Jarriaga
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There is no other way to make difficult content considering most frames can do level cap. Heck, it's not even about making it harder. Just less trivial by adding a 1% mission failure chance (Up from 0% failure rate) via uncomfortable builds. Either DE nerf everything we have to the ground to make level 100 (One hundred) enemies a threat, or they limit our ability to use min-maxed perfect builds. They opted for option 2.
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The prevalent model of the entire software industry is MVP (Minimum Viable Product). The discussion on "amateur work" is a ship that sailed a long, long time ago for software developers with a quick-iteration model. Just because something is incomplete (Lacking polish, missing functions, buggy, undecided final performance and intended behavior) doesn't mean a program isn't ready for public release as long as the bugs don't result in software that can't run at all. You should know that as a software developer.
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The hotfix and associated patch notes are tone deaf.
Jarriaga replied to MrDugan's topic in General Discussion
Agreed. -
The hotfix and associated patch notes are tone deaf.
Jarriaga replied to MrDugan's topic in General Discussion
I'm not defending. I'm someone who has understood over 9 years that feedback means absolutely nothing unless DE already agree with said feedback. It's set in stone; they never change their minds. Here you have a compilation of everything they've refused to budge on: Again: DE never change their minds. It's all an Overton window of wiggle room. Using like count as a metric or argument as to why DE should change their minds is nothing but feel-good mental self-pleasing. The decision is not open to what the forums want. -
The hotfix and associated patch notes are tone deaf.
Jarriaga replied to MrDugan's topic in General Discussion
This game is not a democracy. Likes and support for popular opinions mean nothing. DE don't have to change their minds based on community sentiment if said sentiment is something they fundamentally disagree with. -
With the lesson being don't buy new frames with Plat.
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PC Dante Unbound: Deep Archimedea: Hotfix 35.5.3
Jarriaga replied to [DE]Megan's topic in PC Update Notes
Like with Helminth Eclipse? -
Dante Unbound - Dev Workshop: General Quality of Life
Jarriaga replied to [DE]Megan's topic in Developer Workshops
Hi DE. Do the QoL changes include a "favorite weapons" sub-menu in the UI? Like how we can pick a favorite color out of all palettes? -
As addressed before in this very thread: Why the pushback or roundabout solutions to a non-intrusive QoL request that removes the need to perform any proposed roundabout solution? Renaming weapons requires platinum, and you bloat your "favorites" when you no longer want XYZ weapon to be in your favorites list because of a new version (Primed later), in turn requiring even more platinum to rename it in a way that doesn't float it. None of that would be necessary if you could simply toggle a list of favorites on/off.
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Scattered posts don't help (We should centralize), and DE don't look at general discussion for feedback.