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ClaraVitalia

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Posts posted by ClaraVitalia

  1. Orbis Vitae is recruiting! We have all ClanTech completed, multiple dueling rooms, and a strong emphasis on community. We currently, (as of this writing), have 11 members, and are looking for more. Reply to the thread below or PM me in-game if you're interested! Cheers!

     

    https://forums.warframe.com/index.php?/topic/525747-clan-orbis-vitae-is-recruiting-clantech-research-complete-multiple-dueling-rooms-obstacle-course-currently-researching-dojo-colors/

  2. "We are Balance. We are Honor. We are Tenno.

    "Clan Orbis Vitae was founded back during the Old War, a small group of Tenno with one purpose: the preservation and restoration of life in the Origin System. Now, after waking from the Second Dream, the Eighth Lord and his Vim Ascended return to restore balance and bring justice to a tortured system. But they cannot do it alone.

    "A call has been sent out to Tenno everywhere, both veterans and neophytes, alike, to join the ranks of Clan Orbis Vitae. We shall provide whatever we can to speed your journey to becoming masters of the art of blade and gun. Advanced munitions, new warframes, and artifacts of immense power can be yours, should you join our ranks. All you need do is ask.

    "Join Clan Orbis Vitae. Together, we will bring the wicked to justice and righteous to glory."

     

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    Clan Orbis Vitae is currently a small-scale group with big ambitions. We want to grow and form a community with like-minded Tenno who simply want to clear content, get loot, and have fun. Whether you're Mastery Rank 15 with a huge arsenal of weapons and 'frames at your disposal, or a completely new player, fresh out of cryosleep, we want YOU to help us grow.

     

    We have a TeamSpeak server that's always online, and a Facebook group that is newly formed and looking for anyone, members or simply friends of the Clan, to share experiences and tips with their fellow Tenno.

     

    With all ClanTech currently completed, we are looking to flesh out our Dojo color selection, to make your Dojo a vibrant place to hang out. We also have multiple Dueling Rooms for sparring with your fellow Tenno, and an Obstacle Course that we absolutely love to break physics in. Rounding out your Dojo experience is a set of Telepoints that lead to every main area of the facility, so you don't have to run all willy-nilly trying to remember where things are.

     

    We are also currently funding Solar Rail development, in preparation for when Dark Sector conflicts are freed from the current Armistice. We only need Plastids, (and a boatload of them, at that), to finish our first Rail, and as many Specters as we can get to flesh out our defenses.

     

    So come, Tenno! Join Clan Orbis Vitae, and let us continue our journeys across the Origin System together!

     

    Cheers!

     

    - D. Underwood, (AKA, LordClaros)

    The Eighth Lord, Clan Orbis Vitae

    https://www.facebook.com/groups/ClanOrbisVitae/

  3. WARNING. FALLING WALL OF TEXT INBOUND. READ AT OWN RISK. >=D

     

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    RANT
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    At the risk of incurring the all-too-freely-given wrath of butthurt ragers, this IS the first time that DE has done something like this. There were new UI elements, new AI presets, (granted these have been a long-standing feature with such abilities as Mind Control and, more recently, Shadows of the Dead, but I digress), an entirely new server-wide event mechanic that very much hinged upon the choices of thousands upon thousands of players from around the world, AND extremely complex balancing issues that needed to be addressed for future content. Sitting there and *@##$ing a fit like a self-entitled little kid will just get people annoyed with you. There are better ways to go about making your point.

    For example remember that this is an MMO and, as such, will have new content updates, new mechanics added, and what have you. With this in mind, you could offer feedback as to WHY you don't agree with this reward or that mechanic. Make a list of bullet points, (I love making lists of bullet points =D ), and post it here on the forums. You're a Master, so you're in the Design Council. Chat with your Councilmates while taking a break from missions. What are everyone else's thoughts? Gather a general consensus from your fellow Tenno and offer it up to DE. Just sitting around and whining may get you want SOMETIMES, but it's not going to be winning you any worthwhile friends. Dissent begets dissent, I say.

    Now, all that said, let me start that little bandwagon a'going...

     

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    FEEDBACK

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    PROS
    - It was creative and added much-needed depth to both factions' "main characters".

    - It allowed for competition and conflict among players without destroying the sense of community.
    - It pulled the players into an actual battle of which WE decided the outcome. The in-game world might not change very much, but it's a step toward future player-driven lore.
    - It offered non-paying players the chance to get rare items and/or a lot of cash, depending upon whom they supported.

    - It gave a ton of data required to run future, similar events that will be much more refined and balanced.
     

    CONS

    - The rewards system caused instability and bias, which was rectified near the end of the event, but not soon enough to prevent the results from being skewed.

    - The public win/loss percentages that were given per-node also skewed the event a bit. Why would you fight for the side you picked when they're losing a node that the other side is giving hundreds of thousands of credits/something you need/etc?

    - The missions were repetitive and dull after the first run. This wouldn't be so bad if we weren't required to run each mission at least 5 times to get the battlepay. Even shortening it to 3 would have made it a lot better, and changing up the content in each, separate run would have helped a lot with the repetition. Adding mechanics that required more critical thinking would have helped immensely, (the force-field in some of them was a step in the right direction, I feel.)

    - The Grineer had several severe and telling advantages over the Corpus. While the Corpus had massively damaging weapons, they were put in the hands of simple Crewmen with shields. If you were to get through they're shields, they died instantly. Armor penetrating weapons, (like Despair), made fighting them far too easy, and the Grineer spawned massive amounts of Heavy Gunners, Scorches, Napalms, and Scorpions that made any Corpus resistance completely inconsequential. I actually ran from one room to another, stood by the door, and just waited on some missions. They cleared out the Corpus with no contest. (Granted, it took about an hour for that one mission, but that's beside the point.)
    - The mats dropped in these missions made me cry. Okay, sure, it takes place on Mars, so it makes sense that drops from the original Mars nodes were commonplace. But I got something like 20k Alloy Plates and so much Rubedo that I ran out of S#&$ to build with it. In large-scale events such at these, (especially those that require as much time and dedication as this one did), a larger variety of loot would be VERY much welcomed.
    - After crossing over onto the other ship/asteroid, there were huge tiles found on normal missions that had one, MAYBE two enemies in them. I spent more time trying to figure out where those last few enemies were than I did getting to that point, in the first place. After boarding the other ship, there should have been an absolute LOAD of S#&$ to slog through, considering how large these things were. As it was, I kept ending up using up all of my energy using Worm Hole to cross huge, empty expanses of tiles to get to extraction after killing everything. It was annoying and time-consuming. (To be fair, this is a bit of an issue for normal Extermination missions, but those are completely randomly generated, and the event missions should have been planned out and optimized for this.)

     

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    SUGGESTIONS
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    - Allow players to select difficulty ratings. As a god-modded, maxed-out Nova with a god-modded, maxed-out Despair, these missions were easy for me to solo. (I had to be careful, since Corpus Flux Rifles can apparently melt glass cannons fairly easily...) I can't count how many runs I did with a god-modded Rhino who ran into a room, Stomped everything, then ran into the next room, stomped everything, rinse and repeat. It got to the point that I would just casually stroll through the carnage left in his wake, nab all the loot, and only use my energy, at all, to cross the aforementioned empty expanses within each ship. If there had been even just three or four difficulty levels to choose from, perhaps with better rewards for the harder levels, it would have made this event a LOT more redeeming and a lot more of a challenge for higher-ranked players. And, if people just wanted the event rewards by supporting one side or the other, then they could just pick an easier difficulty. Having that risk-reward trade-off is always nice, in my opinion.

    - Every battlepay reward should be completely interchangeable. Forma vs. Forma is a lot easier to balance than Forma vs. Credits. Some people, (like me), need a TON of money to fund Foundry projects, Dojo builds, etc. But if given the choice between money and a Forma BP, I'm going to lean heavily toward that Forma BP. I can get money easily enough, but Forma BPs are like free candy -- I'd be hard pressed to let it pass me by. I refrained from chasing the Formas that the Corpus gave, however, because I just wanted to get my 100 Grineer victories and go play Final Fantasy XIV. I think that you guys over at DE have already taken this into account, seeing the rewards for the last few nodes of the event, but it still begs to be emphasized.

    - Random secondary missions should be thrown in there somewhere, in my opinion. Perhaps once you cross over to the other ship, the Lotus notices that there are a LOT more enemies than she first thought. Or maybe there are secret, valuable datamasses on that ship that would benefit the cause. Or, my personal favorite, perhaps an flawed, Tenno-free prototype of Alad V's pet project is lurking around, having escaped captivity during the chaos of the invasion. Stuff like that would have made these missions not only a lot more interesting, but less monotonous. Throwing in that random element of "if we kill every enemy, is the mission really going to be over?" makes these types of missions more suspenseful and fun.
    - This last one goes for the entire rest of the game, frankly, but it only came to my mind during this event's many, many Stalker attacks. We need more rare-spawn entities, like Stalker. What first comes to mind is a Dead Space-styled infection outburst. You're running through a mission when you start noticing that there are small signs of the Infestation in the little nooks and crannies throughout the ship. Suddenly, a Corpus Tech runs into the room, stops dead and an Infested mass bursts out of his back, or something. Suddenly the Corpus are freaking out, this Corpus Tech is spawning Shield Ospreys that only give HIM shields, and he starts infecting the Corpus around him. And there could be other events like that which test a player's ability to adapt and think quickly in the face of such random happenings. Maybe, like I mentioned with the flawed prototype of Alad V's infamous project, some rouge creation of either side gets loose and starts killing everything it sees. Again, this would add replay value to old nodes and offer a very sudden, sporadic change to what would have normally been a boring, simple mission.



    That's all I got on this for now. Give me another few hours and I'll think of other, possibly more ridiculous ideas... XD

    Cheers!

    - 2br02b, 2013

  4. My suggestion is completely nullify the event, as it is now, distribute some kind of recompense to all players who participated in the event to a certain extent, (I'd say maybe between 25 and 50 completed missions for either faction, minimum), and have one massive invasion raid with no public win/loss stats and no mention as to what the reward is for each faction. This would do a few good things for the event, in my opinion: it would nullify all chance of people picking the "winning" side for the node, just to get the battle pay; it would remove bias toward one faction or the other caused by knowing that one faction or the other is giving a more desirable reward; and I'm fairly sure that it would make it easier for DE to monitor skewed results due to illegitimate victories being spammed from the hacker(s).

    Hell, maybe throw in an epic boss fight at the end against a prototype of Alad V's "project". If you support Grineer, you fight it alongside the Grineer with Corpus adds and shtuff. If you support Corpus, though, perhaps you fight a hijacked prototype alongside your Corpus allies against Grineer adds! In the lore, you could explain it as there were multiple prototypes of this infamous "project" of Alad V that were, while incredibly flawed and by no stretch of the imagination complete, (due to the lack of Tenno "components"), still incredibly powerful and a dangerous foe, indeed... >=D

    Just my suggestion. But since the event ends tomorrow, anyway, I don't see that boss fight being a thing unless DE already has all the assets and everything made and tested. xD

    - 2br02b

  5. Packet hacking isn't that complicated. The hard part is learning discretion when "practicing" such techniques. When Nexon's business practices started going down the toilet, I can admit that, being young, stupid, and on a ton of unnecessary medications, I dabbled a bit into hacking MapleStory. It was surprisingly easy to just start up a free, anonymous proxy and some freeware packet editing software, edit my toon's packets so that he had a 100x EXP buff, and then packet spam anyone who entered the same map as me into a deep, dark hell of crashes and bugginess. (It was even worse if they tried to log back in on the same channel; they'd just crash again.) In fact, there are entire forums out there, dedicated to hacking games and gaining a "morally gray" advantage over other players. (I won't name any, because I'd much rather I didn't have them as evidence, in the first place.) All it takes is a bit of know-how, or someone who is willing to give out their own work for free and BOOM! Any value that is run through the client and checked by the server is fair game. Money totals? Easy. Stats? Maxed out in less than a second. Server-wide variables and event stats? Maybe a tick more complex, but again, someone with some know-how, (and all the code addresses for the desired variables), can screw an entire MMO service in less time than you can say, "I wonder who's winning the Gradivus Dilemma?"

    Frankly, I'm among those who couldn't care less about in-game rewards. I've supported the Grineer in this event all the way, 100 missions to 2. If the Corpus win and I don't get all the pretty little rewards that I want, then oh, well. I think the little badge on the lower-right of my avatar can speak volumes as to my feeling regarding spending money on this game. (I'm actually zeroed out on plat right now... I'm hoping to rectify this within the next week. xD ) But if it's done with hacking, screwing over all of the people who play the game legitimately -- no plat-bought gear, no rushed Foundry items, just hours upon hours of hard-earned rewards -- then I have an issue. If there's one kind of person I hate with all of my being, and then a bit more beyond that, it's people who hack and cheat at PvE, co-op games. It happens in MapleStory, (I know this all to well, I'm ashamed to admit), it happens in Minecraft, (more so in PvP, granted), and it ESPECIALLY happens in 3D shooters. TF2, CoD, Battlefield... You name it, there are hacks for it.

    All in all, though, people are going to hack. It's simply a fact of life when it comes to gaming. Since the advent of modern video games, there have been Codebreakers, Action Replays, Gamesharks, what have you. Since PC gaming has become so prominent within recent years, that old mindset of "I can't/won't beat this part, so I'm going to use cheats" turned into "I don't want to play fair, so I'm going to hack-to-win." It's disgusting and agonizingly infuriating, but that's what happens when you give a kid everything, never say "no", and expect them to grow up to be President. Parents set these extravagant expectations of their kids, and then never say "no" when they whine and cry. The world doesn't work that way, so these unfortunates grow up to be perpetual children who can't lose at a video game without feeling like their reality is crumbling around them.

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    TL;DR -- The internet is the largest repository of information that mankind has ever had access to. It's child's play to learn hacking, and packet hacking is one of the easiest, most accessible, and most effective ways to turn the tide of any online game in your favor. I really don't understand why people are surprised that it's happening here, too. :I

    - 2br02b

    EDIT: Didn't want to make a double-post. :I lol
     

    10559542186_6efc1f317b_o.jpg

    Here. You can have my ration of internets for today. xD

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