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swiftasacoursing

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Posts posted by swiftasacoursing

    • Ash and Oberon have been added to Railjack rewards! Oberon Component Blueprints can be found in Grineer Railjack Point of Interest and Skirmish Bonus reward tables, and Ash Component Blueprints can be found in Corpus Railjack Defense mission rewards.

      • We’ve permanently removed Ash and Oberon Blueprints from Eximus and Manic drop tables respectively. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes. 

    This is a legitimately awful change.

    • Like 39
  1. 4 hours ago, (XB1)Sasorochi said:

    DE would be easly able to create a Captura to Glyph conversion system ingame just like when you adjust your Gamerpic in Xbox.

    Obviously they could, it’s not hard. It just would not look good because of the low resolution. Your beautiful captura shot won’t look so good in 32x32

  2. 3 minutes ago, axlar2 said:

    So is it still possible to place things inside of the orbiter skybox, and where is this skybox located?

    The only secret thing I have found outside of the orbiter was a secret room with nothing in it...

    If you think of the front of the orbiter as north, then the skybox is very far to the east (usually), and yes it’s still possible to place things out there.

    and that secret room you mentioned is a test room for textures/lighting

  3. 1 hour ago, waynethepain said:

    "Sustain a 6x Melee Combo Multiplier for 30s with an active pet present".  This is on a companion weapon riven mod.

    I've tried it with a sentinel and with other people in the squad that have pets but neither work.

    Oh why you do this to me DE?

    have you tried using a Kavat or kubrow

  4. 1 hour ago, SordidDreams said:

    Yeah, weird that they'd specifically disallow that. They did the same for orbiters, used to be you could glitch the camera out, then find the skybox and place things in it. Then they fixed kludged it by teleporting the camera back inside the moment you glitch it outside, so you can't do that anymore. Then, in this recent orbiter interior update, they repositioned the ships within the skyboxes, so if you had placed any decorations into the skybox previously, they're not visible anymore.

    They didn’t fix it, they just made it harder to do. Unfortunately, people keep reporting the bugs and asking for them to be fixed, so the methods are kept pretty secret now.

  5. 1 minute ago, D06pblH9l said:

    Oh, I see. Well that sucks, it hits hard but who would want to take bullet drop into account in such fast-pace shooter?

    It was a question, not a statement. I was asking you if it seemed more like an issue with the weapon’s accuracy, or if it was because of bullet drop.

  6. 3 minutes ago, Nichivo said:

    Why don't I believe you?

    Because you’re trying to be Internet Funnie Man™️. The first reply was giving you the benefit of the doubt because typos like that happen all the time here and they need to be corrected before confusion sets in.

    I was fully understanding of your point when you said:

    On 2019-10-12 at 6:09 PM, Nichivo said:

    Nope! Like I said, the mod is backwards, think about it for a minute. Why would  we need yet another mod that does the same basic thing as a couple others. It would give you a way to make your robotic companion, more passive, which could be very useful for certain things. As it currently stands it is a mediocre mod, that is shade specific, and loses value if it's ranked, because it gains range, and there are other universal options that do that better.

    I just do not agree with it.

  7. 9 hours ago, Nichivo said:

    How did most of you miss the point of wanting the robotic to only fire if an enemy is engaged and toe to toe with you? I never once said I want it to never fire. 

    We get the point, we just don’t think it’s a good one

  8. 2 minutes ago, fr4gb4ll said:

    this is rather rediculous imo: you complained once about riven mods taking up sever storage space but then handle duplicate normal mods that are ranked up to the same point as different entities...

    Regular mods are not stored the same way as rivens. Normal mods have set values according to their rank. Riven mods have not only unique stat combinations, but also unique calculations of those stats. If you have 2 rivens for the same weapon and both have +dmg and +cc for example, the numbers are unlikely to be the exact same.

    It’s a bit like Pokémon being the same species but having different stat distributions

  9. 14 hours ago, Nichivo said:

    Nope! Like I said, the mod is backwards, think about it for a minute. Why would  we need yet another mod that does the same basic thing as a couple others. It would give you a way to make your robotic companion, more passive, which could be very useful for certain things. As it currently stands it is a mediocre mod, that is shade specific, and loses value if it's ranked, because it gains range, and there are other universal options that do that better.

    If you don’t want your sentinel to shoot you can just unequip it’s weapon or attack precept

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