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foxxess

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Posts posted by foxxess

  1. 1 hour ago, (PS4)Karelxss said:

     since healing really isn't a problem with two elevate sets?

    I never had healing problems. I use Fire Element on Chroma, by pressing 2 I get instant heal. By using a Furis with Winds of Purity, you will never encounter "danger" on sortie-Level Missions. Pro tip: you can jump from the edge to reset buffs in order to recast your second ability for healing purposes.

    I am using Energize/Grace, Energize/Avenger as arcanes, depends what I am about to do.

    Here's my build:

    hf8WzV5.jpg

     

     

  2. 20 hours ago, VanFanel1980mx said:

    Hyper Formas Polarize the equipment without the need to re-level them

    Woah, hold on, I think I've got a cooler idea for your so called "Hyper Forma":

    Using a Hyperforma on a Weapon/Warframe/Sentinel/Companion, non-Aura/non-Stance slot can have different outcomes, but one thing all of those have in common, you can't Forma or Hyperforma this Warframe/Weapon/Sentinel/Companion after again. Here are the possible outcomes - no risc no gain and no fun:

    1. +1 (extra)Level to the NON-RIVEN Mod that has been equipped in the Hyper Forma'd Slot. ([Base Mod Stat]*[Modlevel + 1])

    2. Adds an "OMNI-Polarity" to the assigned Hyper Forma'd slot. (Halves the capacity drain regardless of the polarity of the equipped mod)

    3. Does nothing

    4. Adds a random Polarity to the assigned slot

    5. Depolarizes ALL slots (Aura and Stance Slots included)

    6. Adds a random Polarity to ALL slots even randomizes polarized slots (Aura + Stance slots included)

    Time to roll a dice!

    Have you ever wondered, why you were hoarding several Dex Dakras, Dex Furis and Snipetrons? Thats the time for those to shine! Grind weapons, affinity and formas and get them wasted.

    My Idea is based on Path of Exile - the way how Vaal Orbs work. They sure can be a blessing and make things godly but you have to take a great amount of risk.

  3. I have just received a Veiled Riven Mod from a friend

    PzlQO5O.jpg

     

    The first thing that comes in mind seeing this Riven challenge is MAIMING STRIKE - sure, been there - done that. Killing a Sentient using slide attacks doesn't count towards the killing blow counter. One reason might be: While I was performing a slide attack, I haven't managed to kill the sentient during the slide but only after, due to damage proccs.

    Another reason might be: This challenge is just impossible to complete due to the enemy type mechanics of a sentient.

    So basicly I have to perform a slide action while the sentient dies (before death, during death and after death), which makes this challenge incredibly more challenging then other challenges. I haven't tried out using a primary/secondary yet but i will keep updating this thread.

    I've managed to complete the challenge using the Warframe Chroma, a Synapse primary weapon (with the Veiled Riven Mod equipped) with a corrosive/critical damage build and a self damageing Hikou as a secondary weapon to boost Chromas damage output. While sliding I've beeing zooming in on the target sentient to finish him off. I can't imagine another Warframe performing this challenge.

    For those who's

    been wondering, what Riven Mod popped out of this challenge:

    Spoiler

    8U5BZRT.jpg

     

  4. EDIT: Since the new patchnotes mention This:"Fixed becoming invincible after casting Nyx’s Absorb with Assimilate equipped and then Transferring to the Operator. " 

    It's safe to assume this bug has been fixed. I'll keep on testing.

    As you know Assimiliate is an Augment Mod for the Absorb Skill of Nyx which makes NYx more mobile and versatile throughout the mission.

    Due to the recent changes to the Assimilate Bubble, I decided to test it out.

    I've discovered a method to get invincible without using a bubble. Every hit dealt by the enemy makes you consume energy, but even if your energy drops to 0 you're still invincible.

    How to Reproduce?

    Requirements:

    Spoiler
    • you need your Operator-Mode unlocked by a certain quest
    • A leveled Nyx, that has Absorb unlocked
    • Assimilate Augment Mod Equipped
    • A Mission/Tile, that has an abyss or cliff, where you can jump down/respawn
    • You have to be a Client [Edited]

     

    The Procedure:

    1. Get your Nyx infront of the Cliff
    2. Press the Button for your Absorb
    3. Spoiler

      Press the Button for the Operator-Mode

       

    4. Jump down the Cliff (You may notice, your Nyx has depleted the Absorb Bubble)
    5. Spoiler

      Press the Button for the Operator-Mode again

       

    6. Recast Absorb (You may again notice, your Nyx has again depleted the Bubble)
    7. Profit - You may Walk and Jump (slowly though) and you are invincible even with 0 Energy.

    Edited: Added Video

     

  5. On 20.4.2017 at 1:15 AM, Meentlegen said:

    You're the one thinking a nerf to his catabomb renders Limbo useless, which is oh-so-far from the truth. 

    Sorry, but this is also my opinion. DE have tried to make this frame more adaptable to teamplay. Now how usefull this frame is, remains a mysterium.

    -Stasis renders projectile weapons of your teammates useless, or lets say inefficient, since you dont know how many projectiles actually flying towards the enemies and when it is gonna end.

    -Cataclysm has 3 damage sources, the modifier doing the most dmg has been nerfed, now all 3 damage sources deal no significant dmg at all, which just let ur CPU work for nothing.

    -Also i have to mention, since the change, Cataclysm pops instantly after touching a nullifier bubble, which hasn't been the case, which is why defending stuff, Frost is simply better.

    WHY is Frost better? He can buff, He deals much ... much ... much damage, also his bubble is recastable without popping it + it has an invincibility timer, which is good for end game missions. Oh yea, I almost forgot, Frost is more appreciated in teamplay, 'cause he's very adaptable to almost every playstyle.

    Then Why Limbo? No clue. Oh wait, I know!

    -Your team mate wants to hack a lockdown? ----> No Prob!  ----> cataclysm interrupts the hacking

    -Your teammate just got randomly buffed and is ready to unload his whole magazine? ----> No prob! ----> Stasis time!

  6. 12 hours ago, NecromancerX69 said:

    Chroma's Effigy after the update looks a bit light headed.

    E2DD1F717F9200B98ADB3E4DAE1B3D60F2F79245

    At least it should be immune to the Dread's decapitate effect.

    You can't behead a head, isn't that right?

  7. On 10.3.2016 at 7:12 AM, Neswii said:

    Synoid Obex

    No, no, no, no. Remember of what nature the Synoid weapons are.

    They are magic sticks, that fire fusing balls (Simulor) and beams (Gammacor). What is left, is a magic stick that creates arcs. My guess is a Synoid Lecta or a complete new weapon! Imagine, you can be a small version of an Exalted Blade Excalibur with a magic providing stick!

    For a whole magic caster Synoid Set, I also ask for an auxiliary Wizard Hat and a Battle Mage Robe Armor Set!

  8. I forma'd my Wukong 3 times and using this build right now

    HxA22Kt.jpg

     

    I know, your skills 1 and 4 are not useful at all this way, but srsly? Wu's best feat. in my opinion is his immortality. You even can proc syndicate.

    The combination of rage and his 2nd ability is just too powerful, reminds me of the old Rage + Quick Thinking combination.

    Im playing melee with this Wukong build, using either Dark Dagger or Prisma Skana, because of Syndicate Procs. Playing both weapons on Channeling, because of Rank 0 Life Strike. Look below for the builds...

     

    Dark Dagger Build:

    n9Qu6oB.jpg

     

    Prisma Skana Build:

    U06DNsA.jpg

     

     

    EDIT: Before i forget, Wukong use to have a massive amount of base shields, this can be annoying, because no dmg on health = no energy back from Rage. You can use a little trick here, just equip a Decaying Dragon Key.

  9. my build is: Corrosive Projection / Primed Flow / Vitality / Primed Continuity / Stretch / Streamline / Contagion Cloud and Regenerative Moult Augments Rank 10 Rush on Exilius slot

    Do you trade your Rank 10 Rush mod? I'm very interested, since my Rush mod has only 5 Ranks at max.

  10. lol okay so.... this is something i've been meaning to say for a while. don't get mad. i'm not complaining. this is just an observation. i'm sure at least some of you agree with me as well.

     

    the first prime frame i got was loki prime. he's good. the golden bits and different design are badass. the death orb passive which all prime frames have are useful on him. what's best is his boosted stat which is energy capacity. it really compliments his style. i started looking at stats for other prime warframes as well. it was around that time i started losing it.

     

    let's say i am looking at frost. frost is obviously good as a tanky support frame. he can protect an entire group, slow enemies, freeze them. his boosted shield stat compliments his tanky style. then we have mag prime, master of shields and magnetism. both which can also relate to energy. why is her health boosted? if i am the master of shields and magnets, i do not want my health boosted. i do not need my health boosted. what's with the non-energy siphon polarity slot?

     

    trinity prime, master of health, restoration, and siphoning. why are her shields boosted? she is a health based frame. you can literally rely on her health, armor, healing. why boost her shields? i had a trinity once. when i saw that trinity prime was coming out, i sold my trinity to make room. my play-style with trinity was not using any shield mods. i just went in full hp and healed everything and siphoned damage. i also used rage mod to help boost my energy in exchange for hp. shields got in the way of that. why boost her shields on the prime variant? why not boost her health or armor?

     

    why do some prime warframes get their primary stat boosted while others get useless stats boosted? oh, but thanks for increasing the sprint speed by 0.1. it made a huge difference. like.... i'm not complaining. i'm just baffled. if someone knows, please tell me?

    So, whats your point?

    A) Give all Primes a Buff in stats

    B) Nerf all Primes so they are equal to their non Primed counterpart (excluding the Death Orb thingy)

    C) Give all Primes equal Buffs (which is the hardest to achieve since there is a great stat difference and scalings between the Warframes)

    D) Movement is useless, please remove it

  11. I'm going to hit everyone in the face with the following quote

     

     

     

    Raw +damage builds are mandatory to keep players relevant. Enemies turn into bulletsponges really quickly and the only way to overcome this issue for a short time is more damage.

     

    If we had finite scaling with balanced difficulty and weapons rebalanced accordingly, then we should move onto mods and indeed change them to tradeoffs instead of straight upgrades.

    I don't mind infinite scalings, that just means: tough missions getting even harder, so what? I don't see the problem with the weapons. The Warframe abilities are broken in terms of scaling, like Mag's Shield Polarize and Trinity's 1-2-Combo. Their damage is dependent on the infinitely rising enemy stats like HP and Shield, which is broken. That's why raw extra damage on weapons isn't the problem here.

  12. What about the plans tweaking Serration, Hornet Strike and Point Blank? I still feel like those Mods are a must have in almost every weapon.

    How about adding +% recoil to serration (and also adding the ability to up and downgrade mods once they are maxed), +% reload time to Hornet Strike and +% Damage fall off for Point Blank.

    Adding a negative effect to every overpowered Mod seems to be an interesting way for balancing, because no weapon is the same, we don't need complex weapon mechanics, we just need different mods with several ways to use. This way it's not easy to distinguish what is OP from what is not. Leaving time to reblance things every season or year.

     

    I also want to add: How about giving Ember a passive/skill, where she emits fire from her Body during reload? The amount of ticks per second are based on the equipped Firearm's fire rate and the duration by the reload time. Giving long reloads a purpose and Ember a niche?

  13. PS: Also a note to the redtext induvidual, innuendos regarding the planet Uranus is getting old, and it is unconfortable enough when the whole community already does the jokes. Yes i said unconfortable, but its just me and my, well, past experiences, the bad kind, so jokes like these are never really funny to me.  But i am just a number, and if the higher number likes the jokes, then why listen to me? (same goes with the problems regarding stealth, why listen?).

    Did it come to your mind, that we found water on Uranus? That's what I call back to the roots.

  14. is really unfair to me...24hour ago I just top up PC 4.3k plat by using steam wallet

    ...get none rare mod...and now you repack...unfair!!!!!!!!

    What, If you are the reason why we are getting the rare chance to get these new mods? What If an expicit amount of 4.3k Plat packs have to get sold before the new ones arrive? I am thankful for what you have done, you did a great job that we won't forget, ever!

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