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Laughter

Disciple
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Posts posted by Laughter

  1. The GL aka torid also uses rifle mods. This is just absurd, they have the ability to alter the stats to make them balanced with shotgun mods, but they just slap on rifle mods and call it a day. Every. Single. Time.

     

    If you think a 30% higher multishot chance makes the mods impossible to balance around, I don't know what to tell you. Don't look at pistols though, their multishot chance will kill your brain.

     

    TLDR: adjust the stats a little give us some weapons for the shotgun mods, torid and ignis, along with the ogris would be ideal. Tweak the damage so the mods end it up right where you want it to be DE.

  2. Well, to be fair, I had died off on logging in for the past month (mostly) due to the change in time for login rewards, so I don't bother logging in and thus don't check up on the game too often as a result. Since I don't bother logging in or checking the game it can take me a while to see these changes and, with this one, I can honestly say I'm not at all enticed to come back into the game, nor even inclined to recommend any other friends to it (I've sent some this way, they're still playing and enjoying it, but they're still "early on" in their gameplay lifespan of the title.)

     

    If you had perhaps fixed host migration instead of just rinsing people of their items (I know, it helps you all more this way to cripple the players progression), but when you stack the sometimes absurd drop rates for WF BP's with the this change it means I have absolutely no inclination to assist a new player. The fact you get quite literally no pay for the time you invest in helping a newbie get their warframe by rushing the boss for a "roll" on needed BP's, and the fact you can easily get stuck doing so over 20+ times, per group of people that were after it, means that I have a severe disconnect with them in objectives and thus probably won't spend any time helping them. I get to farm defense missions to rank 5 or 10 and then quit, anything else and I'm just &!$$ing in the wind.

     

    Simply put, if I, as someone that will usually go out of my way to connect with newbies and help them out can look at this change and go "so basically F***'em" that's a TERRIBLE change for the community. Oh, and you may want to add a day lapse for the daily login chain system, so if you miss one at 7 it still carries it on, because when you have people logging in, they are at least checking your game and will participate to varying degrees. When you're "losing your grip on them" and they lose that daily bonus and thus stop logging in, you've lost. They're not checking the game anymore, and you've lost your chance to entice them back into your fold.

     

    Edit: Also, before I go, drop this silly extraction limit system and introduce gameplay mechanics that prevent players from rushing past the npc's, by giving them traps, nets, whatever you want, heck just increase the AI's accuracy on a player that is sprinting past / away from them even. The reason is when you're artifically capping us instead of getting us to stick together -because we consider it is in our best interest-, we come to resent the system and anyone that aids or desires such systems.

     

    Have a good one steve.

  3. Trinity is a great tank. She has an invulnerability skill, and healing skills.... But not as good a tank as Rhino. Take her on defense missions though, health is always in short supply past wave ~20

    Maybe a worse tank versus groupds (in that she cannot instantly incapacitate them for the group to kill in short order) but any aoe ult would do the job in that case. Against bosses though, she can sustain her tank indefinately, wheras our poor rhino friend has to go scavenging for energy orbs.

  4. If they're going too slow, forge ahead, as long as you can handle it then do so, and if they want to sit back and kill everything that's their choice. Only thing to fix would be to give everyone credits for a completed mission, then no one is being "punished" by messing around and not hauling it to extraction.

  5. A note about the shotgun Ammo Stock. I feel that dumping those mod points into reload speed is better spent.

    you'll have to reload a lot anyway, and once that time is thirded it becomes a lot easier to work around.

    Ideally, you want to have both. Though if you have to choose, go with the ammo stock because by sheer virtue of having more ammo available you're spending less time reloading, which means less time getting shot at by the survivors. Having 6 shots on a hek is a godsend, especially if you're fighting infested or a target that doesn't crumple in a few shots.

    Having both though is what I'd suggest, as you get a large pool of shots and you reload them faster, meaning you get to actually shoot more before going "oh god no ammo reload reload reload"

  6. Cooldowns would be a poor idea as it would just enforce the player base to carry said aoe frames en masse, so that someone can always have one ready to go. It additionally enforces "cheap" aoe abilities like excal's dash move because he could spam that a few times for the same effect, but without the cooldown. It would be a great way to make me free up some mod capacity though, because there is no way in hell I would carry my ultimate if I required 100 energy just to be able to use it every minute at most.

  7. Uhm, her energy gain from vampire IS restricted. I can't get more than 100 energy back per vamp, meaning I can only use link+vamp as a pair with a power eff. mod. If you make it aoe it becomes much more useful as otherwise you can only apply it to a "beefy" foe (normal grineer actually -cost- me energy with efficiency sometimes.)

  8. Shotgun Scavenger isn't giving me additional ammo as the bottom amount says +10 ammo, the ammo counter itself shows +10 ammo, but I should be getting 20 ammo from having the scavenger equipped.

    Vitality 350% boost is giving me 427 hp instead of 450 hp on my trinity with helmet equipped. (100 hp base with the helmet.)

  9. I call bs on that.

    I finished all of my missions and it took me 224 runs of the map. Even when everyone but me quit out. Even though I was max rank in all my guns/frames i used to farm.

    (although... because I hate the people that do that and risk losing the dropped transition for everyone else I will spread this rumor around as well)

    Hence why you play as the host and let the people know "hey, you should exit mission now" and wait for them to do so. ~.^

  10. To make vector work, you'd want to make it act like a dash move from rhino or excalibur that stuns anything you travel through from point A to B. Though it'd need to be 25 energy per portal becuase you're getting to travel pretty much anywhere you can lay the clouds down.

  11. Oh, I remember seeing you shime, Ummm, yeah. If you had stayed on last night and joined us for about, 8 more runs? You'd have a system BP right now. (Dropped last night.)

    Edit: We got it about 2-4 am this morning to tell you the time.

    Well, once steam finishes DL'ing warframe here I'll try tossing you a friend invite. I can kill her basically as soon as I can get to her, so my friend (and a nyx that was joining us) just ran past everything, killed her, exited, remade. Got the whole set in about 10 runs. You joined us on run 2 or 4.

  12. Depends on the weapon. On any gun that shoots one bullet at a time it has a chance to shoot two, instead of one. Example: You are using the lato vandal and you put a 40% multishot increase mod on it. It will have a 40% chance to shoot an additional bullet from one trigger pull. I'm not exactly sure how it works for shotguns. It either would shoot 40% more pellets or have a 40$ chance to shoot double the pellets.

    More pellets per shot.

  13. Mecury really drops rare stuff lol

    20% multi shot mods amazing fire rate mods critical mod,

    As far as now I got more rare mods than uncommon or common ! And I just played aroud 2 hrs

    Gotten tons of multi shots farming vors, and that's a level 2 to 4 area. Rares, mind you.

  14. He appeared in the ? mission for the catalyst tonight, he mentioned this is vengence for killing captain vors. He is -REALLY- easy. His melee hurts, his range hurts, so just run in a circle weaving in and out of his melee range, and he'll pull out his gun, put it away, try a melee swing (far too late now buddy!), see you're out of melee range now, pull out his rifle, put it away, etc. Was almost scary until I started circling him xD

    Edit: he leaves before he fully loses his hp bar, so nothing for loot.

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