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Tr1ples1xer

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Posts posted by Tr1ples1xer

  1. WF is a coop game, it is not a competition for most kills, you should be happy they can have good gear to help out in a mission because you have the same objective.

     

    This kind of mentality is killing the game imo, such has ''mommy mommy this guy has more kills than me, please nerf X''.

  2. The sad part, Aure 7, is that the very same people who used copter and aerial melee would simply find another bug and exploit that instead of actually learning how to play the whole game.  Rushers do not care about the whole game, just what gets them to end of the level faster, and nothing else.  Absolutely nothing.  They don't actually play Warframe, they just... Run to the end.

    That is soo not true and ill advised, I'm a veteran and use copter and air melee and everything not just to rush but to MOVE AROUND effeciently, and this to me is what makes WF unique, the way you can move around, ONCE AGAIN not rushing MOVE AROUND even in defense or whatever all these moves are what makes the game awesome. You are completely wrong.

  3. I don't think anyone's suggesting that coptering be removed for the sake of hammering down on everyone's mobility (not that I saw in this thread, anyway). It's more of "replacing Coptering with something more intuitive but equally useful".

    I might just be looking at this thread with rose-tinted glasses because of how biased I am towards this particular topic, though. XD

     

    EDIT:

     
     

    Wait, you mean activate a flying kick while holding the Wallrun button? Or release and fly-kick at around the same time?

    I don't remember the former doing anything for me besides just cancelling the wallrun and letting me touch the ground smoothly. xD

    As soon as you let go of the wall perform a flying kick, look at around 6:00 minute mark, plenty of that.

  4. No, because everyone and their mothers are using copter weapons...

    Why it would ruin the game for you if it would replaced with something with more "style"?

    If its only only only replacing the look of it sure I don't mind, but seems like some people don't want it at all, like they don't want to have a forward momentum boost AT ALL, now I'm totally against that. Its used extensively in the game to move around not just to go forward, you can alter your direction in mid air with it is extremely useful imo and I really do believe the game would not survive without it, that's my opinion.

  5. No, that is not what I am saying.

     

    The system is still very clunky however, with not much you can do about where you wanna end up if you do not have a melee weapon equipped. Wanna jump straight off the wall? Nope.

    Wanna gently run downwards and make contact with ground, fluidly transitioning to ground movement? Run out of stamina first.

    Wanna jump upwards from a horisontal wallrun? Nope.

    Wanna wallrun horisontally after wallrunning vertically without a wall behind you? Nope.

     

    I'd be content if every weapon got similar slide attakcs as the Kronen. Quick initial burst of speed that is then lowered quite fast. It would be much easier to hit enemies and it would be more controllable as you would not launch yourself into a wall by accident. Aerial Slide Attacks are meant to kill enemies, not travel at the speed of sound.

     

    That's not the main point. Why use Zephyr for her mobility when you can achieve the same and more for less with the Tipedo? Why use Super Jump when Galatine covers a larger distance? Why use Bounce? Why use Rhino Charge? The answer is not in buffing the abilities to make them useful as they are already useful. The answer lies in not making melee weapons completely eclipse them by being better and cheaper.

     

    It does not look or feel ninja when you can grab a staff, do a barrel roll and suddenly have crossed an entire room. I have used coptering and aerial melee a lot to get around, but I have stopped using melee weapons and their physics hiccup to fill the roles of mobility frames and actual parkour. It is harder to get around, that's for sure. But that was still one of the best decisions I have made.

    I get your point, I have a feeling DE does not know where to go with this air melee, when it was introduced they used it to move around but they call it an ''attack'' and copter also became a way to move around an it is now deeply engrained in how people play the game, removing it would be suicide imo.

     

    For me tho this is what I enjoy doing most in the game and I'm sure I'm not the only one, I have never had this much mobility in a game ever, its the best thing a game as ever offered me it is absolutely amazing imo but I know it feels all of this happened by accident...

     

    I'm scared what they might do to parkour because the game won't be the same for me if they change anything. I agree also on why would anyone use Zephyr if you can do the same with tipedo and even better but thats all on DE, sometimes they fail to play their own game it seems.

     

    All in all I think they can find a middle ground but they should not remove any of the existing movement possibilites because lots of players are used to them by now and would abandon ship including me.

  6. I only counted coptering and directional melee in that video. I know I missed some, but you reached 91 sliding attacks and aerial attacks used not for their intended purpose to kill enemies, but to travel at ludicrous speeds while looking ridiculous. 91. Without counting wall attacks and slash dashes. Yup.

     

    And are you honestly saying that this does not look ridiculous? Does it not bother you that everytime you copter, your character starts running in the frikkin air. A good example is at around 18 seconds in your video. And does the fact that a Galatine user can reach greater heights with a aerial melee alone than a Super Jump not sound wrong? If you are saying that that looks.... Ninja.... Then I honestly do not know what to say to you.

     

    Also, as I said before in this thread, players who choose to unequip their melee weapon and go guns only should NEVER be more restricted in parkour than those who do. Your video perfectly shows how that is not possible as long as everything stays the same.

    So you are saying fix the dangling feet and everyone would be happy ? Its just feet wobbling a little, does not bother one bit, I guess they could fix that so they don't move in the air, thats pretty simple...

     

    This movie was a special copter/air melee montage so its normal I use it a lot, but some sections I only use wallruns/walllaunch (walllaunch is my fav of them all btw, best thing in the game imo) like some of my other videos linking wallruns without copteris easily doable, the combinations you can do to move around in this game are crazy !!

     

    One point I can agree on is that every melee should have the same (or almost) amount of momentum while using copter or air melee, but that is asking for more copter not less, I can get behind that.

     

    As for super jump, well that is one thing DE did wrong and should change so you can use it in air maybe, double or triple super jump, I agree its less useful now but hey you turn invisible... HAHA

     

    I do believe this looks Ninja and its even more fun flying around everywhere than watching a video of it.

  7. And yet again I fell out of my chair laughing at how ridiculous that looks. You are setting a good example of how ridiculous coptering and directional melee looks and how reliant people are on it to even get around.

    Sure some of you don't like copter (this one was specially dedicated to you guys btw) but what you fail to realise is that you don't have to use it, sometimes I use plain wall running to traverse the same tile its not copter or nothing, its a combination of everything. And I will have to disagree on this looking ridiculous I myself think it looks pretty Ninja which this game is all about.

  8. Good news, I stoped playing because of aimbot, does this mean the bug between archwing and normal gameplay has been resolved ? IIRC since archwing was introduced the npc accuracy went off the charts in the normal gameplay because they had to be aimbot in archwing for a chance to hit anything.

     

    So now the accuracy is seperate with each game mode ?

     

    thank you

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