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PlanckZero

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  1. It's not just going to slow down fixes, it's likely going to slow down releases in general. We get stuff at the current rate because DE releases the beta version of each update to PC, has the entire PC player base whacking at it to see what breaks and then polishes everything up for the console release. Without that PC beta phase it's not like we just have to wait as long as consoles usually do because those console time frame releases are likely to take even longer since DE will have to spend extra time making sure each patch is as close to perfect as possible while relying only on their in house testing before they send everything out for console cert. And this isn't even just a matter of bug fixes either. Think of how often DE has released something that worked perfectly fine but still needed tweaking after the fact based on immediate player feedback. No more quick tweaks to a new warframes abilities or to a new weapons stats or drop rates or material cost or anything like that. Call me overly dramatic but if anything were to ever truly ruin this game it would be DE eagerly embracing less frequent and likely buggier updates that they'd then no longer be able to quickly fix.
  2. The best laid plans of mice and men etc. Even if DE put in the effort to release less buggy updates it still stands that when something does slip through we're going to be stuck with it for longer until they can get a fix through cert with all three consoles rather than getting it within hours
  3. Hope people enjoyed fast pc hotfixes while they lasted considering with crossplay they're likely to be going bye bye once they need to wait and patch all of the console simultaneously as well so everyone's always on the same build.
  4. The biggest annoyance I have ever had paying Vauban is when I'm trying to use his Repelling Bastille augment and stack vortexes on top of each other and in the middle of casting an enemy gets drawn in, the ball bounces off of it's head instead of going into the existing vortex and I now have an extra pointless second vortex next to the one I had been buffing.
  5. Even the cloth pieces don't seem to be coloring right, all of the reds seem to look the same for some reason. I was doing the same trying to get a different looking red to match one of my frames and I went through every single red I have including that one valentines palette that's just all different shades of red and everything just looked the same and way too bright to boot.
  6. When you kill a sister or lich what if you got a copy of the progenitor warframe head they had? Would make for nice orbitor decor hanging our heads on the wall. Or for that matter why not have the sister one as an accessory for the hounds? I mean that's what they literally already are to begin with.
  7. The Suda armor set has the same exact problem the Boolean Syandana has because it was obviously just a copy and paste job. Both of the things have a purple hue to them that cannot be changed which means that if you try to set their colors to anything dark you better enjoy a purple tint. I'd planned on using it with black for the most part and it's just a bright and shiny purple. The Hexis armor set chest has a blue Arbiters of Hexis symbol in the center, you'd assume it's set to the emissives? Maybe the energy? Neither, it's just blue and will be no matter what. And the physics on the cloths? Varies wildly between frames and animation sets for no apparent reason, half of the time I tried setting the arm pieces the cloth would hang straight down even clipping through the arms if possible and for the other half they would bulge out flying to the sides trying to avoid contact with the warframe by all means necessary. A real waste of 250k standing for the two sets if this crap never gets fixed, and considering the Suda thing has been a problem for who knows how long I'm not optimistic.
  8. Came here to complain about the same exact thing, they totally half assed this set and just copy and pasted the same problematic parts over and over again without bothering to fix the problem. I was planning on setting them black for most frames so I guess I just wasted 125k standing.
  9. Depends on the level of control DE has over restricting mod placement. Since the point is to get people to branch out into other companion types it could be set so that you can't equip a kavat species mod on a different type of kavat which would prevent double diping on Charm/Cats Eye. Also possible they could restrict the placement so you can only have one that doesn't match your companions type at a time so once you give a Vulpaphyla Charm you cna't also add Cat's Eye.
  10. I mean given some of the abilities things have already it's not like laser eyes are that farfetched. Depending on how poorly the animation team takes the idea it you could even just get away with taking even offensive abilities with specific animations like a moas stomp and just not have them accompanied by animations or use the closest existing animation for that companion type. Given the hectic nature of the game it's not like you'd notice most of the time either way. Then again the real problem mods here are the older passive ones so you could argue against even needing to touch much beyond those three and dealing with that problem at all.
  11. It's a lovely ephemera but... it seems REALLY interested in scanning your abdomen and crotch? At it's highest point it hovers just below breast height but dips as low as the thighs meaning it spends most of the time in between at roughly $&*^ height. It would look a lot less awkward if the whole thing were shifted up a bit or at least had the upper limit of the movement nudged up
  12. So DE keeps releasing all of these new companions with the Moa, Vulpaphyla, Predasites and now the hounds from the sisters and... people just don't really seem to give a S#&$ about them because the already long existing alternatives have just always been too good to pass up no matter what new abilities and mods they keep adding to the new additions. I personally swear by using Carrier because I enjoy the bottomless pit of ammo, some people use nothing but the Smeeta for the extra drops and others pick the Adraza for the crits and I personally don't usually see people using or talking about much else. most of the time But what if you could take some of those companion-spefific mods and apply them elsewhere with the trade off that when not on their ideal companion the effect was reduced? What if you could put Ammo Case on a Predasite and have it pick up ammo more slowly at a worse conversion rate? Or put Cat's Eye on a Moa for less crit damage for a shorter duration? Or put Charm on a hound for slightly less frequent good fortune? Sure the hardcore min maxers out there would likely scoff at the idea of having the weaker effects but I can personally say I would be far more willing to use more than the single companion I have stuck with for 99% of the time I've played this game and actually use some of he new companions DE is otherwise really just wasting time and effort on.
  13. Because DE likes squeezing all of the "content" they can out of grinding and recycling old content. They add these arcane unlockers to Steel Path as drops or redeemed from teshin and suddenly everyone that didn't care about the mode has to start farming it and keep farming it every time they get a new weapon. Or the other thing DE loves, money. Put the unlockers in the store and everyone needs to buy one for every weapon they want to use.
  14. Having to unlock arcane slots on weapons is just as stupid as when they decided to lock weapon exilus slots. Know how many exilus weapon adapters I've ever built? Zero. Know how many arcane slots I'm going to unlock? Here's a guess, it's a number between 1 and -1. If you're going to "improve" weapons with added features just add the god damn features without locking them behind even more grind or a paywall that you have to go through for every single god damn weapon.
  15. I sincerely hope you go and google what /s means and then delete this before anyone else has a chance to laugh at it.
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