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TwonkeyKong

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Posts posted by TwonkeyKong

  1. I remeber the struggle of having no color palettes back when I started playing :P

    It was quite a challenge but I think these turned out quite good

    (I only used the middle row of the classic palette  without any cosmetics, because I dont know which ones you own)

     

    hope you enjoy them :P

    RsbAREP.jpg

    gE3AvUM.jpg

    NY48967.jpg

    UfbaRow.jpg

    fWPqYHm.jpg

     

     

    Btw make sure your loging in during holidays (like Halloween, Christmas, ..) for free color palettes

  2. 1 minute ago, Stratego89 said:

    Please no mods in Lunaro... That's imo the #1 thing that was done wrong in conclave 2.0. Players who are experienced at the mode(s) do not need an even bigger advantage than that experience already gives them. Just keep Lunaro pure so everyone is always on the same exact playing field (pun totally intended). Things don't always need variety to be and stay fun. Sometimes simple is best.

    100/10 totally yes

    if they want to add rewards for conclave please keep it at cosmetics and maybe more warframes besides excal, volt and mag

  3. 9 minutes ago, DeltaPhantom said:

    ISSUE: What if I make my colors the inverse before going in, so my Sun loadout looks like Moon, and vice versa?

    predetermined color palettes for each loadout

    a moon loadout only has access to moon colors etc...

    sun colors @@@@

    moon colors @@@@

    + neutrals / greys ...

     

    for example ;D

  4. It would be cool if we have a seperate loaout section (like for pvp and AW) with 2 slots (one for team moon and one for team sun) where we can color our frames in Sun and moon colors (maybe from pre determined color palettes).

    depending which team we are on, it will pick either the moon or sun loadout.

    This way you can easily tell who is on your team and your oponents team.

     

    ps. sry if this is too early, but thats just an idea that came to me. damn I am hyped to try it out 

  5. 40 minutes ago, DrBorris said:

    Edit: I came up with something! I think that EVERY frame should have some sort of complex passive like Volt's (or like this), sure it will take some time but I would much rather wait than have  half as'd passives. Just keep the current passives got now and rework them as DE gets time.

    good to hear that I am not the only one who thinks so.

    A passive should work on every fraction equally good, or at least help the frame out with problems his kit of abilities creates for him

  6. I wrote an indeph review/ rework idea thing you might want to take a look at,

    Since Ember is my favourite frame I had too ;D

    and at the end of the day I just want her to have a worthwhile passive, and even if mine isnt THE solution, it might inspire some people for own ideas etc.


  7. Please Note:
    This should be a serious and constructive thread about Ember, and Ember only.
    So please keep all the 'this is BS' or 'other frames deserve it more' answers out of here.
    At the end of the day a well reasoned and articulated idea/ suggestion is the most usefull feedback we can give the developers to improve the game.
    Also please keep in mind that english is not my native language, so there might be some issues with the text ;)
    Thank you very much. <3

     


    Heyo fellow Tenno,

     

    when it was announced that all Warframes will get their passives in U18.13 I was pretty hyped, since my alltime favourite warframe Ember had no passive at this point.
    The concept of Ember's ignition passive seemed cool, but sadly there came many issues with it, regarding its usefullness and accessability against various factions.

    But i wanted to get my hand on it first before complaining, so I spend the last couple days playing around with Ember and her passive, to determine if her passive is too dangerous or too restricting to use.
    And at the end I came to the conclusion that her passive is, while thematicly cool, not fitting her playstyle.


    Her current passive:
    Any time Ember suffers a Heat proc, she gains 35% Power Strength and regenerates 10 points of Energy for every second she is ablaze.

     

    While i like the idea, of Ember becoming more powerfull when she is ablaze herself, the current version brings up a lot of problems, like that you are completly dependent on enemies to set you on fire (and currently there are 4 enemytypes that can even proc heat, from which 3 are grineer units) and the fact that you are most likely already dead before you can get any use out of her passive, since she is neither a tank nor has a way to reduce incoming damage.
    So the only 'effective' way to get some use out of her passive is to use self damaging weapons, which limits build variety alot.

    So i came up with some suggestions / a reworked passive which uses the current concept, but gives the player the option to use Embers passive without dying or restricting you to use a specific weapon.
     

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    In detail:

    The basic idea is that as she is spamming her abilities, she starts to build up heat, which triggers several buffs/etc. But beware if you get too hot ;D
    her Passive is split into 2 parts, one part which can be triggered by enemies (and yourself if you use selfdamage) and the second part which you can build up anytime when done correctly (and inflicting self damage for her first passive if wanted by the player)

    1st part of her passive:
    When Ember receives a Heat proc, she regenerates 5 Energy every second for the duration of the proc. This works even if channeled abilities like her WoF is active.
    Had to decrease the energy gain a little but you'll see why soontm


    2nd part of her passive:
    Ember has a heat counter (0% - 100% shown in the top right where all buffs are), which decreases by 1% every second and starts out at 0% when entering the mission.
    When casting an ability, Ember generates a percentage of heat, depending on the ability she casts.
    > Fireball adds 5%
    > Accelerant adds 10%
    > Fireblast adds 15%
    > WoF adds 20% on cast and it slows down the loss of heat by 50%
    (thus 1% heat decreases every 2 seconds)

    While her Heat is 60% or higher Ember gets an additional +35% powerstrengh boost. + a little visual fiery effect/glow/etc on her body (maybe like a less extreme version of Flame Repellent).

    latest?cb=20140830144432&path-prefix=hu


    Upon reaching 100% heat Ember sets herself on fire with a 10s heat proc which deals her total powerstrengh/10 every second and refreshes as long as she is still on 100% heat. (keep in mind that you have +35% powerstrengh at this point too)

    The Proc is unlikly to kill you, but it will hurt when you dont pay attention and keep it running for too long.
    This is where the player comes into play, because you can choose how far you want to go. I if you want to play safe you can go up to 60%-80% without having to worry about setting yourself on fire.
    But if you want to go full flamethrower-mode, you can continue spamming abilities and set the room on fire. Her passive will support you with giving you more energy (because of the fireproc) but you have to keep an eye on your health, so its a high risk - high reward play if you keep the 100% without cooling down at some point.

    *Please keep in mind that these stats are placeholders and are possibly not balanced enough, there are only there to visualize the whole idea.

     

     

     

     

    If you have any Ideas/ Suggestions/ feedback PLEASE leave them here,
    and remember to keep flaming and raging out, because it helps no one.
    Thank you very much.


    Have a nice day :)

     

    ChubbysCurryMcToastKing

    latest?cb=20130713211619

     

     

  8. I really like the ideas, especially combining his undertow and wave dash thing. Additionaly i would suggest to make the projectiles from his 1st ability target enemies in the radius, rather than falling down random and please DE fix the problem that these get blocked by the roof of many rooms, making his 1 completly useless in small rooms.

     

    As for his new 4 ...

     

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