I feel obligated to pass along thoughts from our Endgame Clan after much discussion.
1) We were excited and it brought a feeling of accomplishment / happiness with the 60 minute survival missions, as this allowed us to get credit for it while acquiring Kuva. Even with defense 40 waves, etc ~ for it to mean 'Elite' ~ it felt right. Not just cutting it to 45 minutes, but cutting in half - it's a joke. There's no challenge here. There's nothing, absolutely 'nothing' that is elite about it.
2) Petting your companion? This is regular maintenance regardless if you don't log in or pay attention to it. At least marking resources for some players could be seen as advantageous, this task is garbage. Rewarding people for it too? smfh
3) This is cool, abstract, and for many could be difficult.
This all presents a strange message.
You have the most intense players pushing 5x3 captures, but you removed raids.
You introduce 60 minute weekly survival tasks which pushed your average player and is only a challenge in the last 15m or so for those moving towards high-end play, then you cut it in half to where it's a joke of a task.
You have hinted at adding a difficulty slider / adjustment for missions - haven't seen or heard of progress. Arbitrations themselves are insanely dull for 4 organized team-mates until the 30-40 minute mark, while normal missions can take an hour just to get interesting.
You have gimped the grind process for Cetus - going all the way streamline & casual and crashed an entire platinum market for dedicated players
I understand the need to make money - I do. Trying to get players to join and stick with your game is understandable too. I also understand a majority of gamers especially in the free to play market are more casual players. But just like FFX|V, WoW, & so many others, you're streamlining the experience to capture people who may only play for a few months while the year-long veterans are suffering from vast content lulls and a sincere & complete lack of serious content.
And no, the Thermia Fracture event is not considerable to me as 'new (serous) content'. It is a silly grind that is way too repetitive and by round 50 I had to drink myself to the finish line just to complete it and it felt way too forced. What's more is that once you've done it, there is literally no incentive for players to keep doing it as you have more than enough materials to spawn the boss for the drops you need.
We have been looking forward to this new 'game mode' and the upcoming Operation / Clan Event. Hopefully tides will turn. But the direction with Nightwave went from interesting to annoyingly casual extremely fast.
I hope this will be answered from the developer: Do you have sincere plans that will be brought to fruition in the year 2019 to captivate endgame & mid to hardcore players?