Chroma rework - Draconic Metamorphosis
Here are some stuff that I wrote as a possible rework for Chroma
**Current Chroma:**
- **Passive:** Elemental Ward provides elemental bonuses based on Chroma's choice.
- **Ability 1:** Spectral Scream - Chroma emits a stream of elemental energy.
- **Ability 2:** Elemental Ward - Grants an elemental shield and various bonuses for Chroma and nearby allies.
- **Ability 3:** Vex Armor - Boosts power and armor, with additional benefits based on damage taken.
- **Ability 4:** Effigy - Chroma releases a spectral dragon that crowd control the enemies, drawing their aggression.
**Chroma - Draconic Metamorphosis:**
- **Passive:** Elemental Mastery offers power bonuses for abilities as you accumulate Energetic Resonance.
- **Ability 1:** Dragon's Roar - Chroma emits a dragon's roar, disorienting enemies and providing buffs.
- **Ability 2:** Draconic Enhancement - Activates Vex Armor and integrates Elemental Ward, offering benefits based on Elemental Surge.
- **Ability 3:** Chroma's Tailwind - Generates a powerful wind, pushing enemies and providing a speed boost for allies.
- **Ability 4:** Draconic Cataclysm - Invokes a draconic force, creating a domain of chaos and destruction.
**Additional Passive:** Draconic Metamorphosis brings a visually changing aspect for Chroma as Energetic Resonance accumulates, partially transforming into a draconic appearance.
**Energetic Resonance (Draconic Metamorphosis):**
- **How it Increases:**
- Energetic Resonance increases as Chroma uses abilities and eliminates enemies, showcasing his commitment to the battle.
- **Benefits:**
- Upon reaching a certain threshold, Chroma receives a bonus to power (or efficiency) and duration for abilities, reflecting the accumulation of his connection with dragons.
- Energetic Resonance also influences the Elemental Mastery passive, increasing the bonuses granted for further ability usage.
- **Visual Aspect:**
- As Energetic Resonance grows, the visual aspect of Chroma undergoes a metamorphosis, adding a thematic and dynamic element to the gameplay.
**Current Chroma:**
- **Passive (Elemental Ward):**
- Operates independently of a specific accumulation and provides elemental bonuses based on Chroma's choice.
- Does not have a specific visual component tied to accumulation or transformation.
**Current Chroma:**
- **Abilities Synergies:**
1. **Spectral Scream (Ability 1) + Elemental Ward (Ability 2):**
- Spectral Scream can be used while Elemental Ward provides protection and additional benefits.
2. **Vex Armor (Ability 3) + Elemental Ward (Ability 2):**
- Vex Armor amplifies from damage taken, benefiting from the protection provided by Elemental Ward.
**Chroma - Draconic Metamorphosis:**
- **Abilities Synergies:**
1. **Dragon's Roar (Ability 1) + Draconic Enhancement (Ability 2):**
- Dragon's Roar disorients enemies and provides a boost, and Draconic Enhancement amplifies the benefits.
2. **Draconic Enhancement (Ability 2) + Chroma's Tailwind (Ability 3):**
- Draconic Enhancement integrates Elemental Ward and activates Vex Armor, setting the stage for Chroma's Tailwind.
3. **Chroma's Tailwind (Ability 3) + Draconic Cataclysm (Ability 4):**
- Chroma's Tailwind pushes enemies into a specific area, potentially maximizing the impact of Draconic Cataclysm.
Augments:
1. **Enhanced Dragon's Roar:**
- *Effect:* Dragon's Roar gains a chance to disintegrate weaker enemies, restoring a portion of Chroma's health for each disintegration.
- *Benefit:* Adds sustain and utility to the offensive roar, encouraging its use in dire situations.
2. **Elemental Fusion (Draconic Enhancement Augment):**
- *Effect:* Each Elemental Ward bonus is doubled, and allies within range receive a portion of the bonus.
- *Benefit:* Reinforces the support aspect of Elemental Ward, promoting team synergy and survivability.
3. **Tailwind Tempest:**
- *Effect:* Chroma's Tailwind creates a temporary vortex, pulling enemies towards its center, amplifying the impact of Draconic Cataclysm.
- *Benefit:* Adds crowd control to Chroma's mobility ability, enhancing the synergy with the ultimate ability.
4. **Draconic Havoc (Draconic Cataclysm Augment):**
- *Effect:* Enemies affected by Draconic Cataclysm have a 25% chance to drop energy orbs upon elimination.
- *Benefit:* Encourages activity and engagement within the chaos created by Draconic Cataclysm, providing a potential source of energy for continued ability usage.
And some details for his 4th, because I like this one a lot.
**Draconic Cataclysm:**
- *Visual Description:*
- Chroma channels the power of ancient dragons, summoning a swirling field of chaotic energy that expands outward.
- The field is infused with ethereal draconic energy, crackling with varying elemental hues and accompanied by dazzling lightning arcs.
- Lightning bolts sporadically strike the ground within the field, adding an electrifying and dynamic element to the chaotic atmosphere.
- Ghostly dragon silhouettes on the edges of the field are illuminated by the flashes of lightning.
- *Gameplay Effect:*
- Draconic Cataclysm creates a dynamic zone of elemental chaos, dealing damage over time to enemies within its boundaries.
- Allies within the field gain elemental enhancements based on Chroma's Elemental Ward bonuses.
- Draconic Havoc augment introduces the chance for enemies eliminated within the field to drop energy orbs.