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CryoSpecter

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Posts posted by CryoSpecter

  1. On 3/7/2018 at 2:30 PM, Drejzer said:

    Why on Mercury?
    Currently a mostly infested area is near Eris, but then again there could be some slumbering elder than ancients Infested somewhere in the system...
    And i agree with you, it could be so epic...

    A few reasons why I thought Mercury. Dr. Tengus rediscovered/unleashed the infested there, so in theory it's possible there was a hive on Mercury he found. Also, I have a gut feeling (therefore highly unreliable) that Eris won't see an open world for a much longer time than Mercury, and Mercury is the next closest we get to an Infested planet. But in all honest, Mercury was merely a suggestion, and it could honestly be implemented on any planet as long as there was some logical lore reason for it. I don't think the Infested are picky about their hive locations.

  2. Calling something idiotic isn't providing constructive feedback, and chances are a community moderator may step in and see this and say the same. Simply pointing out the current flaw in the system and proposing a solution to fix it is all that is really needed. For example, suggesting they all us to break apart arcanes as before. Or perhaps do another arcane reset if they want to stick with this system so that players who made the mistake can fix it without being penalized. Degrading to terms like "idiotic" won't get the point you have across very well, so try wording it in a way that expresses the issue clearly for DE to see.

  3. @SilverBones with the introduction of free roam maps to Warframe, have you considered expanding on this concept to have this boss be a central character in say, and infested free roam? Perhaps a massive cave system on Mercury, for instance, where this boss rules over a large infested hive. And to lure him out, you have to complete certain objectives and defeat certain minibosses. This is such an amazing concept and I feel like free roam maps provide a unique opportunity to give this boss a truly epic encounter that matches this truly epic concept.

  4. 1 minute ago, Buzkyl said:

    Can we please drop the "founders can sue" excuse?

    As they did not 'sign' anything. Their EULA agreements makes it possible for them to do anything. It is their game.

     

    Excalibur Prime represents DE's commitment and respect to founders, and that they don't want to tarnish

    Yes, suing is the extreme, but the point stands that even if DE were to consider the idea of breaking that agreement, there are legal issues. This is the cynical, assuming DE doesn't love us scenario. I don't think they would consider it period, but legality makes a nice safety net for founders.

  5. 6 minutes ago, RedZeroInferno said:

    Now a bunch of you are literally just saying no without giving a legitimate reason of why this wouldn't work long term, I get it, Excal prime was supposed to be exclusive to those who supported the game back when it first came out, The founders saved warframe and I thank them for that but why not give the founders that exist now something even better than excal prime? Again, he's a prime frame, don't you think it would be reasonable for the public to have prime frames and not have him locked behind a wall none of us can get to? give the founders something legitimately exclusive, Not an excal, even, Just a completely new frame and weapon set. or something, they deserve more than just excal prime especially because excal umbra is actually supposedly better than excal prime anyway.

    People have told you multiple times in this thread that Excal Prime cannot be released, even if DE wanted to, because they are contractually obligated to keep him as a founder's exclusive.
    AKA: If they released him, founders could legally sue DE for breaking a contract.

  6. The one issue I see here is how players get flagged as AFK. If this system WERE to be implemented (and all in all, it's the best suggestion I've seen thus far), DE would need to adjust AFK markers from the current system (I don't know the details, but adjustments that don't penalize Mesa's for starters, as that has been a recurrent example here).

    As for the bounty scenario you presented, unfortunately I don't believe that's a bug, but a failed attempt at an AFK counter-measure. The idea from what I can gather is that by putting the hostage at the person farthest away (aka presumably the leecher) they are forced to participate to not fail the mission. If your squad is actually active and someone is just lagging behind, then this isn't a problem. If you haven't walked away from your computer, it also shouldn't be a problem. However, in some cases, it fails (which is why this is a discussion people keep having).

    One solution I have adopted for leechers in bounties (albeit not an ideal or even good solution) is that as long as I'm hosting, I can leave squad without issue and leave the leechers to fend for themselves. And even if I'm not hosting, I can still leave and create my own instance picking up where I left off for the most part. I wouldn't mind seeing that in regular missions either, but I don't know the process for implementing that system throughout the entire game either (and I think it would need some polish before we could do that as well).

  7. 5 hours ago, BringMeYourAzz said:

    They actually changed Chroma 1 week after announcment, how much work could that have been

    Idk about you, but the code had to have been really screwy (and I only know minimal coding) to do what it was doing. So I'm guessing a temporary band-aid solution was used until they could adequately address the problem.

  8. 4 hours ago, LSG501 said:

    Um... sentinels have weak spot (helios with mod), vacuum, healing ability, shield restore, revive owner, just to name a few. 

    APRIL 2017.... that's like 9 months ago... it did not take 9 months to fix chroma's calculation and they found plenty of time to add in new stuff during that time so working on PoE can't be an excuse.

    You didn't ask about why someone would use sentinels, you said kavats had no benefit. Also the healing pets can provide outweighs sentinel healing by miles. And they die when they revive you so...
     

    As for Chroma's fix, unless you can tell me that you went to DE and they specifically told you that they took a full 9 months to fix it as opposed to working on other more important things in the meantime, then maybe I'd care. They have priorities, and fixing broken damage numbers wasn't a massive concern at the time.

  9. 1 minute ago, LSG501 said:

    Chroma had been broken for AGES, they only get round to fixing it when it turns out chroma can one shot eidolons and as such we can do lots instead of one or two per night. 

    Kavats have very little if any benefit to being used instead of a sentinel, the one thing they did have over sentinels was they worked with operators during the fight with the eidolon.... seeing the pattern here...now we might as well just leave it in the freezer.

    I didn't even touch kubrows... they're basically pointless except the huras, but even that's pretty useless when you have loki/ivara..

    Gee... Kavats have armor stripping and a high crit chance, and they have the ability to heal their owners... Not to mention their buffs. And they don't force you into using vacuum and screwing up pickups. Plenty of benefits right there.

    Also they did say back in April they had become aware of issue with Chroma, but since they were working on PoE, guess what took priority? Which personally I'm glad about, and they at least fixed it eventually rather than never.

  10. 4 minutes ago, LSG501 said:

    As said above.. why bother, they've just nerfed them because they actually had a niche helping fight the eidolon... and clearly we can't have anything that actually 'helps' during the eidolon fight... (chroma was finally 'fixed' because the 'broken' calculations made eidolons too easy).

    We do have a moa coming but honestly, that will either have no reason to be used or will end up getting nerfed if we find a use for it, it will after all be closer to a companion than a  sentinel so likely won't have vacuum

    Chroma's calculation were broken if you took time to do the math... I don't see them nerfing pets for being good. As for Kavats... you don't really need the crit buffs for the eidolons (yes it's nice, but unnecessary). And they still affect warframes, who are actually doing the heavy lifting... So... Yeah Kavats are fine. Hopefully the moas work out and Kubrows get a little bit of love, but overall Kavats at the very least are far from terrible.

  11. 3 hours ago, Sorise said:

    What's the difference between my idea and now?

    You go back to Cetus less often. That's it.

    You still fly around a collect them.

    They can respawn at ponds away from you,

    You still see 1-2 each pond.

    You find more by flying around then staying in one spot(although that would be more convenient if it were like fishing)

    It's still the same, except, you don't have to restart the instance via Cetus. That's the part that makes no sense.

    So that's the solution

    You're too busy w/ your "I don't know what I'm talking about" replies to see this.

    You're the one who's acting like I don't know what you're saying xD

    The issue with your idea is that the spawn locations are more numerous than you think, and so having guaranteed spawns would trivialize hunting them. So limited spawns on a timer would be better than just outright guaranteed spawns to ensure that farming them isn't trivial yet also eliminate the need to return to Cetus (which is your complaint). I'm not opposed to them having respawn timers (even if I disagree that the farm needs this). I'm opposed to making the farm: head out, get all your wisps in one go, then never need to farm them again.

  12. 1 minute ago, Sorise said:

    Farming in general is simple, but can be inconvenient.

    You act as if not having to go back to Cetus so often is way too much to ask for. It's a QoL thing, you know.

    You like things being less convenient than they can...

     

    It should act as open world as much as it can...(as best as it could)

    Already stopped farming them. Have all the amps I want.

    You weren't around when they did ask for it.

    mmm yeah sure let's go with the "I don't know what I'm talking about" solution. If you want an actual solution, why not have wisps spawn at intermittent timers? That would solve your issue of going back to Cetus without just handing everyone all the wisps they want.
     

    As far as if PoE should act as an open world as best as it could... that's your opinion. DE retains the right to implement features as they want, and they want people to work for rewards.

  13. 1 minute ago, Sorise said:

    Doesn't matter, it should act as an open world as much as it can...

    That's what folks asked for.

    DE provided us a free roam instance, which no one asked for (nor did anyone ask for open world in large numbers). Saying it should act as an open world is counter-intuitive to the design. If you don't like farming wisps, then don't farm them. You're only hurting yourself by refusing to do rather simple content.

  14. Just now, Sorise said:

    And why is a booster needed for this?

    Why go back to Cetus so often after finding so little?

    Why not jus stay in Cetus like a normal open world?

    Not convenient at all.

    Jus boring monotonous gameplay...

     

    You don't need a booster. Smeeta will work fine. Also I will point out that PoE is not a true open world, but a free roam instance, which means the worldstate is generated upon entrance. This includes mining, wisps, and Eidolons.

  15. 1 minute ago, Stykera said:

    A toggle on/off function then. Maybe i live under a rock, but i think most people would appriciate bigger pick up radius. Min-maxing benefits of pickups does not seem that common in most of the game. Anyway, I am pretty sure DE can come up with a better solution then todays, that does not screw up your way of playing either. 

    This now brings in the issue of why use sentinels? Carrier has ammo mutation, and Helios scans. Kavats can strip armor, provide a multitude of buffs, are statistically tankier, and deal way more damage (and to multiple enemies to boot). Adding a toggle doesn't solve the major balance issues in the companion system right now. The reality is we need a better way to make players choose between the benefits of sentinels and pets, because unfortunately the abilities of Kavats put Kubrows to shame, and the saving grace for sentinels right now is mostly vacuum.

  16. So I'll try to keep this short because I realize this is a major topic, and the proposed problems/solutions I have will not fix the overall progression system, but will make it more streamlined and clear so that DE is able to better create "veteran" content. So, let's begin.

    1. Mastery Rank: MR is meant to be a system that emphasizes the power of the weapons you have. The new weapon changes helps push this idea, but it leaves room for more. Firstly, MR requires players to understand how it works to begin with, something that is not clearly explained in-game (a simple solution of course). The second issue is that players are not aware of their ability to practice MR directly without traveling to a relay. Now, this does bring up relay location issues (which could be a whole different thread on its own), but essentially the best solution is to create an MR tutorial and/or more direct way to help players track their MR.

    2. MR locks: As I mentioned, MR is meant to somewhat signal the difficulty of weapons (and now some content). With MR locking many powerful weapons as well as high-level bounties, we need to consider what this tells new players. If a new player sees a powerful new prime (without understanding how to acquire it) they may feel it's necessary to buy Prime Access. The easiest fix for this in my opinion would to start by better explaining the relic system to new players, as well as making it more clear in-market the process used to acquire weapons (such as putting the blueprint as the "default" page instead of the "buy with plat" page). And yes, MR locked weapons in the market do have ways around these MR locks (not all, but some). While I don't want to say MR lock bundles as well, I think emphasizing the potential to acquire items in-game will at least go a long way.

    3. Junctions: The current star-chart progression requires junctions. The issue here is you don't need to have completed the necessary junction to get access to a planet via a taxi. This poses a problem that was addressed in bounties, in that we have lower level players who are still learning mechanics as well as acquiring gear participating in missions that exceed the level of learning they have completed. The easiest solution would be: if you don't have a planet unlocked, you can't go to it. 

    4. Quests: This one is simple, the Patient Zero quest occurs after The Second Dream. I won't explain the spoilers involved, but anyone who has completed the two quests should be able to recognize that one chronologically precedes the other. This is more of a minor gripe, but it does interrupt the flow of progression undertaken by players who are going through and completing new quests.

    5. Gear: This is also a simple problem, though I won't say if I know whether the solution is simple. Warframe and weapon slots are only acquirable via plat, and reactors and catalysts require the rare alert or a Devstream (otherwise, also plat). And before we all jump and say "plat is farmable in-game" remember that someone has to buy the plat first (or win a giveaway), so even though we can "technically" farm it, the resource itself requires an outside source. Also, new players most likely don't understand the "worth" of items they can trade, and honestly trade chat is a nightmare. Case in point, new players need a more efficient way to acquire catalysts, reactors, and slots for their equipment, as these are absolutely necessary to fully progress in the game and maintain our "swiss army knife" arsenals, as DE has called them.

    By making a better and more clear progression system for new players, this will allow DE to justify MR locks on certain content as well as various progression locks, including Sorties and Trials once they are fixed. This, in turn, allows DE to develop "end-game" content for players who have progressed to this point and who know how to play the game. If you think there are other major progression paths that I've missed, or a suggestion to improve one of these that I may not have thought of, I'd really love your feedback.

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