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protecttheplanet

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Posts posted by protecttheplanet

  1. vor 9 Stunden schrieb (XB1)GearsMatrix301:

    Well you get the same rewards regardless of level. So making the enemies harder to kill doesn’t really do much.

    No u get more drop chance booster, affinity booster and res booster at least in fissures.

    vor 5 Stunden schrieb VanFanel1980mx:

    Speaking of bugged scaling, went for some bounties in Orb Vallis, Rank 2 bounty, Lv10 enemies, guarding the coildrive... it got destroyed within 20 seconds from stray fire alone, not even many enemies, this never happened before, on a side note when I was using Mag against middle level enemies not only my 2000+ shields were taken away in one hit, staying inside a magnetize bubble didn't stop enemies from stripping my shields and health off, so now the bubble is the same as the rift?

    This also happens at a single air support at kuva survival. 

    • Like 1
  2. vor 9 Minuten schrieb DrBorris:

    Again, overcoming insinuates that it is challenging. For me (and I believe many others) doing this content just isn't fun or challenging. We have our tools to beat it, but at the end of the day it is just braindead Lancer #4256, but now is more tedious to kill.

     

    I edited in a chart to my first comment that shows pretty well what is going on. If you like I can make one that goes up to a higher level, just ask.

    Sure its not the best way to make it more challenging but do u really think it is cooler to have level 200 enemies 10 or 20 times weaker than before the update? I'm not sure if u either think an exponential scaling is not THE BEST way or not a.GOOD way. Because if u think its not a GOOD way then I really cant understand u at all. Id rather fight bullet spongy bombards after 90min than fight bombards that die after 2 hits after 90min.

  3. Gerade eben schrieb DrBorris:

    I disagree with the premise that more bullet-spongy enemies are more "challenging." The word I would use to describe that is tedious.

    At least it would make grinding for good gear feel rewarding because u can overcome even those enemies with it. But now I'm wondering if there will ever be bullet sponge that i wont be able to kill before it kills me.. 

  4. Hi,

     

    I just did a 90min t5 fissure yesterday and my abilities and my weapons did the same damage against level 250 enemies as to level 60 enemies. 

    The increased res booster felt nice as I was getting 100 kuva more each time but it didn't felt more rewarding as the enemies were too weak. Not sure if this came with the shield gating update or if it was always like this.

    Now before you tell me "just stay 4 hours and see if you are still talking smack at level 1000 enemies" but really? Do we have to go this far for a challenge?

    I feel like it should be harder. 

    • Like 2
  5. vor 29 Minuten schrieb Deus-Ex-Vesania:

    Have you tried to CC at least 20 or more enemies at once in an open area like the Orb Valley? And feel free to tell me how you capture a cache while dodging all the explosion. I'm all ears.

     

    magus lockdown comes to mind

    • Like 1
  6. vor einer Stunde schrieb Diavoros:

    Dagger Zaw: Balla/Peye/Vargeet II Jai/Exodia Force
    Nikana Zaw: Sepfahn/Peye/Vargeet II Jai/Exodia Force
    Scythe Zaw: Plague Keewar/Peye/Vargeet II Jai/Exodia Force/Heavy Attack Build

    Why Peye? fastest grip around, considering that U26 only buffed Zaw strikes and didn't touch grips or links, the damage that other grips give is negligible in comparison to a faster attack speed.
    Why Exodia Force? 200% of base damage in an AOE when proc'ing status on enemies, before U26 200% of base was a joke but after melee got buffed across the board, that 200% now means something.

    I use your dagger zaw with a riven and its pretty good. not the strongest melee i own but its enough to go through every content except maybe disruption arbis where the demolisher are too tanky for it (unless u cheese them with magus lockdown or similar)

  7. vor 30 Minuten schrieb Fallen77:

    Sure, but you have also another free mod slot, depends what it is your priority.

    (For the record, I'd also love to have his 2's augment integrated into his kit, but at some point, there's no limit to the amount of power/utility we could demand)

    A charge can 2 - 5 times buff the skin. Thats more than worthy of a mod slot. (5 is rather rare to charge into unless its infested)

    Anyway my point is that all frames should have that. If we take rhinos war cry for example, more than often the best opportunity when everyone is gathered around rhino is before the buff runs out but u simply cant press it and have to follow ur teammates if u want to buff them again, which is annoying

  8. vor 1 Minute schrieb Fallen77:

    You don't need the charge augment. Been running with the iron skin augment for years, I'm still to find something that can kill me (except nullifier of course)

    Of course u wont get killed but u need to press 2 more often that way.

  9. vor 15 Stunden schrieb superfonk:

    Why do Rhino need a Augment to remove his iron skin, every build of Rhino need 2 Augment mods (1st and 2nd skill)

    We need Rhinos 2nd Augment in his base kit ! ! !

    Why not make every abilitity castable during the duration like chromas vex skin? It's weird to have 90% dmg reduction just to be completly helpless for a few seconds when the buff runs out. 

  10. vor 23 Stunden schrieb Ikyr0:

    Nuke and/or melee meta has never been stronger. Let me explain.

    With enemies being squishier than ever, I'm gravitating only toward nuke frames, or melee platforms. Frames that require a bit of a "setup time", like Mag and Nidus for example, are virtually useless in most content. By the time your 2 animates, the entire room has been deaded by a fast melee or nuke frame in your squad. 

    Frames that require setups have been pushed deeper into the "endgame" due to enemy nerfs. Mobs all die in less than a second, and this feature has now extended into lvl 120+. I'm sure Nidus and Mag are still fantastic against lvl 200 enemies where mobs live longer than 0.5s, but this is like 5% of the content I do. (Is it actually time to just build a range power strength Mag? Not sure how well her 3&4 scale, probably not well).

    So your Mesas, Saryns, or anything fast with a melee weapon will wipe the tileset while you're still casting your 2. 

    On a positive note, I'm a Baruuk main and he's a God right now. 

    I'm not actually calling for nerfs. We just need more focused frame designs and reworks. If we're going down the ARPG route (plentiful dumb enemies), then all frames need to be nukers and/or melee platforms. In the light of that argument, Protea looks like another DOA frame in terms of meta. There are probably at least 15-20 great frames, and a half dozen bad frames, that don't play well in the current content.

    Discuss.

    I dont agree. There are enough enemies so that even with saryns and meleeing inaros' running around i can and did best them in the last ~50 pub games ive played as nidus. 

    I cast my 2, use my 1 only once or twice and then kill them with my weapon because when other people see too many red points on their minimap for too long they will come by the time id be casting my third 1 to kill the enemies themselves. 

    There was 1 time where I changed that olaystyle and tried to get to 100 stacks fast but the people left the mission when I had 70 stacks at like 12 min or something. 

    Once there was a nidus who didnt do that well and had like 13% damage done and said "dont steal my stacks" when I shot his larva once. I mean lol we were at an arbi, me and everyone else want to kill enemies fast so they respawn fast along with faster potential loot. We dont wanna wait, and as I had the same situations before, I judge him for poor efficiency.

    So what is the advantage nidus has over saryn? Its survivability. Which is not important in the usual 30min pub games last but 1. it's relaxing to know u won't get one shot if ur not careful and 2. you can stay longer because eventually saryn will melt too slowly and die too quickly. At least in arbis where half of the enemies are shielded from abilities.

    Also nidus is more fun to play than saryn imo. He's also more fun than inaros or valkyr who can do even better than saryns but I like meleeing and play them often myself. I don't think its simply good vs bad, its melee / nuke vs more fun. Which is balanced in a away that i see supporters more often than nukers and selfish tanks: people want to have fun more than they want to kill everything fast. Which I understand because if all 4 or even only 2 people are doing fine its enough. Even with off meta stuff u can be effective enough to have the max respawn rate possible

  11. Hi,

    I like that you can switch between melee and guns simply by pressing e or mouseclicking. But why isnt it for alternative firemode? With my phantasma I can quickly shoot with the primary firemode while in melee by just aiming/shooting, but if i want to use its grenade mode. nothing happens in melee when i click my mousewheel, whic his normally the alternative fire mode. Wouldnt a change to this allow for smoother switching? Why isnt it like that right now?

     

     

  12. vor 13 Minuten schrieb Yamazuki:

    For some missions, drones really only attach to a lot of enemies if you're camping in one spot, which I guess is one of the things drones are meant to discourage. Considering I pug these all the time, I've only ran into a few instances where the group camped a spot, without camping, drones often spawn in areas alone and can be killed before they attach to anything.

    Interception is still afk-able with a Nova present, so drones didn't really change that.

    Saryn is still usable, and you could always alter your build if you're using the generic build that 99% of people use to focus a bit more on your weapon, with spores being supplementary rather than the main focus if you're having issues with spores.

    Even if you're right, and Saryn did suck in Arb, that would hardly be an issue, given she's dominant in other content.

    Sure if u make this discussion only about saryn u might win but this is not only about saryn.

    yall people must really hate on casters if u like a mode where casters are denied their full power so much that you would argue against the little changes i am suggesting. i guess in your opinion de could outright delete casters and make warframe a generic shooter. put arbi drones and nullifiers in every mission and put a cooldown on melee so u cant spam it. there u have it, ur soulless generic looter shooter i dont want warframe to become. also funny how yall think shooting drones is a challenge. really low standards i must say

     

  13. Gerade eben schrieb (PS4)Vodka_Vision_:

    Imagine if I started whining about not being able to solo a wow dungeon with a fire warlock. If you want to use DPS frames in high level content, make sure you have a tank, healer, and another DPS. Stop whining that MMOs are making you think about more than gunplay and abilities. You're an absolute Nerf Herder. Your kind ruins games by demanding they be dumbed down for the worst of players. The Devs don't owe it to you to give you access to the hard content. Either get a party that can support a DPS frame in Abris, or stop whining. Stop trying to ruin everyone else's fun just because you're bad at the game. Your kind is what killed Destiny, and I'll be damned if I let you nerf herding trash ruin this game, too.

    NdRuK2T.jpg?1

    again, a painful to read and useless post. this rant of yours would make slightly sense if i was the only one saying drones are not the solution. oh wait, but im not, and im not destroying games because if the majority agrees there should be a change. its not the majority yet but im not alone with my opinion and if people actually thought about better solutions instead of throwing away "u uhhh want this because ur baaaaaaad" like u without any basis on this claim we could come to a conclusion faster. i really dont like u in my discussion here

     

  14. vor 7 Minuten schrieb schilds:

    Then it must depend on the player. For example, I use magus anomaly and lockdown, and either Naramon or Zenurik, so I couldn't magus repair (or protective dash) every 2 seconds even if I wanted to.

    this would be the sad reality of a caster frame surviving too long for their own good in an arbi. unless u want ur pet to die and stop meleeing, which is out of th equestion.

  15. vor 2 Stunden schrieb (PS4)Vodka_Vision_:

    Wow, who would have thought? The content in the game that's supposed to be hard is hard. WOW! It's almost like you should be considering team comp if you don't want to rely on a solo friendly frame.

    ceQpCq.gif


    useless post

     

    vor 2 Stunden schrieb (XB1)ECCHO SIERRA:

    I agree. The drones dont expand or shake up the meta, they restrict it. It basically says bring a warframe that can tank or GTFO.

     

    well phrased

     

    vor 1 Stunde schrieb SneakyErvin:

    Of course they have drawbacks with survivability, or well had...

    The trade off is that they can wipe the maps clear and only need to worry about those odd groups off and on that have a drone with them. Tanks need their durability to kill everything manually with weapons (in most cases) and healers/support follow that same thing (in most cases aswell).

    That survivability drawback is also very small since the shield gate was released if you just take some simple steps towards utilizing it.

    again, u dont kill a drone and are magically able to hit everything with ur abilities. again, its just 5 enemies ur setting free.

     

    vor 2 Stunden schrieb SpringRocker:

    The point is so that you can't just sit there spamming a button to kill everything.

    Needing to shoot one thing before being able to press a button to spam kill everything, are you sure that's asking too much? Well, I guess for some people it is 🤷‍♀️

    see above

     

    vor 21 Minuten schrieb schilds:

    I agree that tank frames are probably easier, but that doesn't mean they're more effective. The people who I see do best in arbis are those who get to enemies fast, which you can do with any frame. It's just that some of those enemies are under drones, so you also need to be able to target drones quickly, which means switching to weapons temporarily.

     

     

    if not being more effective is to do the same/more damage than caster frames without having to magus repair every 2 seconds than yes, they are not more effective.

  16. vor 1 Minute schrieb Krenlik:

     

    Sounds like you're not clearing the drone very quickly if they're stacking up like that... I almost never have more than 1 drone at a time (and only about 1/3 of the time.)  But then, I play solo so maybe that factors in if you have teammates that aren't killing drones immediately.

     

     

     

    solo spawn rates are way different than multiplayer spawn rates. u cant compare them

  17. vor 2 Minuten schrieb Krenlik:

    No, implying that you kill the single drone then take out the rest of the map, or whatever it is that you normally do.  

    If you're saying that everything else is already dead, then handle it like a tank or healer would and shoot the rest too (in my experience, shooting the drone blows those up anyway.)  

     

     

     

     

    What? What arbis are u playing? In my games 50% of the enemies are shielded by drones. If i free 5 enemies from 1 drone, i can nuke now... Like 53% of the map.

  18. vor 1 Stunde schrieb Ikyr0:

    Why would you be standing still in a spot to cast? You can/should be mobile while casting, especially with the AI's aimbot nerfs. The frames I've mentioned laugh at 2hr Arbies. Baruuk deletes the game mode, nothing in the game can keep up with him. 

    1. not every ability can be cast while running.'

    2. must be ur own personal secret super weapon because i see baruuk so rarely i dont even know what he does.

    vor 1 Stunde schrieb SneakyErvin:

    The drones arent exactly common enough to make the mode much harder for caster frames. Sure you miss out on landing the AoE on one tiny group of enemies within your 50m radius while everything else within that area melts away, bleeds out or does the electro-jig while getting fried. While they do that, go pop that little drone that shields those 5 guys that are hugging it, killing the drone and his clingy friends in one go.

    Tanks rely on weapons for most of the mode.

    Healers rely on weapons aswell.

    Casters wipe out most of the enemies with abilities and rely on weapons for drones.

    I'd say casters are ahead here since having to stop to shoot 1 group here and there sure as hell beats having to shoot or chop down every single mob on the map. Just bring an Aoe primary or secondary, or go viking and plant your melee in their roboface.

    u are acting like dps have no drawbacks... their drawback is that they are squishy.

     

    vor 1 Stunde schrieb Battle.Mage:

    i am talking about matchmaking and not about premade team with support warframes:

    the other problem is: pets die to fast and then cant be revived (!!!). you need a lot of armor and health.

    this is HUGE problem atm. and this is why i most of the time pick inaros with vaz dash. i can carry the game when 3 other people die and cant remember when pet was dead.

    i would prefer high level enemies instead of this. kuva nukor/bramma is way effective then mesa or similar warframes...

    yep, forces us to melee every 5 seconds so they dont die and we lose our vacuum and radar, which are like the most important mods in the game.

     

    vor einer Stunde schrieb Krenlik:

     

    Or, you can use a sniper or similar (I was really liking the distance auto fire of Fulmin) to pop the drone, THEN use saryn to blow away everything else.  It's not as if the ability is gone, it's just that you can't use it exclusively.   The healers and tanks don't have the ability-kill so they have to tackle everything with guns/melee.

    I'm just not seeing where it's "unfair."  The game mode just says "use a gun first", before you obliterate everything else.

     

     

    implying u can nuke the whole map when u kill one single drone. all u can nuke now is 5 enemies, who are not even worth casting an ability for.

     

    vor einer Stunde schrieb KosmicKerman:

    This isn’t about “fairness” to frames. It’s about trying to make arbis easier to facilitate lazy play for resource farming. Casters aren’t treated unfairly, they just half to work a little harder than they normally do. 

    u could call it balance too, as they have to work too hard in my opinion.

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