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Azrael_V

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Posts posted by Azrael_V

  1. It gets even worse when DE can't abide by their own lore. According to the update notes Zetki components are the best of the best. Yet my Zetki Shield Array MK1 has less Shield Capacity than the Vidar Shield Array MK1 I repaired the other day. These missions are long and honestly its discouraging. It's the reason why I stopped doing Kuva Liches as well. This is not the way to get people to play your game. Even the incentives are RNG based. Its a joke. 

  2. I just finished Earth Proxima solo and yes its no cakewalk. Until you get some decent Avionics and Intrinsics its best to use your Archwing and board a Cruiseship to deal with enemies. And even then it doesn't get any easier. I used Amesha and Larkspur for the early stuff but switched to Cyngas eventually. Good luck out there Tenno. 

  3. What gets me the most is the stats range for each class of Lavan, Vidar and Zetki. I just repaired a Vidar MK 1 Shield Array which has 251 Shield Cap. A few missions later a Zetki MK1 Shield Array drops and I'm overjoyed...until I look at the stats. Only 153 Shield Cap🤦 .Surely the worst Zetki stats should at least be objectively better than any Vidar or Lavan of the same class. DE's own wording says that Zetki components were considered to be the best of the best. This bad overlap of stat ranges combined with low drop rates is really unfair to players and not rewarding at all. 

  4. 3 hours ago, Shoelip said:

    I just had the exact same thing happen to me on the first node of Veil Proxima.  Same station type too.  Were you actually inside the station when the doors shut?  I took over an hour to clear out all the ships and when I got on board the station the front door wouldn't open so I never got intside in teh first place.

    Yeah I was inside. I also cleared the ships out first. Got inside killed the enemies and then the doors slammed shut. If it happened to you as well them I'm gonna abort that mission the next time it comes around. 

  5. 6 minutes ago, SpringRocker said:

    No one cares about ESO, everyone know that It's just going to be a Saryn spamming in the middle of the map. People only go to ESO to level gear anyway.

    It's the rest of the levels in Warframe. Unless you spend 2 hours getting into a survival the sorties are going to be the only place you see higher level enemies. Even at that level Saryn can just sit and clear a full map (across multiple cells and all). When you can just press 2 buttons and kill everything in a level that's overpowered.

    Unless you're willing to go 2 hours waiting in a level for enemies to scale, Saryn can wipe all enemies across the map in every level (not just ESO).

    I guess you've never read the other nerf posts strongly emphasising Saryn in ESO. Someone above even pointed out that Pablo was playing ESO when he suggested the nerf. So thats that. 

    2hr Survival for her abilities to falter? From my experience lvl 80 upwards her survivability issues kick in. That's with a tanky build. Its even worse against Corpus. I hardly even meet Saryns at those levels and I get why. So to say she's clearing maps on all levels is ridiculous. 

  6. 29 minutes ago, SpringRocker said:

    Using #1 to kill and clear? That's not the way Saryn works, you press #1, shoot, then #4, and with the right build you clear the map as long as enemies are close enough to eachother (which again, is using the right build).

    She doesn't take "2 minutes" to kill a Nox, she spores the first thing she sees and presses 4 killing the Nox before anyone sees it.

    EDIT: Just because she struggles to kill a level 5 lich doesn't mean she's fine. Just about everyone struggles the same.

    Thats alot of conditions for her to work properly. I thought she could just land and nuke and everything dies. 

     

    1 hour ago, (NSW)Sniperfox47 said:

    Not the person who you're replying to, but I think you're making massive assumptions about their argument. Take Saryn, go do a level 5 lich. Try it. Solo it. It's miserable. Not because of the inability to "1 shot the lich" but because you die nigh instantly from something breathing on you wrong and get gibbed yourself randomly by nox-scorpion combos, lich throws, random bombard missiles, etc. since enemies entirely ignore your Molt in many cases.

    In terms of killing with her spores? It's okayish until you hit a heavy and then you're waiting for it to kill a Nox, Bombard, or Gunner for a good 1-2 minutes.

     

    If your argument is that she's OP because she can kill a Nox in 2 minutes by popping her 1, I think your argument is dumb because you can kill a Nox a lot faster just using weapons.

    Saryn can kill a map of Level 100 enemies? Sure, if your condition for clear means sit and hide for 2-3 minutes while she waits for them to die off and hope that her damage doesn't decay.

    You can kill the map faster using the post-nerf Atterax at that point...

    This person gets what I'm saying. 

  7. 11 minutes ago, SpringRocker said:

    Wait, wait... Wait...

    Are you really trying to say she's not op because she doesn't oneshot level 5 liches? She can clear maps with enemies in sorties over level 100 no matter the type (from troopers to Bombards), but she's not op because she can't oneshot a level 5 lich?

    Guy, I think you're way off the mark. Just because Saryn doesn't insta-kill liches at level 5 doesn't mean she's not overpowered.

    Lol but based on all the exaggeration on these nerf Saryn threads I would think that she should be able to. Any frame wrecks low to mid level missions but you guys harping on about Saryn ignoring that simple fact. Why is there no harping on ESO is my question. And you're the second person to ignore that part of my post. 

  8. 12 minutes ago, Tatann said:

    If you dread OHK from AoE / rockets, like any Vauban player should, the Nullifier bubble should do the trick : it would stop a few shots (Nulli's Lanka, Eximus AoE burst, Toxic Ancient burp, Bombard rocket) while not allowing Vauban to face-tank a Heavy Gunner (the bubble would be shredded by rapid fire).

    I know, I sound like a broken record with the Nullibubble 😢

     

    Here's my current build :

    Aura : Aerodynamic (24% airborne DR + 6 second gliding)

    Exilus : Aviator (40% airborne DR, so 64% combined)

    Then :

    Umbral Vitality (850 HP)

    Umbral Intensify (155% strength)

    Adaptation

    Constitution + Primed Continuity (183% duration)

    Streamline (130% efficiency)

    Stretch + Augur Reach (175% range)

     

    And the MOA with Tractor Beam to get up to 12 seconds of aim gliding, and the bubble shield cause I desperately want a bubble shield ^^

    So as soon as I start taking a bit too much damage, I start aim gliding to fully benefit from the DR, and if my health really start to get low (despite all the DR from Adaptation and bonus armor from Bastille), I can simply perform a heavy ground slam (since I'm already airborne) on an enemy to restore health with Life Strike

     

    At first it felt kinda weird but now I feel weird playing other frames without so much gliding time (I think base value is 3 seconds)

    It seems we're on the same track of thinking. I also built a MOA specifically for Vauban. The Lambo MOA with the DR field. Alas higher AOE Bombard fire kills both Vauban and the MOA. Its hilarious. The fact that you have to rely on Airborne DR proves the fact that Vauban's survivability is beyond subpar. My playstyle currently is more stop and start. Cast Vortex, suck'em in, clear and move on. I hope thats not what DE had in mind.

  9. 6 minutes ago, Tatann said:

    If you like a bit of strength on your Vauban (which is useless if you only need Vortex), on the contrary, with Umbral Fiber and Umbral Vitality, you'd end up tankier than Frost thanks to the armor buff from Bastille, which would build up pretty quickly thanks to the 166% strength, by using only 2 mods (Umbral Vitality and Adaptation). So you get more survivability from less mod slots (for survivability). Of course if you don't like strength... 😉

    Or you could put a single maxed Overextended and reach 190% range without hurting strength (you end up around 100%) and thus saving Bastille, Photon Strike and Flechette

    I think 300 armor is a bit much as a buff (although it fits more than the armor values of Khora or ExcalUmbra visually), I think Oberon values would fit Vauban (a bit more HP, 200-250 armor)

    I cant bring up my build as I'm not at home but I definitely have no room for Adaptation which I use for frames like Gauss. And it helps tremendously. Yes 300 would be armor abit much. Personally I would rather have his survivability depend on an ability. Mesa's Shattershield comes to mind or something that reduces AOE/projectile damage which seems to be Vauban's bain. But yeah Oberon's stats are definitely more balanced. I mean my Saryn can take more hits before I need to cast Molt. 

  10. 40 minutes ago, Tatann said:

    Problem is I find range actually hurts Vortex (enemies stuck on walls/ceiling)

    And if you put Overextended, you kill Bastille, unless you put Repelling Bastille (using another mod slot), and the augment is working "meh" (4 second cooldown), and even though, you can say goodbye to armor stripping/buffing

    It's kind of a nightmare to build him since he needs, I think, at least 3 mods for survivability for higher level missions, and you can't really improve range or duration, and the base stats are already low (10m, 15 seconds), compared with Nova/Mag who can CC on 90m just building for duration

    Yeah I agree. Although I don't use Bastille only Vortex. Personally  I don't mind enemies being stuck as long as they are subdued and not firing at me which helps with survivability. Same reason I don't mind Khora's Strangledome which also locks enemies on certain maps. The missions only take abit longer.

    On survivability; even if they increased his armor to say 300 there's no room for Steel/Umbral Fibre. Every stat or aspect as you've said has positive and negative affects on his abilities. Corrupted mods make things worse by adversely affecting his abilities and straight mods take up too many slots. That's why I play pure CC and make due with stuck enemies. Eventually I use others frames with less drawbacks. 

     

  11. On 2019-12-10 at 11:42 AM, 8faiNt said:

    Since saryn is a frame themed arround contagious spores and deadly viruses my suggesting is completly about that

    Well, diseases in real life needs their host to be alive for them to stay alive if the host dies too quickly then the viruse cant spread, viruse would eat itself and eventually die out

    So, what if you bring a new mechanic to saryn's scaling ability to her 1? say, after an enemy got the spore/viruse they need to stay alive for x ammount of seconds and if the required x seconds has not been completed you lose x ammount of spore from the spore pool.

    or it can just be like you lose x ammount of spore for each enemy you kill with your 1

    or enemies that have the spores must die with her miasma for saryn to not lose her spores or she just loses less spores when she kills with miasma 

    IMO limiting her infinite scaling ability is a good way of nerfing her without making her absolutely trash(also it is realistic) and my idea is not even well thought Im sure DE can come up with something better if they want to without making her useless

    Not sure how that improves Saryn in any way. When you imply that Saryn is clearing maps I have to assume you're talking about trash mobs which are cleared easily by any AOE abilities. I recently made a Kuva Lich with Saryn as the progenitor. Got the Lich up to Level 5 and I can tell you she is not OP by any stretch. Alot of these complaining and nerf threads continuously omit the mission levels they are using as examples. Seriously disingenuous if you ask me. In any case Saryn is mostly used in ESO. Why people continue to complain about that without addressing that ESO itself has major flaws is beyond me. 

  12. On 2019-12-06 at 1:32 PM, Tatann said:

    Waiting with anticipation for tonight (Europe) devstream, I hope they talk about the feedback on Ember and Vauban, and especially announce some tweaks coming soon (TM), or even "mini-rework" 🙂

    Still testing some new builds on Vauban, ability strength isn't so bad on him in the end, problem is it's hard to upgrade every aspects (range, duration, strength, efficiency and survivability)

    I did this myself and ended up just using a high range high duration build with some survivability. This is of course a pure CC build with zero emphasis on damage. The problem with his kit besides survivability is that his abilities rely on every stat. This limits builds to basically the individual ability you want to base your ability around. Mine is built around Vortex for instance and I use Tesla Nervos as a distraction with my weapons as the damage source. 

     

  13.  

    11 hours ago, DrakeWurrum said:

    Now, I know I don't have to use the Prime look. I'm quite happy with my Youkai skin for Ivara, and probably will stick with it. I'll give the Prime look a decent try, of course.

    But I still felt the need to express this about Ivara Prime's princess jellyfish appearance...

    The look screams of a Deluxe skin. That's really my problem with it. It doesn't feel like the aesthetic of a Prime, but that of an alternate skin for players who enjoy that particular aesthetic. And... frankly, it's way over the top compared to other Prime frames. Atlas, Wukong, Mesa... they all looked genuinely like a gold-trimmed Orokin-upgraded version of the base frame. (yes, I know, Primes came first in lore, semantics) Oberon Prime looked atrocious, mind you, but it was still a similar aesthetic to the base.

    This looks like... more than an upgrade to the base frame. This looks a tangent variant on the design. I'm not even saying that it looks bad. It's very pretty. It's amazing work, and I definitely extend appreciation to the artist who came up with it. It just looks like an Ivara Deluxe, rather than an Ivara Prime.

    I personally think this fan concept is much closer to what we've come to expect from Primes:

      Reveal hidden contents

    e4e7fa49-7257-41a6-8690-62e5a2a29ace

     

    Have to agree. When I saw her I thought jellyfish bride lol. Recent frames like Chroma , Mesa and Wukong expanded on their original themes. This is clearly more of a Deluxe skin idea. The fan concept art is definitely more in line with prime designs. 

    • Like 1
  14. 57 minutes ago, Fl_3 said:

    Fun Fact, [DE]Megan tweeted out a picture of her praying to the model relic they have at DE saying something along the lines of 

    "maybe if I whisper to my relic maybe it'll drop a mod for me?" (not an exact quote)

    So it seems like it's not just the players but also DE staff that's not enjoying the RNG.

    It needs fixing, it really does.

    Yeah its crazy. Hopefully they streamline the whole thing. 

  15. 40 minutes ago, Fl_3 said:

    For me the killer is the RNG, the murmur grind is ok, but 4 levels of RNG to get something you cannot progress into the system without? It's too much. Yes it gets easier once you have a few of the requiem mods as the chance that your Lich will need at least one of those increases, but damn.

     

    Its my only gripe as well. I enjoyed everything except having to still do relic runs after the Murmur Grind. Luckily I had been doing Kuva Floods on and off and had some odd relics to crack open and hoping for some luck. The other Requiems I needed had me sitting in Trade Chat. Its abit much honestly. Overall though its fun especially the high level missions. 

  16. 50 minutes ago, EinheriarJudith said:

    instantaneously? seriously? there is no projectile from spore, no gas cloud, nothing. you press spore, its hitscan, you see spores on the body. you kill or pop spore and it instantaneously ticks numbers through walls. even by fantasy standards its nonsensical. so no. we arent going to use the "it can travel through vents" when its hit scan and there is no physical travel time.

    None of that explains how Line of Site works for Saryn. Any space should work for her. A large room, narrow passage or an open world. Which they all do currently. 

  17. 3 minutes ago, EinheriarJudith said:

    never said the room you are in has no oxygen. you are one claiming no room is isolated when they actually are. it doesnt excuse spore passing through walls and doors. period.

    Ever thought that the spores might be passing through the air though. And not through the walls? I mean thats DE's own explaination for Saryns abilities. 

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