My working names: Deathlock, Shadowjaw, Shade
Aesthetic Theme: A Shark themed Warframe.
More detailed...description (I'm only sharing my ability concepts to inspire artists IF this should somehow get picked. I full well understand that DE will decide on his abilities.)
He is a Shark like Warframe who's combat theme is stealth, CC, & Assassination.
Optic Skin: Sharkskin that refracts all light. Turns him invisible to the naked & reflects lasers & beams.
Blood in the Water: Dives into the ground & swims around it with his back fin sticking out of the ground. While swimming he can chomp down on enemies, & containers, takes reduced damage & moves faster while submerged, cannot be grappled (except by a Lich or Boss) out of the ground.
Every enemy he kills while "hunting" Grant's him the buff: "Frenzy"
Frenzy - Grants him a damage multiplier for every 5 enemies killed. Allowing him to do scaling damage to enemies.
Prey: (Assassinates enemies similar to Ash's Fatal Teleport)
Kills an enemy by diving into the ground and jumping out from under the enemy chomping on them then drags them back into the earth while chewing them in his deadly jaws.
Can be executed while Airbourne, Wall Latching, and even while using Blood in the Water.
Wrath of the Deep:
He dives into the ground and creates a savage whirlpool of debris (depends on the ground) that damages and drags enemies into the deep, drowning them while shredding them into ribbons. Elemental damage is determined by floor type doven into.
Sand = Heat, Metal = Slash, Rocks = Impact, Infestation = Toxin, Ice = Cold, & etc.
Passive: Swims on his own instead of entering Sharkwing. (Having access to his Blood in the Water kit).
Also does an extra 5% damage to unaware enemies when invisible/using "Blood in the Water".