So, has anyone else noticed that the design of the bladed tonfas makes it impractical or impossible to do many of the things that one actually does with tonfas? Besides the basic punches and elbow strikes which are fine, the blades mean that swinging strikes1 would accomplish nothing - that is, unless slapping people with the flat of a blade is an incredibly effective technique in the grim darkness of the space-future. There are also more showy techniques where one grips the main shaft of the tonfa and strikes or hooks with the handle2, which the blades also prevent.
Don't get me wrong, the basic punches and blocks and things with tonfas are great and given the quality of the other weapon animations I'm sure DE will come up with some neat stuff - but it's a little saddening that the very way the weapon is designed prevents so many of the neat and flashy things that you can do with the real thing. Immersionwise I'm pretty sure a futuristic version of a weapon should expand its possible uses, not limit them.
1 The very first technique that's shown in this video, at 1:01.
2 As you might imagine - and as that video actually explains - these are rather less practical in a realistic setting since the flip to switch grips carries the chance of losing the tonfa, but we're space ninjas. We'd be fine.