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atejas

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Posts posted by atejas

  1. 1 hour ago, shissachan said:

    While I see a lot of suggestions to make his thralls more durable, that would probably lead to the same issues that people have with Nyx and her mind control. It would slow down missions that are wave based because you have to deal with the even more durable (or in Nyx's case the invincible until she realizes her Mind Control is on) minion. 

    Why not make Enthrall a "curse" that resurrects an enemy after they are killed? He IS named Revenant after all so having his Enthrall bring spirits of slain enemies back would fit his name to a T. That way his thralls would be completely invincible to friendly fire, because they are allies and not simply "chaos/radiation/mind controlled" enemies, and can contribute to spreading the Enthrall "curse" around with their damage. This, too, would make him less intrusive on the team so everyone could nuke or go wild as freely as they want while Revenant is happy building up his horde of "redead" thralls!

    Then he'd just have Nekros' shadows...I'd rather just have enthrall spread much more aggressively, so that I can semi-reliably spawn new thralls even while reaping my existing ones with 4. Make enthralling new ones easier than killing existing thralls and you'll never have a reason to stop creating more.

    • Like 1
  2. 5 hours ago, NIkuno said:

    the tooltip does say "wall of sentient energy", so maybe just change the effect to be more sentient-like?

    I agree that it'd probably look fine if it was a wave/wall of spectral eidolon energy. The idea of a 'mist' form in particular feels like a holdover from Vlad that doesn't gel with his current identity.

  3. 7 hours ago, Vuksaa said:

    I agree with the general consensus around his 2/3/4 however I think people are misinterpreting his 1. The way I see it, its purpose is to easily CC/create chaos among enemies and not build an army that will kill everything on sight. What should kill the enemies are the pillars that spawn from thralls and his 4. And even as of right now, it has a very good use: it can remove auras from packs of enemies. This is most useful on healers, because it actually allows his 4 to kill other infested units.

    I don't see the comparison people are drawing between him and nyx, they are very different in the fact that he uses enemies as disposable tools (pillars on thrall deaths, overshields from 4, bonus HP from thralls with 3).

    That being said, I think they should enforce this theme of enthralling enemies and discarding them by buffing the on-death effects instead of giving him a generic buff like "thralls deal 100x damage" which might admittedly be good up to a certain point, but doesn't work a lot towards his theme IMO.

    An idea would be to remove the hard cap of 4 thralls and make it so that when you get more than 4, the oldest thrall's HP starts decaying (maybe 100 to 0 in like 3 seconds). Would help a lot with spreading pillars and potentially making a group of enemies kill themselves over time through pillars/enthralling.

    Another idea would be to make the pillars' damage scale based on the thrall's HP, or the damage dealt to it, and make the damage adapt to enemies (like his 4).

    Overall, I love his theme and looks. His abilities are a bit rough around the edges, but I think all he needs is more synergy.

    Yes, his minions are designed to die quickly and that's fine imo. The issue is that it's so much slower to create them than to destroy them that it ends up not being worth it. The cast anim needs to be made much faster, it needs to spread by itself much more aggressively (possibly infecting all nearby targets on death a la Spores) and the cap needs to be increased to 6-8.

  4. I would prefer that his passive be kept simple since he already has kind of a finicky kit. Something like: Revenant is immune to status effects and knockdowns while his shields are active. This would be thematically appropriate (eidolons can't be damaged until their shields are downed), and it would address the biggest weakness with mesmer skin. Resisted status effects could drain a portion of his shield like Inaros' negation swarm or something instead. This would also incentivise using reave and thralls to restore your shields instead of simply recasting 2.

  5. 3 minutes ago, Madway7 said:

    I think it would be cool if we could focus the lasers by aiming.

    They did say in the previews that we would be able to use both left click and right click with the lasers but I suppose they scrapped that. Bringing all the lasers to bear on a single target would be pretty insane dps-wise though.

  6. 2 minutes ago, MarrikBroom said:

    This is exactly why I hope DE doesn't nerf it instead of what i fear which is 'see simulacrum videos of high level impossible to see in real settings groups getting mowed down' and then goning 'oh S#&$ we have to nerf this... oh and incomming saryn and equinox nerfs too... even though both of those are only really 'broken' in ESO and even then I'd consider that their one best niche use and place to shine.

    His dps is limited by LoS and angle, which are both huge limitations. He's much closer to Mesa, who hasn't been nerfed in years, than he is to, say, Saryn or Equinox

  7. 2 minutes ago, MarrikBroom said:

    This is exactly why I hope DE doesn't nerf it instead of what i fear which is 'see simulacrum videos of high level impossible to see in real settings groups getting mowed down' and then goning 'oh S#&$ we have to nerf this... oh and incomming saryn and equinox nerfs too... even though both of those are only really 'broken' in ESO and even then I'd consider that their one best niche use and place to shine.

    His dps is limited by LoS and angle, which are both huge limitations. He's much closer to Mesa, who hasn't been nerfed in years, than he is to, say, Saryn or Equinox

  8. 4 hours ago, rapt0rman said:

    The damage type depends on what it hits, so I'd guess it would be all over the place with shields, armor, and infested flesh everywhere.

    Yeah, I've gotten corrosive and magnetic in the same sweep. If an armoured target is shielded by a drone it'll also prioritise magnetic first so it seems to be based on the health type that it comes in contact with rather than a faction-by-faction basis.

  9. 1 hour ago, Azvalk said:

    A very short audible indicator would be welcome for every stunned enemy,
    and another when we no longer have our armor.

    Why stop at an audible lure? Seeing eidolon tendrils reach out and stun the target would let you prioritise stunned targets much better in the heat of battle.

    • Like 2
  10. 4 minutes ago, Tango03 said:

    That's what I said. What I should have clarified though is that you as Rev should still be able to kill them instantly, to obtain the over-shield buff.

    Ah, sorry, I didn't catch that. I would be down for a DR against other enemies but increased damage vulnerability from Revenant himself or something, but it might get finicky to balance. Still, his thralls need another pass in general.

    4 minutes ago, runx0 said:

    Simulacrum doesn't reflect the real gameplay, as you can disable AI and make yourself invincible so it's more for testing the power of your warframes, abilities and weapons.

    As for testing the Revenant more today for 2 hours + already, I am convinced that the cast time of mesmer skin should be halved and the same applies to the reave, as they both root you in place before the ability cast is finished. For enthrall and dance macabre this is not that important from my experience.

    Another frame that relies on her 2 to stay alive is Gara, but she doesn't have the problem Revenant does because her 4 refreshes it. Maybe something similar could apply here? Say, thralls killed by danse macabre each restore 1 mesmer skin charge or something. It wouldn't let you tank indefinitely since you would eventually run out of thralls but it would actually incentivise enthralling some more.

  11. 11 minutes ago, Tango03 said:

    And also because your teammates killed them before you even had a chance. Which they're supposed to do, so why not actually give the Thralls some form of DR or invulnerability to damage.

    Because unlike Nyx or Nekros' minions, Revenant's thralls are supposed to die quickly. They're for brief cc, the overshield regen and the damage zones, not like Nyx's chaos or Nekros' shadows.

    The damage zones need a buff, reaving through thralls actually needs to be useful, and there's no reason not to increase the thrall cap, however.

    • Like 1
  12. 1 hour ago, -Defeater- said:

    not worth the energy to cast.

     

    but it's free when you use it with his 2

    1 hour ago, EinheriarJudith said:

    Reave's dash length is too long. if its going to be long id like to have control over its movement.

    You can cancel out of it by pressing 3 mid-dash. I use it to reposition while in 4 for now mostly.

  13. 8 minutes ago, TheDefenestrater said:

    Bug:  Unable to damage thralls using the arca plasmor.

    Other than that, I'm still toying with him.

    The damage to thralls seems really inconsistent and weird. With the Scourge I was unable to damage them with direct hits, but the splash damage when i shot the floor seemed to hurt them.

  14. Mesmer skin needs clearer feedback as an ability. It's not immediately obvious when you've run out of charges just looking at Revenant until you're dead.

    Reave is just bad atm. Looks bad, hard to control, minimal health drain.

    Enthrall is fine, the thrall cap could be increased to 6 or so but I don't have any strong feelings either way. One thing though is that the damage zones thralls leave behind should scale off a portion of the enemy's health to ensure they remain useful at higher levels.

    His passive is so counterintuitive. Why would you ever want to lose shields with him? Why is the range so small?

    His 4 is really good. Nice work!

     

    Overall he's a blast to play but there are a lot of little nitpicks. The core loop is strong and his dps and survival potential are great though so he's on the right track overall.

    • Like 1
  15. 39 minutes ago, RS219 said:

    Oh I didn't see that line. That has to be surprisingly fast then, assuming Fortuna comes out in September/October (was initially estimating September October, the same month that PoE came out).

    I think November is more likely at this point, I'd be surprised if they released two frames within 3 months of each other.

  16. Shattered lash > Sundered Volley: Shattered lash now casts three homing projectiles that scale off primary weapon mods instead of melee OR a wide energy wave, weighted towards puncture or slash respectively

    Splinter storm > Splinter Maelstrom: Enemies killed while under the effect of splinter storm (as in a targeted cast at them) spread splinter storms to all nearby enemies for the remaining duration

    Spectrorage > Vitrorage: Enemies that pass through spectrorage's mirrors are vitrified

  17. On 2018-08-06 at 9:13 AM, (XB1)HAPPYHapyJ0YJoy said:

    tl;dr: Revenant has a copy/paste but slightly better passive of another frame, that's boring, please give him a copy/paste but alightly better passive of a different frame, which would be interesting and exciting because... reasons.

     

    Inaros turns into a coffin and automatically leeches health with a beam, my idea is for Revenant to spawn as a full-fledged ethereal form and manually get a kill. Same idea, different execution, as opposed to what he has now which is a somewhat different idea from Nekros but with the same boring execution.

  18. Overall I'm really happy with Revenant's kit as seen in the new devstream, assuming the damage on his 4 scales appropriately to higher levels. But I noticed that the icon on his ui seemed to be from the same energy-scaling lifesteal passive from the initial concept. This feels really weak, because 1- it's just Nekros' passive but with scaling, 2- Revenant already has a lifesteal ability. Please consider giving him something more interesting and exciting.

    My suggestion: When Revenant is downed, he briefly enters a spectral form, like a Vomvalyst, for 2 seconds. Killing an enemy during this period resurrects him with a small amount of health and a few seconds of invulnerability. Similar to Inaros' passive, but useful, simple (from the player's perspective) and befitting the ghost/eidolon theme.

  19. 3 hours ago, D20 said:

    The ability should probably be reworked a little bit so it keeps its core concept (absorb damage and reflect it)

    Why? It sounds like an ult for Mag, not Nyx. Something like Vlad's original mass sleep ability would be a decent launch point for designing a new ult for Nyx.

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