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Mic.ph

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Everything posted by Mic.ph

  1. Hey DE, Can we apply the Eros Wings ephemera see through effect on Sentinels too? Just the Sentinels, not the other Companions. The Sentinels floating around the Warframe shoulder-level tend to block the view, especially some Sentinels equipped with certain skins and attachments. Compared to the other Companions just roaming around the Warframe ground-level which don't block the view... unless it's a giant space doggo!! So, a "fade/hide the Sentinel when we are close to enemies or aiming down sight" would be nice to avoid blocking views after 8 years? 🤣 Also, more Se
  2. Yep, exactly. Something like a global section or even an option to "set as global/favorite" (like the "on call" for crews). Then, toggles or something to: (1) "use global/favorite" as the default; or (2) "tie/link" the Heavy/Archwing/Necramech/etc. to the current Warframe loadout. P.S. toggles as part of the loadout UI: "toggle for each" heavy, archwing, necramech, etc.; not "toggle all" and bury it under the "options" menu. P.P.S. though I did wish for a global option for the heavy, actually, I still do. Considering each player has a different preference, why not just give a
  3. There was also a suggestion to have a "global/local" toggle so players can choose either to use a global or tied loadout. I would personally prefer the toggle too if the Heavy Weapon, Archwing, and Necramech loadouts will each have a toggle, for each Warframe loadout slot. P.S. Also, I have a dedicated "Custom" loadout slot for the frames, weapons, and companions I'm leveling. For the rest of my "Themed" loadouts, a tied Archwing and Necramech loadout for each is more appealing to me - like how we can set the Heavy Weapon for each loadout right now, e.g. Larkspur for the Hildryn loadout,
  4. Hey DE, just asking: Archwing (and Necramech) Loadout tied to Warframe Loadout, when? Heavy Weapon is, so why can't the others be tied as well? Aside: Operator Clan Sigil, when? (Update, as of April 24, 2021: "Fix coming next build") Operator Bloodshed Sigil in Profile, when? ✌️
  5. To @SaberSentinel's point. DE: New Mods release, or "System X.0" (guns, melee, etc.) release. Tenno: Update (or break) old favorite Warframe build! Option 1: Re-forma/level X times. Repeat until satisfied. Update next favorite Warframe... Regrets? Or simply unsatisfied after X tries? Just F it, Option 2. Option 2: F it and just build a duplicate Prime! Oh wait... Get all parts again... (crack old relics... or just buy parts if you're not broke...) Get new warframe and/or loadout slots... (or re
  6. Reposting from the wrong thread: Just a few Call of the Tempestarii: Update 30 feedback (since there's no update 30 feedback megathread yet, still at 29.10.0) Sevagoth Quest It's okay even if it's a bit short, I'm kinda neutral about it. Like, compared to the earlier "new warframe quests", it's not as engaging (or as spooky *eherm, chains of harrow, eherm*) but the "soundtrack integration" is nice with a lot of room for improvement for the next one. I like the "try the abilities" sequence, though it took a while for the first "ability hint" to appear, then a bit too long
  7. Thanks mate! Was looking for it in the "Feedback" section... where it's supposed to be. 🤣
  8. Just a few Call of the Tempestarii: Update 30 feedback (since there's no update 30 feedback megathread yet, still at 29.10.0) Sevagoth Quest It's okay even if it's a bit short, I'm kinda neutral about it. Like, compared to the earlier "new warframe quests", it's not as engaging (or as spooky *eherm, chains of harrow, eherm*) but the "soundtrack integration" is nice with a lot of room for improvement for the next one. I like the "try the abilities" sequence, though it took a while for the first "ability hint" to appear, then a bit too long intervals to show the rest of the hint
  9. As of this writing, the Operator's Clan Sigil still shows the default lotus icon. 🤯 Aside: Operator Blood Shed Sigil in Profile, when? ✌️
  10. Yep. [Giant/Tiny Space Doggo] 😂 Also in multiplayer.
  11. Hey, DE! About the new Crew UI's Lich: may I suggest to at least show each lich's abilities? Simply for players to choose the lich they want as a crew. Right now, when selecting a lich as a crew: Players wouldn't know what the lich abilities are, just the weapon. Also, liches without ephemeras don't have any hints. And for those liches with ephemeras, some players may not be very familiar with it yet (new players) or they simply forgot (returning players). Attaching a photo with the proposed lich abilities placement. ✌️
  12. Hey, DE! First impressions about the Plexus Mod UI: generally I like it! Keeping Railjack modding aligned with the "signature Warframe modding system" is nice, a short learning curve. Though personally, I feel kinda numb neutral about the forma grind requirement. But overall, a step to become more consistent is a good thing. Keep this up please! 👍 And about the Plexus mod capacity display: since it only affects the Integrated mods anyway, may I suggest to simply hide it when Battle or Tactical tab is active to avoid confusion. Like you've said: simplify. For Integra
  13. Higher contrast on the "active" Navigation Tab please? Compared to the "active" Chat Tab, it's hard to distinguish. ✌️ P.S. Couldn't find the appropriate megathread for this feedback, thus made the "general megathread".
  14. Greetings Tenno DE! Update 29.10.0: Corpus Proxima & The New Railjack is live and we are looking to hear your share our thoughts on this new, improved, and more deadly Railjack experience! With this update, we are taking open to a slightly different approach to how we you communicate known bugs, fixed bugs, and other feedback submitted by you us, the community! To see a list of known bugs and fixed issues, please we will check out our your new Trello Board: [Trello Link!] You We will also be able to see notifications of changes and fixes by joining our your official Discord
  15. I totally get your point @Quimoth, and I agree/disagree in some of those. In any case, all good. 👍 But the point of the suggestion is to continue the usual seasonal DE-sponsored fundraising events and just add another layer to reach a wider audience throughout the year - like the ones not present during the campaign period. I'm simply suggesting to go beyond the "seasonal campaign hype" since the ultimate goal of those campaigns is to help out foundations anyway, and those foundations run all year round. And for the new or returning players, who dives deep enough in the fashion frame
  16. Isn't it about time all "Awareness Campaign Cosmetics" become permanent already? *campaigns with a cause, not holidays - though a permanent bunny ears, pumpkin head, etc. would be nice too, like the valentines eros arrow skin that was previously a consumable gear. Why make "Awareness Campaign Cosmetics" permanent? All year round awareness campaign PLUS seasonal event. (Current approach: seasonal campaign-SLASH-event only.) By putting the basic campaign info in the item description permanently, new and old players will be able to read it in-game and may choose to support the
  17. +1 to always show Bloodshed Sigil on the operator in profile, just like other sigils/ephemeras Observed: From personal point of view, bloodshed sigil is not shown on the operator by default. While in Arsenal, switching loadout then viewing profile again shows bloodshed sigil on the operator. While in Navigation, switching loadout then viewing profile again doesn't show bloodshed sigil on the operator. From other players' point of view, no idea if bloodshed sigil on the operator (or even on the warframe) is shown or not other playe
  18. Yep. https://forums.warframe.com/topic/1237349-inaros-agile-animation-break-bows/
  19. If you were using a bow plus Inaros Agile Animation, that could be the cause. Cheers ✌️ https://forums.warframe.com/topic/1237349-inaros-agile-animation-break-bows/
  20. In-game bug; mobile defense. Twin Spectra Vandal - one held, one holstered - when holding the data mass. After dropping the data mass, it went back to dual wield (Pathocyst was equipped in this instance). While in dual wield, only the held Spectra Vandal appeared and the holstered one disappears. UPDATE: Happens only when a glaive is equipped as melee weapon, then picking up a mission object (photo 1 and 2: pathocyst equipped). No twin appearing when equipped with other melee weapons (photo 3: dual keres equipped). ✌️
  21. Original Post: Giant Space Doggo!!! Nidus was 1/3 of the Helminth Charger's size! LMAO! happened on the 2nd consecutive railjack mission - same public crew; normal doggo size on the 1st mission, the public crew extracted after the 2nd mission, doggo went back to normal size upon extracting; 1st mission had the anomaly which I personally went to, 2nd mission hadn't (I wasn't the one who picked the 2nd mission, so IDK which node was picked); not sure how it triggered or how to recreate it, though I'm kinda wanting it to happen all the time exclusively on the hel
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