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AcewingX

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Posts posted by AcewingX

  1. People are running around like headless chickens in PUG's, and I just failed the Meridian helmet alert three times due to the "scaling".  It either demands all the players have their best gear on, or that you have a Frost.  It also seems like the defense node/artifacts do not properly scale with the level 60+ grineers, and even a rocket heavy can shred 12-15% of health off of them. 

     

    I honestly prefer how the alerts scaled before this difficulty spike went into place; if people want a challenge, they can do Nightmare mode/T3 Defense.  Don't force it on everyone and in every sector of the game, because it really doesn't benefit all the players, especially in PUG's.

     

    (And before anyone asks why I wouldn't go with a clan/friends - Neither were interested in participating or were already in a group).

  2. At first I really disliked the new system.  Then I had several hours to sleep and then think about it.  I think the Aura system should stay as is with one change.  All Warframes should get a no polarity Aura slot.  That way you can choose to forma it and have limited choices in auras but more capacity for other things, or leave it alone and free up a few more mod points to equip the aura you want but maybe at a lower level.

     

    If you really want that Aura then re-tune your frame.  Do you really need that maxed out Rush mod on there just so you save 1 min or do you just like to feel superior to everyone else and get to the extraction point first?  Hey these in game things like boxes, cargo containers and door frames block enemy fire like my shield if I get behind them with no cost to my shields, wow maybe I should use them and I could drop my shield some.  Hell, if you play it really smart you dont need any aura.  Well look it here I picked up thise blue ball after I opened up this container and it gave me 25 energy, wow if I open more I can get more.  Wow what a concept, free energy without having a Aura, I just had my mind blown.  Its a challenge that DE has brought forth to us and I think most, ok few of us seem able or willing to take up and handle.

     

    That rush mod has saved many lives, when they get into unsavory situations (it happens).  And that last sentence looks more like a "spin" to a alpha system that's being TESTED, where Rebecca herself said that feedback would be appreciated and that the dev's would be looking over this thread to see how the public feels about it.

     

    But to each their own.  I'm not even looking at the aura system the way it is right now, because the forma cost is unnecessary in my eyes and it would require atleast 3+ forma's just to fit that ES on, on a frame I'm not too committed to right now, either.

  3. I think the problem is that: frames cost twice as much XP to level compared to weapons, but are still forced to stay in line with the 30/60 mod point limit, WHEN we have so many frame mods now.  I believe we really need a different max limit value on frames that match the effort required to rank them up, because obviously there's already too much to choose from and not enough to match preferences.  (And no, I'm not asking for an all-in-one cookie-cutter build, but atleast some breathing room so we can keep the core mods, while having enough space to swap out to other of the NEW frame ones).

     

    Yes, we can forma, but that isn't going to stop DE from making new mods that we want to use later on (even as an option for certain missions), combined with the current alpha aura system, well, we're basically stretched far too thin to properly be able to min/max according to our preference. 

     

    The other issue is: that the artifact system we had was interchangeable between frames and we could see what our team-mates were using and swap to another one accordingly; the aura system, however, dictates that we must forma each different frame we use in order to use said "artifact" + we have no idea what others are using, unless you ask them before-hand (and there's no reason to ask if people join when the game is in session, due to obvious reasons).  Another caveat to this is: that if you want to use a different "artifact" of a varying polarity, well, that'll require a forma too in most cases, so a bit of a cringe-worthy thought to ponder, depending on the situation.

     

    I mean a 45% amp sounds amazing, but between that and an Energy Siphon; in most cases I'll go with ES, especially during high end missions, such as the new T3's, or nightmare mode.  The current aura system has great potential, but the current implementation as everyone's already stated: is a big enough con, that the pro's are literally nullified of value and become a hassle, rather than an opportunity.

     

    I'm not sure what you can do to make the new system work, but there's always the option of reverting things back to the original artifacts, until you can sort something out; you can even nerf them a bit to compensate for how OP they were.

  4. it's based on RNG when a ? alert will pop up so it's fair to everyone DE can't make it more fair than that really.

     

    Except they did: it used to be completely RNG based; where you could either get potatoes 6 times in a row within a week (exaggerated), but then nothing for 2+ months (not so exaggerated).

     

    They turned it from "you might" have the alert you want appear, to "it WILL eventually" appear.  Also extended the time frame from half an hour to an hour or longer.

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