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CyberPrimate

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Posts posted by CyberPrimate

  1. Magus Lockdown does not have a cooldown after it spawns the first tether mine.

    Was hoping its going to be fixed in Hotfix 24.2.13, but its still here.

    With the right focus school nodes active, this is highly abusable and needs a quick fix.

     

  2. Borderless Fullscreen will fix that.

    This is not a Warframe specific issue. Ive had this in other games too. Usually its just a black screen.

    Heres what I found when googling this issue :

    "When a game runs in full-screen mode, it can gain exclusive access to your graphics hardware — this is known as running in “Exclusive Mode.” Windows won’t render your desktop in the background, which saves on hardware resources. This means you can squeeze the most gaming performance out of your graphics hardware by running the game in full-screen mode, and that’s why games run in full-screen mode by default.

    Windows doesn’t just have to switch from one window to another when you press Alt+Tab. It has to minimize the game and start rendering the desktop again. When you switch back to the game, the game has to restore itself and take control away from Windows. For a variety of reasons — especially problems with the way some games are coded — the game may encounter a problem while doing this."

  3. 1 minute ago, Datam4ss said:

    Wow, you bunch really get so triggered.

    I can't be bothered to read any nerf whine thread. I get sick of them appearing on the forums like weeds.

    So what is is strong? If you like to fight level 130 enemies by all means complain and whine about "no challenge".

    To me this kind of thing is not much of an issue. If anything it encourages use of the Operator and justifies the lore of "void demons".

    Of course, if the writing and the effect defers, either the effect of writing have to be fixed.

    But hey, I can't differ in opinion from you. Because such is not allowed, is it? 

    Its not an opinion. Its players reporting a bug that appeared after a recent hotfix.

    This is not PLZ nerf thread. 

    I agree that operators should be strong. And the way the arcane worked normally was still really strong, when combined with the right combos. I like it alot. I used to have double elevate on me all the time, now I finally started use other arcanes too. My favourite combo is Anomaly + Lockdown + my AoE armor stripping Tombfinger and a CO melee. Love the combo.

    However, now you dont need to combine it with anything. Toggle crouch, use the focus school that doesnt ragdoll enemies and thats it. Can come with an unmodded frame if you wish with only CP aura and thats all you need. Use the frame as a simple shell to carry your operator.

    But then again, if you looked at the video above us and thought that its normal, then I guess this might be and "opinion" thing. Beause it doesnt look normal to me at all.

    • Like 1
  4.  

    20 hours ago, Datam4ss said:

    If you say it's every 4 seconds, then that's the only thing to be fixed, really. There is nothing else worth changing.

    That is exactly the point of this thread. Jeez its like you didnt read what we were saying.

    It was never spammable, you could only affect 8 (i think) enemiesevery 4s.

    Just look at the video posted above us and tell me that looks normal to you.

  5. 50 minutes ago, Datam4ss said:

    Ya know, 60% max HP vs say armor with Mitigation of 60% would only be doing 24% max HP. It gets worse when at the higher end you can get mitigations of 90++%, which would reduce it to a measly 6%, somewhat less than Trinity's EV. Spamming 10 of them down still wouldn't net a kill if you don't strip that armor.

    Just because it can massacre infested doesn't automatically make it OP. Nobody cares about fodder.

    If anything, offensive 1st abilities should all get some % enemy HP as damage or scaling (like Saryn) to make them more relevant than the 4s at higher levels for damage alone and keep you using all 4 skills. Heck, Operators should get some scaling as well.

    It does not matter. Go in with full CP squad and oblitarate everything. 

    Even without that - if i pull enemies in with Anomaly or Zenurik and then spam void dash, i will regain all energy and I can ground void dash until everything is dead.

    So I am : 1. Invulnerable in void, 2. Infinite energy due to void dash, 3. Got a infinitely spammable source of damage that is based on health percentages.

    That is completely B R O K E N

    .

    It is bugged and thats the end of it. This is not a discussion. Should be in bug reports.

  6. 30 minutes ago, Datam4ss said:

    I do not see what is wrong. It promotes good play between armour strip, operator mechanics and switching forms.

    Sure it's strong but there's some set up involved against armour and all.

     

    32 minutes ago, Lutesque said:

    If thats the case then its not really broken since they are plenty of Armored Nuissances in this game... infact if you need the armor to be low in the first place then its probably not even that good at all... in which case go HAM with it.

     

    I dont think you guys read what was said at all... Its now bugged, as you can spam it.

    • Like 2
  7. 6 minutes ago, The_Stallion said:

    Until what, the abilities run out? How often are people away from the objective for more than a few seconds to NEED such a lockdown?

     

    What you're describing to me sounds good for missions where enemies are 90+. Maybe even sorties. But not some piddling mission like Hydron where you can only stand to get in the way of your team.

    His abilities are Recastable. Dont need to wait for them to run out. 

    And yes, Im thinking about him from a perspective of a higher level content. As I said before - you dont need defensive frames in starchart like at all.

    In a map like Hydron ill dislike Frost just as much due to his bubble protecting the enemies way more effectively than he is protecting the defense pod which tbh doesnt need protection with its 30k hp

  8. 8 minutes ago, The_Stallion said:

    "Standing there"

     

    In a game predicated on quick and fluid movement.

     

    I think you made my point for me. In any case, this isn't the thread to discuss the laser topic, so let's leave that discussion on the appropriate thread.

     

    As for Limbo, okay banishing a target and leaving sounds neat. But that's a very specific use of just one ability under specific circumstances. I'm referring to Limbo on Hydron  (and other non-rescue operations) He does NOTHING better than Frost or even Hydroid. He only serves to HINDER his own team.

    Big big difference between him and Frost. His CC is total. No escape, no % chance to get frozen or anything like that. Total control as long as 4 and 2 are up. On maps like Hydron though, I wouldn't use him. But I wouldnt use ANY defensive frame on starchart missions, unless I want to do an endless run. Ive done dozens of Arbitration Excavations with him and I've only lost a few excavators, unlike most Frost players I've seen in Arbitrations that keep loosing excavators left and right as soon as the level scaling kicks in. Some are really good, but most are not.

    With a long duration build, while his 4 and 2 are active that entire area is on a total lockdown.

    • Like 4
  9. 12 minutes ago, The_Stallion said:

    I'm afraid I don't see too much issue here. The lasers are meant to be used for defense, right? But they're dodgable...unlike Limbo's abilities, which literally can surround an area and basically slow your combat down to a crawl.

    You get no revives in Arbitrations. And what do you mean by "dodgable"?  Theres no sound que or anything. You're standing there then you're dead. 

    The fact that you said you havent met a single Limbo player that knows what he is doing makes me doubt your statement. Whats quite likely is that you didnt quite understand what was going on. He is the Mobile Defense king. Very useful in Arbitration Excavations aswell. Decent for 3rd sortie Rescue, as he can banish the Rescue target and just stroll through the entire map unbothered. Decent for defense aswell. Both the regular one and the Operative one. 

    His biggest problem is squad members who dont understand his kit and unskilled players, who play him, without knowing how to do it properly. Ive gotten plenty of people shouting rubbish at me, when its them that dont understand what going on.

    • Like 2
  10. Spawned some lvl 125 Heavy Gunners to mess around with the augment. A single slam attack destroys all of the mirrors.

    Me :

     

    GAuCxPf.gif

     

    Her 3 is in such contrast to the rest of her abilities which can scale nicely. It is worthless in higher levels where you would ACTUALLY NEED IT.

    Dear DE, she has 90% DR, we dont need a CC ability that will only work on low levels due to its poor health and poor reflect damage due to armor scaling. We need it to work on high level enemies, because then its actually useful since Gara has 90% DR and not an invulnerability so some damage gets through at high leves AND how incredibly energy hungry she is. 

     

    Nerf its duration, whilst making it duration based instead of it having a health pool. Thats when people will start using it. Now - who need it? 

    You get 90% DR and you can wipe out entire rooms of lower levels, we dont need a CC ability that works only on those low levels, we just dont. But when we do need it, its unusable due to how poorly it scales.

    • Like 2
  11. Ive met quite a few leeches in Fortuna bounties and just as the OP I too have mostly seen high MR players doing this. 

    I think there is couple of reasons.

    1. Bored of the game

    2. High standing capacity. They are trying to max Solaris/Vox Solaris/Vent kids standings. So while rest of us are doing the bounty, these people grind their vent kids standing, mine/fish or farm for Toroids.

    3. Lack of fear for punishment. Because in order to report a leech you need some good proof. Like a video with time stamps or simply well edited, which 99% of players are not gonna go through. Im one of those players. Ill just go and do another missions.

    4. And just good ol being a scumbag thing. This one is self explanatory.

     

    Some missions dont need 4 squad members. Some do. Kill x enemies/reinforcements, Capture the caches (this one fails alot with 1 or 2 leeches in a squad, so you get no bonus reward at the end), collect x amount of credits, find hidden caches for example. Other missions however dont need all 4 people, if at least 2 of the remaining ones are properly geared.

     

    Worst cases Ive seen were when a guy chooses and starts the bounty, then loads into map as a host and goes straight to mining/fishing. So everyone who joins cluelessly go to do the objectives without realizing that the host is chilling in the cave. When i confronted him and said this is not OK his response was - I wasnt feeling like doing the bounty at that time, I was gonna do it later. LOL "do it later". In a public squad. He meant to say "Ill let the others do it while I chill".

    I got plenty of screenshots and even couple of unedited vids of 20+mr players leeching. I just cant be bothered to edit them so I could report those players properly as the images are not enough.

    One of the giveaways in the first month were when they just beeline for The Pearl. Im like - oh another vent kids leech, I better restart the mision.

  12. Im not gonna tell you to go Solo but instead answer the actual question you asked unlike some people here.

    Reasons people do that in public :

    1. More affinity

    2. More loot

    3. More Life support capsules in survivals

    4. Shared relic drops

    5. Flexing (yes, some are like that)

    6. Not caring if its public or solo, just rushing through it without thinking about your squad members because you just dont care anymore

     

    These are a couple of reasons from the top of my head. First 4 make sense. Last two, not so much but eh... what can you do.

    Biggest problem is not having a good LFG system. Considering how much content and grinding there is out there, a good LFG/Matching system is really needed in this game.

    • Like 2
  13. 1 hour ago, NeopetsMaster4432 said:

    It's sort of silly to want to remove content accessibility from other players when there's already an adequate in-game work around to the current "problem". 
     

    No mate. If those people that we are talking about had other 3 squad members just like them, they would barely be able to capture a Teralyst.

    Like today for example, I tried to do another run 18min til daylight. Got an Excalibur and and MR6 joining.

    Checked their Profile and one had 1x tera capture and the other 3x tera KILL.

    No, they should not have access to a triple capture PUB. Simple as that.

     

    1 hour ago, (PS4)guzmantt1977 said:

    This one goes first because it's actually useful. Finally someone who is using their head. The only limit to going after Eidolons should be, "the ability to go after Eidolons". 

    Unfortunately the leeches, and relative ease of doing Terry caps for stronger players, means that you can have 30 at MR 1. So we're back at square one, aren't we? 

    It would be fine. Some crappy players will fall through cracks, if they lets say - leech 10-15 teralyst captures to get acces to triple capture.

    It would be a minority. However the way it is now, its free for all. Just have some rudimentary requirements, YES they can be bypassed, but who cares? 

    Even if they leeched those 10-15 captures, at least they learned something. Learned some of the sound ques, some movement ques etc. Maybe read the chat and learned something.

    I mean its very weird right now. A player might not have access to the entire star chart, yet Triple Eidolon capture bounty - well yes, why not.

  14. 39 minutes ago, (NSW)Evilpricetag said:

    Against it my clan likes to take noobies in for a welcoming gift to get them a few arcanes. 

    You can still invite anyone you want.

    Most of us are talking about pubs.

    43 minutes ago, Makunogo said:

    who says the night cycle was designed to have triple+ caps? just getting in one tridolon run per night is reasonable. its unfair to lump your min max mentality on newer players. we all had a learning curve to get through.

     

    I meant 3 eidolons per night, not 3x3. Maybe I dont know the terminology that well. Ive just had my first 3x3 myself.

    You need a crafted amp for that. Its what I did. I farmed Teralyst until I could get a better amp, which I did. Then progressed to all 3 eidolons per night.

    Why this sounds so preposterous to some I dont know.

    1. Crafted Amp

    2. X amount of successful Teralyst captures

    Simple.

  15. I captured Teralyst about 30 times before I started doing Tridolons. Anyone who jumps into triple captures after they've done terry once or twice is a leech.

    Ive also tagged along experienced players when doing my first 5-10 triple caps. So for the most part I was carried. But that wasnt a pub, those were premade groups.

    Now, I usually do pub runs and the amounts of Excalibur Umbras, Inaros, Mesa etc showing up with Arca Plasmor/Dread/Corinth and all kinds of other nonsense and doing 0%dmg at the end of the hunt is quite high. Like seriously - how does one end up doing 0% damage. 

    All i'd want from players accepting a Tridolon bounty is :

    1. Crafted Amp

    2. X amount of successful Teralyst captures

    These 2 things just sound like a no brainer to me.

    To anyone who thinks those two requirements for a successful triple capture are too much, then go and do a triple cap with 4x mote amps and people with weapons like Arca Plasmor and frame like Nekros or Inaros lol 

    • Like 2
  16. 10 hours ago, SenorClipClop said:

    Thanks for the replies!

    Posting this got me thinking about what would happen if I used these synergies with a different frame. Mecha Set Saryn, no surprise, wrecks face without even trying, but that's Saryn for you.

    Ive tried this with multiple frames.

    My favourites were Inaros, Loki and Ivara. One of the main reasons for those is the survive-ability they offer to the Kubrow.

    Heres a vid of me showing how it can work on Ivara for example :

     

     

    EDIT I have made a feedback topic in the Fortuna feedback forums about the poor visibility of the "Mark" if you can call it that.

    Would be nice if others who use Mecha set would add something to the feedback topic. As of now the mark is poorly visible and the Kubrow can mark enemies in behind walls etc. Need a more noticeable mark, otherwise its quite unreliable.

     

     

  17. Im looking for Pox riven with these stats

    Multishot, Ammo Max, Status Chance, Status Duration.

    If at least 2 of the 4 mentioned stats are on your riven PM me. Example : +Ammo Max and +Status duration, or +Multishot and +Status chance etc.

    If any of the mentioned stats are a Negative, then Im not interested.

    PM here or in game.

    IGN is the same as the forum name.

     

    Ideal riven would be [+Multi, +Ammo Max, +Status Duration OR Status chance and a negative]. Id pay 300p for something like that.

    If its only 2 of the stats im looking for, we are looking at 50p-120p depending on the stats. 50p for something like [Ammo Max + Status Duration or Status Chance]. And 120p being [Multishot + Status Chance/Duration] or [Multi + Ammo Max with a good negative].

    Prices can be negotiable depending on combinations of stats and a negative.

  18. Some weapons that, thanks to Rivens, are fun to use :

    1. Halikar. With a status pistol, riven and condition overload does serious damage. And if it doesnt kill, it has a high chance of disarming enemies - fun.

    2. Nukor. With a status riven used in combo with Glaive weapons. Makes the body parts that t hits bigger. Famous for its Harrow meme build.

    3. Dual Split Sword. Amazing CO weapon. Has inherent radiation damage. 25% crit chance and 15% status (weeping wounds + bloodrush) oh yeah. Looks cool aswell.

    4. Mara Detron. Its very strong, but I dont see people using it that often. Can strip armor off 120lv grineer in 2 shots. Crazy.

    5. Sobek. Status chance riven + Acid Shells.

    6. Strun Wraith. High riven dispo. Can be made into a 100% status and high cc. 2 shots lvl 120 heavies. Reloads bullets 1 by 1 which I love, since I reload compulsively. Cant help it.

    7. Gazal Machete. Atk speed riven + Cyclone Kraken + CO. Fun.

    8. Pox. Especially with the new Magus Anomaly arcane. Pull enemies together and remove armor easily. 

     

    Probably got way more. Not at home atm, cant go through my arsenal.

     

     

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