Jump to content

--.B.--Fr0stByt3-

Hunter
  • Posts

    179
  • Joined

  • Last visited

Posts posted by --.B.--Fr0stByt3-

  1. Jinvonoe, also known as Silent and Freindly, is a notorious butt hugger, and has been declared most wanted in 3 continents and the Country of Sealand for allegedly hugging the "rear ends" of several wild animals, a stuffed tiger in a museum, and the first lady of Spain. The bounty on his head, as declared by the United Nations is approximately 900 thousand USD.

  2. This was a thought that was occuring to me for a little while.

    Most Frames have a specific gameplay asociated with them, right? And we all have certain warframes we want to use with specific weapons. I noticed that melee weapons tend to stick with their warframe. For example, whenever I switch from my Ash to my Volt, the melee weapons change to the one I had last equiped when I used said warframe.

    I was wondering if we could take advantage of this. Say each warframe can be saved with a certain loadout, so that if you want to switch from your Close Quarters fighting Ash with a Boar, Dark Dagger, and Bronco; to your Long Range Excalibur with a Latron, Bolto, and Dual Heat Swords; the weapons will swap as well as the warframe.

    Comment with responses to this?

  3. WEEEELLLLLL whatever the case may be, I've heard from an anonymous source with contacts in DE that energy weapons have an 80% chance of being implemented into the game!

    So whatever the specifics are, I don't think our "stun or no stun" discussion will play to large of a role. I just wanted them in :D

  4. I like your concept as well, it seems pretty good as a support :) Yours has sort of a Space/Black hole type theme to it, this was more like a battery thought I had.

    I was looking more on the lines of strictly buffs, with no offense capability. Sort of like Trinity, who has no real offense abilities, but helps the rest of the team.

    I like your idea, though. I give it a thumbs up!

  5. I've been running the idea in my head for a little over a week or so, and I've been thinking of a warframe that has no offensive abilities, but can provide buffs. Like the Trinity is a healing Warframe, so maybe this one can focus on buffs like in attack damage and resistance and all.

    I'm still having trouble coming up with a name for it, but here are the abilities I've come up with, as well as prototype names. Suggestions would be awesome.

    Name: (No idea as of yet)

    Ability 1: Energize

    Effect: Increase ally weapon damage by 10% for 15 seconds/30 seconds/45 seconds per upgrade

    Energy Cost: 25

    Ability 2: Accelerate

    Effect: Increase ally melee and movement speed by 25% for 15/30/45 sec

    Energy Cost: 25

    Ability 3: Defend (Not liking this title too much)

    Effect: Increase ally damage resistance by 50% for 10/15/20 seconds [This is a pretty intense buff, which is why it's the 50 energy ability]

    Energy Cost: 50

    Uber Ability: Recharge

    Effect: Recharge 50 energy to allies within a 10 yard/15 yard/ 20 yard radius

    Energy Cost: 100

    *Note*: The only ability that poses a problem is Recharge because it wouldn't make a difference in solo play.

    Again, this is a rough idea/concept, and feedback is more than needed. But I leave the floor open for others to put ideas on the table.

    I was also thinking this could be a male warframe, since the other support (Trinity) is female.

  6. If part of your body is burned up or has a little hole in it, you body will respond by going into shock, or you'll feel a difference in the flow of fluids or oxygen. Any type of damage is noticable after a while, the body makes sure you know of that with or without functioning nerves.

    Plus, it's a game XD Just keep that in mind. after a while of being shot, all enemies have that flinch or stun effect. This is a weapon like any other, it's bound to have that effect.

  7. I'll bend a little to your idea, though, Ukyo. Energy weapons leave the door more open to a variety of ideas and damage possibilities.

    Just remember that most, if not all of the weapons in the game provide a little boost in a direction, but all have a flinch or stun chance, no matter how low :) Mods also help with this!

  8. Both of you have valid points in this, but at the same time we have to remember that this is a GAME we are talking about, and in a game of such nature we have to think of all aspects of damage the enemy can receive, as well as the reaction that can come from such weapons. The very nature of a laser implies super heat and light, were as energy weapons also involves superheated ANYTHING, and also contains a power source of itself. In either type of weapon, there would be a reaction of pain from the fact that a part of your body is being in a sense vaporized or otherwise attack, as is the nature of a weapon.

    Taking into account that being hit by any weapon, be it ballistic or energy/laser, the normal response would be a flinch, or a stunning reaction of sorts, BECAUSE you are being shot. Tell me you wouldn't flip the f**k out if you got hit by a laser? Whether it hurt or not. Losing a piece of your body is pretty freaky, if I do say so myself. But we almost must remember that this is just a theory, and the ultimate decision lies with our lovely developers :)

  9. It really depends, If you got hit by a laser I think you'd flinch at it. Maybe stunned depending on the way it hits you, or what energy is behind it. Lasers aren't always accurate either, they have a spread. And think of Star Wars, those super Storm Troopers used their blasters and could hardly hit a thing, so it must not have been too accurate either, but it still was.

    They are weapons, like any other. So the stats should reflect that, as well as keep in mind the game it's in. I believe DE will come up with the best solution to this, whether it is a confirmed addition or not ^^

  10. Weapon Specifications:

    Solarem:

    Base Dmg: 20.0~30.0 (+ 15 on sheilds, +5 on armor)

    Base Accuracy: 100 (It's a semi-auto after all)

    Clip: 15, with a base recharge of 5 sec (in the place of reloading) and battery instead of ammo.

    Base Rate: 5, with the recoil depending on how fast the player fires each shot.

    Trabem:

    Base Dmg: 15.0~20.0 (+5 on sheilds, N/A on armor)

    Base Accuracy: 90

    Clip: 10, with a base recharge of 2 seconds and battery instead of ammo.

    Base Rate: 7.2~9.5 recoil very slight due to the small nature of pistol weapons.

    Chimera:

    Base Dmg: 15.0~25.0 per shot [total of 45.0~75.0 with each 3 round burst if hit] (+10 on sheilds, +5 on armor)

    Base Accuracy: 90~100

    Clip: 40~45, with base recharge of 4 seconds and battery instead of ammo

    Base Rate: 20.0-25.0 with recoil normal to burst type weapons.

    Hydra:

    Base Dmg: 10.0~18.0 per shot (+10 to both sheilds and armor)

    Base Accuracy: 75.0~80.0

    Clip: 45~52 with base recharge of 4 to 5 seconds and battery instead of ammo.

    Base Rate: 13.0~18.0 with recoil normal to automatic weapons

    Concept drawings and additional weapon ideas would be greatly appreciated :)

  11. I notice almost all the weapons in game are either bullet or bolt type weapons. Wouldn't it be interesting to have laser weapons, similar to what the Corpus have?

    They shoot these laser bolts that do high damage to sheilds and such, maybe the Tenno can have similar weapons.

    Maybe a name like:

    - Solarem for a semi-auto long gun

    - Trabem for a semi-auto pistol

    - Chimera for a burst long gun

    - Hydra for an automatic long gun

    These are just some concepts I have. I might be able to sketch them out if this idea gain momentum, but I just felt it would be a nice alternative. I personally like the thought of using laser type weaponary in a sci-fi world.

  12. I have only used the Skana, Cronus, and Dual Heat Blades. They all provide the melee kill objective for me. Perhaps it is a bug on part of the blunt weapons.

    As for Style Kills, I always get my points when I do them. I've gotten the objectives maybe 5 times each, and every time they have no problem. Maybe this should be looked into more.

  13. I noticed this laser door problem as well. While I normally ignore this, I didn't know the security cameras played a part in it. I've frequently dived through lasers and thought this was simply a way of getting through. I noticed sometimes, however, that you can just walk on through if someone has been hurt by it already, usually sprinting allows you free run through it.

    Now for the diving, I think this is an okay way of getting through the lasers, but I do agree that there are several issues concerning the bug. I also notice that when the lasers kill you, they continue to sap away health even after you've moved out of their path or the've turned off.

  14. I just finished testing this out, shooting all my ammo and using several abilities including the ultimate on a mod drop. I used the Ash Warframe, and played on Terminus. The mod did not disappear until I picked it up. I have reason to believe this mishap is either a bug directly involved with those new Warframes or the maps being played at the time.

    Hopefully this answers the question :)

×
×
  • Create New...