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juanmolero

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  1. Like I said they can also put these new bosses in a new planet/dimension and have mods display how they work differently in this new planet/dimension.
  2. You guys are saying that endgame content would be played by 1% of the people because it is too hard, just like eidolons and deimos vault runs can be pretty hard for new players, but they get there if they stay playing the game, I feel like the majority of the people that play the game already have decent builds, but most of them stay just grinding for new weapons and warframes because there is literally no reason to get more damage. If you give these new bosses a warframe drop, a new weapon drop, and new arcanes or something similar, it would be just like any other update for the game but with an actual new mechanic/gameplay, that way you guys get what you want, something new to grind for. You guys are also saying that separating people takes the group aspect out of it, but no, TESO has done this several times in their dungeons/raids (And I'm pretty sure that other MMOs have done this as well) in certain stages of a boss fight, you get transfered to a different place where you have to kills mobs to get back to the main boss stage. This works even better in warframe, where your weapons don't need any buffs from your warframe to be able to do decent damage, and just make these mobs killable with a good weapon build, this way you can even aim for a Tank-Healer/Support-DPS group setup, so it becomes even more entertaining. Someone said that archons were hard until they found that with an specific build they can one shot, so in this case, you just have to make these bosses better, they need to figure out resistances, HP, armor, shields and everything, and balance out these dumb af builds. Or have mods and everything balanced for these bosses, just like other games do for PVP. Hell, take Path of Exile as an example, you can kill pretty fast any endgame boss with they require mechanics or you get oneshoted. I'm not against oneshots, when they are done right, with well telegraphed attacks, you can avoid them, that's part of learning a new boss mechanics.
  3. Hi guys, let me know if you agree with me on this. We need really hard endgame content, I'm thinking like 2 to 4 really hard bosses with group mechanics, no self revives, and longer times to get revived from friends, these bosses need to have a mechanic that doesn't let underlevel people get carried, like separatings people into different instances and have them kill all mobs or complete a task that only someone that's fully geared can complete. Get some oneshot mechanics with good telegraphed attacks, make these fights long, with minions, and various mechanics, with new art for these bosses so they feel different, new and more distinguised/important than the rest. Get them to have a really really specific drop pool, with really strong items so we feel rewarded. But the most important thing is, like I said, to make them difficult enough that it even takes several tries to the most veteran people that have the most op setups. So that everyone that leaves the game because there is simply no reason to farm and put these 3000h needed to fully gear yourself other than to look cooler or oneshot mobs after being 2h in a survival mission. The majority of people get to really fast to a part of the game where you basically become brainless because you oneshot everything that's not level 300+, and the end of the day, only a really small portion of the game's population stay in survival missions after 30min.
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