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Zarvok

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Posts posted by Zarvok

  1. Mine went from white to green... Kinda weirding me out but otherwise I don't care too much. His name was not based on his coloring so at the end of the day it's a change I'm ok with since his Lotus symbol is more noticeable.

  2. Agreed, I have been using the machete almost exclusively since the update and the need for that combo never presents itself organically in combat. It's far to bulky a combo to be used effectively. I think after 3 attacks would work as the animation repeats itself (if I'm remembering correctly) for the 4th and 5th attack.

  3. 1.Why did you initially invest (relatively) large sums of money into Warframe?

    I enjoyed playing it and it is one of a few games with co-op.

     

    2. What part of the Founder package was attractive to you?

    The platinum is what initially attracted me, plus the closed beta keys.

     

    3. If you could do it all over again, would you buy the Founder package, given what you have/know today?

    I would do it in a heartbeat.

     

    4. What vision of Warframe did you have at the time of purchase (for the Founder package)?

    I saw a pve game that would remain focused on pve and not divert attention to pvp (which I loathe).

     

    5. What did you expect from Warframe's future at the time of purchase?

    I have hopes that it will be a center for co-op fans that are looking for something besides pvp and want to help each other rather than beat each other down.

  4. Now that I think about it it does seem like a great deal of money for a bunch of colors. Sure they provide a greater opportunity for customization but at the same time they take like what, a minute to put together.  

  5. In a game with aiming and weak points, critical strike is a redundant, unnecessarily random mechanic. My suggestion is simple, and has two parts:

     

    1) Remove random roll critical strike. The mechanic was invented to simulate the concept of accurate attacks on a target's weak point in older games that had no way for players to influence aiming. On top of that, it's never as good as a flat damage increase, even on the weapons with naturally high crit.

     

    2) Make critical damage modifiers affect the bonus damage for hitting a target's weak point. The damage bonuses should be such that, given high enough accuracy by the weapon and the player, critical damage mods will outperform the flat "always-on" damage bonus mods. This makes using them a more interesting choice with more variables including playstyle and weapon accuracy; it would also synergize well with the addition of accuracy improvement mods.

     

    I like this all a great deal.

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