatier and more interesting gameplay wise.

    Railjack - Once again, the Vessel is actually another character. Before Corpus Railjack, the bulk of Railjack was in the vessel. 

    Necramech - New characters. Akin to Archwing in the reguard that they have their own stats and arguably movement systems. Additionally, they do not use the player's base weaponry, they use Archguns which have very better tuned and balanced mods.

    Kahl - No mods or loadouts at all.

    Drifter - Duviri will be focused on the Drifter. If Tennocon is accurate, we won't be dealing with Mods, our base loadout, and etc for the bulk of it (much like in The New War).

    What does this all have in common? Why drone on about all this Zero?

    Well, by creating new characters that we are forced to play DE essentially resets the player's power. By forcing us out of the Warframe and into other bodies we lose our ridiculous power that they cannot balance gameplay around. 

    So we have to level up, equip, and farm upgrades for brand new characters all over again. 

    This isn't a bad design tbh, but it's becoming more common because the players are legitmately too powerful. 

    How do you balance any form of gameplay around players who can easily do upwards of over a million damage PER SHOT/SLASH? 

    You can't. 

    But as Damage Attenuation showed, players take it personally when DE puts strict limits on them. They feel robbed of their hard earned work earning said power.

    So ideally...the best idea is to rework it all. 

    If mods, weapons, and frames were to be rebalanced into a formula that has hard caps, rules, and limits then DE could focus more on Warframe related content and not on how to circumvent it to prevent players from face rolling content in an instant. 

    Using Heart of Deimos and Angel's of the Zariman for examples. Due to the fact players could save up standing, most players had max standing and then some in under a week as they just steamrolled the content without a thought. Basically a weekend of actually playing the game, then days if just turning in Tokens until Max Rank. 

    Now, if things were more in line/rebalanced, DE could have made Angels a threat, and Thraxx something to go: "Oh boy here we go..." when they arrive. 

    Instead we just pointed our guns at the new design the pixels took and pulled the trigger then went: "Let's Mosey"

    So you have to ask yourself this. How would DE design TNW? 

    Many here have finished it and let's be honest forums...we all laughed at the final Archon. In fact, many felt it was too easy. Hell, steel path butchers put up a better fight. 

    Now...imagine if that had been the entire New War? We play as Kahl, Veso, Teshin, then you steamroll the entire campaign as your Warframe. What would The New War be then? 

    Obviously, I can't help you finish The New War or convince you to stay. But I can try to shine a light on the issue and why they approached the quest (and future quests and possibly content) the way they are. 

    The truth is ugly and the truth is...

    Warframe needs a stat squish & overhaul. It's been 9 years. The game needs to be reigned back in. It's out of control.

    • Like 2
  16. Welp. Not everyone survives a war. I guess Ballas won in your character's timeline. 

    As for non-frame gameplay. Right now we only have 2 solutions to put an end to this growing trend of non-warframe gameplay.

    1. Damage Attenuation on EVERYTHING

    This creates content that isn't immediately deleted, makes bosses actual bosses, and slows the game down.

    However, many players dislike this as they feel "robbed" of their power. On the flipside...they also get upset when a boss dies in an instant so...pick your poison.

    Or...

    2. Nerf everything

    Mods and Stats mainly. Nerf them down, and standardize stats across the board.

    Nothing goes about 100%, no multi-level crits, no crazy 1 billion damage builds. 

    Now enemy count can be reduced, enemy AI can be improved, and players can no longer just face roll content. They now have to use cover, dodge, and fight. 

    This path keeps everyone's gear relevant (as you'll always be slightly stronger than the enemies) however, enemies will 100% be more of a threat and now DE can make content and not have to solve the #1 largest issue they face:

    "How do we prevent this from being instantly cleared/one shot?"

    • Like 7
  17. 6 hours ago, quxier said:

    How can I dodge e.g. Boreal electric field, normal enemies, Eximus, Sentients with their lasers etc? I get that I can kill them but how can I dodge big "no no zone".

    I believe I said this before. But the trick is to prioritize.

    Some enemies are honorable, eximus units you want to save for Last Gasp and energy restore.

    The only real threats are the Archon & the Eximus. If the normal fodder enemies are giving you issues the that is a gear/mod issue. Plain and simple. 

    And the best part of Boreal is that his AOE promotes using parkour. Wall cling, jump on crates, etc. 

    Not sure why "not standing" in his shoes seems to be so hard.

    6 hours ago, quxier said:

    First you can abuse shield gate.

    First If you can melt enemies then frame isn't very important. Some frames can melt (or help with that) like Mesa. I've been doing Cetus bounties where I've not seen enemies but I still could kill them.

    Ash & Wisp has invisibility. I've tried it with Wisp & Boreal and it was pretty effective.

    Sevagoth has his revival "ability.

    So the Archons are so tough then are they?

    Although you named basically nothing but cheese strategies. 

    Shield Gate abuse (which myself and my friends don't do), Invisibility (I use my energy for Fatal teleport on eximus), I forgot Wisp can go invis tbh (you got me there) I don't remember her having that as an ability, Sevagoth doesn't even need his revive (I forgot it even exist) because gloom is so useful. 

    6 hours ago, quxier said:

    And here I'm with Revenant. Boreal is easy. Just standing and shooting. Nira requires some healing (for toxin damage that bypass shield & revenant immortality).

    Yes because you've made it a point. You just stand in the AOEs, you don't like to dodge. I recall you in other threads also being upset about Archons and essentially not being able to just stand in the everything and burn down the boss. 

    6 hours ago, quxier said:

    And of course with stronger gear you will have easier time to kill enemies. That's my 2nd point - don't use such buffs, ridiculously strong weapons and other "more damage" stuffs. Then see how you like that boss fight.

    I kill the Archons using a Tenet Arca Plasmor, Tenet Cycron, and Nikana Prime.

    Nothing there is OP.

    Also they are Endgame content. By the time you're battling them you SHOULD have powerful gear. 

    Archons are not meant to be fought by folks without powerful gear.

    The entire point of looters is to get stronger weapons and gear so that you can fight stronger content.

    If you dislike content getting harder the deeper you go then this genre of game isn't for you.

    Anyways we're somewhat off topic by this point so *jazz hands* we can continue this arguement on the Archon Forums if we must. 

    Back to my original point.

    The game needs to add more elements of challenge so players can reach the Endgame and not have whiplash at the difficulty jump.

    Duviri being drifter focused, is another character "reset" via us not being our actual character.

    If anything. DE needs to bite the bullet and reel things in. People have a point when they say the game is veering away from playing as Warframes.

  18. 10 minutes ago, quxier said:

    Numbers heavily depends on how many enemies there are and their damage & damage resistance.

    When you have to kill e.g. 10 enemies then they do 100% * 10 = 1000% damage but to just 1 or 2 (companion) entites. On other hand you need to do do 1000% / 120% = ~8.3 damage.

    You can pick e.g. 100% more powerful Butcher against their comrades and it does nothing. Damage should be comparable.

    I get general idea but I don't think it's that simple.

    Not since DE changed the Armor and stat formula for enemies.

    They used to just scale to absurd levels but now they are significantly squishier.

    Fact is that player power needs to be reeled in. And yes by reeling it in DE would obviously reduce the enemy count (alittle).

    10 minutes ago, quxier said:

    I wonder how many people really don't like to be challenged

    Too many. Yet these same people complain that the game is boring.

    It's boring because there is no challenge.

    Zariman content was a hit because it actually requires effort from the players.

    And while those who have bad loadouts and dislike having to actually dodge an enemy and work towards defeating them hate Archon Damage Attenuation. 

    Archon Hunts was the 1 part of Veilbreaker that was almost completely positively recieved.

    10 minutes ago, quxier said:

    Like with recent "hard" content that is Archon hunt. How many of those people that find it nice & challenging would say the same without any buffs, immortal frames etc.

    Seeing how the bulk of players enjoying it use frames such a Mag, Mesa, Excalibur, and Wisp. I think they are enjoying it.

    I myself use Ash, Frost, Excalibur Umbra, Zephyr, Sevagoth, and Guass.

    Where's the invincibility crutch? 

    I like the Archons because they are true bosses. You can't just pop Iron skin, stand still and: 

    11 minutes ago, quxier said:

    take some big gun, strong buff and shoot it till it die

    I know you dislike them but (and this is not an insult) I think you may need to look at your loadout and upgrade your weapons and mods. 

    Endgame content is a test of player skill and gear. It's not supposed to be a cakewalk. 

    Ironically, by reeling in the players, the Archons would be reeled in too. They also wouldn't need Damage Attenuation if everything was brought more inline. Currently they need it because some players can hit them for millions/billions of damage if given the chance.

    So the archons would get easier technically...

    They still require you to dodge their attacks and actually fight them though.

  19. 16 hours ago, Raarsi said:

    I'd like actual Warframe gameplay on warframes and not anything we actually saw from the Duviri stuff.

    Either that or rename the game "Person Riding Horse-like Thing".

    What's funny is that if DE were to truly place the emphasis back on Warframes and truly balance/design the game around them... they would need to do the one thing that would have these forums on fire.

    Nerf Warframes, Mods, and Weapons into the ground. 

    No joke. 

    The reason DE keeps creating new characters (Kahl, Drifter, Veso), new gameplay elements (Railjack, Necramech), and now Duviri is because the power scaling is so absurd that they need to "Reset" us every expansion. 

    They can't just scale or level up the enemies because then new / less tenured players would be shooting at enemies with billions of hp who return fire doing damage in the hundred thousands.

    But they can't keep enemies in a: one shot, blink and you'll miss em state.

    The best option is to reduce players to bring them in line with enemies, reduce mods so that they cannot make players more than maybe 15-20% more powerful than enemies (this makes Skill a significantly more important factor as it now accounts for more in terms of power gap), reduce weapons to where they aren't instant deletion buttons, and reduce ammo (already been done) so that players have to aim and consider pulling the trigger atleast somewhat.

    But considering how people react to actually being challenged in this game.

    <_<; none of that would go well.

    The brightside would be that such a change would mean reduced grind as the increased difficulty would make grinding beyond tedious.

    The game needs to stay approachable, but it needs meat for players to sink their teeth into as well. As well as escalating difficulty so the whiplash effect from content jumps isn't as severe.

    • Like 2
  20. Sprint speed wise and mobility wise I feel that the Op/Dr are perfectly fine.

    They aren't Warframes so alot of the Warframe Parkour shouldn't be possible impo.

    We're void empowered so I'd 100% be down for a brief Wall Run and maybe a limited number of Wall kicks. 

    But sprint speed (I have issues with Kahl not getting tired for example), they should be slower than Warframes, and honestly (I know this'll trigger people) they should have stamina when running and doing parkour. Same for Kahl. 

    These aren't Super Powered Infested bio-machines.

    2 hours ago, quxier said:

    I don't think Operator & Drifter should have different gameplay. I would rather those options (rolls, speed, powers etc) be selectable.

    Forcing us to one kind of gameplay while we have OP-only & Dr-only clothes/attachment is not right.

    ^^^^ 100x this. 

    I would love for Op/Dr to have options, as well as for Dr to have the Focus Stance animations.

    I 100% agree that Operator needs melee. The clunky Warframe teleport crap is just that....crap.

    You and I are just about 100% allied on that topic.

    As for Drifter playing completely different?

    I have to respectfully disagree. As it will end with players being unhappy and feeling "forced" to play a specific character as ultimately one will end up being better than the other.

    Considering The Operator has Void powers (which Drifter now has due to the story of TNW and must have in order for them to pilot Warframes) thr Operator would end up being the "Meta" choice and fans of The Drifter will feel slighted/bamboozled/upset. 

  21. I absolutely love this topic.

    As has been said in a few replies. Operator movement is still clunky and leaves much to be desired.

    That said...this was alot to take in. 

    I love the ideas building Operators up toward making them more "lore accurate" as this thread essentially puts them on par with Warframes (if not better in some regards).

    I'd like to touch on the topic of Operator melee as (even with Void Sling and movement in their current state) it's honestly the most clunky aspect of Operators.

    I love the OP's concepts of just letting Operators use melee weapons. ??? did so in TNW so...it's in game so....why give players the broken and clunky Warframe teleport melee?

    However, all the focus school bonuses go above and beyond expectation. Considering DE has been trying to make Focus more critical/gameplay enhancing (which admittedly, Angels of the Zariman did improve on) this entire thread is pretty much a love letter on how to do that. 

    I'll admit, I'm disagree on making Operators weapons be Void energy weapons, and on opening up all classes of weapons as some weapons just impo are too "heavy" and or awkward to be swung around. (Hammers, Heavy Blades, Ghoul Saw to name a quick few)

    The game has tons of weapons and many don't see much of any use.

    Warfans, Daggers (The CL nerf killed them), Rapiers, Nunchucks, Fists, Sparring, Claws, just to name a few.

    So they could benefit from being tied to Operators. Cause let's be real. If Operators could use all the same weapons as Warframes then just like now,  everyone will just be using the same crap and 90% of the games assets go unused like they do now.

    Operators (like ??? did in TNW) should feel like a different character to the Warframe, and just like how amps behave different but similar to ranged weapons, melee gameplay should be the same. But limiting the melee weapon choices, you make Operators feel more "human" (like how ??? was in TNW). 

    Don't get me wrong OP. I like the concept behind the Void weapons and feel that if we got say....Operator Zaws. That should be what it's like. (Zariman would have been (still is) a great update to add Void weapons impo.)

    As for Operator Void Rage, and Operator only game modes. I personally am up for them, but....at the risk of sounding close minded...the game is called Warframe. I don't want to see Operators steal too much of the spotlight. 

    Additionally, even with ??? playable. Many players do not like the gameplay or addition of either character so...while I am 1000% for increased synergy between Operator & Warframe as well as Focus school improvements that dramatically empower the Operator. I don't want the game to lean too far into Operator only gameplay.

    Although....at the risk of sounding like a hypocrite....and this is an extremely hot take.

    If DE wants to bring back Raids/Trials and keep encounters balanced while make grouping meaningful. Then this thread is how to do it.

    As Operators do not use mods (thus removing the RNG and almost infinite gameplay altering/breaking variables they often create) the focus schools (and the OPs concepts) are a great path to persue.

    Crazy as it may sound. Operators/??? only Raids/Trials might be the best way to make them meaningful as just like in TNW, it would allow DE to create mechanics and scenarios that challenge the player without needing to add in invulnerability phases, and other BS.

  22. Lot of good in this update.

    Some controversial changes (Smeeta nerf), and well I've already spoken out against the Galvanized Mods and arcanes. (Ranged Weapons needed a flat stat buff and gameplay rework. Not bandaid mods that players have to earn. A "buff" is instant to gameplay, not something players "earn".)

    Glad to see the Lich Grind get reduced, but the Requiem Relic system needed to be streamlined as well. (Player need a way to CHOOSE their Requiem Mod reward. The RNG needs to go!)

    The QOL over Valence fusion is a god send! Thank you.

    Glad to see Corpus Railjack get Survival (should replace Defense nodes impo), but Corpus Corpus Railjack needs Skirmish nodes (1 per planet). Farming the Vidar and Lavan Components is absolutely unacceptable still. There are too few fighters & crewships.

    Corous Railjack has some of the best enemy designs in the game. There should be a way for players to fight them more.

  23. 13 minutes ago, [DE]Danielle said:

    These were the qualifiers for Tier 3, you met the requirements? 

    -Full Avionic Grid Maxed 

    + 6 Wreckage Built (i.e all Slots have something you’ve made). 

    Did you also not get an inbox message? 

     

    Can confirm. I have recieved no Inbox messages.

    Entire grid was maxed. Have repaired:

    Zekti Shield Array, Vidar Shield Array, Vidar Engines, Zekti Engines, 2 Vidar Reactors, 2 Zekti Reactors

    Vidar: Cryophon, Photor, Pulsar, Carcinnox

    Zekti: Cryophon and Photor

    Ordiance: Tycho Seeker & Milati

    All are MK3 rank.

    I have recieved no early adopter packs.

     

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