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Jarriaga

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Posts posted by Jarriaga

  1. There is no other way to make difficult content considering most frames can do level cap.

    Heck, it's not even about making it harder. Just less trivial by adding a 1% mission failure chance (Up from 0% failure rate) via uncomfortable builds.

    Either DE nerf everything we have to the ground to make level 100 (One hundred) enemies a threat, or they limit our ability to use min-maxed perfect builds. They opted for option 2.

    • Like 2
  2. On 2024-04-08 at 10:49 AM, Nero.DMC said:

    pushing unfinished changes is just amateur work, something no company of the size of DE should ever allow.

    The prevalent model of the entire software industry is MVP (Minimum Viable Product). The discussion on "amateur work" is a ship that sailed a long, long time ago for software developers with a quick-iteration model.

    Just because something is incomplete (Lacking polish, missing functions, buggy, undecided final performance and intended behavior) doesn't mean a program isn't ready for public release as long as the bugs don't result in software that can't run at all. You should know that as a software developer.

  3. 3 hours ago, RichardKam said:

    I still remember the state of the forum when archon shards were launched. People said it was too slow. Tau was completely RNG. It was unfair. It took 20 years to put shards on all frames. They demanded more.

    Fast forward to Whisper in the Wall. DE announced they included archon shard in netracell, and let people fuse shards to tau shards. People were rejoiced. They said DE finally relented! We won! DE listened!

    In reality, the only reason archon shard was put in netracell against all lore and logic was coalescent fusion, orange green and violet shards, that no one has asked for in 2022. The game decided to give you more ways to spend your archon shards, so they also give you more ways to acquire them. Simple as that.

    If people are not convinced, take a look at AoE nerf. Review bomb? Death threat? Forum filled with comments? Nothing. Because the nerf was not decided by the community. It was decided in a conference room at DE office.

    I don't know why but Warframe community is unique, in a sense that they falsely believed Warframe is a game built by community and, in return, DE has the obligation to listen to them. No. This game was made by DE, from the vision of Steve and Co. If DE has any obligation, it would be the obligation to answer to revenue and business stakeholders.

    If people like this game, buy plat. If people encountered bugs, report them. If people don't like this game, stop playing. If people wanted to fix this game according to their preference, send a job application to DE and become a part of them.

    Warframe is essentially a product, a service. Customer can give feedback and opinion, but customers never own the company making the product.

    Agreed.

    • Like 1
  4. 1 hour ago, MrDugan said:

    Someone else on the defense force got here first and already used this response.  Dig around in that can y'all get these out of and do a different one please.  I'd like some variety.

    I'm not defending.

    I'm someone who has understood over 9 years that feedback means absolutely nothing unless DE already agree with said feedback. It's set in stone; they never change their minds. Here you have a compilation of everything they've refused to budge on:
     


    Again: DE never change their minds. It's all an Overton window of wiggle room.

    Using like count as a metric or argument as to why DE should change their minds is nothing but feel-good mental self-pleasing. The decision is not open to what the forums want.

    • Like 2
  5. 46 minutes ago, -AncientWarrior- said:

    Just rename it with a character first .. -Braton-   its then first in the list

    As addressed before in this very thread: Why the pushback or roundabout solutions to a non-intrusive QoL request that removes the need to perform any proposed roundabout solution? 

    Renaming weapons requires platinum, and you bloat your "favorites" when you no longer want XYZ weapon to be in your favorites list because of a new version (Primed later), in turn requiring even more platinum to rename it in a way that doesn't float it.

    None of that would be necessary if you could simply toggle a list of favorites on/off.

    • Like 1
  6. 24 minutes ago, TrapperCZE said:

    What are the planned changes for the other abilities (other than Eclipse) that interact with light ? 

    They have not been mentioned. They may get no change at all, may break and stop working, or will get the same treatment. No one knows.

     

    • Like 1
  7. On 2024-03-09 at 12:13 PM, Traumtulpe said:

    Or you could use Nourish, makes your 4 proc Viral *and* Slash, and greatly increases it's damage. Also makes you go to 100% energy in one cast even with negative efficiency.

    Not thematically appropriate, which is a perk the OP mentioned. Some people don't like adding abilities to frames that break their theme even if they are very powerful/efficient. 

  8. 2 hours ago, SneakyErvin said:

    Well yes, considering we already have a price on it based on time vs reward with Kahl credits. A shard costs 90, a run can give 105 (115 with caches), which takes around 15 minutes. That is what to be expected as a rough estimate when obtained from Cavia, 15 minutes for a shard on a weekly basis. Which also goes inline with Archons, that are roughly a 15 minute mission chain for 1 guaranteed shard, and the same could be said for Netracells.


    Keep telling yourself DE will somehow keep a similar time investment ratio for one of the game's most prized items. The very same example you use indicates an Archon Shard costs as much as a Warframe BP (Styanax). By that logic we can expect Bird 3/Loid to sell them for 50K standing (Qorvex), or 2 days worth of standing grind for those who can accumulate 25K per day, and 3+ days for everyone else.

    No way in hell captura scenes (45 for Chipper, 25K for Bird 3) or Necramech mods (28K Bird 3) end-up more expensive than Archon Shards after they're moved. You're just coping.

    • Like 4
  9. 33 minutes ago, Aruquae said:

    encourage CC rather than damage. 

    That is literally impossible without consequences for killing too fast or too many enemies or specific enemies, which in turn means a hard penalization on some frames merely using their stock abilities. As long as the "a dead enemy deals no damage" mentality is king there won't ever be a need for CC. It's a courtesy option.

  10.  

    Pablo sharing his perspective from a designer's point of view. This train of thought is why some frames -even if updated-  will remain personal picks and will naturally drift apart from the meta.

    Granted that CC has taken hits with CC-immune enemies, but the alternative is a room frozen in place with helpless enemies. DPS and nukes are more manageable in comparison because you can buff enemies to compensate, but CC either works or it doesn't work.

    This is why several Helminth abilities will remain as they are by proxy.

  11. 1 hour ago, Aerikx said:

    I am absolutely helping my argument because you are looking at just 1 metric.

    You are not looking at ALL the money bleeding out of DE.

    Salaries, Average Cost of Business (paying the day to day bills), Voice Actors, Certification Updates & Fees (Across PlayStation 4 & 5, Xbox1 & S, Switch and now IOS), Advertising, R&D, Music Production/Composer Fees, Tennogen pay outs, do I have to keep going? 

    And just cause DE did good for a short period of time doesn't mean its consistent. Unlike subscription games, DE's revenue is in constant flux.

    That applies to every single game developer studio. They are all businesses. They all have to pay salaries, invest in R&D as well as marketing and music production, pay for certs (If console developers) and every single possible metric that applies to every single business in this beautiful capitalist world.

    FYI Tennogen is a net positive income to DE. The cut they pay is accounted for in the asking price. 

  12. 1 hour ago, Arbitrary said:

    You're the second person I've seen that's used this misleading statistic. Yes Warframe did have more revenue than CS2 on Steam. . . for 1 week, comparing only US sales, and with a very popular frame/weapon combo in PA.

    The point being made is that DE are making enough money to consistently chart as a top money maker. This is further hammered down by the metric going by just ONE platform, and DE make money on 4 (Now 5, and later 6 this year).

  13. 3 hours ago, Aerikx said:

    CS2 is on how many platforms again? Has to develop how many versions again? Comply with how many digital stores/outlets? Pay how many voice actors, musicians, and etc are involved in every update?

    You're not helping your argument with this. You're pointing out that WF is more profitable despite having significantly more expenses.

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