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lioganda

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Posts posted by lioganda

  1. But his tweaks will consist of

    Passive: Innate Heavy Impact.

    Rhino Charge: will hit enemy to enemy & will open a window for cheaper casts & more dmg.

    Iron Skin: Will be able to absorb dmg like frost globe for 3 or 4 seconds. & his iron skin will not entirely cover your custom colors on him. (Not entirely sure about the last one but I heard it was something players didn't like)

    Roar: Nothing was changed. I didn't hear any changes on this ability

    Stomp: Enemies will take more dmg from Rhino charge if you use Rhino Stomp first (That's all the change I know for this ability)

    Rhino Charge also gains dmg from melee mods and Iron Skin also gains bonus health from armor mods. Just a couple other things missing :P

  2. Atlas, Chroma, Equinox, Excalibur, Frost, Mesa, Mirage, Saryn, Valkyr, and Zephyr all have passives. When Rhino's changes come in U18, he will have a passive as well.

     

     

    It would be nice if passives were listed in game.

    Yeah that would be great, like in the abilities tab

  3. So I was equipping my Vaykor Hek and I exited my arsenal. I noticed it was on my back so i decide to quickly go back into my arsenal to turn the visibility when holstered off. 

     

    But as soon as i got into my arsenal, this is what my Atlas looked like: http://steamcommunity.com/sharedfiles/filedetails/?id=530620290

     

    Now idk if he had a really bad itch on his back or something, but i dont think his shoulder is supposed to be that twisted..

     

    And this happened to not only Atlas, but my Loki Prime has done the exact same thing. Please DE fix cause although it is hilarious to look it, it shouldnt be there

  4. I like your ideas, but damn.

     

    "Suggestive Atlas" just makes me think of Atlas wearing lingerie. Stop this.

    There I changed it. God, i didnt think people were seriously gonna think like that over a word that doesnt really even sound sexual

  5. WARNING: THIS IS QUITE A BIT OF A READ!

     

    After being able to test out the new frame for a few days, I've noticed some things about his abilities that really got me scratching my head wondering why these things werent implemented because pretty much his whole arsenal isnt all that great when you get higher than lvl 35 enemies or so unless you build him with insane power strength (And even then, its not that great). So below are some suggestions that I personally think would make his arsenal a little more enjoyable to play.

     

    Landslide: This ability is very rewarding when doing a punch combo and sending heavy gunners fly across the map, but its damage doesnt scale very well. It takes 10 casts just to kill lvl 30 grineer lancers and after that, a lot of energy is wasted for just one enemy. Since this ability is considered a melee attack (it does increase melee combo counters), it should be buffed by the increase melee damage from Steel Charge. It only makes sense since his aura polarity is a V. And the combo multiplier would also multiply the added damage from Steel Charge, so you would get a +240% increase on the final combo hit. That way his move will be a lot more powerful after a couple casts and be able to scale better.

     

    Tectonics: This ability is a health based Volt Shield that you cant walk or shoot through, but you can use it to go bowling, if you can line it up right. I think this ability is awesome in theory, but it wasnt really implemented that well. I think a couple minor tweaks could make this ability way better. First off, MORE HEALTH. I swear, i use it on Ceres and it instantly gets destroyed. If not more health, make it scale with his armor as well as power strength like Frost's Snowglobe does. With his huge armor, it would make it last a lot longer. Next, make it be able to scale with power range. It is such a tiny ! shield, its only gonna block a doorway, and barely protect anything. Dont make it go crazy big, but let it scale bigger than this dinky shield (haha). And lastly, make it so you can cast at least 4 of these things. And if you want to fire either of them, just place your reticle on the one you want to shoot and it will fire in whatever position it is facing. Having more than 1 shield makes it so you can either protect an objective or you and your squad a little bit better.

    This could potentially an augment, but it would be cool if it was destroyed, that it would do its radial blast damage to any enemy near it. Just a cool thought ^.^

     

    Petrify: This ability is probably his most sound ability in his whole arsenal. Although, just like Chroma's Spectral Scream, it lacks with any sort of damage reduction from all directions or anything. Its a sitting duck move and it can get you killed if you cant deactivate in time. I think some damage reduction from behind should be added. Not sure how much, but it would be nice so I dont get killed from behind when i was trying to turn this group in front of me to stone :P

     

    Rumblers: This ability is seriously cool to use, but it lacks a few things. The golems have okay damage and descent duration. However I have the same problem as I had with Tectonics. These golems need way more health. Again, if not more health, let them gain more health from Atlas' armor. This gives them a way bigger survivability against higher level enemies. After looking at Nekros' ult, it makes Atlus' ult looks like crap (lol). Atlus should honestly be able to summon atleast up 4 Golems instead of 2. If this is going to be an ult, he should summon an army, not a squad. And if this is going to be ult worthy, the golems should be doing a little more damage. So i think the golem's melee attacks should also get the bonus from Steel Charge. 60% isnt a huge amount, but it could foresee a vast improvement on their survivability.

     

    But yeah, thats pretty much all i can think of at the moment. If you have any suggestions or comments, please let me know. Im welcome to any opinion among this community and how they feel.

  6. I can't agree. Sorry, but potentially having hundreds of hours of effort wiped out by major weapon and mod system changes is not something I'd find enjoyable. For me, the year of quality has been over for a long time.

    See, people like you are how changes arent made. You think just because something that you think is awesome shouldnt be changed, when a lot of people think it needs changed. I personally like the new changes that theyre bringing to the table because theyre evolving their game to something completely different from what it started out to be. Be glad that these developers give a damn about their game and try to make it more interesting. And you should also remember that theyre allowed to change anything in the game as they see fit. It could be very controversial but its their game and they can do whatever they want. New changes are how this game is going to evolve and become a better and better game, and if you cant accept the changes theyre making, even if you dont like them, then you can go play something else. Thats why theres no perfect game because no game can cater to everyone. Just remember that the people at DE are people too, and they do make mistakes, but theyre allowed to make mistakes cause its their game. They can choose whether or not to fix it or not :)

  7. Thanks papa. And GOD DIGGITY DAMNIT I called it! I knew this was going to be a nerf for some frames lol. Now you essentially have to choose between casting abilities, or toggled ones on frames that have both.

     Or you can just mod for a happy medium for both, like i have done for all of my toggleable ability frames :P this change was well needed and im glad they did this cause now my toggleable abilities now require WAY less energy than before

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