Jump to content

Amoral_Support

PC Member
  • Posts

    108
  • Joined

  • Last visited

Posts posted by Amoral_Support

  1. I main Garuda and while my build has no room for this augment it is interesting to note that Motus Setup is activated by both Dread Mirror and Bloodletting. Obviously this a janky solution when you can mod your shotguns differently and the weapons where Motus Setup is optimal is kinda niche. That being said it creates a fun play style with short ranged shotguns.

    I would love it if Bloodforge buffed Multishot for a couple of shots rather than give more ammo. I like the idea of Garuda making blood bullets to augment her weapons. 

  2. TYPE: In Game
    DESCRIPTION: Relentless Combination not working as intended
    REPRODUCTION: Try the mod on any slash based status weapon or with Garuda's Seeking Talons
    EXPECTED RESULT: Slash procs  would cause the combo meter to tick up steadily with this mod equiped.
    OBSERVED RESULT: The combo meter doesnt climb in response to any slash procs ticking. The mod doesnt seem to "see" any slash procs regardless of where they come from.  
    REPRODUCTION RATE: Ive done testing in mission and in the simulacrum and haven't been able to effect the expected results in anyway. The mod is completely broken!

    Thanks for all your hard work! Stay safe and healthy ❤️

  3. 11 hours ago, LSG501 said:

    Not just removal of damage, you also can only use it twice without it 'releasing' the first one you cast....

     

    While I wouldn't say rip, it's a seriously huge and unwarranted nerf imo.

    I wouldnt say its unwarranted. With Magus Cloud i can literally button mash an entire room and lock it down. The endless spam potential is pretty intense.

  4. I haven't had a chance to test this but are Liches immune to the bullet attractor effect of the Scourge? Are the effected by Grineer faction mods?

    I figure if i can't strip their armor stacking as many damage multipliers as possible makes sense.

  5. 2 hours ago, UnderRevision said:

    I've said it before and I'll say it again but I'm really confused as to why this continues to be a problem.  Three of the four platforms use controllers by default so how is making sure the controls work not a top priority?  Nothing about the railjack controller configuration makes any sense at all.  Buttons are unused by default despite commands being left unbound, vector only goes down, there's the weird melee stance error, I have to strategically place the tactical menu under general controls and then leave that button blank on railjack controls to use it, and I have no idea why the controls for cycling through abilities are called "switch primary" and "switch secondary".  There are so many problems all at once that it's frankly bizarre.  I use controller by preference so I can't imagine how frustrating this all must be for someone who uses it by necessity.

    Im actually fine with PC players basically being beta-testers as its fun to be involved with a game as ambitious and ever evolving as Warframe. I just worry that players like me will be drowned out by other (sometimes valid, sometimes annoying) concerns. Id be willing to beta test Warframe for free on my own time if it meant there was a way to reliably interact with DE that didnt involve having to compete with the S#&$ head squadron that occasionally dominates the discourse in Warframe.

    • Like 2
  6. Ive some improvements by mapping boost to *B*. I can Vector and Drift with *RS* but there are still some functions weirdly hard mapped to different buttons. The ability menu still isnt a thing for some reason as it soft locks the menu. Id really like it if i could cycle through battle avionics and tactical avionics with the d-pad and use the ability with *Y* just as an example.

    Also being able to enter the tactical menu with up or down on the d-pad would be really cool.

    I personally dont find the move up and down functions useful, but could we possibly have that attached to a combination of the bumper buttons and stick input? 

    • Like 2
  7. Bump. 

    I play exclusively with a controller on PC and I only just realized that I wasnt able to properly Vector Manuver or Drift. 

    I personally cannot game for any meaningful length of time with mouse and keyboard as my hands and wrists end up in excruciating pain after like 30min. 

    Its kind of annoying that salty min/maxers get attention over reactor buffs but i still cant even use a basic function of the game mode. 

    Even a brief acknowledgment of the issue would be really appreciated.

  8. On 2019-10-31 at 6:08 PM, vFlitz said:

    Condition Overload being additive with Pressure Point makes the latter unwanted and obsolete on any weapon that can do status at least a little.

    With two procs CO is at 240%, or 3.4x base damage done. Primed Pressure Point will increase that to 4.95x, which is only a 45% increase in damage at the cost of a mod slot, and improvement becomes smaller the more procs you add. And getting to two procs is really simple - most weapons don't even need to use their status chance for that because stances provide forced procs.

    The sudden change in the stat's value is especially detrimental to Rivens. Previously Melee Damage was a solid roll, now it's quite undesirable.

    While I can understand the reasoning behind making CO not be multiplicative with itself, it should still be multiplicative pressure point, or pressure point should be buffed to sit somewhere in the middle between CO's minimum performance and maximum expected (as in, when not jumping through a lot of hoops to get as many procs on an enemy as is humanly possible) performance.

    It could be argued that PPP has a use case for crit weapons, heavy attacks and slash weapons as slash proc math cares about base damage mods. If you dont want to dilute your slash procs with unnecessary elemental damage types but still want more damage you can use PPP. Also status immune enemies are a thing. I think Pressure Point should be buffed to closer to 200% personally. I know that Heavy attacks are now pretty important to DPS and thats going to skew builds dramatically.

    I really like the heavy attacks and the stance changes. My suggestion would be to make mods that change how heavy attacks work or adds different functionality to your heavy attacks. Ive been using the telos boltace to pull enemies in for forced slashed procs and relentless combination to build towards a heavy attack. Its deeply satisfying but i wish that i could do more than the two heavy attacks.

  9. i dunno, i use it with Naramon, Bloodrush and occasionally Relentless Combination and im basicall always in red crit mode? Like i out damage most nuke frames with 3 mods and one focus school and think armor scaling is kinda cute.

  10. Using it with Nidus is actually pretty smart. I wonder if the damage gets transfered if hes linked to something. Does his passive trigger if he has it equipped?

    I will say i absolutely adore Swift Momentum. Its opened up a mod slot allowing me to get rid of Drifting Contact and put another utility mod or a better status mod in place. Its absolutely nutty with Relentless Combination and the Vazarin focus school. 

  11. yeah, but you can cough on them and the #*!%ing evaporate. Id rather melee nullifiers than ranged nullies that take a while to kill and can one shot, 360 no scope me from behind a bullS#&$ field and are protected by the best  defense in the game ei, poorly designed hitboxes. 

  12. I love the focus on movement, fluidity and blending play styles. Being able to combo through a crowd of enemies and seemlessly switch to my guns to shoot at distant enemies feels great and less restrictive.

    I feel like channeling is such an open design space for introducing new build variations. Having channeling mods that can do double duty when 'on' or 'off' would be really cool. For example an amalgam mod combining Organ Shatter with True Punishment (call it Amalgam Organ Punishment lol). If you wanted to get really weird you could have a channeling mod that reduces your damage output when off and and gives you a beefy Damage Resistance boost when on. A mod that stores charges when blocking and then releases a radial explosion when channeled! 

  13. I mean....like i can CC entire maps with Limbo. If they didnt design the Demolysts like they had then the would have even more whinging about their game modes. The Demolysts arent that hard to kill with damage.

     

    I think if they included Diminishing returns on abilities it would mean more at higher levels. At levels sub 100 i can wreck S#&$ with my Catchmoon alone. But if the mode required me to be judicious with my ability use by limiting effectiveness after extended uses that would be an interesting nuance. Rather than the usual dichotomy of Ability Spam v. No abilities whatsoever.

    • Like 1
  14. 29 minutes ago, Aksad said:

    Arcanes are crazy high, no 2 ways around it. It's because no one wants to hunt eidolons anymore, so the price surged even more when Fortuna was released. There is a certain logic to your idea, but it can't be accomplished in a matter as simple as accumulating a lot of 'item x' and selling it below market value later on. The majority supply of the item needs to be in the hands of one entity (a monopoly, basically) if they want to manipulate the market. The time/resources/manpower required makes it impractical to pursue. Even then, the process is slow. It would be a gradual decline instead of an instantaneous tanking of value. The only time value 'tanks' is when the demand for it is sharply reduced or nearly eliminated. 

    Don't get me wrong, I'd love to see lower prices for arcanes. But as a scarcer resource, that's just the way it is. If OP farms eidolons as much as he says, it's his own fault if he's upset over resellers when he could be stocking his arcanes until they're maxed out. He wouldn't be posting here if more plat was in his hands, promise. 

    Maybe I'm a filthy capitalist, but marketframe is half the game to me. I enjoy the unique challenges it provides in the quest for platinum gains. 

    Sorry see my above comment, thus is my first time commenting in the forums.

  15. Yeah i understand your position. Thats certainly a concern if you dont make more people aware that your group exists and will absolutely sell them what they want for significantly less than what other people are selling? What are other Tenno going to do if people make a concerted organized effort to sell highly demanded gear for next to nothing? Sure they can buy rank 3 arcanes and sell them i get that. Its not like there arent enough people who obsessively grind Tridolons and already have more platinum than god. Personally i think itd be #*!%ing hilarious to tank the value of say....Arcane Guardian?

  16. You and other like minded folks can always form a trade union. Stock pile rank three Arcanes and then sell them at 1p each. Undercut unethical capitalist pig dogs and if you market yourselves well enough completely tank the market. Its not like DE is going to play the part of government and stop you from doing that. Seriously start stock pilling Arcanes and sell them for next to nothing. 

×
×
  • Create New...