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Ozyrys500

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  1. That I didn't know about, but let's be honest, just having a generic infinite combo would be enough, this would just be overkill, but I would not be opposed if it required some bs setup that requires some obscure mods that not many people would have cause of how rare they drop or how tedious the farm is.
  2. Basically before Dante unbound update you could have a negative in combo duration, what it would do is make you unable to build combo by hitting enemies, what it allowed to happen is that if you gained combo count in another way, it would not decay unless you used heavy attack, allowing for you to not sweat about keeping up combo for some specific builds.
  3. Throughout the years players have found different ways to achieve what is known as an infinite melee combo in warframe, the first time I used it was when Rauta was introduced, allowing you to gain melee combo by shooting enemies, and that was in combination with melee guidance aura mod, then it got patched, then came tandem bond mod, which this time required you to wait for your pet to hit enemies enough times to build up your combo, there may have been other older ways, but to be fair I haven't done much research before writing this, so I'm sorry. Both of these methods relied on having negative combo duration, which from what I saw got patched in recent update, and from what I saw both of these were mostly just used for one frame: Baruuk. Now different frames would definitely enjoy it, but most of the time I saw people use it just for Baruuk, and there is a good reason for that. Baruuk by no means is weak, he is quite an amazing frame if you know how to play him, but these infinite melee combo methods, however cheese or not meant to be they were, made him more fun and, in some ways, more challenging to play for a better reward. And people definitely will try to find more methods to try and achieve this infinite melee combo, so I've got two propositions regarding this matter: 1. Since the main reason I saw people develop these ways to achieve it is Baruuk and his inability to build combo with the waves of his exalted weapon, why not finally make the waves increase the combo count, be it by a built-in feature, or with an augment if it would be too op as a built-in. 2. Make a mod that you could put on a normal and exalted melee weapon to enable infinite combo, and I don't mean it to make it easy to build that combo, but at least to make it possible, so that we would need to pay the price of a mod slot that we could have used for another mod on top of some harder condition to fulfill and perhaps high capacity cost. This concludes what I wanted to write about this, and I would be really glad to hear all opinions on the matter.
  4. Recently I wanted to craft some Eidolon Lenses, I can select the correct lens to craft, for me this is vazarin one, and after I click okay on the "are you sure you want to craft" window the craft does not start, instead what I get is another pop up window saying "unknown error".
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