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MunsuLight

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  1. Im not using macro at all and had ton or problem in losing my combo counter to hold E when im not holding E at all À lot of People said it is probably cause by fps issues/lag issues/performance problems but high attack speed combined with those is probably exacerbating the problem
  2. Thanks for another wukong nerf btw DE . You nerfed him with the melee changes and now You nerf his speed. Cant we have some fun ? Last year we had à lot of these fixes that were hidden nerfs. Can your team stop it and focus on real bugs @[DE]Megan @[DE]Rebecca . What is thé point of discovering New way of playing the game if this get nerf everytime
  3. Everyone is asking for a damn toggle and even better vacuum and for a fix of stealth affinity but it seems you live under a rock
  4. Can we finally get a toggle for heavy attacks on E or Just alt fire..since the patch that brought back hold on E heavy attack, it has been broken for a lot of People when we obtain a fast attack speed and/or have bad framerate. It is infuriating to lose combo counter without even holding E. A toggle Will Give the option for People to choose what they like. Please @[DE]Rebecca@[DE]Megan
  5. Still no asterite titanium rebalance of cost. .and rest of economy as Well That is the only thing to change that Will make RJ bearable. Also you really need to rebalance battle avionics because the dmg on them is mostly underwhelming (beside vortex munitions (nova like battle avionics). Still no réal vacuum change. Stop being stubborn on it Rest is welcomed
  6. YOU KNOW THAT PEOPLE WANT TO PLAY THE WAY THEY WANT. Stop dictating how to play the game to others. I play most of my mission solo because my toaster(computer) cant play the game in a group. The AW Changes/proc changes/armor health changes made everything worse for me in solo.. YOU know that even though it is a team game, some people still think it is OPTIMAL to play on AW (it was before 27.0.9) because the ship feels weak as hell. If you wanna play in a suboptimal setup, good for you. WF is a game of diversity and by establishing roles and a meta you are just reducing players choices. Not letting people play on AW is a loss of choice...
  7. I just tested that today on my AW Cyngas... You know that you just killed the TTK of the gun by like 1,5x to 2x the times. I know you said you removed some armor and doubled the hp, but combined with that proc changes , you just made the fighters harder to kill. Before this change I could kil crewship and outrider easily now, i can barely scratch them without shooting their weak points and it is with the same build i was using before. Can your team stop lying about "beneficial" changes when they are for those who know how to build efficiently know it is a big nerf. When I say that the TTK got 1,5 to 2x Higher maybe more on crewships , I mean that before, My cyngas could kill any fighter between 32 and 40 bullets of my cyngas and now it need more than one 48 bullets magazine (from 48 up to 96). YOUR TEAM NEED to stop saying that they tested the armor and proc changes because everyone that tested it are saying the TTK is slower than before and it is the same for some RJ weapons. Some got buffed but it is just so disheartening to see that your team dont value time. My mission solo time in the veil went from something like 12 to 16 minutes to like 18 to 30 mins. Your team dont value player time and just want to see more played time because it look better ..... Im so utterly dissapointed by the direction that the game is going recently with RNG over RNG over RNG and the lack of consideration for player time. The WF i loved is just going in a direction I cant follow. On that I will just stop, because we all know most of the feedback of the forums is not read(lich, grendel, Arbi, Vauban and Ember rework, ESO, etc) @[DE]Rebecca
  8. Again all your changes are superficial changes that dont adress the real problem of Railjack : RNG % for both obtaining Vidar Reactors and the reactor itself and the astronomical cost to repair just one part or gun. Asterite is still the worst offender (some will say it it is titanium, but i have enough for 3 mk3 parts of titanium and not even half asterite for 1 part). They need to listen to the community more. 1)The reactor itself... oh they doubled it. 4% is so much (sarcasm) to have the only reactor that could reasonably roll over the dojo one . The families reactors shouldnt roll under the dojo one except the flux energy one .. wait the flux energy one can also drop under less flux than the dojo one. So lets give an example for some value it should be. Zekti should be 30 to 50-60 and flux from 200 to 300 . Lavan Middle is Middle of the pack should be 50 to 70 and something like 150 to 200 flux So it is Still better than the dojo one. Vidar reactor ranges should go from 70/75 to 100 and flux from 30 to 100 . That would make more sense 2) The ressource costs : Now on the asterite changes. Do we the players really want to stay in a mission for 10 minutes after we already spent 10 to 20 minutes in a mission Just to collect asterite ? Because even at doubled rate it is still abysmal without a booster. I got something like 600 since I started playing RJ. That mean I dont have enough for even one mk3 part. Even if it was a doubled rate from the start I still wouldnt have enough. People complain a lot about titanium but at least we can get some from mission rewards and I have enough for 3 mk3 part. So they Just need to give an after mission reward of 200 300 asterite or Just make it drop like à lot from enemies. We arent space janitor P.s im 9 8 9 8 with barely any ivara method use . So it show the drop rate duck. The only Vidar reactor I had was a 42 and also bad flux one 3) Also , Korrudo "nerf" : So.... you mean, that since the PoE update there was not one time anyone in your team saw that Korrudo had the innate lifesteal of Hirudo ? I mean, we got it during PoE remaster and the lifesteal had been mentionned by countless persons, partners, youtubers... and you never "corrected" it before... ALSO.. you did the melee rebalance, stat changes and you never saw that... PRESS X to doubt. It is kinda bulls*** to be honest for all of those who liked the weapon 4) The goddamn vacuum. I Just dont understand why DE team is so adamant against better vacuum . There is nothing fun about looting for 10 min when the mission avg time is already a lot longer than normal gameplay loop. It all Come down to the same criticism : DE team dont value the time of their players. Normal mission vacuum loot doesnt break the flow of the said mission and it is fast paced but not hectic. RJ is slower paced but more hectic so collecting loot is not the first thing you wanna do. You just want to complete the mission. So why an hectic mode where looting is like coming 4th have such pitiful looting vacuum capabilities that break the other mode game flow. The only reason People tend to believe (tinfoil theory) is that your team want us to miss a lot of things ( I dont believe this theory but I can see why People think like that) 5) Still nothing about Kuva liches, Grendel Ember Vauban Feedback. There were ton of these pages and we barely seen any changes to that. I just lost all hope for this game. I had fun a lot, but I dont see how you can say you are listening to the community when you litterally abandon content that didnt bring enough players in and nerfs after nerfs everything because it doesnt go with your TTK expectations.. Again, your team should really think more about everything because we all know what happen with the "reviewed" things and update that dont bring anything: they are swept under the rug (lich , grendel ember vauban rework, ESO, Arbitrations, Disruption, etc recently)
  9. @[DE]Danielledont think it should be auto collected but damn the different feeling of when you play a normal mission and a railjack mission is like night and Day. Normal mission vacuum loot doesnt break the flow of the said mission and it is fast paced but not hectic. RJ is slower paced but more hectic so collecting loot is not the first thing you wanna do. You just want to complete the mission. So why an hectic mode where looting is like coming 4th have such pitiful looting vacuum capabilities that break the other mode game flow. The only reason People tend to believe (tinfoil theory) is that your team want us to miss uswful things ( I dont believe this theory but I can see why People think like that) Again, your team should really think more about it because we all know what happen with the "reviewed" things : they are swept under the rug (lich , grendel ember vauban rework recently)
  10. Great change for the first thing mentionned. But I Just dont understand why DE team is so adamant against better vacuum . There is nothing fun about looting for 10 min when the mission avg time is already a lot longer than normal gameplay loop. It all Come down to the same criticism : DE team dont value the time of their players
  11. French keyboard . Hard to type with my phone sadly
  12. It is probably related to fps issues host synching because on my bad machine It happen almost every mission except when i use It on the simulacrum. It is most likely also related to using abilities during the reload It is also what probably happens to heavy attack activating by themselves even when not holding E. Can the team also fix that for People with bad pc?
  13. All batteries weapon are broken . So all archgun flux rifle pax charge kitguns fulmin etc
  14. All battery weapons archgun included are broken atm and suffer from thr same bug
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