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ClaraVitalia

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Posts posted by ClaraVitalia

  1. Found this bug right after maxing out a couple Zaws. If you have a polearm-type Zaw, click Equip in your Arsenal menu, highlight any other melee weapon, then hit ESC to back out of the Equip menu, you don't revert back to the polearm stance, but switch instead in the sword stance. If you select another polearm weapon, it actually still switches to the sword stance upon hitting ESC. Also, when you go back into the Equip menu after activating this glitch, you revert back to the proper animation. Tried this bug with multiple weapon types and Zaw/non-Zaw weapons. It only seems to happen with Zaw polearms. Below is a video showcasing this glitch.

    If this belongs in another section, please excuse me; I figured that this would fit under the umbrella of "animations".

    Cheers!

    - D...

  2. It would be really neat to have a feature like FFXIV's /gpose command, which puts you in a camera mode. You can modify the angle at which you rotate, zoom in and out, change the depth of field, etc... Would be neat to have that just as a gear item or main menu option. =O

    As an example, here's a screenie I took with /gpose in FFXIV. Should give an idea of what I'm on about.

    Oynxysl.png

  3. I was thinking that it would be neat to have a crowdfunding system for a foundry in the Dojo. Like, members with the "Foundry Projects" permission can put forth personal projects to the Clan Foundry, which other clan members can donate to. So say someone wants to make a TON of Large Energy Restores. But oh no! They're out of Polymer! They put the Large Energy Restore blueprint in the Clan Foundry, and their clanmates can donate to the build! Maybe increase the crafting requirements based on the tier of the clan. And include a minimum required deposit of credits/materials for the person starting the project, on top of however much is needed to complete the actual build. As a balancing factor, (so people don't just laze about and make their clannies do all the work), maybe they only have a certain amount of projects that they can submit per day/week/month? Maybe base it on their MR? As a side note, an EXP/rep system with Clans would be neat, too, a la WoW. That way, if your clan rep is higher, you have more allotments of Clan Foundry projects that you can submit/claim? As an added bonus, make it so you can use it like a normal Foundry, too. That way, you can spend more time in your Dojo and not have to leave to go collect Foundry projects and stuff. This could also come with a Mod Collection, too, that functions in the same way; people can put in mods they want maxed and people can donate to it with increased cost, or have a clan Mod Vault, which people can donate to and people with the right permission/high enough clan rep can collect mods out of. Something like that.

    This is just a generalized idea, but I think it would help incentivize newbies to join clans, encourage clans to help each other out, and take the edge off of the grind for some items. I know some of my clannies have an absolute TON of Polymer, and I have almost none because I build so many freaking Energy Restores. Yeah, that example I gave above was from personal experience... lol

    But yeah. More function to the Dojo that could also include a rep system to help control and not completely trivialize the grindy nature of the game. (Which somehow actually makes this game more fun... Somehow. lol)

    Anyway, that's my idea. Well, multiple ideas. I just made the title of this "Clanfunded Foundry Idea", but I might have to change it now... What is everyone else's thoughts on it? Would it completely defeat the purpose of farming mats/Endo/etc? Or could we make it work? I'd love to get a discussion going on this. =D?

    Cheers!

    - 2br02b, 2018

  4. 13 hours ago, aligatorno said:

    Made myself a wallpaper since I finally got my hands on the Color Key scene. 

    How does that Color Key scene work? Does it have an in-game way to change the background, or do you have to do it in an image editor? =O

  5. I was reading the War Within patch notes the day it came out. Suddenly, the launcher goes, "HEY, LOOK. A NEW QUEST." and swipes back to the "What's New" tab. Yeah, yeah, I already know. *clicks back to the patch notes* After about half a paragraph, though... "HEY, LOOK. A NEW QUEST. LOL" GODS DAMMIT, I KNOW THIS. I'M LITERALLY READING THE PATCH NOTES ABOUT IT. Etc, etc, until I just pulled up a browser window and went to the website.

    It is very much a small annoyance, but it was very obviously added with intent. If we could have either the option turn it off in the Launcher Settings or have it auto-disable when we manually click on a tab or back to the main panel, that would be awesome. Considering  how often this game crashes, (I just got done with a Kuva Flood and had my entire game lock up. No animations, no warframe, but the game was very obviously still running.), it would be nice to just have something to look at while in the launcher, rather than it constantly going, "LOOK. THING YOU KNOW ABOUT. LOOK. ANOTHER THING YOU KNOW ABOUT."

    For me, I honestly don't know why, but it genuinely pisses me off. Bit strong of a reaction, but when you make eye candy in the form of a cool, animated diorama of the new patch's content, it's nice to NOT have it constantly shuffled out of view every few seconds. :/ lol

  6. 9 hours ago, (PS4)Silverback73 said:

    A suggestion?  I know someone who was in your situation and decided to recruit for a very small clan and gave each member a room of their own to decorate. 

    I like that suggestion, but how do you suggest preventing people from dismantling each others' rooms, or ripping apart common areas' decorations so they can use the resources for their own stuffs? If we had per-room permissions, that'd be easy. But short of only giving them the permissions while you're there watching them, then taking those permissions away when you're not there, I don't see any solution to that possibility. Now, if there was a detailed log that showed, per-room, what was destroyed and by whom, that would be different. But in a game so riddled with bugs and exploits that make the game nigh unplayable in the core parts of it, ("Oh, cool! I unlocked this new ability! And... I fall through the map whenever I use it on the new tileset. Awesome."), neither system that I just suggested, (per-room permissions and per-room logs), are likely to ever be implemented. And, if my suspicions are correct, we'll be seeing the Orbiter get a HUGE expansion at some point, possibly nullifying the need for solo Dojos outside of ClanTech research and possibly trading. We've already got in-ship decorations... What if they add the ability for players to host instances of their own ship and invite others to join them?

    The point is this: while I like your idea, since it provides incentives for players to join and stay in your clan, that's really all it does. It doesn't really motivate them to interact with people and be nice. In fact, something tells me that many players, (if not most of them), would join such a clan, get annoyed that the clan officers aren't on and available exactly when they want them to be, then go create their own clan or join another. And what with the possibility of a Dojo overhaul, (which would make this perk of being able to build/decorate your own room simply a feature of the game), and the Orbiter getting expanded, (removing the incentive to join a clan for that reason, altogether), I'm honestly having a hard time seeing how this would make people less toxic. In my experience, (which, as we've been over, has been properly s***), giving something to someone only makes them demand more. And when you dont' give them more, they turn into little kids and throw temper tantrums and try to wreck your s***. I know that's not 100% of the time always true with every single player of the game. Hells, a randomer who joined my clan a while back now has more control over the dojo than I do, to give you an idea. But it's so common, ESPECIALLY in a game that rewards you so heavily for spending IRL money on it. The way I see it, most people want to get what they want exactly when and how they want it. Anything else is disgusting and worthy of insult, in their eyes. That's just how it is, much to my distaste.

  7. At this point, I've pretty much accepted that this game is never going to be exactly what anyone wants it to be. I don't even think the devs will ever make it exactly how they envision it, simply because that vision is always changing and evolving. Which is fine, but... I'm still going to dream about a Warframe that is stable and consistent, but still has the charm and fun that made me throw ungodly amounts of money at it over my time playing it. :/ lol

    10 hours ago, ChuckMaverick said:

    My normal practice in MMOs is to get into a good guild/clan/whatever as soon as possible and then turn off public chats and never look at them again.

    I haven't felt the need to do that in Warframe, but if you're having a bad experience then getting into a good clan, or getting your clan into a good alliance may help you find people that you enjoy playing with.

    I have a clan with me and my friends, and I've been in six different alliances over the course of my clan's lifetime. Four of these alliances were made up of at least a dozen different clans... And they all went inactive one by one until eventually the alliance leader disbanded the whole thing.

    The other two were prime examples of why I hate this game's "community".

    In the first one, I was getting personally attacked by multiple members of one of the clans in the alliance. When I quietly brought it up to the alliance leader via PM, he said that he'd gotten no complaints about that clan from anyone else, but that they had been complaining to him about MY clan doing the same thing. He then kicked both our clans out of the alliance, then PMed me and said, "Thanks for f***ing up a good thing, kid." I found out later that the alliance leader had gotten permabanned for spamming Relay chat with obscenities and trying to incite suicide in multiple players during missions and while sabotaging trades with them.

    In the second one, the whole alliance was pretty inactive, for the most part, unless new content was out or it was the designated raid night. We had a Discord server that was great, since we could communicate and play other games together. It felt like a real community... But then almost the entire population of the Discord, (excluding my clanmates and that of another clan), started ripping into the guy who set up the Discord, telling him to kill himself and that he doesn't belong to their group. In fact, they made their own Discord so they could play games "without any of this stupid bulls**t drama", so they didn't even need him anymore. He disbanded the Discord, and the Alliance leader invited me to the new server, acting like the guy who ran the old server was the one who antagonized them. I replied that I'd seen the entire chat and been there the whole time, declined his invite, then left the alliance. Got a fair amount of PMs from various members of that alliance telling me to kill myself and that I'm just as bad as the other guy. "You guys should f**k. Seriously. Because you're both f****t r****ds. Then off each other. It'll be very poetic."

    I blocked pretty much everyone in that alliance, turned off all public chats, and never looked back. At this point, the most I do is I'll sometimes shoot the breeze in Relay chat when Baro is there or I'll chill in Maroo's Bazaar to sell my stuff and chat a bit with people. All I really need is my small clan and my friends. If even one of them is online, we can do pretty much anything. And whatever we can't do alone, we can PuG the last one or two slots. I don't pay attention to squad chat that much anymore, I sit on Discord with my clannies and we have fun. Because this is a video game. Contrary to popular belief, that's what it's made for.

  8. On 12/2/2016 at 6:41 PM, Berserkerkitten said:

    I'm sorry if the 'hilarious' felt offensive to you in any way. With that said and looking at how you feel flamed, trolled, burned and abused by the community, I sincerely hope that you'll manage to develop a thicker skin. And, just to be perfectly clear, I'm not saying that to be hurtful or insulting. And when it comes to Warframe, I find the community to be refreshingly friendly and welcoming. I mean, this isn't exactly LoL or Dota. Maybe, I dunno, give em a chance and don't interpret everything in the worst way possible. ♥ Some of them might surprise you.

    Noting that you're of the same rank as me in terms of Foundership, I assume that you've played this game for a while and have probably been through a few Clans/Alliances during that time, or at least interfaced with a fair amount of other players. And while I can see that you have 1200+ posts on here, (with nearly the same amount of rep, to boot), I can't be sure about how much you've interacted with people during missions, trying to trade, trying to make preformed cells, etc. Because this community, for the most part, is anything but "refreshingly friendly and welcoming". Sure, League and other such games do have very elitist and malicious playerbases. I think that just goes hand-in-hand with the MOBA genre. But in this game, I've seen people tear each other down for even OWNING an Attica, let alone using it in a mission.

    I once brought a fire-rate, Thunderbolt Attica into a Tikal credit farming and leveling group, and the host disbanded the squad within two minutes, then PMed me and told me to kill myself because I "wasn't taking this S#&$ seriously". I've been belittled, abused, singled-out, and excluded for S#&$ simply for using weapons that are deemed unfit for someone of my MR to use. And that's not even taking into account the times that I've said some S#&$ completely benignly, trying to start a friendly discussion to get a feel for how people like/dislike something, and have a dozen different people, (including a Guide of the Lotus on two occasions; same one both times), tear me down and tell me to "nut up or shut up" because they assume that I'm just complaining.

    And it's not just me; I've had friends try to get a price check on something in Trading chat, have someone ask if they're buying or selling, and get told to go F*** themselves because they said "Neither; just want to know what the typical prices are for it." In fact, I've yet to hear about someone actually giving any indication of a price, even to try sabotaging someone by giving a skewed price.

    But let's ignore public chats for a moment and look at just general interactions in the heat of a mission. I was in a Sortie group for a Corpus Eximus Stronghold Survival. I was Vampire Leech Duration Trinity, spamming EV and keeping Blessing up as much as I could, what with all the Nullifiers that were fupping EVERYWHERE. With me was a Tonkor/Rhino, (and that's all he had equipped), a Mirage/Simulor, (who obviously never used anything BUT the Simulor), and a Loki with Irradiating Disarm. The Mirage kept running into Nullifier auras, (thus losing Blessing and not being able to get EV energy or overshields), Kept getting downed. I get *@##$ed at for now EVing. I mentioned that they were in Nullifier auras, and were across the map from me, to boot. Rhino told me to F*** off if I was going to *@##$ and make excuses. He died while typing. Told me not to revive him because he didn't want to deal with my S#&$. So I let him die.

    Mirage *@##$es at me that I let the Rhino die. Called me a $&*#^%. They gets downed again, again across the map from me, and dies. Complained that they had no revives left and that I was to blame. Rage-quit the squad. Rhino starts spectating the Loki and calling him a *@##$ for using Irradiating Disarm. He was stacked right next to me, using a Soma Prime to mow down Nullifier auras so I could Tigris them in the face. We got through the entire survival with just the two of us. Rhino tried to queue us for Law of Retribution afterward. Said he'd show me how to do Trinity correctly because I was "a @(*()$ $&*&*#(%& C*** with autism".

    Me and the Loki left the squad, rejoined on invite only, two-manned the last part. Got a Riven Mod. Then the Loki blocked me for no reason. Didn't say a word throughout the whole thing. He left the squad right at the end, I tried to PM him, but he'd blocked me. Got a PM from some random guy claiming to be his friend, saying that I should be ashamed of the S#&$ that I just pulled. Then he blocked me, too. I sent maybe two message that entire time. "You were standing in Nullifier auras and are too far away. We need to stay grouped up." a the Mirage and "lmao, Nice try, kiddo." to the Rhino when he tried to queue us for LoR. The Loki invited ME to HIS squad, and HE set it to private. But I'm the A******.

    And that's just a couple examples. Sure, there are awesome, friendly peeps in this community. And gods know the A******s aren't nearly as aggressive as in LoL. ("I hope you suffer from depression. Because you'll be doing the whole world a favor when you eventually kill yourself." is a pretty tame thing to say in League, I've found; which is why I don't play it anymore.) But the fact is that either I've had really S#&$ luck and somehow run into nearly nothing but A******s in this game, or the community, as a whole, has a larger amount of douchebags than nice people. Which, taking into consideration what this topic is about, makes complete sense to me. When people spend fucktons of money on something, they suddenly think it should be perfectly customized to how they like it. And this game does a very good job at giving incentives to buy plat; it simply takes too long for the casual player to get all the things that they want. Lack of satisfying returns, plus a to-do list with such length that it would make Ron Jeremy S#&$ himself, (you're naughty if you get that joke, lol), combine to breed a pretty bitter and nasty attitude toward the game, as a whole. Tack on internet anonymity and the fact that someone will seemingly ALWAYS have more shinies than you, and this game is just asking to become a breeding grounds for malicious A******s.

    In the end, I'm jealous that you seem to have had a pretty good experience in this community. Your rep on here speaks to it, to be honest. But stating that I should "develop a thicker skin" is just ignorant. I can't really play this game with anyone in the community without running the very real risk of it being sabotaged or made into an aggravating mess. And assuming that I'm thin-skinned and just *@##$ing about it is even more ignorant; if it truly upset me, I would've walked away a long @(*()$ time ago. Just because I rant about it and use strong language doesn't mean I'm upset or have my feelings hurt or am having some other vulnerable reaction that people think is wrong to have. Even if I was, would I be in the wrong for being upset? Am I not allowed to feel hurt by the S#&$ people say and do? "It's the internet; grow up." is not a healthy way to look at S#&$. That just condones the fact that people are being C***s to one another for no @(*()$ reason. In a video game, no less. Regardless, however you think I feel about this is most likely wrong. In fact, I tend to feel nothing, at all, about this S#&$. I just get focused on not allowing it to be something I'm exposed to. And, at the end of the day, I've found that assuming that people are going to be A******s to you makes it a lot easier to deal with it when they actually are. That might be unhealthy, in itself, but it sure as S#&$ makes it a lot easier to deal with drama when it does roll along.

  9. 8 hours ago, Berserkerkitten said:

    I think you're reading a little more aggression, passive or otherwise, into my post than there really was. My point is, that reboot you crave is extremely unlikely to happen.

    Putting in the "Hilarious! XD" at the end made it seem that way.

    And, as I've said, I don't have any delusions about them completely rebooting the game. I'm fully aware that DE has an issue with actually keeping to deadlines or keeping track of all the bugs and exploits that need to be fixed. However, the only example I ever see is the absolutely insane amounts of people complaining about The War Within. I mean, members of the dev team actually received death threats over it. As for the things that I've "probably read a thousand times in a thousand threads", I don't even lurk on these forums. In fact, I tend to avoid the community in most games like the plague. I've been burned, flamed, trolled, abused, and targeted too many times to feel like that's a good way to spend my time. And gods know I've welcomed a lot of it onto myself. That all said, I would love to see some other examples of what you're talking about, since, as I said, the only things I've ever seen people complain about, (on YouTube, Twitter, Facebook, in-game, and otherwise), is The War Within. Well, and Draco getting nixed. But I don't really count that.

    Back on topic, I actually understand now why a lot of this game grates on my nerves. The only online game I've played as much, if not more, than Warframe is Final Fantasy XIV. And that game follows the same design theme as this: the "Design by Landfill" explained in that video above. But the issue here is that FFXIV has hours upon hours of cinematics, dialogue, quests, and dungeon content. All of it feels unique and they all have their own place in the game. And Square Enix has done a phenomenal job with keeping old content relevant through endgame rewards that require low-level dungeons, and the inclusion of random dungeon selections that give you different rewards depending upon your level. You're level 25? You get extra EXP and gil! You're level 50, the level cap of 2.x? You get Tomestones of Poetics, which you can use to get level 50 stuffs! You're level 60, the level cap of 3.x? You get Tomestones of Scripture and Lore, which you can use to get the most recent, brand new gear, and the tier before that!

    I feel like an MMORPG is a much more fitting place to use a design philosophy like Accretion than a 4-man, mission-based shooter. With Warframe, the problems aren't that they're not fixing the old stuff. It's not that they're piling new stuff on top of it. It's that there isn't enough to the game, as it is, for them to do that without massive consequences. And, honestly, the only things I can think of that work well with this Accretion-style design path are weapons and some warframes. But when things like Archwing are left completely unstable, but then required to complete the newest quest and cinematic storyline, it just makes me think that they're half-assing the design theme that they follow with the entire rest of the game. They put in Archwing, mucked with it a bit, then completely ignored it for nearly a year. It's still disorienting, it's glitchy as hell, it's hard to control, the player-strength to enemy-strength ratio is ridiculously unbalanced, and it's simply not fun. I, personally, don't enjoy getting motion sickness while trying to shoot down a ship that has a weak spot the size of my pecker, all while getting slammed by a barrage of lasers, rockets, and kamikaze drones, all of which instagib you if they land a hit. And I'm by far not the only person to have this issue. And yet, despite all this, they keep forcing it on us like we asked for it. It's one thing to make a game that you really enjoy, and you want to play, yourselves. It's another thing to ignore nearly 20% of said game, then force people to use the systems in that 20%, all without making it actually playable, in order to complete your content that you're so proud about, you call it your baby and write an open letter saying how thankful you are that you got to make it.


    Now, don't get me wrong here: I don't think that Accretion is, by default, a bad design model. I think it's actually fairly nice. But it's nice when it's MANAGEABLE. Like my earlier example of FFXIV. Darklight gear used to be the best in the game. Now, you can't even obtain it. And, even if you could, it's so disgustingly bad compared to the gear that you CAN get, the only reason you would ever want it is to project the appearance onto your better gear. But, then again, when they released Heavensward, a bunch of the gear you get in dungeons from level 51 to 60, as well as the gear you can craft, buy from vendors, or get as quest rewards, HAVE THE SAME MODEL. And, they come with the added benefit of being dyable, tradeable, and a whole lot better than the originals. Darklight gear is now completely obsolete. It's still in the game, but it's no longer obtainable. Nor will it likely ever be. Because it's been replaced, in every regard, by newer things. You can't say anything similar to that about items in Warframe. Sure, there are better full-auto weapons than the Braton now. But, in terms of stats, many of the specialty weapons, (Simulor, Tonkor, Ignis, etc), are insanely better. But it goes deeper; they're cooler, too. Why the hells would I ever use a sniper to pick off enemies from afar when I can use a higher-damage, silent, bad-&#!-looking, customizable bow that fires exploding arrows? Projectile drop-off? One word: Daiku. Oh, you want to rapid fire? Either mod the Daiku for fire speed, or use Dread. Why use the Cernos when the Daiku, Dread, and Paris Prime are all hugely better AND cooler? I can count on two hands the weapons that make damn near every other weapon in the game obsolete. That's not doing Accretion right, I feel.

    But at the end of the day, I get it. I really do. I understand that DE wants to make a game that they, themselves, would play. And gods know, they play the hell out of the game that they have made and continue to make. But even from a veteran player's perspective, this game is overly complex and the meta of it is so one-sided, it's truly saddening to see. Am I going to stop playing it, outright? No. I have too much time, energy, and cold hard cash invested in this to abandon it completely. It would take some #@*&$@y on the level of Martin Shkreli to make me disown this game. I mean, at its core, it is a fantastic game, and it's really fun. And so long as they know ONE PERSON who could help them learn it and farm what they need, (or they have a ton of money to get the best stuff, outright), it can be fun for new players, regardless of its complexity. It's just that I want to see this game become the absolute best that it can be. Making a game that YOU like and want to play is one thing. But disregarding practical design choices in lieu of "this looks neat" is just plain stupid, in my opinion.

    In closing, I concede that I guess that looking at this game like it's a big-budget, name-brand, full-studio title is probably not the best. It's a project of passion. It's the brain child of people who love video games and love having fun. I guess the best way to look at it is that the meta will always keep changing, that it's made for a specific type of person, (the devs), and that there will be parts that I don't enjoy. Like crafting and gathering in FFXIV, some people might love it and know all the ins and outs of it and have all the best stuff for it, and others, (like me), will avoid it like the plague. I just honestly hope that this rampant dumping of new content every so often doesn't make this game implode in on itself.

    Sidenote: One change that I feel is just honest and should definitely be implemented is the removal of "beta" as a classification for future updates. If the game is going to keep growing and changing and getting stuffs slumped on top of it constantly, just calling it by the update name, even without a number, is probably a good idea, in my opinion. They've already started doing something similar, but I see no reason to not go all the way with that concept. Just my opinion; I frankly don't care that much about it, though. :I lol

  10. 11 hours ago, Berserkerkitten said:

    A reboot! With a dev team of 170 or so people, who can hardly manage to fix all of the issues the game is currently facing. Hilarious! XD

    I think their design philosophy works out for the most part. Change stuff, break stuff apart and remake it. I just wish they'd actually spend more time finishing some of their systems instead of just piling up more and more half-baked features. Arcanes, Focus, Riven Mods, (Sh)Arkwing, certain melee stances, boring placeholder bosses... there's a lot of stuff here that needs more love and polish. Some decent tutorials for newcomers would be nice. Change simply for the sake of changing stuff can get a little annoying at times.

    I'm not sure if you're passive aggressively shooting down my idea, or if you're passive aggressively insulting DE's ability to make a coherent game. Either way, the reason the game is the unstable, buggy mess that it is now is because DE added way dafuq too much stuff way dafuq too quickly. The funny part is, watching each update roll out and seeing each subsequent bit of new content completely break something else that was pre-existing in the game, (with Riven mods being the culmination of this absolute disaster of a trope), makes me realize that DE are two things: passionate and creative. One thing they're not? Responsible. They don't seem to care if this new awesome weapon or system or whatever breaks the game; they enjoyed making it, and they enjoy using it. It's like watching 100+ versions of myself trying to write a single homebrew tabletop system. "Oh, I should allow players to make their own abilities, with absolute freedom!" And then suddenly, that guy's over there having attached a tower shield to a whip and is coptering through a room, killing everything within 20 yards of himself. And I'm just like, "Oh, that was cool!" ignoring the fact that he just ruined an encounter that took me two days to write and come up with all the stats for the enemies. It was fun, in the moment. But it completely made all the work that I'd put into this environment completely worthless.

    In the end, DE treats this game, which thousands of people play, like it's something they're throwing together for themselves and their friends. Like a really stupid mod for Source Engine that suddenly blossoms into one of the most popular and highest-grossing items on Steam. The problem is that they add things to the game because they LIKE it. Who cares that Ivara just made Loki pretty much obsolete for stealth missions? Who cares that Ash has been made pretty much obsolete by the game changing around him to make him so? Who cares that, no matter what, nothing will ever be as OP and busted as full-duration Mirage with a Synoid Simulor?

    The point of me making that suggestion is that I know that people change. I know that other people feel the same. But I'm not deluding myself; as I've said before, I'm fully prepared for this to get lost in the miles and miles of posts that will bury it into obscurity until some idiot inevitably necros it and pisses literally everyone in the universe off. It's hope that someone from DE will see it and it will set things in motion for a change to this game. I mean, I've thrown over $2000 in plat and Founders' benefits at this game. If all else fails, I'll still hope for this game to become the best possible version of itself that it can be, just so I don't feel like a jackass for logging literal months of my life into it, and disgusting amounts of money for someone as poor as I am. :/ lol

  11. To be honest, I would LOVE if they rebooted the whole game. Put out an alternate client with changes that they make over time. Put it out there for a small, select group of people at first, then bring in more as time goes on. Maybe the original Design Council members to start, then the rest of the Founders, then others. Have an application system where people write about their experience(s) in betas and testing. Have a quota of fleshed out suggestions and confirmed bugs, or something. Take it really serious: if someone is in your closed beta, make it required that they help move it forward. A timeline for it could be like this...

    - Initial release to a very small group of testers with minimal changes from the standard version.
    - Change a few things, just a couple things at a time, and have that initial group test out the changes until they're completely done.
    - Bring in a few more people. Keep to the quota of communication. Hold private streams for the testers to discuss changes and get feedback.
    - Start making bigger changes with this new group, get more feedback.
    - Repeat that cycle of "new additions to the tester pool > make changes > get feedback".
    - Eventually have a completely reworked game, with all the best features from the original, but with new features that enrich what's already there, and fix what was broken.
    - ???
    - Profit.™

    DE has so many people who love their game. And gods know that they'll play it, even if it's stupid. Warframe, as a whole, is so awesome and fun that it's going to take some absolutely spectacular bullcrap to push away the core group of loving players. And everyone knows that new players will keep coming, even if they just play for a few hours. They're still potential customers who might want to give you money, DE! Give them reason to do it!

    Also, I am all for them stopping this hard push of new content after the last standard Warframe gets Primed, at the least. I could see them waiting until the roster is complete before making such radical changes. Hells, maybe even push out this "new, revamped Warframe" as the 1.0 release that takes the game out of this perpetual beta? I dunno. I doubt that anyone of import will see, let alone read my latest wall of text. I fully expect this to get buried in the forums within the hour. >_> lmao

  12. I've done the sortie every single day since TWW dropped. I have over 100k Endo. I've gotten two days where I got Unairu Lenses, then every other freaking day has been 2000 Endo. Every single day. Before the supposed tweaks to its drop rate and after. Every single day. As a Master Founder who has played since before half the weapons in the game were a thing, it really angers me to see that this game now not only employs the same bullcrap as MMO raids with Arcanes, but now the Sortie is just a clutterfrick of broken random-not-random chance. I like how they put the colors to the loot table, too. Like that matters. It's just there to trick you into thinking that certain things have  higher or lower drop chances. But when you keep getting things that are "uncommon", over the course of two weeks, and not seeing a single thing that is marked as "common"... It kinda grates on my nerves. I've also not heard of anyone getting a Riven mod from it yet. Which is funny, since it's marked as "common".

    One could explain this all away as "unlucky RNG". But out of a sample of 14 instances, having 12 of them be the same exact thing, (not just similar: EXACTLY the same -- 2000 Endo, to be specific), is quite decisive, I'd say, that something is busted on their end. Not to mention infuriating, seeing as I got a mod for the freaking Dera as my TWW reward, and it was garbage, too. I sold that once I found out that you can't change the weapon that it's for and bought a new hood for my Operator. :I lol

    In the end, the RNG systems are okay for caches in Sabotage and Spy missions. But when you're throwing us against an entire mission of Eximus units who all have a BASE level of 100+, making them boosted to over level 150, then spawn them in densities that would make the entire country of India S#&$ themselves, I think a more intuitive approach is needed. If you could buy Veiled Riven mods with plat from the Market, then cool. I'd even be okay with it being moved to a higher rarity in the Sortie drop tables if you did that. But, as of now, a game that has been all "pay for convenience" is now turning even more into a "grind until your fingers bleed" kind of ordeal. RNG is fine for mundane things or short-form content. I will sit here and run Spy missions all week to get what I want from the vaults. Because I enjoy Spy missions and I really want that reward. The same goes with Sabotage missions. I want the rewards, I like the missions. And there are so many different ways to achieve that goal, what with different nodes, different types of Sabotage, different challenges in Spy vaults... But when you make something that is ENTIRELY RNG, but you can only do it once per day, and your drop chances are completely screwed half way to Jupiter and back...? That's just poor design and poor marketing. You're going to push people away from your game once they finish TWW. And isn't the point of a free to play game to be making people want to play? Give them a reason to want to buy plat from you. Give them a reason to farm that awesome thing so they can try selling it to other people for plat that THEY bought. Don't piss them off with shoddy random-not-random chance for one of the most interesting and awesome things you've added to the game since Sorties, themselves.

    --------

    TL;DR: I have over 100k Endo because I've gotten 2000 of the stuff from the Sortie nearly every single day since TWW's release. Either move to a token system, add Riven mods to the market, or actually put work into your RNG algorithms. Tweak them so they don't suck balls. Make drop chances decrease with subsequent acquisitions of the same item. Just... Something better than this crappy RNG. <3

  13. Since the update that changed the way that decorations are placed, I've not wanted to change my ship's decorations; I like the simplistic look. But I recently got an awesome Ayatan sculpture, so I finally had a chance to try out the new system...

    "[1] Place Decoration"

    Nothing.

    I can move decorations around with no issues. But I can't place any decorations or edit the contents of any decorations, (in the example of displays), at all. I don't want to try removing a decoration for fear of removing it and not being able to replace it. (Not the end of the world, but... It would bug the hell out of me.) I've tried reloading the game, I've checked keybinds, I've tried the Num Pad, (with and without Num Lock on), I've tried the number bar at the top of my keyboard... Nothing. I assume that this is an issue with keybind detection, but feel free to enlighten me if I'm being ignorant.
     

    I would prefer to not have to reset all of my keybinds, since I've changed damn near everything and it would be a pain to have to change them all back. But if nobody can give me a solution, I might have to try that. If you had this issue and fixed it, please let me know what worked for you.

    Cheers! =D

  14. It seems to be specifically that 3D object not having proper clipping. It's just that they use that object fairly frequently, and use shaders/ambient lighting to make it work for various environments.

    I guess the rule of thumb here, until they fix it, is to avoid walking on catwalks and down the middle of hallways that have that texture, as you very likely could discover a different kind of Void... And this one doesn't give you awesome treats! >=O

    ...although there IS less RNG in that one.

  15. TL;DR - Either offer some legit feedback and suggestions for fixes/changes, or take a break from the game for a while. "Absence makes the heart grow fonder", as they say. *shrug* lol

    ----

    I always think that I'm not enjoying this game, and that my Master Founder status is just making me feel obligated to "get my money's worth"... But then I see some mouth-frothing rant like this and I get curious again, so I download the new patches, and guess what? I have fun. I'm always wowed by the crazy S#&amp;&#036; they added. When they added the Second Dream quest, I was amped from the start of the first cinematic all the way through the epic conclusion and the big reveals at the end... I couldn't wait for more! And then I got pissed and fed up with RNGsus, so I stopped playing again. Then another big patch came out, adding the Rathuum and such. Again, I patched, played, had fun for a bit, got fed up and burned out, stopped playing. And then it hit me: this isn't a game that you can just sit down and play for 12 straight hours a day and expect it to remain fun. At some point, it's going to get repetitive. It's going to get grindy and boring.

    As someone else said, you can vent and lament about the changes all you want, but at least offer some suggestions about how to change it. Without some kind of criticism or feedback besides, "LOL DIS SUX", these kinds of posts are just S#&amp;&#036;bait and begging for attention, otherwise. If this update pisses you off and triggers you so badly, just go play something else for a while, then come back and see if you still think it's S#&amp;&#036;. If so, then don't play it! I understand that this game might have been fun for you at some point, and it doesn't seem like it now, but absence really does make the heart grow fonder. Take a break, play some Undertale or something, and come back in a week or two. Or longer, even. But playing a game like this all the time, it's going to get boring and repetitive; that's just how the human brain works, sadly.

    Now, if you don't mind, I'mma go play around with the new stuffs that were added. And I'm going to have FUN with it, because it's A VIDEO GAME and that's what it's SUPPOSED TO BE.

  16. Hello, fellow Tenno. (That rolls off the tongue far better than I thought it would.)

    Just a warning to those who find it funny to call the Void Trader something vulgar and inappropriate... I got permabanned from both Relay and Council chats for saying it. Just FYI that either the chat mods or the KickBot are taking a no-tolerance stance on that little community joke that I've seen floating around in Larunda and other places in the US-East region.

    So if you find that you suddenly "have your access to this channel suspended" and it never is restored, that's why. Personally, I think that's a load of bull, but whatever. Gotta suck the fun out of Chatframe somehow... lmao

    Anyway, time to play something else, I guess. If the devs want to be prudish and ban people for making a joke, but won't do anything about people throwing words like -snip- and -snip-, and phrases like "kill yourself" around, then I think I'll be wanting for a new game to play...

    This is your friendly, neighborhood Trinity, telling you to stay in school, don't do drugs, and never have any fun. <3

    Cheers!

    - 2br02b, 2016

  17. They seem to have less HP than the normal Assassination variants, as do the Isolator Bursas. I one-shot the Hyenas with my Tigris, and the Bursas take about two, maybe three shots, if I muck up my aim. Although, I've not run the Hyena Pack mission in a long time, so they might just be that squishy...

  18. So... I don't know what else to say except I've had about ten squads have constant host migrations due to crashes, and it inevitably ends up with me as the host, at which point I crash, losing all progress. No error messages, no crash reporter pop-up. The game just freezes, and I have to kill the process, or spam-click on it until the "The Evolution Engine has stopped responding..." thing pops up.

     

    No other mission does this currently, (I tested a couple missions just to be sure), as far as I can tell, so I'm guessing it has to do with the unique enemies that are spawning in that alert. It was fine with the Bursas and the fire Hyenas, but sometimes, it just freezes/crashes/hangs half-way through a wave.

     

    My best guess is that one of the proxies is spawning in a weird way and causing this crash. But that's just my uneducated opinion.

     

    I've included my DxDiag below, for reference.

     

    ------------------
    System Information
    ------------------
    Time of this report: 9/17/2015, 12:59:51
           Machine name: TCVHOME
       Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_ltsb.150715-0840)
               Language: English (Regional Setting: English)
    System Manufacturer: Hewlett-Packard
           System Model: 700-074
                   BIOS: 80.07
              Processor: Intel® Core i5-4430 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
                 Memory: 12288MB RAM
    Available OS Memory: 12242MB RAM
              Page File: 6830MB used, 5811MB available
            Windows Dir: C:\WINDOWS
        DirectX Version: DirectX 11
    DX Setup Parameters: Not found
       User DPI Setting: Using System DPI
     System DPI Setting: 120 DPI (125 percent)
        DWM DPI Scaling: UnKnown
         DxDiag Version: 6.03.9600.17415 64bit Unicode
     
    ------------
    DxDiag Notes
    ------------
          Display Tab 1: No problems found.
            Sound Tab 1: No problems found.
            Sound Tab 2: No problems found.
            Sound Tab 3: No problems found.
              Input Tab: No problems found.
     
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D:    0/4 (retail)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
     
    ---------------
    Display Devices
    ---------------
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           Manufacturer: NVIDIA
              Chip type: GeForce GT 740
               DAC type: Integrated RAMDAC
            Device Type: Full Device
             Device Key: Enum\PCI\VEN_10DE&DEV_0FC8&SUBSYS_27433842&REV_A1
         Display Memory: 4033 MB
       Dedicated Memory: 1985 MB
          Shared Memory: 2048 MB
           Current Mode: 1920 x 1080 (32 bit) (60Hz)
           Monitor Name: Generic PnP Monitor
          Monitor Model: LD-2480
             Monitor Id: WDT191E
            Native Mode: 1920 x 1080(p) (60.000Hz)
            Output Type: HDMI
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
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         Driver Version: 9.18.13.4752
            DDI Version: 11
         Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
           Driver Model: WDDM 1.3
    Graphics Preemption: DMA
     Compute Preemption: DMA
               Miracast: Not Supported by Graphics driver
    Hybrid Graphics GPU: Not Supported
         Power P-states: Not Supported
      Driver Attributes: Final Retail
       Driver Date/Size: 2/20/2015 01:18:32, 17253848 bytes
            WHQL Logo'd: n/a
        WHQL Date Stamp: n/a
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              Vendor ID: 0x10DE
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              SubSys ID: 0x27433842
            Revision ID: 0x00A1
     Driver Strong Name: oem76.inf:0f066de3dd26fb02:Section037:9.18.13.4752:pci\ven_10de&dev_0fc8
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           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
     
    -------------
    Sound Devices
    -------------
                Description: LD-2480-C (NVIDIA High Definition Audio)
     Default Sound Playback: Yes
     Default Voice Playback: Yes
                Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0042&SUBSYS_38422743&REV_1001
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
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             Driver Version: 1.03.0033.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: n/a
              Date and Size: 2/20/2015 01:18:34, 195728 bytes
                Other Files: 
            Driver Provider: NVIDIA Corporation
             HW Accel Level: Basic
                  Cap Flags: 0x0
        Min/Max Sample Rate: 0, 0
    Static/Strm HW Mix Bufs: 0, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX 2.0 Listen/Src: No, No
       I3DL2 Listen/Src: No, No
    Sensaura ZoomFX: No
     
                Description: Speakers / Headphones (IDT High Definition Audio CODEC)
     Default Sound Playback: No
     Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76C7&SUBSYS_103C2AF3&REV_1001
            Manufacturer ID: 1
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                       Type: WDM
                Driver Name: stwrt64.sys
             Driver Version: 6.10.6435.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: n/a
              Date and Size: 11/12/2012 21:04:00, 543744 bytes
                Other Files: 
            Driver Provider: IDT
             HW Accel Level: Basic
                  Cap Flags: 0x0
        Min/Max Sample Rate: 0, 0
    Static/Strm HW Mix Bufs: 0, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX 2.0 Listen/Src: No, No
       I3DL2 Listen/Src: No, No
    Sensaura ZoomFX: No
     
                Description: Digital Output (S/PDIF) (IDT High Definition Audio CODEC)
     Default Sound Playback: No
     Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76C7&SUBSYS_103C2AF3&REV_1001
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: stwrt64.sys
             Driver Version: 6.10.6435.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: n/a
              Date and Size: 11/12/2012 21:04:00, 543744 bytes
                Other Files: 
            Driver Provider: IDT
             HW Accel Level: Basic
                  Cap Flags: 0x0
        Min/Max Sample Rate: 0, 0
    Static/Strm HW Mix Bufs: 0, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX 2.0 Listen/Src: No, No
       I3DL2 Listen/Src: No, No
    Sensaura ZoomFX: No
     
    ---------------------
    Sound Capture Devices
    ---------------------
                Description: Microphone (DYNEX USB MIC Device)
      Default Sound Capture: Yes
      Default Voice Capture: Yes
                Driver Name: USBAUDIO.sys
             Driver Version: 6.03.9600.16490 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/21/2014 01:52:15, 121088 bytes
                  Cap Flags: 0x0
               Format Flags: 0x0
     
                Description: Stereo Mix (IDT High Definition Audio CODEC)
      Default Sound Capture: No
      Default Voice Capture: No
                Driver Name: stwrt64.sys
             Driver Version: 6.10.6435.0000 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/12/2012 21:04:00, 543744 bytes
                  Cap Flags: 0x0
               Format Flags: 0x0
     
                Description: Microphone (USB Audio Device)
      Default Sound Capture: No
      Default Voice Capture: No
                Driver Name: USBAUDIO.sys
             Driver Version: 6.03.9600.16490 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/21/2014 01:52:15, 121088 bytes
                  Cap Flags: 0x0
               Format Flags: 0x0
     
    ---------------------
    Video Capture Devices
    Number of Devices: 0
    ---------------------
    -------------------
    DirectInput Devices
    -------------------
          Device Name: Mouse
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
     
          Device Name: Keyboard
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
     
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC534
            FF Driver: n/a
     
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC534
            FF Driver: n/a
     
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC534
            FF Driver: n/a
     
          Device Name: DYNEX USB MIC Device
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0xA012, 0xB012
            FF Driver: n/a
     
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC534
            FF Driver: n/a
     
          Device Name: Cyborg Force Rumble Pad
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x06A3, 0xFF0C
            FF Driver: C:\Windows\System32\pid.dll
       FF Driver Date: 11/21/2014 02:16:04
    FF Driver Version: 6.03.9600.17415
       FF Driver Size: 45056 bytes
     
    Poll w/ Interrupt: No
     
    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x8086, 0x8C2D
    | Matching Device ID: USB\ROOT_HUB20
    | Service: usbhub
    | Driver: usbhub.sys, 11/21/2014 02:15:08, 419648 bytes
    | Driver: usbd.sys, 11/21/2014 02:15:08, 27480 bytes
    +-+ Generic USB Hub
    | | Vendor/Product ID: 0x8087, 0x8008
    | | Location: Port_#0001.Hub_#0001
    | | Matching Device ID: USB\Class_09
    | | Service: usbhub
    | | Driver: usbhub.sys, 11/21/2014 02:15:08, 419648 bytes
    | | Driver: usbd.sys, 11/21/2014 02:15:08, 27480 bytes
     
    ----------------
    Gameport Devices
    ----------------
     
    ------------
    PS/2 Devices
    ------------
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC534
    | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
    | Service: kbdhid
    | Driver: kbdhid.sys, 9/5/2015 02:32:40, 32256 bytes
    | Driver: kbdclass.sys, 9/5/2015 02:32:40, 59712 bytes
    + Standard PS/2 Keyboard
    | Matching Device ID: *PNP0303
    | Service: i8042prt
    | Driver: i8042prt.sys, 9/5/2015 02:32:40, 108544 bytes
    | Driver: kbdclass.sys, 9/5/2015 02:32:40, 59712 bytes
    + Microsoft PS/2 Mouse
    | Matching Device ID: *PNP0F03
    | Service: i8042prt
    | Driver: i8042prt.sys, 9/5/2015 02:32:40, 108544 bytes
    | Driver: mouclass.sys, 9/5/2015 02:32:40, 51008 bytes
    + HID-compliant mouse
    | Vendor/Product ID: 0x046D, 0xC534
    | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
    | Service: mouhid
    | Driver: mouhid.sys, 9/5/2015 02:32:40, 30208 bytes
    | Driver: mouclass.sys, 9/5/2015 02:32:40, 51008 bytes
     
    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
          Drive: C:
     Free Space: 903.8 GB
    Total Space: 1381.9 GB
    File System: NTFS
          Model: ST2000DM001-1CH164
     
          Drive: D:
     Free Space: 30.5 GB
    Total Space: 409.6 GB
    File System: NTFS
          Model: ST2000DM001-1CH164
     
          Drive: E:
     Free Space: 1.6 GB
    Total Space: 13.1 GB
    File System: NTFS
          Model: ST2000DM001-1CH164
     
    --------------
    System Devices
    --------------
         Name: Intel® 8 Series/C220 Series PCI Express Root Port #4 - 8C16
    Device ID: PCI\VEN_8086&DEV_8C16&SUBSYS_2AF3103C&REV_D4\3&11583659&0&E3
       Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 280384 bytes
     
         Name: Ralink Bluetooth PCIe Adapter
    Device ID: PCI\VEN_1814&DEV_3298&SUBSYS_18EC103C&REV_00\4&344CA4E&0&01E3
       Driver: C:\WINDOWS\system32\DRIVERS\rtbth.sys, 2.09.0022.0000 (English), 12/2/2013 09:42:14, 1204424 bytes
       Driver: C:\WINDOWS\system32\DRIVERS\rt3298.bin, 12/2/2013 09:42:14, 40958 bytes
     
         Name: Intel® 8 Series/C220 Series USB Enhanced Host Controller #1 - 8C26
    Device ID: PCI\VEN_8086&DEV_8C26&SUBSYS_2AF3103C&REV_04\3&11583659&0&E8
       Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.03.9600.17195 (English), 11/21/2014 02:15:08, 89944 bytes
       Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.03.9600.17195 (English), 11/21/2014 02:15:08, 440664 bytes
       Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 419648 bytes
     
         Name: Xeon® processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01
    Device ID: PCI\VEN_8086&DEV_0C01&SUBSYS_2AF3103C&REV_06\3&11583659&0&08
       Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 280384 bytes
     
         Name: Intel® 8 Series/C220 Series PCI Express Root Port #3 - 8C14
    Device ID: PCI\VEN_8086&DEV_8C14&SUBSYS_2AF3103C&REV_D4\3&11583659&0&E2
       Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 280384 bytes
     
         Name: High Definition Audio Controller
    Device ID: PCI\VEN_10DE&DEV_0E1B&SUBSYS_27433842&REV_A1\4&2D95C7DE&0&0108
       Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 76800 bytes
     
         Name: NVIDIA GeForce GT 740
    Device ID: PCI\VEN_10DE&DEV_0FC8&SUBSYS_27433842&REV_A1\4&2D95C7DE&0&0008
       Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 9.18.0013.4752 (English), 2/20/2015 01:17:58, 447304 bytes
       Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 2/20/2015 01:18:34, 1279580 bytes
       Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_9c1e973d9668f4c2\NvCplSetupInt.exe, 1.00.0004.0000 (English), 2/20/2015 01:18:26, 85734912 bytes
       Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\Nvd3d9wrap.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:30, 159400 bytes
       Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\detoured.dll, 2/20/2015 01:18:32, 11920 bytes
       Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\nvdxgiwrap.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:34, 108096 bytes
       Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\Nvd3d9wrapx.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:30, 184632 bytes
       Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\detoured.dll, 2/20/2015 01:18:32, 12104 bytes
       Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\nvdxgiwrapx.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:34, 125904 bytes
       Driver: C:\Program Files\NVIDIA Corporation\license.txt, 2/20/2015 01:17:58, 21904 bytes
       Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.01.5204.20580 (English), 2/20/2015 01:17:58, 841360 bytes
       Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 6.14.0013.4752 (English), 2/20/2015 01:18:32, 227984 bytes
       Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 2/20/2015 01:18:36, 69515 bytes
       Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.4752 (English), 2/20/2015 01:18:36, 415376 bytes
       Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:40, 647496 bytes
       Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.00.0000.0000 (English), 2/20/2015 01:18:58, 60560 bytes
       Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 1.00.0000.0000 (English), 2/20/2015 01:18:58, 74056 bytes
       Driver: C:\WINDOWS\system32\DRIVERS\nvlddmkm.sys, 9.18.0013.4752 (English), 2/20/2015 01:18:38, 10284872 bytes
       Driver: C:\WINDOWS\system32\NvFBC64.dll, 6.14.0013.4752 (English), 2/20/2015 01:18:34, 943760 bytes
       Driver: C:\WINDOWS\system32\NvIFR64.dll, 6.14.0013.4752 (English), 2/20/2015 01:18:38, 969872 bytes
       Driver: C:\WINDOWS\system32\NvIFROpenGL.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:38, 390472 bytes
       Driver: C:\WINDOWS\system32\nvEncodeAPI64.dll, 6.14.0013.4752 (English), 2/20/2015 01:18:34, 496272 bytes
       Driver: C:\WINDOWS\system32\nvapi64.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:00, 3299512 bytes
       Driver: C:\WINDOWS\system32\nvcompiler.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:02, 25460880 bytes
       Driver: C:\WINDOWS\system32\nvcuda.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:28, 13208200 bytes
       Driver: C:\WINDOWS\system32\nvcuvid.dll, 7.17.0013.4752 (English), 2/20/2015 01:18:30, 3610768 bytes
       Driver: C:\WINDOWS\system32\nvd3dumx.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:32, 17253848 bytes
       Driver: C:\WINDOWS\system32\nvinfo.pb, 2/20/2015 01:18:38, 27441 bytes
       Driver: C:\WINDOWS\system32\nvinitx.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:38, 177624 bytes
       Driver: C:\WINDOWS\system32\nvmcumd.dll, 2/20/2015 01:18:40, 833680 bytes
       Driver: C:\WINDOWS\system32\nvoglshim64.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:40, 353224 bytes
       Driver: C:\WINDOWS\system32\nvoglv64.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:44, 32106640 bytes
       Driver: C:\WINDOWS\system32\nvopencl.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:46, 13294528 bytes
       Driver: C:\WINDOWS\system32\nvumdshimx.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:50, 995248 bytes
       Driver: C:\WINDOWS\system32\nvwgf2umx.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:54, 18575880 bytes
       Driver: C:\WINDOWS\SysWow64\NvFBC.dll, 6.14.0013.4752 (English), 2/20/2015 01:18:34, 908104 bytes
       Driver: C:\WINDOWS\SysWow64\NvIFR.dll, 6.14.0013.4752 (English), 2/20/2015 01:18:36, 929936 bytes
       Driver: C:\WINDOWS\SysWow64\NvIFROpenGL.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:38, 345744 bytes
       Driver: C:\WINDOWS\SysWow64\nvEncodeAPI.dll, 6.14.0013.4752 (English), 2/20/2015 01:18:34, 399504 bytes
       Driver: C:\WINDOWS\SysWow64\nvapi.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:00, 2902784 bytes
       Driver: C:\WINDOWS\SysWow64\nvcompiler.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:04, 20466496 bytes
       Driver: C:\WINDOWS\SysWow64\nvcuda.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:28, 10713256 bytes
       Driver: C:\WINDOWS\SysWow64\nvcuvid.dll, 7.17.0013.4752 (English), 2/20/2015 01:18:28, 3247248 bytes
       Driver: C:\WINDOWS\SysWow64\nvd3dum.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:30, 14119744 bytes
       Driver: C:\WINDOWS\SysWow64\nvinit.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:38, 164752 bytes
       Driver: C:\WINDOWS\SysWow64\nvoglshim32.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:40, 305136 bytes
       Driver: C:\WINDOWS\SysWow64\nvoglv32.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:42, 24768144 bytes
       Driver: C:\WINDOWS\SysWow64\nvopencl.dll, 8.17.0013.4752 (English), 2/20/2015 01:18:44, 10773704 bytes
       Driver: C:\WINDOWS\SysWow64\nvumdshim.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:50, 877816 bytes
       Driver: C:\WINDOWS\SysWow64\nvwgf2um.dll, 9.18.0013.4752 (English), 2/20/2015 01:18:54, 16017040 bytes
       Driver: C:\WINDOWS\system32\nvdispco6434752.dll, 2.00.0041.0004 (English), 2/20/2015 01:18:32, 1895240 bytes
       Driver: C:\WINDOWS\system32\nvdispgenco6434752.dll, 2.00.0020.0002 (English), 2/20/2015 01:18:32, 1557648 bytes
     
         Name: Ralink RT3290 802.11bgn Wi-Fi Adapter
    Device ID: PCI\VEN_1814&DEV_3290&SUBSYS_18EC103C&REV_00\4&344CA4E&0&00E3
       Driver: C:\WINDOWS\system32\DRIVERS\netr28x.sys, 5.00.0037.0000 (English), 12/4/2013 11:02:30, 2505904 bytes
       Driver: C:\WINDOWS\system32\drivers\vwifibus.sys, 6.03.9600.16384 (English), 8/22/2013 04:39:00, 24576 bytes
       Driver: C:\WINDOWS\system32\RaCoInstx.dll, 1.00.0010.0000 (English), 12/4/2013 11:02:30, 331568 bytes
       Driver: C:\WINDOWS\system32\RaCoInst.dat, 12/4/2013 11:02:30, 13973 bytes
     
         Name: Realtek PCIe GBE Family Controller
    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_2AF3103C&REV_0C\4&12DC2AAE&0&00E2
       Driver: C:\WINDOWS\system32\DRIVERS\Rt630x64.sys, 8.11.0201.2013 (English), 2/19/2013 01:15:54, 772680 bytes
       Driver: C:\WINDOWS\system32\RtNicProp64.dll, 1.02.0000.0005 (English), 2/19/2013 01:15:56, 78920 bytes
     
         Name: Intel® 8 Series/C220 Series USB Enhanced Host Controller #2 - 8C2D
    Device ID: PCI\VEN_8086&DEV_8C2D&SUBSYS_2AF3103C&REV_04\3&11583659&0&D0
       Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.03.9600.17195 (English), 11/21/2014 02:15:08, 89944 bytes
       Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.03.9600.17195 (English), 11/21/2014 02:15:08, 440664 bytes
       Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 419648 bytes
     
         Name: Intel® 8 Series/C220 Chipset Family SATA AHCI Controller
    Device ID: PCI\VEN_8086&DEV_8C02&SUBSYS_2AF3103C&REV_04\3&11583659&0&FA
       Driver: C:\WINDOWS\system32\DRIVERS\iaStorA.sys, 12.00.0000.1082 (English), 2/3/2013 19:20:22, 652784 bytes
     
         Name: Intel® Z87 LPC Controller - 8C44
    Device ID: PCI\VEN_8086&DEV_8C44&SUBSYS_2AF3103C&REV_04\3&11583659&0&F8
       Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 6.03.9600.16384 (English), 8/22/2013 05:43:49, 17248 bytes
     
         Name: Intel® 8 Series/C220 Series SMBus Controller - 8C22
    Device ID: PCI\VEN_8086&DEV_8C22&SUBSYS_2AF3103C&REV_04\3&11583659&0&FB
       Driver: n/a
     
         Name: Intel® 8 Series/C220 Series PCI Express Root Port #1 - 8C10
    Device ID: PCI\VEN_8086&DEV_8C10&SUBSYS_2AF3103C&REV_D4\3&11583659&0&E0
       Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 280384 bytes
     
         Name: 4th Gen Core processor DRAM Controller - 0C00
    Device ID: PCI\VEN_8086&DEV_0C00&SUBSYS_2AF3103C&REV_06\3&11583659&0&00
       Driver: n/a
     
         Name: Intel® Management Engine Interface 
    Device ID: PCI\VEN_8086&DEV_8C3A&SUBSYS_2AF3103C&REV_04\3&11583659&0&B0
       Driver: C:\WINDOWS\system32\DRIVERS\HECIx64.sys, 9.00.0000.1287 (English), 1/23/2013 16:57:54, 64624 bytes
     
         Name: Intel® USB 3.0 eXtensible Host Controller - 0100 (Microsoft)
    Device ID: PCI\VEN_8086&DEV_8C31&SUBSYS_2AF3103C&REV_04\3&11583659&0&A0
       Driver: C:\WINDOWS\system32\DRIVERS\UCX01000.SYS, 6.03.9600.17393 (English), 11/21/2014 02:15:08, 189248 bytes
       Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 6.03.9600.17795 (English), 9/5/2015 02:28:00, 325464 bytes
     
         Name: High Definition Audio Controller
    Device ID: PCI\VEN_8086&DEV_8C20&SUBSYS_2AF3103C&REV_04\3&11583659&0&D8
       Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 6.03.9600.17238 (English), 11/21/2014 02:15:08, 76800 bytes
     
    ------------------
    DirectShow Filters
    ------------------
     
    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.03.9600.17415
    WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.03.9600.17415
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.03.9600.17415
    MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.03.9600.17415
    Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.03.9600.17415
    WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.03.9600.17415
    WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.03.9600.17415
    Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.03.9600.17415
    Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.03.9600.17415
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.9600.17415
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.9600.17415
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.9600.17415
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.9600.17415
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.9600.17415
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.9600.17415
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9600.17374
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.9600.17415
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.9600.17415
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.9600.17415
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.9600.17415
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.9600.17415
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9600.17415
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.9600.17415
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.9600.17415
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.9600.17415
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9600.17415
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.9600.17415
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.9600.17415
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.9600.17415
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.9600.17415
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,12.00.9600.17415
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.9600.17415
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.9600.17415
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.9600.17415
    Line 21 Decoder,0x00600000,1,1,,
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.9600.17415
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.9600.17415
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.9600.17415
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.9600.17415
    Sony Wave Hammer Surround,0x00200000,1,1,mchammer_x64.dll,1.01.0000.2461
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.03.9600.17415
    File writer,0x00200000,1,0,qcap.dll,6.06.9600.16384
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.9600.17415
    Overlay Mixer2,0x00200000,1,1,,
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9600.17415
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.9600.17415
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.9600.17415
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.9600.17415
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.9600.17415
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.9600.17415
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.9600.17415
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.03.9600.17415
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.9600.17415
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.9600.16384
    Overlay Mixer,0x00200000,0,0,,
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.9600.17415
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.9600.17415
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.9600.17415
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.9600.17415
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.9600.17415
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.9600.17415
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,12.00.9477.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.9600.17415
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.9600.16384
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.9600.17415
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.9600.17415
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.9600.17415
    AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
    AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
    SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.9600.16384
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.03.9600.17415
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.9600.17415
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.9600.17415
    Sony ExpressFX Chorus,0x00200000,1,1,sfxpfx2_x64.dll,1.01.0000.2461
    Sony ExpressFX Delay,0x00200000,1,1,sfxpfx2_x64.dll,1.01.0000.2461
    Sony ExpressFX Distortion,0x00200000,1,1,sfxpfx1_x64.dll,1.01.0000.2461
    Sony ExpressFX Equalization,0x00200000,1,1,sfxpfx2_x64.dll,1.01.0000.2461
    Sony ExpressFX Flange/Wah-Wah,0x00200000,1,1,sfxpfx1_x64.dll,1.01.0000.2461
    Sony ExpressFX Amplitude Modulation,0x00200000,1,1,sfxpfx2_x64.dll,1.01.0000.2461
    Sony ExpressFX Reverb,0x00200000,1,1,sfxpfx1_x64.dll,1.01.0000.2461
    Sony ExpressFX Stutter,0x00200000,1,1,sfxpfx1_x64.dll,1.01.0000.2461
    Sony ExpressFX Dynamics,0x00200000,1,1,sfxpfx3_x64.dll,1.01.0000.2461
    Sony ExpressFX Graphic EQ,0x00200000,1,1,sfxpfx3_x64.dll,1.01.0000.2461
    Sony ExpressFX Noise Gate,0x00200000,1,1,sfxpfx3_x64.dll,1.01.0000.2461
    Sony ExpressFX Time Stretch,0x00200000,1,1,sfxpfx3_x64.dll,1.01.0000.2461
    Sony ExpressFX Audio Restoration,0x00200000,1,1,xpvinyl_x64.dll,1.01.0000.2461
    Sony Multi-Band Dynamics,0x00200000,1,1,sfppack2_x64.dll,1.01.0000.2461
    Sony Track Compressor,0x00200000,1,1,sftrkfx1_x64.dll,1.01.0000.2461
    Sony Dither,0x00200000,1,1,sftrkfx1_x64.dll,1.01.0000.2461
    Sony Chorus,0x00200000,1,1,sfppack1_x64.dll,1.01.0000.2461
    Sony Distortion,0x00200000,1,1,sfppack3_x64.dll,1.01.0000.2461
    Sony Gapper/Snipper,0x00200000,1,1,sfppack3_x64.dll,1.01.0000.2461
    Sony Simple Delay,0x00200000,1,1,sfppack1_x64.dll,1.01.0000.2461
    Sony Reverb,0x00200000,1,1,sfppack1_x64.dll,1.01.0000.2461
    Sony Multi-Tap Delay,0x00200000,1,1,sfppack1_x64.dll,1.01.0000.2461
    Sony Track Noise Gate,0x00200000,1,1,sftrkfx1_x64.dll,1.01.0000.2461
    Sony Graphic EQ,0x00200000,1,1,sfppack2_x64.dll,1.01.0000.2461
    Sony Track EQ,0x00200000,1,1,sftrkfx1_x64.dll,1.01.0000.2461
    Sony Smooth/Enhance,0x00200000,1,1,sfppack3_x64.dll,1.01.0000.2461
    Sony Resonant Filter,0x00200000,1,1,sfresfilter_x64.dll,1.01.0000.2461
    Sony Parametric EQ,0x00200000,1,1,sfppack2_x64.dll,1.01.0000.2461
    Sony Time Stretch,0x00200000,1,1,sfppack1_x64.dll,1.01.0000.2461
    Sony Noise Gate,0x00200000,1,1,sfppack2_x64.dll,1.01.0000.2461
    Sony Paragraphic EQ,0x00200000,1,1,sfppack2_x64.dll,1.01.0000.2461
    Sony Vibrato,0x00200000,1,1,sfppack3_x64.dll,1.01.0000.2461
    Sony Pan,0x00200000,1,1,sffrgpnv_x64.dll,1.01.0000.2461
    Sony Pitch Shift,0x00200000,1,1,sfppack1_x64.dll,1.01.0000.2461
    Sony Volume,0x00200000,1,1,sffrgpnv_x64.dll,1.01.0000.2461
    Sony Flange/Wah-wah,0x00200000,1,1,sfppack3_x64.dll,1.01.0000.2461
    Sony Graphic Dynamics,0x00200000,1,1,sfppack2_x64.dll,1.01.0000.2461
    Sony Amplitude Modulation,0x00200000,1,1,sfppack3_x64.dll,1.01.0000.2461
     
    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
     
    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.03.9600.17415
    WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.03.9600.17415
    MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.03.9600.17415
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.9600.17415
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.9600.17415
     
    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.03.9600.17415
    WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.03.9600.17415
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.9600.17415
    PCM,0x00200000,1,1,quartz.dll,6.06.9600.17415
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.9600.17415
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.9600.17415
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.9600.17415
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.9600.17415
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.9600.17415
     
    Audio Capture Sources:
    Microphone (DYNEX USB MIC Device),0x00200000,0,0,qcap.dll,6.06.9600.16384
    Stereo Mix (IDT High Definition Audio CODEC),0x00200000,0,0,qcap.dll,6.06.9600.16384
    Microphone (USB Audio Device),0x00200000,0,0,qcap.dll,6.06.9600.16384
     
    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.9600.17415
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.9600.17415
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.9600.17415
     
    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9600.17415
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9600.17415
     
    WDM Streaming Capture Devices:
    ,0x00000000,0,0,,
    ,0x00000000,0,0,,
    MuxedIn,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
    ,0x00000000,0,0,,
    DYNEX USB MIC Device,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
    ,0x00000000,0,0,,
    USB Audio Device,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
     
    WDM Streaming Rendering Devices:
    SpdifOut,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
    ,0x00000000,0,0,,
    HpOut,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
    Speaker,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
    ,0x00000000,0,0,,
     
    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.17415
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.17415
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.17415
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.17415
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9600.17415
     
    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9600.17415
     
    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9600.17415
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9600.17415
     
    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.9600.17415
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.9600.17415
    PTFilter,0x00200000,0,0,EncDec.dll,6.06.9600.17415
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.9600.17415
     
    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.03.9600.17415
     
    Audio Renderers:
    LD-2480-C (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9600.17415
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.9600.17415
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.9600.17415
    DirectSound: LD-2480-C (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9600.17415
    DirectSound: Speakers / Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.9600.17415
    DirectSound: Digital Output (S/PDIF) (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.9600.17415
    Speakers / Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.9600.17415
    Digital Output (S/PDIF) (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.9600.17415
     
     
    ----------------------------
    Preferred DirectShow Filters
    ----------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]
     
    <media subtype GUID>, [<filter friendly name>, ]<filter CLSID>
     
    MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
    MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
    WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
    MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    {64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
    MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
    MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
    {78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
    MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
    {64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
    MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
    MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
    MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
    MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
    MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
    {64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
    WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
    {44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
    MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
    {6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
    MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
    MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
    MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
    {20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
    {58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
    MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
    MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
    MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
    {5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
    MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
    MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
    MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
    MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
    MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
     
     
    ---------------------------
    Media Foundation Transforms
    ---------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]
     
    <category>:
      <transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>
     
    Video Decoders:
      Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 12.00.9600.17374
      DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 6.03.9600.17415
      Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 6.03.9600.17415
      Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 12.00.9600.17374
      WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 6.03.9600.17415
      WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 6.03.9600.17415
      MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 6.03.9600.17415
      Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 6.03.9600.17415
      Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 6.03.9600.17415
    Video Encoders:
      H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 6.03.9600.17415
      WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 6.03.9600.17415
      WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 6.03.9600.17415
      Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 12.00.9600.17415
    Video Effects:
      Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 6.03.9600.17415
      Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 6.03.9600.17415
      VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 6.03.9600.17415
      Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 6.03.9600.17415
      Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 6.03.9600.17415
    Video Processor:
      Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 12.00.9600.17415
    Audio Decoders:
      Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, MSAudDecMFT.dll, 6.03.9600.17415
      WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 6.03.9600.17415
      Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 6.03.9600.17415
      A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 12.00.9600.17415
      GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 12.00.9600.17415
      WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 6.03.9600.17415
      Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 6.03.9600.17415
      WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 6.03.9600.17415
      G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 12.00.9600.17415
      IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 12.00.9600.17415
      MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 6.03.9600.17415
      ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 12.00.9600.17415
    Audio Encoders:
      MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 12.00.9600.17415
      WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 6.03.9600.17415
      Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 12.00.9600.17415
      WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 6.03.9600.17415
      Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 6.03.9600.17415
      Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 6.03.9600.17415
    Audio Effects:
      AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 6.03.9600.17415
      Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 6.03.9600.17415
    Multiplexers:
      Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 12.00.9600.17415
    Others:
      Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 12.00.9600.17374
     
     
    --------------------------------------------
    Media Foundation Enabled Hardware Categories
    --------------------------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]
     
    EnableEncoders = 1
    EnableVideoProcessors = 1
    EnableDecoders = 1
     
     
    -------------------------------------
    Media Foundation Byte Stream Handlers
    -------------------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
    [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
     
    <file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]
     
    .3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    .ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
    .adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    .adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    .asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    .avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
    .dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
    .dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
    .ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
    .m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    .mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    .mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
    .sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
    .smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
    .tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .uvu, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    .vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    .wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
    .wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    .wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    .wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    .wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
    audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
    audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
    audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
    audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
    audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
    audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
    audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
    video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
    video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
    video/vnd.dece.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
    video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
    video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
    video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
     
     
    --------------------------------
    Media Foundation Scheme Handlers
    --------------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
    [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
     
    <URL type>, <handler CLSID>, <brief description>[, Preferred]
     
    file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
    http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
    http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
    http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
    httpnd:, {2EEEED04-0908-4CDB-AF8F-AC5B768A34C9}, Drm Scheme Handler, Preferred
    https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
    httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
    httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
    ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
    ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
    ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
    rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
    sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
     
     
    -------------------------------------
    Preferred Media Foundation Transforms
    -------------------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred]
     
    <media subtype GUID>, [<transform friendly name>, ]<transform CLSID>
     
    MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
    MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
    MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
    WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
    {3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
    MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}
    MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
    MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
    {00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
    MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
    MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
    {53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
    MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
    MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
    MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
    MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
    MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
    {00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
    MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
    MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
    MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
    MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
    MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
    MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
    MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
    MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
    {00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
    MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
    {00000006-0000-0010-8000-00AA00389B71}, A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}
    MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
    MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    {33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    {E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
    MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
    MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
    MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
    MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
    MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
    MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
     
     
    -------------------------------------
    Disabled Media Foundation Transforms
    -------------------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse]
     
    <transform CLSID>
     
     
     
    ------------------------
    Disabled Media Sources
    ------------------------
     
    [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse]
     
    <media source CLSID>
     
     
    ---------------
    EVR Power Information
    ---------------
    Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) 
      Quality Flags: 2576
        Enabled:
        Force throttling
        Allow half deinterlace
        Allow scaling
        Decode Power Usage: 100
      Balanced Flags: 1424
        Enabled:
        Force throttling
        Allow batching
        Force half deinterlace
        Force scaling
        Decode Power Usage: 50
      PowerFlags: 1424
        Enabled:
        Force throttling
        Allow batching
        Force half deinterlace
        Force scaling
        Decode Power Usage: 0
     
    ---------------
    Diagnostics
    ---------------
     
    Windows Error Reporting:
    +++ WER0 +++:
    Fault bucket , type 0
     
    Event Name: AppHangB1
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: Warframe.exe
     
    P2: 2015.9.16.14
     
    P3: 55f9b7fb
     
    P4: 9439
     
    P5: 134217728
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER1 +++:
    Fault bucket , type 0
     
    Event Name: AppHangB1
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: Warframe.exe
     
    P2: 2015.9.16.14
     
    P3: 55f9b7fb
     
    P4: 9848
     
    P5: 134217728
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER2 +++:
    Fault bucket , type 0
     
    Event Name: AppHangB1
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: Warframe.exe
     
    P2: 2015.9.16.14
     
    P3: 55f9b7fb
     
    P4: 9439
     
    P5: 134217728
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER3 +++:
    Fault bucket , type 0
     
    Event Name: APPCRASH
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: LogonUI.exe
     
    P2: 6.3.9600.17415
     
    P3: 5450541b
     
    P4: nvwgf2umx.dll
     
    P5: 9.18.13.4752
     
    P6: 54d3afa6
     
    P7: c0000005
     
    P8: 00000000008b7b37
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER4 +++:
    Fault bucket , type 0
     
    Event Name: APPCRASH
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: LogonUI.exe
     
    P2: 6.3.9600.17415
     
    P3: 5450541b
     
    P4: nvwgf2umx.dll
     
    P5: 9.18.13.4752
     
    P6: 54d3afa6
     
    P7: c0000005
     
    P8: 00000000008b7b37
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER5 +++:
    Fault bucket , type 0
     
    Event Name: PnPGenericDriverFound
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: x64
     
    P2: USB\VID_18D1&PID_4EE2&REV_0228&MI_00
     
    P3: 
     
    P4: 
     
    P5: 
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER6 +++:
    Fault bucket , type 0
     
    Event Name: AppHangB1
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: Warframe.exe
     
    P2: 2015.9.11.15
     
    P3: 55f32ee5
     
    P4: 9439
     
    P5: 134217728
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER7 +++:
    Fault bucket , type 0
     
    Event Name: PnPDeviceProblemCode
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: x64
     
    P2: USB\VID_1004&PID_633A&REV_0228&MI_00
     
    P3: {4d36e96d-e325-11ce-bfc1-08002be10318}
     
    P4: 00000012
     
    P5: modem.sys
     
    P6: 6.3.9600.16384
     
    P7: 08-22-2013
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER8 +++:
    Fault bucket , type 0
     
    Event Name: PnPDriverNotFound
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: x64
     
    P2: USB\VID_1004&PID_633A&REV_0228&MI_00
     
    P3: 
     
    P4: 
     
    P5: 
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     
    +++ WER9 +++:
    Fault bucket , type 0
     
    Event Name: PnPDriverNotFound
     
    Response: Not available
     
    Cab Id: 0
     
     
     
    Problem signature:
     
    P1: x64
     
    P2: USB\VID_1004&PID_633A&REV_0228&MI_02
     
    P3: 
     
    P4: 
     
    P5: 
     
    P6: 
     
    P7: 
     
    P8: 
     
    P9: 
     
    P10: 
     
     
     
     

     

    EDIT: I found this at the end of my EE.log...

     

    540.776 Sys [Error]: Too many jobs in flight:
    540.776 Sys [Error]:     1 x ScriptMgrGCJob
    540.776 Sys [Error]:     1 x SoundSysUpdateJob
    540.776 Sys [Error]:     1 x SimulateSkeletalClothEx
    540.776 Sys [Error]:     1 x InfluenceMapJob
    540.776 Sys [Error]:     1 x UpdateProcessListJob
    540.776 Sys [Error]:     1 x AnimComputeFrame
    540.776 Sys [Error]:     1 x SimulateParticles
    540.776 Sys [Error]:     1017 x batchless

     

    EDIT: I've been checking my EE.log after every crash, and it sometimes has the above error, and other times the file simply ends, mid-line, with no errors.

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