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Uthak

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Posts posted by Uthak

  1. 2 hours ago, Rawbeard said:

    no, those simply do no matter when you premake the group. which you should, obviously

    You do not get the point, "obviously." Accessability is the issue. Any other game content noobs can get done with some effort, but many of them will struggle with this, as well as annoy others. As I said, if you run it with your clan, good for you. If you can manage to get into a GOOD premade team, good for you, but otherwise, you'll suffer.

  2. 3 minutes ago, Rawbeard said:

    if you start right at dusk it is enough to have one person with decent equip, a plan and depending on how much grief they want to save themselfs playing trin to have bless covered on the lures.
    I think it is a fairly decent idea, since in theory it encourages trying for something. in practice everyone, experience or not, wants 5x3, vs, 200+ captures

    You forget how many leechers are in this game.

    • Like 1
  3. Just now, Circle_of_Psi said:

    While its not too difficult to get a team together, you should not really be doing PuGs in such a thing in the first place, now I kown most of the comments just be: Go Solo or make a team, but I do agree that a good chunk of players, more so players do not have good gear or kown how to fight. I even have friends, who been playing a while don't have the gear set up yet.

     

    15.000 kills is also a bit of a overkill, as they are not effected by Aiffny Range

    NORMALLY it is not hard to get a team, when most people aren't trying to get into a Tridolon hunt. If you have a clan, or a preset group, good for you...

    Otherwise it sucks, and usually, under normal circumstances I can easily do Tridolon with randoms.

  4. Hello!

    I think putting Hydrolyst into Nightwave was a pretty bad idea. A good chunk of players either don't have the gear or the knowledge or both for these fights. I tried to find a group on recruit, no go, also recruit became so spammy it was pretty hard to find a group, I went with randoms, we barely downed the Teralyst.

    Too many newbies go without knowing the fights, and some players don't like boosting leechers or newbies on their own. 1-2 ppl per group is fine, but when you are the only 1...

    It would have been MORE than sufficient if the weekly elite was the Teralyst instead, then even noobs have a shot at it, and players who want to farm Tridolon can farm in peace too.

  5. Yesterday there was a mention the crew of the Railjack will be like a Mass Effect crew, you know, apart from taking them into combat of course.

    This made me wonder, since we'll get adult operators (finally), will they create ROMANCE OPTIONS for us? XD

    In the world of Warframe, there could be a LOT of funny possibilities with story options like that, nice banter possibilites in Railjack missions, especially with Cephalon Cy in the mix, being pissed we are frolicking across the stars instead of WORKING.

    Even if not, some advanced banter would be welcome I think.

    Thoughts?

  6. 45 minutes ago, daktfi said:

    Several very different topics were raised here...

    About Dax/Tenno - at least ONE warframe was actually created from Dax (Excalibur Umbra). We, the Tenno, are kids form unsuccessful (can't call it failed though) experiment with some kind of space travel. Warframes were used in Great War with Sentients (when Infestation failed, but still based on Infestation, at the very least Excalibur Umbra). However, warframes went uncontrollable until later Tenno were discovered to be able to "sooth" 'em. There were lots of shady and unsure things (at least to me), so I won't delve deeper. 

    Back to subject. I totally dislike the idea of OP operators (with new weapons etc). However, I do GREATLY appreciate the idea of operator-only missions and more operator-focused content. So, count me (mostly) in here. 🙂

    As many say - any stir but hunger-strike. 😉 

    They wouldn't be "OP", just fun, but nothing like god-like warframes with their rivens and meta-builds.

    For example some really basic parkour, faster running, rolls, stuff like that would be nice on the mobility side. Not as silly good as Warframes ofc. The weapons would be as powerful as the current amps, maybe a bit stronger later if there are new bosses with stronger shields.

    As for the weapons themselves. I'd imagine them to be like this: you could carry something akin to a sub-machine gun, or a pistol, nothing heavy, and a katana for melee. If you don't equip melee, you'll do void blasts, if you equip it, you will get void based melee moves, and the talents for voidblast would grant similar bonuses to your melee.

    As I said, nothing OP, all I want is more variety, more personalization options. Make it more fun than to have our Operator mode relegated to be forever that tool we rarely use in boss battles to take out shields, and kill sentients on occasion.

    Also, sliders would give more customization options to Fashionframe players. Fashion is end-game.

  7. Well, it is still nitpicking by now. The point is still about the training, as our operators learn to use their powers properly without blowback, so too our training can take on a new level.When I said the Tenno are Dax soldiers, I meant classification as soldiers, NOT race/class.

    Still you guys are diverting from the subject.

    Operators! New customization system! New combat system!


    I didn't start this post to create a place for an arguement about the lore!

    Keep it on topic please. What I said about the lore is to show that putting such changes into the game is lore-wise doable. Also, the Orokin were the ruling class, they used lower ranking people quite often as bodies for their body-hopping. They manufactured the Grineer and the predecessors of the Corpus. The Dax were augmented humans, not tank-bred clones. The Dax soldier who became Excalibur Umbra had a family, a SON, who trained as  a Dax soldier too! It is more likely when they augmented them with their abilities, they also made them subservient to the Orokin nobility, but this doesn't make sense, since in the Umbra questline, the only reason the old Dax soldier can't refuse anything is due to Transference, what Ballas did to him. It might also turn out the Queens simply made Teshin into a slave, but the reason why this is unclear is simple.

    DE doesn't give us enough lore.


  8. About the lore: Dax soldiers are the ones who trained the Tenno in their 5 disciplines. (even on a certain mission to lua, a voice will say "they are Dax soldiers", void-infested or not, the Tenno were trained to be Dax soldiers, just since their powers are different, well, ok, more like chaotic, you know, things happened. 😄

    Zariman 10-0 survivor kids got picked up, they had powers, the Orokin tried to train them into Dax soldiers, making them superpowered soldiers. They failed, miserably, the Tenno needed to be put to sleep. Then they figured out how to do Transference, and combined the Tenno with another failed project, the warframes, and this new project got them all killed. A good chunk of the original warframes were actual Dax soldiers modified with Orokin infestation tech. Robot or no, superkid or no, warframes and operators are just modified Dax soldiers. Getting proper training from Teshin, or any other surviving Dax soldier would make sense.

    On 2019-07-02 at 4:40 PM, Marswipp said:

    A portion of the player base would actually complain about forcing Operator play outside of the current and pending missions that require it. This is because they're either not comfortable with, or completely dislike Operator mode. 

    Personally, I would not mind more Operator only missions, and given how amps currently work in-game, they're only good for the regular missions--up to a point. 

    That is why operators need a little make-over, a little more fluidity in movement for example, and a little more kick, new weapons, to spice up the mechanics. Operator-only missions would only work if the gameplay is as fun as with warframes. In normal missions too, operators would probably become a more versatile tool in our arsenal as well, just think about mr fodder leveling, when you enter an unranked frame with unranked weapons, wouldn't it be nice to just press 5, and become a viable team member while your warframe and those weps slowly level up? That was just one example.

  9. Hello!

    So here is my longwinded idea. I seen many people who would like the operators to be more than just accessories, while others wish for more customization options, like making our operators adults. (My dream is to have an operator who looks like Danny DeVito, the manliest man ever!) Also seen some people asking for different kinds armaments for operators, like melee weapons, rifles, and such. There is a way this could be done without breaking the immersion of the game.

    A questline! 🙂

    According to lore, our operators are essentially these immensly powerful void-powered demigods, but they don't quite feel like such, and so far our operators only learned how to maintain control over their powers, but nothing about how to unleash their potential. Tenno were also named Dax soldiers too, like those used for the warframes, and we do have Teshin, an O.G. Dax soldier, who could be our menthor. There could also be a reasoning that with the Tenno being infused with void energies, they were rendered immortal, and stuck in the forms of kids. Not growing anymore. How could this be fixed? Orokin tech of course! 😄 From what we read in the game, the ancient Orokin were quite handy with on-the-fly genetic-level alterations, which can also mean age correction, plastic surgery, and so on.

    A questline could be added to aquire technology to modify our bodies to age up, but also unlocking a new tier of powers. We would learn to wield new types of weapons in operator form, of course all void-powered, but nothing like the amps we so far had, even though they could get a little boost after the "upgrade" so they can stay relevant, but the idea is to have new weapon types with different mechanics. The affinity tree could get an update too since it's far too grindy, plus with different weapon types, those traits could have different mechanics and uses, just to spice things up. 1 ranged and 1 melee weapon, like we seen from Teshin too.

    How the quest would play out, I'd rather leave it to DE's story group, but this would only make sense if we were defeated HARD, and we needed the extra boost of power. A little morality play would also be a nice touch since we haven't seen any of it for a long time, and we still haven't seen any consequences. Another possibility would be to introduce a new operator-only game mode, inwhich we would farm affinity, tenno weapon bp-s and parts, some cosmetics (always a nice motivation to include those). These missions could pose a new level of difficulty, since most of us aren't used to play with our operators, so these new missions could be made difficult too, maybe there could be a normal and an elite mode, like in Sanctuary Onslought.

    The thing however is that this shouldn't be unlocked until mr 15, operators need to have a proper gilded amp, and of course the completion of all previous quests. The aim here would be to give something for veterans to do, a new gaming mode, and more ways to have fun with our operators, and finally, the most important thing ever:
    *FASHION!*

    Ok, lastly, the customization: proper body and face sliders. The old textures for the outfits could remain the same, but the 3d modelling would need to be redone probably for the implementation of the sliders.
     

    This could be an entire "expansion", but with enough cunning, it could be done easily, or at least easier than redesigning entire tilesets, just using the things we already have.

    Sorry for being this long, and chaotic, but it's like 400 degrees in my room and I just wanted to geth this off my chest! If you read this long, I congratulate you on your fortitude and thank you for your patience!

    Have a nice day! 🙂

  10. Actually, it would make sense, if we could wield secondary weapons and light melee as operators, and the rest with our warframes. We could also have a module, which enables you to make every warframe autonomous (1 by 1 of course), like Excalibur Umbra is, when you are using your operator. The point is, our operators are older now, and could see more action.

    Also, I still wanna get proper face and body sliders. T_T

  11. Hello!

    I've been wondering, couldn't we get a face customizing tool for operators which use sliders for more than morphing between 2 premade faces (most of which are kind of awful)?

    Some sliders would be pretty good, for noses, ears, but especially eyes, since their shape hardly changes a whole lot. If we compair how our operators look to how our frames look, there is a distinct difference. Also a little more emotions on those faces would be nice, to make them feel more alive, they quite often look like animatronic dolls, especially since their skins look kinda dated compaired to some newer stuff. If the game is Fashionframe, why not make Operators a true experssion of "end-game" content? 😛

    Another thing would be body sliders. From their look and sound, these operators are pretty much teens/young adults, why can't we have a fat short guyfor example? (I wanna play a Danny DeVito operator :P)

    Mechanics-wise operators need a major overhaul as well. I mean they trained in martial arts too, not just void stuff, they could do more than use an amp.

    • Like 4
  12. On 2019-02-14 at 4:56 AM, (PS4)godlysparta said:

    So, what I’m getting from this is... you want stuff from Plague Star to lose value.

    Formas aren't that big of a deal, you can farm stuff for sale easy, buy a forma bundle per 1-2 days, that's 3 formas for 35 plat, craft 1 per 24 hours with the bp-s from relics, and you'll have a ton pretty fast. The other stuff like the arcanes and the plague parts aren't that much better than what you can get otherwise, you can make PRETTY strong stuff with normal zaw parts, and I haven't even mentioned the best-in-game heavy blades like the Gram Prime.

    It would make it a bit easier getting these, and if they redone the mechanics of the event boss and make it at least a bit harder (and/or more fun), it wouldn't really change the prices. It would be a bit of convenience for hard-core farmers, and would make it a bit easier to get a plagued zaw, which is like isn't that big since there are far more powerful weapons anyway.

    While it is good to get events which reward good stuff, the POINT is that this gives rewards ALL players find useful, engagement would be high, and it would not be a pointless, and annoying event like the Ghouls making Spacemom filling your inbox with spam.

    From what we seen with the new Orb Vallis event, they are willing to make these kinds of events, and since they ARE remaking PoE, we can hope for stuff like that.

  13. Hi!

    So the title is pretty explanatory, what if we had a room in the Dojo, where we could practice K-Drive tricks similar to a real-life skate park? This could also unlock some Ventkids-style decoration options, graffity, and so on. Anyone else had similar ideas?

    • Like 4
  14. Hi!

    While I use the scope on my Rubico Prime, the crosshairs turn into a single point, which, in many fight, will barely show. While I am sure some players have such good aim they don't even need crosshairs, those of us handicapped by the limitations of being simple mortal beings struggle with that kind of crosshair. I'm not sure if the single point crosshair appears in other weapons or not, but could we get a crosshair rework? It probably wouldn't take such a huge effort.

    Also snipers historically have big crosshairs, making sure that the first shot hits. The game doesn't really follow this principle really, not in all cases. Even stylistically it would make sense to use bigger, more obvious crosshairs, or at least give it as an option to suckier people like me!

    Thanks for reading!

    • Like 1
  15. If you guys have a problem with the fun factor, maybe make recommendations to DE to make it fun.  >.> not 1 of you mentioned any SOLUTIONS to that...

    Maybe if BOTH events were combined, then it could be fun? New infested ghoul units? Bombard ancients?  The ghouls could get infected, creating new horrific stuff for us to kill... Maybe the ghouls could get a proper boss too, so instead of having a pointless event every week, and a decent one every 6 months, maybe we could get 4 events per year with pretty much the same rewards, just maybe a little mixed up mechanics, and whatnot?

    It's not that hard to think about it. Complaining only about it doesn't solve anything!

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