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Jarriaga

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  1. Next request: Auto-change weapon elemental damage mods based on the faction.
  2. Varzia explicitly says some started as base frames and Primed later. This means Primes are not always the originals.
  3. Hi DE. Do the QoL changes include a "favorite weapons" sub-menu in the UI? Like how we can pick a favorite color out of all palettes?
  4. As addressed before in this very thread: Why the pushback or roundabout solutions to a non-intrusive QoL request that removes the need to perform any proposed roundabout solution? Renaming weapons requires platinum, and you bloat your "favorites" when you no longer want XYZ weapon to be in your favorites list because of a new version (Primed later), in turn requiring even more platinum to rename it in a way that doesn't float it. None of that would be necessary if you could simply toggle a list of favorites on/off.
  5. Scattered posts don't help (We should centralize), and DE don't look at general discussion for feedback.
  6. They have not been mentioned. They may get no change at all, may break and stop working, or will get the same treatment. No one knows.
  7. Not thematically appropriate, which is a perk the OP mentioned. Some people don't like adding abilities to frames that break their theme even if they are very powerful/efficient.
  8. Keep telling yourself DE will somehow keep a similar time investment ratio for one of the game's most prized items. The very same example you use indicates an Archon Shard costs as much as a Warframe BP (Styanax). By that logic we can expect Bird 3/Loid to sell them for 50K standing (Qorvex), or 2 days worth of standing grind for those who can accumulate 25K per day, and 3+ days for everyone else. No way in hell captura scenes (45 for Chipper, 25K for Bird 3) or Necramech mods (28K Bird 3) end-up more expensive than Archon Shards after they're moved. You're just coping.
  9. I'm not happy about trading a 20-minute mission for 2-days worth of standing grind assuming the shards will be no less than 60K points.
  10. That is literally impossible without consequences for killing too fast or too many enemies or specific enemies, which in turn means a hard penalization on some frames merely using their stock abilities. As long as the "a dead enemy deals no damage" mentality is king there won't ever be a need for CC. It's a courtesy option.
  11. Pablo sharing his perspective from a designer's point of view. This train of thought is why some frames -even if updated- will remain personal picks and will naturally drift apart from the meta. Granted that CC has taken hits with CC-immune enemies, but the alternative is a room frozen in place with helpless enemies. DPS and nukes are more manageable in comparison because you can buff enemies to compensate, but CC either works or it doesn't work. This is why several Helminth abilities will remain as they are by proxy.
  12. That applies to every single game developer studio. They are all businesses. They all have to pay salaries, invest in R&D as well as marketing and music production, pay for certs (If console developers) and every single possible metric that applies to every single business in this beautiful capitalist world. FYI Tennogen is a net positive income to DE. The cut they pay is accounted for in the asking price.
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