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Black-Foxx

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Posts posted by Black-Foxx

  1. The point is aesthetics, mastery points, and bragging rights. Plus, it still just goes against lore (and logic) to transform the copy into the original.

    Yeah aesthetics, mastery points, and bragging rights don't really add up to a hill of beans in combat.  Plus why brag about the prime that is no better at all than the non-prime frame.  Logically speaking if you have all the flare and pretty colors in combat...the enemy will notice you first.  Technically if it's a copy................it's pretty much the same as the original.  Again the lore says nothing about the frames being split up like the tri-force.

  2. Having Primes be created by upgrading the regular would make no sense lore wise.

     

    The Primes are the originals.

    I understand that however it makes owning a prime warframe pointless because their is no real gain in having one.   Why would I want to use a prime if I have already upgraded my original frame 4 or more times.  I love my ember and I love the way Ember Prime looks, but I would never use the Prime version because I think I have used like six taters on my ember.  Plus the lore doesn't say anything about the parts scattered and you have to assemble them to get a frame.

  3. So I haven't been on here since I think Thanksgiving and if they changed this at all then great because I never understood why a standard frame and its prime version are separate.  The Prime Version of a frame should be an upgrade, requiring you to have the original frame first.  That way you wouldn't have to have a prime and regular version of a warframe.......just saying  

  4. Great idea but what if instead of an evolution, they have like a 5th ability that allows them to  Supercharge their frame for a certain amount of time, however doing so completely depletes their energy and depending on the frame all powers increase by power or duration by 50% for lets say like 30 seconds.

  5. I still believe a total immunity shouldn't happen. Resistances, maybe, but not an immunity.

    I don't see why not I mean seriously I breath and encase myself in fire but yet when other people use it I can get burned.  I mean of course it shouldn't be at all levels, but every time you forma maybe you get an additional percentage of resistance to your innate element.   So yeah a Rhino that has never been Forma'd will not have the same power strength as one that has not.  In the same instance a non forma'd Trinity will not be as awesome as one that has been forma'd 4 times.

  6. So updated the fourth power which I think will work much better now, however I am not sure how to scale the Krakens strength, simply because when you forma your frame or start out your strength would be weak which will case the Kraken to not deal sufficient damage to an enemy.  So I need help with coming up with a good way to scale it's strength.

  7. One thing that stands out right away. 30 seconds is a long time.  Next time you are in a gun fight. Time yourself 30 seconds.  You will notice that you are already done with that fight and moving onto the next one.

     

    The timing for Siphon would be better suited at 5 seconds or so (perhaps 10 to compensate for natural energy drain).

     

    15 seconds seems fine for Feast since it is the ult.

     

    Neat concept!

    Yes 30 seconds is not the time it take to give you energy it's how long you have until you start losing energy again.  I haven't completely worked it out yet, but you gain a percentage of energy from your attack and then you regenerate energy for 30 seconds afterwards, kinda like getting juiced from the attack.

  8. So this would be my first stab at making an assault frame.  So the idea behind this frame is that it was built to be a support frame but is unstable due to an inability to fully stabilize the technocyte virus.  Leech is unable to maintain his energy supply so he must steal it from others to supplement his powers.  When his energy reaches zero Leech starts to lose health (much slower that vampire on nightmare missions).  The only way to stave the effects of his innate flaw is to activate his siphon ability which slows down his energy loss

     

     

    His stats would be

     

    Health - 100

    Power - 150

    Armor - 75

    Shield - 100

    Sprint - 1.0

     

    Two assault slots

     

    Abilities would be

     

    Ability 1 - Siphon - Leech releases a Tendril from his palm that attaches to target enemy draining it of its life

     - Deals 50 / 75 / 100 / 150 damage

     - Duration 3 seconds at all levels

      -  Uses secondary weapon while tendril is attached to host. 

     - causes energy to regenerate for 30 seconds (Leech receives 25% of damage dealt with siphon, after ability Leech receives a 30 second temporary regeneration of his energy.)

      - this ability does not use energy to cast (can only attach to one enemy at a time)

     

    Ability 2 - Left overs - Leech can restore energy of the carcass of fallen enemies (ability animation would look like rez ability)

      - Leech can restore his health by feeding on the dead in the area

     

    Ability 3 - Nausea - Leech vomits in a cone like area infecting enemies with his defunct technovirus

      - Deals 25 / 35 / 55 / 80 damage per second (not affected by power strength)

      - Duration 2 / 2 / 3 / 5 seconds (not affected by power duration)

      - Enemies also receive permanent vampire effect (bosses suffer reduced damage of vampire effect and only lasts 30 seconds)

     

    Ability 4 - Feast - Leech lets out a shrilling roar, energy and health slowly starts to drain out of nearby enemies and tenno

     - Deals dot  2% / 3% / 5% / 9% damage to health and energy (not increased by power strength)

     - Range 10 / 12 / 15 / 19 in game meters (increased by power range)

     - Friendlies attacked by feast power gain enraged (gain 50% increased damage for 15 seconds and become immune to knockdown)

     - duration 3 / 3 / 2 / 2 seconds (Leech takes 60% reduced damage while absorbing energy)

     - Leech gains an attack buff equal to percentage of energy and health absorbed

              - this effect lasts 10 / 10 / 13 / 15 seconds (can be increased by power duration)

     

     

    So this is of course is not my final thoughts on this frame but I think he has potential and would be fun to play.  I have to think of some ways to work out his first power to work a little better, any help on that is welcome. Tell me what you think. 

  9. Hmm......How about this. 

    Maelstrom releases a sonar pulse. The pulse detects two things:

    1)The closest team mate(s)

    2) The teammate taking the most damage.

     

    Then the Kraken can be released to protect the teammate closest and in the most dangerous situation. That should solve your problems of leechers or people lagging behind.

     

    Although one problem that I forsee is that the teammate lagging behind could also be taking the most damage. So what you could do is summon 4 Krakens per cast, and make the Kraken protecting the teammate in the most danger be bigger and stronger. That  should add a chance to protect everybody while protecting the most vulnerable as well.

    Great idea, however your idea made me think of this.  So everyone gets the Aura as originally planned, and all Krakens will proc when a team mate is in danger however the Krakens will be like the Revenge mod for Shade.  That way even if they Proc they will still be defensive and allow a recast when they all die.   What do you think about that.  I took your idea and combined it with mine.   The only thing is though that instead of the Krakens causing their victim to drop health or energy orbs they would have link.  So when one Kraken dies, they all die and one one kracken kills an enemy all krakens would heal their tenno for a percentage.

  10. I think one maybe two krakens, but for only first player attacked.  I would definitely have to tweak it though, cause there is always that one team mate that is nowhere near the rest of the team and they would be the only one to benefit from the kraken if they get attacked first.

  11. Or make the Krakens time based. And make the Krakens cover the Tenno from all angles except the front. That adds more defense and might mitigate the recasting issue.

    True, but I still like the thought of a Kraken bursting forth to protect it's host.  How about this maybe I can have it proc only for the first person that is attacked, that way there would be no recasting issue.  Plus it can work like saryns venom, but instead of it causing damage when popped it calls forth the Kraken.

  12. Kraken Aura might be a bit iffy. I like the concept, but why not make it so that instead of proccing the Kraken with damage, just RELEASE THE KRAKEN whever the ability is used. To balance it out, make the Kraken share aggro with the Tenno it is protecting.

    I thought about that, but then it would be more of an offensive power than a defensive one, however having it share aggro would I guess make it more defensive.  I was trying to think how to make it more balanced because I am sure at time there will be more than one Kraken dead, so recasting the ability could be an issue.  Maybe she could summon two Krakens and they protect whomever is receiving the most damage or something.

  13. Thanks, I was thinking the third power is nice, I like it and no need to change it I mean why should only one frame be allowed to put aura's on other frames right....it's just stupid to think that only one could.  Your Fourth ability could be something like a photon blast that you can direct for a certain amount of time. 

  14. The stats seem a tad OP.

    Yeah, I figured that they would be a little bit I was thinking that her health may need to be lowered to balance her out but her other stats I think would be about right......since she is not really an offense based frame.  Plus since she is not a heavy healer she would need something to help her stay alive which is why armor is 100 and not 75.  Her speed is at nova speed because it makes no sense for support frames to be slow.  I mean if you can't keep up with the team, how can you expect to support them.

  15.   So I said I would wait till I thought up some other frames before I did this one because I know a lot, an I mean a lot of people have thought up powers for a water based frame.   I however still wanted to take a crack at making one so here goes Maelstrom

     

    Female warframe a support frame cause those are the kind of frames that I like to do concepts on.

     

    I think of her as being a strong frame, so I figured her stats would be as thus

     

    health 150

    power 150

    armor 100

    shield 100

    sprint 1.20

     

    two defense polarities

     

    Abilities are as follows.

     

    Ability 1 - Stifling orb - Maelstrom sends out orbs of water at target enemy suffocating them (orb will float towards enemy and upon impact will encase entire enemy in a layer of water causing a knockdown effect and stun for duration of ability.)

     - orb can break off and attach to enemies in 5m radius

     -  Deals 45 / 70 / 100 / 150 impact damage (affected by power strength)

     -  Duration 5 / 7 / 11 / 15 seconds (affected by power duration)

     -  Range 50 in game meters at all lvls

     -  Can target 1 / 1 / 2 / 3 enemies under orb effect.

     

    Ability 2 - Deluge - Maelstrom saturates the air causing it to rain, enemies caught in the downpour lose shields and suffer a mild Dot effect.

     - Deals 1% / 1% / 2% / 2% per second damage to health (not affected by power strength)

     - Duration 5 / 7 / 11 / 15 seconds (affected by power duration)

     - Enemies receive a 30% damage debuff at all levels

     - Enemy shields do not recharge (boss shields recharge but at slower rate)

     

    Ability 3 - Heavy rain - Maelstrom sends out what seems to be a shockwave enemies caught in this AoE have the life as well as energy sucked out of them into an orb above Maelstrom at end of ability orb will burst and rain down regenerating rain onto teammates.

     - Deals 5% / 5% / 7% / 11% damage to enemies within 30 in game meters (not affected by power strength)

     - Duration 5 / 5 / 5 / 5 seconds (can not be increased by power duration)

     - Restores 3% / 4% / 5% / 7% of health for 15 seconds (regen for all my final fantasy lovers)

     - Restores 1% / 1% / 3% / 3% energy for 15 seconds

     

     

    Ability 4 - Kraken aura  - Maelstrom saturates her team mates in holy water, whenever a team mate becomes attacked a water beast is called forth to fight for the tenno. (was thinking it would look like an aura on the tenno and would work like Saryns venom but instead of a bubble your aura pops and that procs it to spawn forth a Kraken)

       -  When any team mate gets attacked all tenno release their Kraken (Kraken will only attack if their tenno is under attack, sort of like revenge for shade)

       - All Kraken have their souls linked, so when one Kraken dies they all die. 

       -  Krakens health and shield are 1/2 that of Maelstrom (not affected by power strength)

       -  Krakens strength is equal to the tenno it is protecting (not affected by power strength)

       -  Krakens duration 10 / 10 / 17 / 25 seconds (not affected by power duration)

       -  When a Kraken kills an enemy their is a 22% / 30% / 45% 70% chance to heal team mates (increased by power strength)

               - Kraken is resistant to physical damage

       Can not have multiple aura's on a single tenno (tenno cannot get a new aura until their kraken dies.)

     

    So this is a rough idea of my water frame, tell me what you think

     

    also check out my other frames

    https://forums.warframe.com/index.php?/topic/130478-leech-an-incomplete-frame/#entry1564750

    https://forums.warframe.com/index.php?/topic/126282-lumina-light-based-warframe/page-2#entry1563393

    https://forums.warframe.com/index.php?/topic/127032-pulse-chienergy-based-frame/

    https://forums.warframe.com/index.php?/topic/125574-wind-based-warframe/

    https://forums.warframe.com/index.php?/topic/126348-sand-based-frame/

    https://forums.warframe.com/index.php?/topic/127086-tech-based-warframe/

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