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KavasMasta

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Posts posted by KavasMasta

  1. 4 minutes ago, PUR3K1LL3R said:

    Damage mods should be integrated into weapon ranking, NOT mastery rank.

    Warframes get stats from ranking, why not for weapons?

    Because then that would screw up early game (you get rank 10 with weapons by the time you finish earth) which would make enemies not even a challenge quite simply the scaling would be bad

  2. Quote

    Making it according to player Mastery is... not a great idea.  For one thing, this instantly creates a massive incentive for "elite" players to be jerks, since "low mastery scrubs" would unavoidably be less useful.  Tying it to the *weapon's* level is probably a better idea.  Part of the problem is that aside from Mastery Rank requirements on some of the Junctions (or the quests or tasks needed to activate them) there's not a lot of reason to raise Mastery Rank, and the MR tests themselves range between arbitrary and (in my opinion) bloody awful.

     

    No, let Mastery Ranks be what it is. Tying MR with any game mechanisms or giving stats based on MR is a sure way of turning the community into trash. No, Warframe does not need that. Warframe community is by far one of the best. This is because most things you do in this game are for fun and entertainment, not for competition.

    The moment there is a competition, people will start preferring the best out there.

    And don't think I am saying this because I am low MR. No, I am going to be MR24 after a couple of weapons.

    My counter to both of those is that low rank mysteries are guaranteed to have a low serration mod anyway so they are useless (I'm guilty of viewing them as this and most dont even run serration) anyway forcing them to have better damage 

    this is besides the fact that high level players dislike player with low mastery players since they move slow and cause the mission to go into max overtime

  3. Problem:

    This is the answer to the one of the Mandatory Mod Issue's that has always been an issue since the mod 2.0 system came out

    Solution:

    Remove All Flat damage mods and make the Damage increase inherent according to your mastery rank.


    Specifics:

    • Make it cap at a specified mastery rank (example: mastery rank 10)
    • mastery rank 0 grant +0% :: 1 = 10% :: 2 = 20% ect. (can be linear or a curve)

    Pros:

    • makes player progress through the game at a steady pace
    • gives reason for mastery ranking and gives reason for a mastery rank tutorial (besides i want this weapon)
    • does not cause problems for veteran players
    • allows a steady learning process and prevents people from just buying the damage mods
    • you won't have to dump all of your endo into damage mods to be good and guarantees max damage at the damage mastery rank cap
    • the inevitable credit farming the 1 mil for each of the damage mods (not point blank and pressure point) will no longer be necessary

    Reasoning:

    • Serration was always a mandatory mod for all weapons and limits creativity on builds for weapons
    • It gives incentive to rank up mastery to make weapons better
    • Gives some meaning to mastery system

    Balancing:

    • Monitor at what rank players are when they finish the star system
    • make sure damage isn't too high at the lower level planets

    Cons:

    • makes players not want to play with people of lower mastery rank
    Spoiler

    comment: already kind of a thing anyway cause of the idea of veterency and in game skill

    • My counter argument is that people will want to move up the mastery system faster therefor this wont be too much of an issue
    • We can make a system that makes them do more dmg when around other people of larger mastery rank (part of tenno affinity maybe)
    • other than that we can add a better tenno mentor system that grant incentive to help them
    • It makes the players have to mastery grind at low levels
    Spoiler
    • most cool and fun weapons force you to mastery grind
    • quests require mastery ranks anyway
    • mastery rank gain extra benefits other then additional weapon damage

    Comments concerns below please all replies will be made below here

    A good counter arguement:

    What if i want to have a lower level serration to enjoy lower level missions


    Basically i want to do less damage to have more entertainment with lower level missions on earth (excluding survival and defence)

    SUGGESTION: i would have to ask for DE to make a plus minus bar on the right to choose the damage numbers that you want (like when you are ranking up a mod) make it not cast anything to do so.

    this allows people to have the damage they want and also makes it so you are not forced top have 9 different serration mods therefore making it better then the damage mod system

     

    ____________________________________________________________________________________________________________________________

    So people think that there isn't already a mastery grind for lower level players to progress so allow me to elaborate in this spoiler

    Spoiler

     All things that already require mastery grind

    1.

    4   Dera  Hek  Ignis  Paris Prime  Quanta  Sobek  Tiberon  Tigris  Torid Angstrum  Atomos  Cestra (Dual) • Hikou Prime  Kulstar  Nukor  Spectra  Tysis Nikana  Redeemer  Scindo Prime  
    5   Amprex  Grinlok  Mutalist Cernos  Paracyst  Rubico  Simulor  Sybaris  Tonkor Akstiletto Prime  Marelok  Talons  Twin Rogga Bo Prime  Jat Kittag  
    6   Flux Rifle  Glaxion  Ignis Wraith  Miter  Opticor  Penta  Phage  Soma (Prime) • Synapse  Javlok Aksomati  Rakta Ballistica  Sancti Castanas  Secura Dual Cestra  Synoid Gammacor  Telos Akbolto  Vaykor Marelok Dakra Prime  Dual Ichor  Dual Kamas Prime  Dual Raza  Orvius  Scoliac  Sibear  
    7   Lanka  Panthera  Supra  Zarr  Hema Acrid  Pandero Destreza  Endura  Halikar  Lacera  Lesion  Kesheg  Hirudo  
    8 Banshee Prime  Oberon Prime Cernos Prime  Ogris  Stradavar Dual Toxocyst  Embolist  Aklex Prime Dragon Nikana  Mios  Sarpa  Rakta Dark Dagger  Sancti Magistar  Secura Lecta  Synoid Heliocor  Telos Boltace  Vaykor Sydon  Venka Prime  Ohma Helios Prime  Deconstructor Prime
    9   Buzlok Cycron Heliocor  
    10   Tenora   Glaive Prime  War  
    11          
    12   Rakta Cernos  Sancti Tigris  Secura Penta  Sybaris Prime  Synoid Simulor  Telos Boltor  Vaykor Hek   Silva & Aegis Prime  
    13   Tigris Prime   Galatine Prime  
    14     Euphona Prime

    2.

    Spoiler
    Spoiler
    4   Dera  Hek  Ignis  Paris Prime  Quanta  Sobek  Tiberon  Tigris  Torid Angstrum  Atomos  Cestra (Dual) • Hikou Prime  Kulstar  Nukor  Spectra  Tysis Nikana  Redeemer  Scindo Prime  
    5   Amprex  Grinlok  Mutalist Cernos  Paracyst  Rubico  Simulor  Sybaris  Tonkor Akstiletto Prime  Marelok  Talons  Twin Rogga Bo Prime  Jat Kittag  
    6   Flux Rifle  Glaxion  Ignis Wraith  Miter  Opticor  Penta  Phage  Soma (Prime) • Synapse  Javlok Aksomati  Rakta Ballistica  Sancti Castanas  Secura Dual Cestra  Synoid Gammacor  Telos Akbolto  Vaykor Marelok Dakra Prime  Dual Ichor  Dual Kamas Prime  Dual Raza  Orvius  Scoliac  Sibear  
    7   Lanka  Panthera  Supra  Zarr  Hema Acrid  Pandero Destreza  Endura  Halikar  Lacera  Lesion  Kesheg  Hirudo  
    8 Banshee Prime  Oberon Prime Cernos Prime  Ogris  Stradavar Dual Toxocyst  Embolist  Aklex Prime Dragon Nikana  Mios  Sarpa  Rakta Dark Dagger  Sancti Magistar  Secura Lecta  Synoid Heliocor  Telos Boltace  Vaykor Sydon  Venka Prime  Ohma Helios Prime  Deconstructor Prime
    9   Buzlok Cycron Heliocor  
    10   Tenora   Glaive Prime  War  
    11          
    12   Rakta Cernos  Sancti Tigris  Secura Penta  Sybaris Prime  Synoid Simulor  Telos Boltor  Vaykor Hek   Silva & Aegis Prime  
    13   Tigris Prime   Galatine Prime  
    14     Euphona Prime

    2.

    Indirect Mastery Locks

     

    Spoiler
    Warframes 50 300,000
    Weapons 302 906,000
    Companions 20 120,000
    Sentinel Weapons 12 36,000
    Archwings 5 30,000
    Archwing Weapons 17 51,000
    Missions 226 14,334
    Junctions 13 13,000
    Total 645 1,470,334

     The three mastery ranks i were thinking about were 8 - 10 all information from the wiki

    8 @ 160,000

    9 @ 202,500

    10 @ 250,000

    For the sake of the worst case argument i will assume the damage will max at 160% at lvl 10

    so to hit 250,000

    I assume you have all the nodes because all the nodes are needed for things that you will inevitable;y need like for nitain and junctions.

    Junctions 13

    13,000

     

    Missions 226 14,334

     

    players basically get the taxon for free

    6000 + 3000

    starting warframe +3 weapons

    6000+ 9000

    sub total of needed requirements that you can get for free ~> 51,344 Mastery rank 4

    Assuming you play the games questline (valid assumption because you are locked out of planets if you don't) also most of these are mastery locked anyway and you will have to do much more then just open the whole star system for!! and yes the weapons are payed for by the missions you go on.

    The kubrow the game shoves down your throat (which btw you have to go all the way to europa for) also its an audience grab because its a dog, every player wished they were as good as sentinels at one point

    6000

     

    Archwing quest

    6000 +9000

    Once awake gives heat sword

    3000

    Stolen dreams gives ether daggers

    3000

    Second dream gives broken war

    3000

    The war within gives the broken scepter (and orvis which i wont count because -sarcasm- no one ever gets enough orvis parts -sarcasm-)

    3000

    grand total of free mastery

    51,344 Mastery rank 4 + 27000= 78,344 Mastery rank 5

    This only leaves another 171.656

    so assuming that you are not absolutly addicted to the glory that is the mk1 series you may want to work for another set of weapons (valid assumption and also not assuming you are working for a weapon that is not mastery locked) also you need to consider the fact that people like to test out cool stuff which warframe is in no tight supply of.

    id say 8 warframes not including starter (because ash is a ninja frame and other cool looking frames)

    36 weapons an average amount of credits would be around 30k per so 1 mil (cost of maxing a serration mod)

    2 sentinals cause carrier is a must and shade is cool

    2 weapons included

    0 kubrows/ kavats -because not worth/ too hard to get

    0 archwings

    this will get you to mastery rank 10 

    around 5 extra wf and 17 extra weapons no sentinals or kubrows will get you rank 8

     

    /cry but i dont want to experience grind the extra 17 weapons and 5 warframes i like my mag and i want to keep her

    try new stuff look at the new options if you think of it as a grind thats your own problem a few extra weapons and warframes wont hurt

    besides the fact that if you stick to using 1 weapon for too long the game will start to feel stale and you will quit so whatever.

     

    On the note that it forces low level people to buy weapon slots 

    1. no it doesnt

    2 if you REALLY need to play this game 100% free to play (you have an issue) then you can cycle out what you have 
    /cry but kavas using only 6 weapon slots is hard! ..... THEN BUY MORE you start with 50 plat use it

    3 not even a valid point because weapon slots were put into the game to actually get players to put money into the game which most do anyway or go do vault runs

    On not why not just increase the weapons damage by a flat %160

    because it screws up early game on earth and mercury and venus

     

  4. Teleport: Ash throws his current melee weapon (in an arc like a throwing knife or hikou)  one of two things happens.

     

    1.  If the weapon hits an enemy Ash teleports to the enemy dealing (Whatever percent of the weapon damage ex.[80/100/120%]) damage

     

    2. If the weapon hits terrain Ash teleports to the terrain.

     

    Notes: Naturally the arc will have a drop

     

     Tell me what you think!

  5. Chakrams are more used for melee combat

    then I don't care

    EDIT: oh and nice paraphrasing you successfully made it say something i didn't mean

  6. Er... Dark Sectors Glaive mechanics were quite bad tbh. Its not the glaive itself though, it was kinda the whole game, there were many things wrong with it.

    But no, the Glaive in Warframe works much better than the one in Dark Sector, and having duel glaives is a silly idea. It just wouldn't work.

    Riiiiight(sarcasm) you REALLY don't know until you see it. I can see the animations easily its basically just throwing both one after the other. I never played dark sector and frankly i reeealy dont want to play it at all. I just want to see dual glaives and how the DEV's would put it together. Lol just imagine throwing two glaives into enemies with puncture whirlwind and rebound (which all of them i have) and having insanity amungst the air thats really all i want to see and also some physX effects along with the charge shot of the glaive.

  7. I was thinking how cool would it be if there were mods that would convert your charge attacks into a flurry of attacks

     

    1. Deadly strikes: converts charged attack into 3/4/5/6/7 attacks that do 50% of total charge damage each strike

     

    2. Deadly strikes: converts charged attack into 5 attacks that do 30/40/50/60/70% (subject to change) charge damage

     

    Tell me what you think or put your own versions of this mod in comments.

  8. I had an idea for people to buy foundry bots to reduce building times the selling could be handled in two ways:

     

    -Alert missions: crafted for 50,000 Credits and salvage, circuits, morphics + 1-3 forma (not my say so)

     

    -Buyable at Store: 30-75 Platinum / Prices can be changed for both

     

    Each bot will reduce build times by 1- 5% and are stack-able

     

    Additional ideas:

    -make them consumable for lower costs

     

    -give them away on Thursdays or Live streams

     

    -Make them (instead of consumable) Distribute-able so that you can have 3 bots working on one item and 1 on the other

     

    - Mastery level caps 2+max cap per level (0=2 bot cap; 1=4 bot cap; 2=6 bot cap; ect.)

     

                                                                                      

    I just thought this was a cool idea for the DEV's to ponder over i thought it would give the foundry more flavor

  9. I was thinking on how it would be cool if Ash's Teleport got an added melee attack as opposed to just a... rather honestly a normal flip. i played back before update 7 and i actually hated Ash's update because they added the animation to it because it ruined my current play style that i had with it. (where i would charge up into a Teleport to hit an enemy). Now i look at Teleport as a way to get out of map glitches and rarely to get some where i need to by jumping to a team mate or enemy.

  10. No it wouldn't. It wouldn't make sense, and the glaive was added because of high demand from Dark Sector players.

    Then it would be 2 times better than dark sector XD

  11. I have used the Bronco as my ... primary secondary weapon ever since the 7th patch. Ever since then, it has been virtually useless to me and seems to do no damage. I have a couple of questions.

     

    1. Does anyone think I'm wrong and can tell me a good way to build it?

     

    2. Is there a dual bronco coming out?

     

    3. Is it worth using a reactor on it.

     

    4. Can we please fix it or give a re-balance its got a way high ammo cap and no damage 

     

    The old mod system complimented it perfectly with its tree, but now its hard to build it right.

     

    I thoroughly miss shredding enemies with my shotgun pistol which is now completely useless now because of the new machine pistols.

     

    Sincerely,

      Bronco user

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