Traumtulpe
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Posts posted by Traumtulpe
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46 minutes ago, vlener said:
when using zephyr's tornado ability and do a heavy slam attack on it the damage does not register on the tornado's but only if you are not the host
Tornado has (had) a *lot* of bugs. Supposedly they fixed the ones where it wouldn't redirect status when you're not host, and where it'd die (and the one where it'd kill Zephyr). If you test and report it properly, DE *might* fix it within the next 5-10 years.
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4 hours ago, mihaejl said:
you have no interest playing limbo? okay dont do DA this week
Why thank you for agreeing 100% with my original point. At long last.
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1 minute ago, Agall said:
I play the game to bathe in the blood of my enemies, Limbo makes things way too dry. So yes, rolling fixes the problem Limbo creates.
I think you might need to do some more rolling, but you're getting there. Hint: If an enemy is banished, and you roll because you think you're banished and that's why you can't shoot it, you *still* can't shoot it.
And if you carry a data mass and want to put it into a mobile defense target that's inside of a Cataclysm, rolling unfortunately also doesn't end Cataclysm.
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1 minute ago, Agall said:
There's a reason you can roll out of Limbo's stuff. Yeah it can be annoying when I have to stop and think about why an enemy isn't dying, but once I know its because there's a Limbo on the team, its an easy fix.
And now you roll out of your stupor and think long and hard about how rolling fixes *enemies* being in the rift.
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1 minute ago, MaxTunnerX said:
functionally hes just a troll/griefer at best and a liability otherwise
"I'm not *griefing* people, I just play Limbo the way his abilities work. Of course I'm going to banish every single enemy in the exterminate mission without killing them. Of course I'm first at every mobile defense target and dutifully put down my 2 minutes long lasting Cataclysm to protect it, not my fault that nobody can attack anything or put in the data mass!"
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1 hour ago, Shodian87 said:
False, they choose three different frames. Not just one.
2 of which I do not currently own (Helminth ate both).
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4 minutes ago, mihaejl said:
everything under a lvl 1000 is doable with any random loadout and under 5 forma
You can do level 9k with an unmodded warframe. Irregardless of that fact, I have *no* interest at all in playing Limbo. At all. Ever. I don't want to play Limbo. I hate playing Limbo. His abilities are trash and best not used at all - as they are actively detrimental to his team.
Yes I can do DA with Limbo. I did it solo in fact, with all modifiers, because I didn't want to bother other people and force them to suffer Limbo's irritating abilities that are basically griefing others incidentally.
I can also equip two garbage weapons that deal no damage and are bugged to be basically nonfunctional, and that DE wil never fix because they don't give a flip.
But for DE to tell me: "This week you're playing Limbo, bud, and you're going to equip this bugged trash that we can't be bothered to fix for 3 years and counting. *Or* you're not playing at all. Your choice." is just a retard move. It makes no sense, it does no good.
Since DE isn't going to fix their flip, they should stop forcing people to use said flip. Don't fix bugged items? Don't force people to use the bugged crap. How is this not obvious?
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1 hour ago, Yggdrazzil said:
Does that work as swiftly vs EDA disruption necramechs too?
While I haven't tried that specific setup (due to the randomizer) in EDA, I haven't found those demolishers particularly tanky. In fact, the week that it had twin demolishers they felt very easy to kill.
Unless you're fighting a Leech Eximus Necramech they should die easily enough to heavy attacks.
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Sometimes there's actual bugs where rewards somehow get locked in and you get the same thing over and over, it happened with bounties and Arcanes from Duviri portals, from the top of my head.
Sometimes rewards are screwed in other ways too, Warframe's buggy as hell why would that part be any different?
But really, in this case it's probably just RNG. That's what happens when you have 100.000 people spinning the roulette - some of them get super unlucky. It's why games usually have some kind of bad luck protection, and thank god the new Disruption does too, you can buy whatever doesn't drop from Loid.
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2 minutes ago, obiwandandobi2 said:
In fact I'll go as far as say it's the best thing DE has put in the game for a long time.
What's so great about either leeching, or carrying the team, depending purely on luck of the draw? Do you think those other players had fun, dealing 2% damage? Do you think I had fun? The answer is no, we're all just glad we're done with it for the week and got our shards and legendary arcane.
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5 hours ago, Breyos said:
And like I said, buy orders mean nothing. There's a buy order for Arcane Energize up right now for 1 plat.
You are *so* disingenuous. I don't like straight up liers, so farewell.
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8 hours ago, Breyos said:
Just because you personally don't like the arcane doesn't make it bad.
My dude, there is a minimum floor for what an Arcane can be worth, because it is possible to disenchant them and get actually useful ones from it. Empower is at rock bottom.
Guess which of these is Secondary Deadhead, Secondary Dexterity, and Cascadia Empowered (yeah, the same person is the top buyer for 2 of them)? Yeah, 21 Empowered go for 16 plat, despite the other two being literally free garbage drops that people had in the hundreds or thousands sitting in their inventory before enchanting was a thing. Somehow Empowered is worth less than free. Because it's *that* bad.
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I can tell you that they do not work for sentinels, so I assume no specters either.
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You need 5 Forma for level 40.
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5 hours ago, Segrud4Gaming said:
restoring 50 HP per Health Orb instead of the expected 110 HP, which also effects the Energy gained from Mods like Equilibrium and the HP to Energy Conversion Bonus of Violet Archon Shards
Last time I checked Equilibrium and purple shards don't benefit from increased health orb effectiveness. Only "big health orbs", like the ones from Dispensary, give more energy than normal because they have a base value of 100.
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21 minutes ago, VibingCat said:
In my experience, survivals are risky only during the first one or two rounds. Later, it takes only one minute or two to collect ten reactants. How long did you stay?
You see, people usually don't stick around for 2 rotations of not getting to ten reactants. First rotation, nobody gets any rewards because only 7 reactant dropped, everybody leaves is how it goes.
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48 minutes ago, Koekr said:
Trinity's Energy Vampire, according to its ability description, has some very notable balancing decisions. While it can deal a lot of damage very fast, this is with a high-strength low-duration build, an interesting tradeoff. It is also single-target, and its damage is based on a portion of current health, with a minimum of just 5 damage. I wouldn't call this a particularly well-designed ability either though.
Revenant's Reave requires some setup and a high-strength build to achieve its one-shot condition, with the extra caveat that the enemy must be enthrallable, which excludes some strong enemies.
Garuda's Blood Orb also requires setup to one-shot, but it's a more gratifying process than if it just dealt 25-65% of max health to any enemy it struck.Marked for Death makes Energy Vampire an AoE instant kill. Reave oneshots at 199% strength if you use Roar (or Archon Shards), no enthralling needed.
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10 hours ago, Venus-Venera said:
I couldn't see this "dual cestra" anymore... then I thought to myself, I'm going to pimp this garbage with 5 forma so that it also causes "somehow" damage........... .... AND YOU KNOW WHAT?????? suddenly "dual cestra" no longer appears at all!!! although it used to be almost constantly in loadout....
Of course it's all just a conspiracy theory with aliens. because their system is random and so random it doesn't work anymore
DE's "random" never actually is random. Like how people found out that Invigorations are more often for unpopular warframes - turns out the good ones have half the chance or less to appear.
The Circuit went through some iterations, but if I recall correctly it will always try to give you at least 50% unowned weapons or something like that. So yeah, by picking up a weapon you make it less likely for it to appear in the future.
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38 minutes ago, Koekr said:
If you look at pre-existing abilities that use enemy health as damage to some degree
Trinity's Energy Vampire, oneshots level 9k Eximus units. Much more powerful than what I suggested, still not an issue.
Revenant's Reave, oneshots level 9k non-Eximus in an AoE, still not an issue.
Garuda's Blood Orb, oneshots level 9k in an AoE, also not an issue,
An ability that deals 35% of any enemies health is never going to be a problem, because weapons are 1000x stronger, faster, and cost no energy.
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4 hours ago, Breyos said:
Most of them are people trying to buy in bulk to resell.
No, they are buying in bulk to disenchant them and get Arcane packs from Loid. Nobody actually wants these.
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Empowered is trash and accordingly sells for less than 1 plat. Those are facts. Whatever you're doing is either coping or strawmanning.
A crappy MR 4 weapon does not make a crappy endgame Arcane good, period.
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10 minutes ago, Traumtulpe said:
Cascadia Flare is rather popular for a reason, and how about you don't use an MR 4 weapon to try and justify an endgame Arcane?
For context, the very same vendor who sells Empowered also sells the Laetum, one of the absolute most powerful guns in the game, except it costs vastly less than 21 Empowereds. And you're out there pretending like it's reasonable to forgo the Latum and put 21 Empowereds onto the Akzani. It isn't, it is in fact complete behindbackwards madness, and it definitely doesn't make Empowered good.
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4 minutes ago, WindShadow970 said:
Like? Secondary Merciless/Deadhead?
Cascadia Flare is rather popular for a reason, and how about you don't use an MR 4 weapon to try and justify an endgame Arcane?
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12 minutes ago, kerozen666 said:
this is all i have to say
Take his build and replace Empowered with a real Arcane. Wow, you made his build better, it's that simple.
Also replace Stunning Speed and Carnis Stinger with crit mods. Now it's *even better*. Crazy how you can just take crappy builds and make them better by removing the crap and putting in meta instead.
After around 2 years of using Void Sling, I can safely say that I still want Void Dash back.
in General Discussion
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I used Void Dash because it was fast. I don't use Void Sling because there's no point. I'm literally faster with bullet jumping, without the hassle of transference.