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D4Prot0Typ3

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Everything posted by D4Prot0Typ3

  1. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. btw imo this also should count on Lich Weapons
  2. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. btw imo this also should count on Lich Weapons
  3. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. If you find this is a good and/or possible (partial) solution, PLEASE UPVOTE btw imo this also should count on Lich Weapons
  4. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. If you find this is a good and/or possible (partial) solution, PLEASE UPVOTE edit: btw imo this also should count on Lich Weapons
  5. What about the Drydock placement issues?
  6. Not entirely true, comment from a other player out of a other topic with the same bug:
  7. This can't be right entirely, because I can build the Drydock on my 1st/regular floor and I don't have a elevator to -1 just do +1.
  8. @[DE]Rebecca@[DE]Megan Is it intended that you can't build the drydock on the 2nd floor of you dojo or a bug?
  9. also only recieved 2 watched the full time on twitch
  10. ground floor or 2nd floor ? seens to be buged or intentional that 2nd floor does not work
  11. also watched the full stream and got "only" 2 forma
  12. as title said, it is buildable on the 1st/ground floor
  13. First of all very big thank you for the update 26 In my oppinion the new lich/nemesis system is a huge leap forward and a great idea, but unfortunatly it has its flaws. I do not want to rend on the flaws because this makes no sense and is not productive. So i try to bring some solutions to the very grind- and luck heavy current state of the system (comming from a MR27/2K+ Hrs player). So all of the following are just possible solutions and some stuff to think about to maybe get some new ideas. Make the requiem word check like the "mastermind" game not check one mod after a nother by its own. if you have equiped a mod that fits in the requiem word but is on the wrnog position then it will be highlighted, and if its on the right position then it will be locked into your parazon. Rise the number of murmurs that you need to get a hint BUT the hints only reveal the position of a mod IF you have a right mod on the wrong position equiped. so you get a maximum of 2 hints and will be forced to play the mastermind game to the end. Give extra rewards on a lich defeat (e.g. 2-5k kuva) so it wont feel like total wasted of time to defeat a lich with a weapon and/or epherma you alredy own. why 2-5k kuva? its a KUVA lich so when you defeat it, its fine if the let it drop some of their essence. at the moment it takes about 2-3h to kill one lich if you are not totaly lucky, so how how many kuva you will get in the same time out of a kuva disruption or survival - i say a lot more!) Add a new currency to a lich defeat, with that new currency the players can buy every kuva weapons with a random element out of their hand and/or Ephemera (e.g. 10 currency for a weapon 15 currency for a Ephemera) so the grind will have a point, and stop being pointless. In addition i wont resopnd to any offended post afterwards this is just a small mindmap of me. Iif you just want to cry please do it somewhre else or open you own post. If you have contructive ideas to make the lich system better feel free to post them. thank you for reading and your time sorry for my english its not my first language and my school days be gone a long time ago
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