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Doraz_

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Posts posted by Doraz_

  1. In short story and design:

    Frame based around a person being weak and vulnerable normally, that to gain power needs to react accordingly to the enemies attacks and movement, type of enemy and type of damage being received.

     

    Abilities/Design Philosophy:

    A) REWARD PREDICTING ENEMIES MOVEMENT

    instead of the usual ability that explodes everything at the press of a button, if it has one, either it explodes much later and needs enemies inside it to trigger OR it acts as a limited deployable that damages enemies most effective in a chickepoint that gets more powerful the more it stays active

     

    B) REWARD CREATIVE USE OF THE ENVIRONMENT AND MOVEMENT

    such a weak frame is perfect for giving it wacky mobility options. Like a Nova ( but on dr*gs xD) This frame can create many construct that alter how it and teammates navigate the map, giving options in combat and provode cover. It must feel as if you were playing Fortnite xD Examples are walls, pillars with watchtowers, portals (but with quick rail animation, "void rails???"

     

    C) ENEMY POSSESSION

    I know it can be a challange from a programming standpoint, and requires much of the game code that I have never seen to be structured in a way such as to allow such feature, BUT ...

     

    it is about time that Warframe implements this! xD It can be specific enemies only, or even simpler, each faction has a pre-made enemy thypes this frame can Transform into.

     

    The controlls and abilities would be a challange, as if Warframe movement is maintained, the difference gets lost and the mode looses its uniqueness ... on the other hand, if we were to play as Veso or Teshin or Kahl, they would need to be SUPER POWERFUL AND SUPER SHORT LIVED, as their limited mobility risks hurting the flow of the gane players are used to.

     

    D) TIMED PARRY MECHANIC

    This would greatly increase engagement from the player that would otherwise just spam attacks. Works with both melee and ranged attacks.

     

    E) DAMAGE-INDIPENDENT BUT LIMITED SHIELD

    This Ability would create a frontal shield ( that in reality covers all 360 degrees ) that can absorb INFINITE DAMAGE ... BUT, it has a limited use timer, it drains quickly and takes 2-3 times the amount to reacharge. Can be charged by kills or other tennos using your mobility devices, portals or standing on a platform you created.

     

    F) MORALE MECHANIC

    If this frame successfully takes out a VIP/Heavy unit while other troops are present, it fills a morale/determination meter if it has one like ember, or. erby enemies get a debuff, or even go go bezerk shooting at their companions.

    Thematically, it is neat as one thing is loosing to a hulking void-powered God ... another one is seeing your Eximus Heavy gunner boss get owned by V from Devil May Cry 5 as a quick example 🤣

     

    ( these are the rough guidelines ... I may embelish this  .... If I really wanna make this cursed, I'll even draw him/her/they/it ... )

  2. 7 hours ago, (NSW)Greybones said:

    If you’re referring to Steel Path, when they introduced it DE said something along the lines of it’s “not to be associated with the nebulous term of endgame”.

    Give me a sec and I’ll find the post; it was some kind of list of what SP is and isn’t

    edit: Tch. Looking around for the post and all I’m finding are “Endgame Steel Path” and “Endgame Builds”, made by people who think big numbers are the only thing that defines progress. Still searching

    double edit: Found it 

     

    good job tenno! :D

    • Like 1
  3. 10 hours ago, Uhkretor said:

    Who knows, maybe the dude may need help for something else, or the same thing

    Diary of Tenno Operative #234, 

     

    Day 416, Year of the Unum 2021,

    That hekking demolists are still breathing my air! I'm legit going back to Runescape f2p farming void wisps, this is ouragious!

     

    no but for real, the end-game of this game requires so much specific gear for the task you are trying to accomplish, in complete contrast with the starchart/relics and normal missions, that is only fair that people that liked WF for the freedom are upset.

     

    Hopefully DE finds a middle ground, to satisfy everyone ... if they are in the mood to do it :)

     

     

  4. On 2014-09-04 at 10:57 PM, Guest Shiridawn said:

    Buying platinum is point less, I will that I could go back in time and stop impenitent me from making any purchases. Everything in the game can be unlocked by playing it all takes time, but can be done. I like this game allot, but in the end I am just a guy that is out 200$.

    I'm down 80 euros, but honestly now I just pay to reward good behaviour and being a patron (at the best of my limited pockets that is, sigh ;-; ).

     

    WF and people that work on it are just too important and are doing God's work in my eyes.

    • Like 1
  5. 21 minutes ago, krc473 said:

    This statement suggests you don’t think it is at least one of these options. I am yet to have an issue/notice the two things you are mentioning.

    1. When in a confined space, Ramps get close to a ceiling. I don’t see an issue at all.
    2. Lots of rooms are “too big”. I am not sure what the issue with that corridor is. Is it too big for four players standing near each other and a group of enemies?

    yeah yeah don't worry 

    first, this is subjective, so you can experience the conplete opposite.

    It's only meaningful if most of the playerbase thinks the same way of something, then it gets changed.

    and second, maps might be too much of a hassle to constantly update and fix, so changes are not likely to happen if not for gamebraking reasons (missing texrures, collisions etc,)

     

    Remember Spy door on Sedna? Still invisible from behind xD oof but, maybe with less to bake beforehand and more in done realtime, maps might be easier to fix now.

     

    But i'm not kidding regarding that ramp ...

    its design is very "Grineer" so to speak, and woukd make sense only if they needed to save space for space-ship limit, but THEN rooms are gigantic with fountains and ship factories.

     

    Again, outstanding job, just the polish that time schedules rarely allowis lacking a bit.

     

     

  6. pub?w=886&h=991

     

    1) Ramp and Ceiling are too close, ramp should start/end sooner

     

    2) some corridors feel very oversized, both in relation to warframes and enemies

     

    To be honest, enviroments first need to be fun to navigate before looking pretty or making sense, at least for me, so maybe it was done n purpose,

    I remember instead in the original equivalent of the 2nd example, that room felt too claustrophobic instead xD

    The entire map feels gigantic, a bit too much even if it is really good to look at, it's a spaceship in fact, and as corpus, every inch of spaceship too big for it's use is a waste.

    ... but they do have hekking waterfalls xD maybe they too don't give a hek

     

    The Reactor room ( instakill one) has a problem where the reactor itself is too big or the distance from the surrounding platforms is too small ... it's a bit annoying to bullet jump between ( i end up using the stairs ... man what a ninja -.-

     

    in any case what a wonderful job

     

    A shame that new maps are few and far between, but maybe they take a long time to make them so detailed and well performant.

  7. 5 hours ago, Tyreaus said:

    As stated, continuous weapons already have an incentive to keep the trigger held.

    Now, if keeping it held charged up a ranged Opticor-esque beam that fired when releasing while that short-ranged continuous beam is going...that could be interesting and differentiate the weapon some more.

    That's a good idea as well.

    Only, i always thought that weapon-mechanic worked better on grineer weapons.

     

    You can immagine their weapons either firing not optimally, building execcive charge or the magazine becoming so hot it just gets exploded towards the enemy.

     

    For corpus, i think we can think of the weapon using both the heat and the unwanted product of whatever reaction the gun uses to fire, and storing it to be released like a super hot plasma beam shortly after the player rreleases the trigger (i think a delay is needed, but who knows maybe instantaneous works the same).

     

    1 hour ago, MiraJune said:

    I personally do not think the weapon is in any dreadful need of help. 1 forma and I was able to easily melt down level 125 heavy gunners and bombards with no trouble, and I did not even use primed bane mods.

    I agree, they are not broken or anything.

     

    I am a bit sad inside tho cuz with most weapons DE puts out, they seem really on the "safe side", not capitalizing on the blank slate before them to get crazy and creative, in contrast with other game systems that are srt and stone.

  8. >charge delay before firing ( somewhere around 0.2 to 0.4 seconds, with a charging sound)

    > infinite travel distance

    > bullet marks are similar to half life drone lasers, but should be "connected" with a trail texture of sorts, simulating the weapon melting the surface it touches.

     

    Basically, you incentivize the player at keeping the trigger down and not releasing it.

     

    Otherwise, i'm afraid it will just receive a mediocre buff that will make this gun really unremarkable, destined to be forgotten as more stuff needs to be done in WF.

    • Like 2
  9. 2 hours ago, Tsukinoki said:

    I see a few other problems with this idea:

    -It would kill long runs even harder.  After all you equip your relics, you crack them in under 5 minutes....and then you leave to re-equip more relics meaning that staying beyond 5 minutes is utterly and completely pointless.

    -Things would move from survival to ESO, after all unless the affinity requirements where stupidly high you could crack a full set of relics with just a single 2.5 minute section of ESO, and if not that then getting the first reward would definitely hit that point.  That is unless the affinity required to crack a relic is very close to what it takes to 0-30 a weapon...in which case ESO becomes the only viable option for cracking relics without going through mission after mission after mission, taking 3-5 missions for a single relic crack.

    -How would affinity going to relics affect focus gains?  Would you just have to decide "Ok, I'm going for focus meaning I can't crack any relics until I'm done...."

    -How could you tell if someone else has relics equipped, let alone of the right type?  As it stands its fairly easy to see what relics other people have put up for the mission...it would be much harder if it was just silently equipped.

     

    3 hours ago, BlackCat500 said:

    I don't mind the idea, it seems fairly decent, but I think the fact that you had to word it the way you did means there are many underlying problems that may be a priority to fix, rather than band-aid it with a solution of this kind. It wouldn't hurt having such a band-aid until real changes are made, I just hope they will be made.

    Thanks! Those are some interesting points.

    In short, my goal was having a system that rewards players for playing the game, opening relics even at a smaller rate than Fissure Missions, to avoid forcing one specific gameplay on a player, and to alleviate the ever-growing number of relics that will never get opened.

     

    I'll think about it more, because it's very interesting to me and you brought up many important problems to "truly solve" and not just me saying " it will work out", which is what the sate of this post kinda is atm xD

     

     

  10. I'm busy with my own things, but i feel this suggestion is very important because as you reach "True Endgame" (that being when even relics and kuva become meaningless, obsolete for progression and not fun to engage with), the repetition required by the current system is far too apparent, cause the lack of meaningful reward, ocer the felt repetition.

     

    So, in short i'd like if "Opening Relics" was changed in this way:

    -Players can equip any relic when starting a mission ... ANY Mission!

    -Each relic has an effect on the warframe, weapons or the level itself, for example, in addition to the already existing ones, it could trigger a "sortie buff" to enemies in that mission.

    - Relic are opened by affinity, making affinity meaningful even when all gear is at max rank, plus gices incentive to buy boosters to speed it up if you wish.

    -Relic Fragments function and are given identically to Fissure  missions.

     

    WHY?

    1) Currently, Relic runs are just this: you waiting for a quick capture mission, possibly grineer so you can even farm affinity at the same time. If there is not, maybe do a survival but extract at 5 minutes because everyone leaves.

    Sadly, the player can be free ... only to his own detriment(!) ...  as any other modes require more time investment for opening the same number of relics.

    2) The "Starchart events" Tab is getting filled more each update ... but basically they are the same exact missions (with very minor differences in gameplay) xD

    Again, it's an illusion of choice, very different from other areas of this game like weapons, bosses, world and frames, that make me love this game so much.

     

    Fissure missions can stay, although the system i am asking for is at least in theory far more flexible and appealing to me.

     

    Possible problems are

    1) lobby of randoms changing the level for everyone.

    Honestly, the game feels so stagnant sometimes that i'd welcome some challenfing change to overcome, but can be a problem, making single-warframe debuffs more fovorable for gameplay

     

    I'll clean it up later, but i'd like to hear if other feel like this is a problem or this is just my daily brain fart :clem:

    • Like 1
  11.  

    " + 45 percent range

    Enemies hit by the AOE of the regurgitated enemy have either their defense stripped OR/And are more vulnerable to damage."

     

    That range is needed, either the augment includes it like mag's, or the ability is buffed by default.

     

    why?

    Rulegurgiate is kinda useless as even with 45 percent range mod the dps potential is lower than using his 1 over and over.

     

    Lore-kinda-wise, Grendel soacks enemies with hos bodily fluids to weaken the enemies that will then either be more easily shot, stabbed or eaten (most likely)

  12. pub?w=960&h=720

    OK, first thing first i am sorry for the drawing, deeply, i feel it should be illegal to draw like i do .... that said

     

    There are 2 skins that i think can work on grendel

    (1)

    Greymon+Predator Infuenced

    It would consist of bones ( reptilian shaped) but the most important feature would be the fluid from blood ephemera and other particle effects running along it's body, like blood circulation.

    He would generate this fluid that keeps him alive consuming enemies, and he dies if he stops. It would make the lore of Grendel a little bit more believable .... now he's always hungry just because

     

    The fluid can respond to him consuming enemies and using abilities.

    i say this because that coding to implement that blood ephemera with the texture forming in real time is really cool ( is it called meta-balls, it was in portal 2 as well right) and it's a shame it's not utilized elsewhere.

     

    alternatively

    (2)

    A bear ....

    Bom Dia Hello GIF

    really , just a bear, with custom bear shaped-helmet and Fur Coat ( to wich excalibur was very close to achieve with his latest deluxe) .... perfect for the Frozen Venusian Landscape

     

    No one cares about Grendel ( i don't really play it that much myself) but i don't really look forward to him joining the Revenant Club either 😞

     

     

     

  13. First ability useless?

     

    every time you are falling on jupiter tileset cuz you missed a jump

    every time you are lazy and don't want to press W

    every time you question "why go to the enemy, when you can make the enemy go to you?"

     

    Ripline is amazing for me.

    You can buff the damage or add some features if you want, i'd be happy as well, but valkyr having such an usefull mobility ability is one of the reason i like using her ... although the screaming i don't like so much after 4 rounds of defense

  14. 13 minutes ago, bad4youLT said:

    DE talked about this , their awnser "not anytime soon"

    big sad 😞

     

    expecially because after the initial hurdle of setting up a system like this, that accepts material AFTER the colors, it would be really easy to expand on it giving use more option rather than metallic, like special fabric material, dirt ( like orbiter and railjack), emissive, ecc.

     

    Maybe this can be done not modifying the current structure, but instead as a package of instructions added on top that instantiate the objects and proprieties needed, .... but that's not very professional so i would understand if DE would rather concentrate on more pressing matters and known issues.

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