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Martussoun

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Posts posted by Martussoun

  1. 1 minute ago, SPEKTRE76 said:

    Dude its skins and other stuff you get in game anyway. Maybe I should have said Ayatan Cosmetic pack?

    Like I said earlier in the thread maybe if you got only cosmetics then yeah but that 1k plat is just too much to be given out to basically everyone whos invested in the game enough to finish it 

    More likely it would just drive new players to prioritize the chart over anything else and one of the reasons this wouldnt be implemented is that DE needs their plat money, its a free game after all and 1k plat is pretty expensive without the sale coupons or whatever theyre called

  2. 35 minutes ago, K4RN4 said:

     

    2. It invalidates all the grind a player has done to get powerful.

    Have you made it to this part before replying:

    46 minutes ago, Martussoun said:

    and giving veterans a unique challenge where they arent overpowered 

    You could pretty much say that about arbitrations as well "why did I grind to fit these strength mods in when I just get 300 strength for no reason thats stupid"

    as if arbitration results dont depend on what overpowered gear u get

    This would be basically the opposite of arbitrations with a different kind of challenge other than just one drawn out mission 

  3. So Ive come up with an idea of a new mode where playes would get a random warframe and 1 weapon, no mods just base stats and an overall revive count for all of them and would try to finish an endless series of missions that get harder untill they run out of lives or fail the objective

    You wouldnt have to own the frame and weapon in order to play it, giving newer players an option to try out new things and giving veterans a unique challenge where they arent overpowered 

    Considering arbitrations already use the frame/1weapon randomisation it wouldn't be that difficult to implement into the game

    As a reward you would get points depending on how well you did and for those points you could buy resources

    Lets say it would be sort of a NightWave offering system but there would be various resources in rotation so you would have an alternative to grind-farming one long mission for regular or "rare" resource drops

    Or alternatively the alert would be set on a random planet and at the end you get to choose the resource you want and would get an amount of it depending on the score

    It could use the same menu as relics do but with the 4 resources that drop on the planet and people would each pick the one they want

    Along with regular drops and some rewards at certain milestones thrown in I think a new mode like this would be a breath of fresh air 

  4. 11 minutes ago, (XB1)Erudite Prime said:

    If we see a suggestion we don't like, we explain why we don't like them. We didn't like your suggestions, so we told you why.

    Its not even that the ideas were all bad but the changes to the overall game would be too insignificant for DE to waste time on instead of fixing major problems

     

  5. Yeah but the puzzle is random and you cant take a picture of how it went(unless of course u just spam screenshots)

    When u polarize you usually have a certain build in mind so you dont forget, and can take a picture if you dont believe you can hold the thought

    Thats the difference 

  6. Yes but its a relatively old game so all the additional content just keeps snowballing a huge pile of tiny quality of life things that may look like they should've been implemented a long time ago, but DE cant start fixing everything because of the new content they planned. For example right now with pressure on them to finish Empyrean as soon as possible because people want it

    Hopefully they will take a little break from large projects and focus more on the fixes and improvements after empyrean

    This being said they will probably have their hands too full with fixes for Empyrean to focus on the little things

    • Like 1
  7. To be fair these are considerably minor quality of life changes that probably arent gonna happen because they seem redundant/unnecessary as @WhiteMarker already said.

    My take on it is that:

    1) most players who forma often have ways to max the items out fast and already know what they wanna do with it

    2) idk how it is on consoles, but you already have to hold the spore button to cast the augment so that wouldnt probably work, just improving the auto-aim I guess

    3) thats not something we need and could be really awkward if the distance was set too high

    Addressing the "toxicity" its just how it works you bring an idea and people hit you with the facts on why its a good or bad idea

  8. One of the easier solutions could be a reputation system where people could rate the host they had at the end of a mission either good or bad and then in a random/public group there would be the vote to migrate to the "best" host of the 4 players according to the host reputation

  9. I have the limiter on 100ms but the lag happens after u connect so u can join a person with 50 ping because nothing is happening and when theres a group of enemies or more effects going off at once the hosts pc cant handle it and its starts lagging and enemies are warping around

     

    Also I don't get the removing players part

  10. I think adding the option to force a host change would improve the overall experience as Im pretty sure most people have had the experience of joining a public mission just to realise the hosts pc/internet connection cant handle it and the ping fluctuates frequently over 1000ms.

    Being forced to play an endless mission with a bad host simply isnt a good time.

    DE could add a voting system to select a new host, or at least force a random host migration (probably not a good idea)

    Also a quality of life thing: Let the original host select a new one in the lobby so people dont have to break up the squad and re-invite to change it.

  11. Hello I had an idea which Im pretty sure most people would agree with. And it is the addition of a foundry queue where you could put for example 4 formas to build one after the other.

    It would also get rid of the ridiculous waiting and spamming the mined resources refinement.  

     

  12. The renewal only activates in the cast radius and so I think the area itself should get a waypoint or at least some ingame effect letting people know where to go to get healing as it can be annoying trying to get everyone in the area mid-mission, especially in survival when people like running around a lot

    I think a lot of people would find any sort of indication of the renewal area helpful

  13. 35 minutes ago, SimilarMcM said:

    yeh, I'm in sortie 1 right now. Marker leads to (underwater) extract after 115 of 245 killed. And there's ~2 km of travel through an underwater labyrinth back to land.

    I think I'll skip sorties today...

     

    Encountered this as well except the enemies stopped spawning entirely after about 15 minutes and we still had 100 left to kill, while also encountering this water splash bug

     

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