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Everything posted by HomicidalGrouse

  1. I love the look of the deferred rendering, but my cpu hates it. Specifically on the plains. My cpu hits 100% usage and my framerate drops from nearly locked 144fps to like 80... and it starts stuttering. I can't wait to upgrade from my current i5.
  2. Because that's what it is whenever people go out there claiming that the game is dying or this is going to destroy the game or whatever else. Trying to sway people to agree with them through fear. That's fearmongering. It's not a reasonable or productive way of criticizing something. You need to be able to articulate why you don't like something and how it could be better. Not just say "this is going to kill the game! Look, everyone is quitting already! Do what I want now!"
  3. I did literally none of those things. I always said that the top played games on Steam have a predominantly pvp/esports focus. So now you're just a blatant liar.
  4. You're probably the must stubbornly ignorant person I've seen complaining on here. You don't want to listen to anything. You think DE needs to listen to you because you know how everything works, while clearly demonstrating you have no idea what you are talking about. You know damn well nobody is playing any of those top player count games for anything but the pvp. You know this. You have to. I refuse to believe you're so obtuse as to genuinely make an argument that just because something has a pve element, then it's popular because of it. It would be as absolutely stupid as claiming people play Warframe for the crucible... would you argue that? I doubt you would. So stop acting like you don't know that pvp is the primary way that most games retain players. You not only make an ass of yourself, but you insult the intelligence of anyone you're arguing with. Beyond that, I'm tired of arguing around in circles with you. I've explained this stuff over and over, and you refuse to listen to any of it because you just want to whine and complain like a spoiled brat throwing a tantrum because mom isn't giving him that extra cookie. I'm tired of arguing with a child.
  5. Not everyone experiences those. It's a minority of players. Which is part of what makes stuff like that so difficult to test. You're right, I'm leaning heavily on my experiences as a tester. I know that no matter how many hours you put in, stuff is always going to slip through the cracks, and then people like yourself are going to whine about it and act like you didn't do your job. And the developers are going to have to patch all the crap you couldn't find later anyway. What you want is simply not feasible. You claim you're not arguing for a 100% bug-free release, yet you ignore the fact that bugs are squished before launch of all of these updates anyway. You ignore the fact that to find everything with a limited number of people would take months. You ignore the fact that tens of thousands of people playing a game for a day are going to find more bugs than any number of testers you could hire. I can't justify something that is complete nonsense... which is exactly what it is with the way you stated it. I have no idea what garbage you're trying to put in my mouth here, but let's break it down into some really simple terms... The top fifteen games on Steam currently are as follows... CSGO: PvP/esports DOTA2: PvP/esports PUBG: PvP/esports Siege: PvP/esports Ark: Survival/PvP GTA5: Sandbox/PvP (there's a reason Rockstar only makes multiplayer DLC now, you know) Football Manager: multiplayer fantasy football game Rocket League: PvP/esports TF2: PvP Destiny 2: Shooter looter with a heavy PvP angle Monster Hunter World: RGP Rust: Survival/PvP Warframe: PvE shooter looter BDO: MMO MCC: PvP Are you capable of noticing the pattern here? Why is it so difficult to understand that games that aren't focused on PvP are rarely left with numbers as high as those Warframe is maintaining? PvP games always have more regular players than PvE games... and yet Warframe is still up there in popularity. The fact that players have dropped since the hype of Fortuna's release isn't relevant. And no matter how many times you want to act like The Old Blood and Railjack are as big as Fortuna was... they're not. They were never going to be. There is no anomaly here. Warframe is doing very well despite being almost exclusively PvE, and not having a major content release like the Plains and Fortuna in over a year and a half. No, you're not forced to do any of those specific things. You can do them if you wish and end up with plenty of creds to buy whatever bits and pieces you need, and if you do just want creds, they've even weighted them to the front of the drop list, and you get nothing BUT creds after you hit 30. None of the objectives in Nightwave are difficult to do. The few that are geared more toward veteran players can easily be skipped. New players aren't even relevant when comparing to alerts because you needed to have the nodes the alerts were on unlocked before you could play them anyway, which locked many new players out unless they got sherpa'd to them, and if they could get sherpa'd to alerts, they can get sherpa'd through Nightwave objectives. None of what you said refutes anything I said about Nightwave. Explain how it's not a player choice when you're given a currency that you can spend on whatever you need? Explain how it's not a player choice to give you a series of objectives you don't need to complete in order to get what you want. Explain how it's not a player choice to give you an entire week to complete the objectives instead of restricting you to a couple of hours. Explain how nightwave having lore, enemies, and mechanics that aren't seen in the normal game is not superior to alerts which were just normal missions and had none of that. You say my examples of objectivity are nothing, yet you don't have a SINGLE ONE to prove that alerts are somehow better. Not a single one. You claim Nightwave is hiding points behind things players wouldn't otherwise do... so were alerts. I certainly didn't want to play two waves of Interception of Pluto at midnight on a Tuesday just to get some Nitain. Nightwave IS objectively superior... which is probably why you're basically the only person still whining about it. The only other people complaining are wondering where the next season is. Well I'm not, and I'm quite certain a lot of other people aren't either. Paying a static price to buy something is such a non-issue, it's not even funny. You're literally just whining because you can't use some in-game currency to buy something you don't need. What's really amusing is the fact that just a few paragraphs before, you were whining about mismatched in-game nightwave currencies... Make up your mind, dude. And you know that these vague and nebulous issues would have been discovered in a reasonable time period by however many testers DE employs? Compared to tens of thousands of players? All of them? Enough to satisfy whatever your own arbitrary definition of "not broken" is? Go get a job testing software. Maybe then you won't be so ignorant about it. Yeah, go look on twitch and tell me how many people are watching and playing Starcraft 2 for the PvE... Man, what a dumb argument. SMH
  6. As I stated, I was already explaining it to someone else before you bothered to bring it up. You and I were talking about reward rates before you tried to shift the conversation to event frequency, remember? I happen to be very consistent with my views and arguments on things. The fact that you missed it or want to try to start ignoring my arguments in an effort to showcase some kind of contradiction is just further proof that you can't back up your own argument with substantive points. Also, I'm not sure how I could dig myself out a "whole"... but I don't think I've placed myself in one to begin with. The facts remain. Scarlet Spear is an event that's bringing a bunch of different major gameplay features along with it, it's the start of a major continuation of the main storyline, and it's a way to get arcanes that doesn't involve hunting Eidolons. These facts combine to strongly suggest that the common fearmongering nonsense being perpetuated by people like yourself, that it's going to take far too long to earn Arcanes... does not hold merit.
  7. And yet, I've also mentioned ghouls and thermia fractures... which, need I remind you, in the case of thermia fractures, are required to play certain content, and are readily available with very little downtime. Scarlet Spear has presented as being a launching point for a lot of future content. The existence of plague star and acolytes doesn't reinforce your concerns. There are different events in this game that have different rarity and durations. Your argument is invalid and your concerns are nothing short of assumptions you're making in order to keep your conspiracies and fearmongering alive.
  8. It's not. Which is why you have nothing more to say about it beyond asserting it.
  9. That's not a valid counter-argument to anything I said, which I'm assuming is why you didn't bother leaving anything I said in the quote. I've already pointed out to someone else why it's naive to assume that this operation is going to be rare. There are too many systems tied to it. It's not a one-off random lore event like Plague Star or Acolytes or something. It's introducing actual gameplay systems.
  10. And if it only shows up one to two times per year but lasts 4-5 months at a time? This "event" is bringing a MAJOR gameplay element to it with the introduction of what was known as squad-link. It's bringing a new railjack missions and is essentially the beginning of The New War. This isn't just some random bit of lore that's being added, it's a launch point for future story-based content. Do you really think they're developing this as the introduction of a major gameplay element like squad-link, only to use it once or twice a year?
  11. Not at all. The current fearmongering argument is that it's going to take years for the average player to earn maxed arcanes because of the current rate at which you can farm arcanes from Eidolons. This is no longer going to be an issue, as they've clearly stated that Eidolons (and the RNG-based aspect of farming them) is no longer going to be the only way to receive arcanes. Your only argument here is an assumption that the rewards are going to be such an absurdly long time sink, that farming RNG-based Eidolons would either be comparable at best, or somehow more efficient at worst... and you have literally no evidence to support that assumption. Are the drop rates and rewards going to be perfect when Scarlet Spear launches? I don't know. But I'd be willing to put money on it being easier to get the arcanes that you want from Scarlet Spear than from farming Eidolons... which makes the fearmongering completely baseless and irrelevant.
  12. It's a recurring event. They compared it to Plague Star, Ghoul Invasion, etc. Considering it's bringing a major chunk of Railjack content along with it, and they've specifically stated that you won't need to farm Eidolons for arcanes anymore, it's naive to just assume that it's a temprary one-off thing just to keep your fearmongering conspiracies alive a little longer.
  13. It really doesn't matter what the prices are. The addition of selling them via a vendor removes the otherwise completely RNG-based drops as arcanes currently exist. With the exception of something extreme, like making the rewards for Scarlet Spear so paltry that it takes you days or weeks to farm a single arcane, this argument that it's going to take years for the average player to max a single one is dead in the water.
  14. I feel like this needs more emphasis. Far too many people are looking at the increased number of arcanes needed to max out their arcanes, comparing that to the grind of capturing Eidolons, and then running around like Chicken Little screaming that this is the death of Warframe. Removing a layer of RNG is not a bad thing, people.
  15. Exactly which part of "it would takes LITERALLY MONTHS for them to properly test all this" are you not understanding? Again... your attitude here proves that you've never actually worked QA before. I have. They're pumping out content because if they took the months it would take them to pay a team to test everything (and it's still impossible to squish every bug before release anyway), you people would be crying about content droughts more than you already do. It's simply more efficient to release something when you think it's ready to go, then patch it after people find the random junk that would otherwise take, and I emphasize this again, MONTHS... to fix. And I don't mean an extra month. I mean, if they were still trying to test Railjack to your standards, it wouldn't be out. Liches likely wouldn't be out yet. Fortuna would have probably released last year instead of 2018. You don't have any idea what you're talking about here. Period. Nightwave allows players to perform the actions they want to perform, when they want to perform them, and establish their own goals and achievements. Alerts required you to monitor them regularly, or join a discord or something that would notify you of the items you wanted, and then you'd have to manage your time to be available during the time those alerts were available. Nightwave is an objectively better system because it gives the player more power over the objectives they complete, when they play, and what rewards they get. On top of that, it introduces new cosmetics, gives players a way to get otherwise paid items (like slots) for free, and even introduces some new enemies, mechanics, and bits of lore. Now please, oh wise one... explain to me the objective ways in which you think Nightwave is somehow inferior to Alerts. And no, "they could have done it this other way that I think I'd like more" is not a valid argument or criticism. If you go back and read my initial response to you, you'd see that I very clearly stated that most of the most-played games on Steam at any given moment have an esports angle or are otherwise PvP focused. There is no shifting of goalposts. No one cares about the Conclave. No one watches Warframe on Twitch because of the Conclave. For all intents and purposes, Warframe is an exclusively PvE game, while all of the other popular games that maintain high numbers of players on any given day (with the exception of extremely new releases, for as long as those last) are heavily embedded within esports and PvP. People play Ark because it's an open-world multiplayer survival game with a heavy PvP slant. People play GTA5 because of GTAO, which is heavily focused on PvP. People play TF2 because of the PvP. Destiny 2 also has a very strong PvP component in the Crucible and Iron Banner. Most games require a PvP element in order to maintain high player numbers over the course of years. Do you disagree with this statement? If not, why do you think it's somehow a mark against Warframe, a game that relies almost exclusively on PvE content, which has been around for over 6 years now, to only be in the bottom portion of the top most-played games on steam for any given day? 99.9% of PvE-focused games don't maintain numbers like that. Period. Why should they remove Plat discounts from daily rewards? Just so that you stop complaining about not being able to buy Tennogen stuff for Plat? What is the actual argument for this other than "I want to be able to trade for these things instead of having to buy them"? You complain about DE wanting you to spend money on a game that you claim is "broken", yet you whine about not wanting to actually buy stuff.
  16. It's perfectly acceptable for an indie developer making a f2p game to release content when they deem it finished and then patch it later. The game is huge. You really don't have an understanding of what it takes to test every aspect of a game like this, do you? If they had a full team of testers working 10 hour days on this content, it would take months of testing before any given update was "ready"... and there would STILL be bugs for you to whine about. Your expectations aren't even close to being realistic. Nightwave is objectively better than the old alert system, and it has nothing to do with Fortnite. It's a method of delivering existing content to players with more regularity, as well as providing some new lore stories and characters here and there. Also, we're on the second intermission, and have had two content nightwaves, so the statement about there being more intermissions than new lore editions is just blatantly untrue. The only game in that list that doesn't have any focus on PvP is Monster Hunter World. All of the others either focus on PvP, or it's a huge aspect of their gameplay, and PvP is always going to be more popular than games with little to no focus on PvP, especially when the games without PvP have been around for 6 years. Nobody is playing or watching Warframe for the Conclave. The staying power of a game that is pretty much entirely PvE and has been around for the better part of a decade is impressive. Beyond that, acting like The Old Blood and Railjack are the same scope as something like PoE and Fortuna is just foolish. The Old Blood and Railjack are essentially unfinished parts of Fortuna. That's when they were revealed. Also, the Plains of Eidolon was released in 2017, not 2018. The peak numbers are from the launch of Fortuna, which promised to be PoE but bigger and better, and largely delivered on that promise. Once again, the release of a massive open world location with tons of new content being promoted by tons of youtubers and streamers is always going to be incredibly popular. I'm not sure why you think misrepresenting the size and scope of adding Liches to the game or even Railjack is helping you get your point across. And yeah, let's compare Warframe to Destiny 2... which charges you for every major content release, charges you for loot boxes, charges you for cosmetics, and charges you for season passes... lol Platinum works differently on consoles. They don't get Platinum at discounted prices. The price of Plat on consoles is static. What they get are discounts on individual purchases. That's a big difference, and it's probably one of the bigger issues facing the much-demanded cross-save implementation (along with the timing of updates in general). Because the price of Platinum of static, it's probably far easier to implement Tennogen items for Plat on consoles... just as easy as it is to implement static prices for Tennogen items on PC. This is a non-issue.
  17. DE did not spend 4 years making Railjack. Steve was conceptualizing it 4 years ago. Or do you think Fortuna just poofed out of the ether overnight? The stuff about railjack being unplayable and remaining broken is your own hyperbolic opinion... disregarded. "PC players should not have to serve as free QA testers for a dev team that is in no shortage of money. This notion that F2P games magically sustain themselves is old and I can't believe people still use it to defend crappy company practices. A good majority of players have spent money on this game and continue to do so. But I guess nobody is allowed to criticize something as long as you technically don't have to invest a dime into it ¯\_(ツ)_/¯" ^ this is probably the most ignorant series of sentences I've read in this thread. First of all, you could never hire enough testers to do a job as effectively as an entire community of players. As someone who has done QA testing, that stuff takes time and effort and money that you clearly don't have a solid understanding of. Beyond that, I never said that you don't have a right to criticize something, and I certainly never said that free to play games "magically sustain themselves" (wtf is that even supposed to mean???). But just because you've bought a few skins doesn't mean you're entitled to having content pumped out that perfectly suits your tastes, and has been tested to be 100% bug free, AND at whatever asinine schedule you've pulled out of your rear and think DE is obligated to adhere to.
  18. Dude, you've clearly never done software QA. The game is in perpetual beta on PC for a reason. PC players are the guinea pigs that test content before it's released to other platforms, and are given that content early as a consolation prize. Deal with it. The problem with so many people is that they want their content and they want it now, but they're unwilling to accept the consequences of that. If DE waited until now to release Railjack, people like yourself would claim they were breaking their promises there as well. "It was supposed to release last year!" People like yourself also like to complain about content droughts. With the NMS comparison... it has taken that small team years just to deliver on the promises that were made before the original launch, AND they didn't bother telling most people that those things weren't in the game before they put it up for sale. I think that's far more egregious than DE taking longer than expected to churn out free content they mentioned months or even years ago but haven't been able to properly tune yet. Some of y'all need to realize that nobody is forcing you to buy anything, and nobody is forcing you to bumrush every new content drop, only to turn around complaining about how DE isn't releasing stuff quickly enough, or how what they've released isn't working quite right for you. Go play something else, or go do something else in the game. It won't kill you to let them hammer it out. You're not paying for it anyway. And before you try to argue that "go play something else isn't a valid argument because player numbers have dropped from peak blah blah blah"... player numbers peaked so high because DE was releasing "open" maps that looked great and got a lot of attention from streamers and youtubers. They're still trying to deliver on the promises they made at Tennocon 2018, and a lot of people are content to sit back and wait for it. There are thousands of games out there. If you think player counts won't spike again when DE releases their next huge thing, you're fooling yourself. 51k people playing is damn good. That's better than most other non-esport or otherwise PvP-focused titles out there. Oh, and a little side note about platinum for Tennogen... I'm quite certain that the reason you can't use Plat to buy Tennogen stuff is because it would be a pain to convert plat that was traded or sold at a discount into money that could be distributed to creators. Just saying.
  19. Have you ever had to clear out your inventory in Destiny, where you must hold to confirm each of the items, along with increased delay dependent on the item's rarity? Yeah, it's not fun.
  20. lol not to be disrespectful, but this sort of just makes it feel like all we really need to do in order to effect change is to get some popular streamer or youtuber like Brozime to complain about something.
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