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Azrael_V

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Posts posted by Azrael_V

  1. After the latest game update my game crashes as soon as I press play in the launcher. I have verified and optimized my files and restarted my pc but nothing helps. I waited for the hotfix but it crashes again. Any help would be appreciated. Here are the codes from the error tracker: WAR-3964725 and WAR-3965697.

  2. I was really excited for this update as I’ve always enjoyed RJ since it hit. I had with all my components ( Lavan Shields, Vidar Engines, Zetki/Vidar Reactors) all maxed out. I also had all maxed Zetki MK3 weapons so I decided to jump right into the Veil missions. So far it’s been a blast. The gameplay for me is really fun and the addition of a crew allows to me to have a chill time as I play solo and don’t mind taking my time with the new missions. Considering how the new missions are playing out I also don’t mind the Flux to Energy change as I don’t have to constantly run to the forge to fill up Flux for my abilities. The change in size to the Railjack is also a godsend so thanks DE.

    The first major gut-punch for me was the Dirac-Endo conversion.  As someone with a previously maxed-out grid and maxed-out avionics I feel really undercut. Seeing previously maxed avionics like Forward Artillery converted to a 50% ranked mod is really disconcerting. We should have at least received one fully rank mod for each previously maxed avionic that we owned. Combined avionics are the exception.

    Consider this:

    1 maxed rare Avionic =3810 Dirac ONLY                                                                                                                                                                                                                                1 maxed rare New Mod= 30690 Endo + 1 482 372 Credits + possible Forma to fit said mod

    Scrapping Cost

    You needed to scrap 17 MK3 parts ONLY @ 225 Dirak/MK3 part to rank a previously rare avionic.                                                                                                                                Now you need to scrap 137 MK3 components @ 225 Endo/MK3 component + 1.5 million credits to rank a new rare mod.                                                                                          Now you need to scrap 410 MK3 weapon wreckages @ 75 Endo/MK3 wrackage + 1.5 million credits to rank a new rare mod

    There’s no way I can get my ship back to full strength by only playing Railjack whereas previously this was entirely possible. And I definitely will not be able to do it passively as I could previously do with nodes like Gian Point. 400 Endo End of Mission Reward pales in comparison to the 400 Dirac that was actually a more significant portion of the requirements especially considering the amount of time each mission can take. That’s the biggest difference for me. Do I hate the change? Not at all. I just feel the cost of getting to the same level are greater now and at a bare minimum we should have been compensated with at least one fully ranked copy of a mod which used to be a fully ranked avionic. I have no issues grinding for Endo and Credits for stuff I never owned or were previously unranked.       

    Another major issue is the Railjack Orphix Mission. This one made me log out. The changes made to this mission are mind boggling. I spent about a month or so grinding this event when it came out. I could solo Tier3 Orphix missions up to round 36. Not easy but doable at least. Now I can’t finish 3 rounds as the Orphixes are spawning on top of each other. From what I read on the Wiki afterwards it seems that the Orphix part of the mission plays out exactly as it did in the event with the Highest Tier ending at Round 36. If the mission is the same and the amount of time players will spend on the mission is the same then why increase the spawn rate to such insane levels. The removal of collision from the Orphix so that players can't stand on it is a really low move. Spending +-25min solo at an even pace getting to the Orphix and then have the mission fail after +-5min is punishing. All rewards gone and all that time wasted. I thought this was supposed to be an alternative to Eidolons. Seems like another meta-squad only mission as it currently stands. The original event allowed me to grind for the arcanes I needed and I felt I worked for my rewards. These changes were not needed. I feel bad for players still needing to run this in its current state. I'm out as far as Orphix is concerned.

    Other issues include restricting our choice of Tactical Mods which is a change that definitely needs to be reverted and the improvement of the crews AI, especially the pilot. The pilot is especially bad at getting to mission objectives and becomes a pain when you decide to use the Tungaska Cannon on a Crew Ship or specific vulnerable points on the Large Ships. Can you possibly add secondary roles or priorities to the AI whenever the player takes over from a crew member.

    I can say that I am happy with most of what I’ve played so far. The aesthetics in space are top notch and even with a crew I still spend time as the pilot flying around for a few min every mission. Good job.

     

     

     

     

     

    • Like 12
  3. On 2020-02-02 at 2:30 PM, Vespilan said:

    Not really sure if I would have implemented it the way you suggested but it is definetly sad to see how.. plain the Shedu is. After all the grind you have to go through to get this thing its just an oddly shaped rocket launcher that recharges itself. Its stats are not outstanding either. Hell, syndicate weapons are more interesting than the Shedu.

    I enjoy it but for all that effort it's missing something. My suggestion would at least make it interesting. And the same could be applied to future Sentient quest weapons. 

  4. 18 minutes ago, lukinu_u said:

    I agree with this only if you decide to put it each slot, so you can choose to use it in all 3 slots but can run it only as primary or melee if you want.
    Your idea is a little plus to the weapon but can rapidely become a huge downside when it comes to build diversity, especially since the weapon is not good or interesting enough to justify the said downside.

    Of course. DE would have to balance accordingly but ultimately each player decides how they want to play and accept each pro and con. I'm not asking for 'One Weapon To Rule Them All' lol, but from what I've experienced is that this weapon would be great weapon as both a Primary and Melee. And it would add a new weapon's class with endless possibilities. 

    • Like 1
  5. 4 minutes ago, GPrime96 said:

    It would make it a three way Primary since it already works like a Secondary (usable when holding a Data Mass and when you get downed) but the only one to do that. I can see it performing as a Melee Weapon because of how Sentients Melee and shoot at you in different times but highly doubt it would actually happen.

    Hence why I said Sentient weapons should be more desirable and have something worthwhile to offer. In terms of the Shedu I never knew it performed well even as a Secondary. The First Tri-Class. Which makes sense since We and the Sentients are mortal enemies. 

  6. I recently acquired this weapon after hours of grind and I have to say I love it. I immediately potatoed it, added forma and took it through the Sorties for testing. It performed well. Unfortunately DE (in my humble opinion) could've added more depth to the weapon. How might you ask? By making it the first true Dual Weapon. Both a Primary and a Melee weapon. It takes up both slots with seperate builds. The weapon design screams of melee. Don't get me wrong as a Primary I love it. During levelling and general gameplay however I found myself unconsciously pressing the melee  button, half expecting my Warframe to use this as melee. Unfortunately it was not to be. Trade chat aside this weapon is hours of chore and a hidden quest to attain but having one weapon act as both primary and melee would make it worthwhile( much better than 5 forma weapons ). Plus it looks freakin badass. A Katar or Prata style.  I can't tell you which melee stances would work but the Gunblade Melee stances and some Claw stances look good. The nose and the texture material would have to be streamlined abit but thats negligible. I would rather prefer a totally new animation set based on a brand new weapon class but if not, hey its cool as long as I can wreck with weapon as a melee as well as a primary. Personally Sentient weapons should be a class in of itself making the attaining of such weapons more desirable. 

  7. On 2020-01-14 at 8:40 PM, [DE]Rebecca said:

    This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

    The coming number changes:

    - Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
    - Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
    - Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
    - Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
    - Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
    - Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
    - Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
    - Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
    - Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

    Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

    👏👏👏Thanks a million. 

  8. I've taken a break from Kuva Liches honestly. I'm fine with everything including grinding Murmurs but the Requiem Relics are pushing it. They aren't even properly integrated lore-wise. Corrupted Fissures have zero to do with Kuva Lich Requiems. Yet here we are having to use Void Traces to refine them instead of something like Kuva gained from killing Thralls or Murmurs. Considering all the layers of RNG with the 5 Forma Weapons, Stats and Ephemeras DE could've spared us and placed the Requiems in the Market. 20k credits for a random 3 pack. Once we've completed the Murmur grind and know which Requiems we need, we buy the Packs and deal with the Lich. With the condition that you need to get all your Murmurs before being able to face the Lich. That's off the top of my head anyway but would've been much simpler than grinding for Relics, doing Fissures and sitting in Trade Chat. All that after a few hours of Murmur Grind. I just hope they overhaul the current system and if possible completely remove the Relics from the system. As it stands they are totally unnecessary. 

    • Like 2
  9. 20 hours ago, ResidentOrb21 said:

    Has this mod even ever been useful

    Its my go to for any healing I need on frames with no innate healing abilities. I was never a fan of Life Strike old or new anyways. 

    On the topic at hand I would welcome any buff on healing cos why not. More healing is always better. 

  10. 1 hour ago, (XB1)bigsnake84 said:

    They can be done with him, but we won't! I'm still supporting the idea of an overdrive mode that uses up battery, or energy, or both. It'd be nice to have an option of some kind to boost his drag racing capabilities. He's great in small maps when controlled properly, definitely better than Volt's slippery speed, but in open world maps he's too easily beaten.

    Maybe it's a matter of perspective but I don't really care about Volt's speed. Gauss works perfectly for me on both Orb Vallis and POE and is personally is my go to frame over Volt. The way he traverses large distances especially water bodies is way more fun. But yes any decent augments will be welcome.

  11. On 2019-12-23 at 1:36 PM, Ocerkin said:

    of course not! they are working on vauban 2.0 as shown on devstream, an entirely new frame so they can make a new prime to sell us instead of putting the effort to make OG vauban worthwhile in the current game style that doesnt appreciate his style of CC

    Lol. Sad but true. 

  12. 16 hours ago, permafrost_bite said:

    it seems that when the mission ends and you are still piloting a crewship, you are going to be completely stuck in nothingness. i have tried to use the omni tool for teleportation, but it does not allow my to bring up my equipment, i then tried /unstuck, but to no avail. all i was able to do was press Ctrl+F4 or abort the mission. i hope there is any way to fix this, thank you.

    This bug is frustrating the hell out of me. 40min plus matches and loot all lost cos I have to abort. 

  13. Well I was watching a video of Tactical Potato and it looks like a nerf is coming. My question is why though. The other Archwings are outrightly bad. Their abilities don't work in RJ. Their survivability is subpar. At some point DE has to realize that just looking at the numbers without looking at the "why" is not the way to go. 

  14. 12 hours ago, Gasau said:

    After reading the description of level 10, I thought - Wow is that aimbot ?!

    After days of grind i finaly got it aaaaaaaaaaand....

     

     

    1. Its work only with projectile weapons

    2. the lock on works 0.5 seconds

     

     

    Yes, you read it right.

     

    All this ability for 512 Intrinsics give you lock on for 0.5 seconds. Its work the same way on side guns and nothing more.

     

    Its a joke. I feel my self like an idiot. Farm days for a bad joke. This is the biggest slap I’ve ever got in this game.

     

    Damn thats rough. Thanks for the heads up though.

  15. 4 hours ago, (PS4)guzmantt1977 said:

    Ah yes, all of that in, half of an hour or less, I believe you said. Almost 20 runs, of 5 minutes each, for the beach scene alone if memory serves. Highly efficient play styles must really pay off. 😁

     

    Anyway, you do you, Tenno. I'm packing this one in. 👍

    Whatever. I know I did and I know enjoy it and it still can't be compared to Grendel. Stat. 👍

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